Difference between revisions of "Android"
Line 61: | Line 61: | ||
:* see (http://people.csail.mit.edu/albert/bluez-intro/x559.html or http://people.csail.mit.edu/albert/bluez-intro/x502.html) and https://github.com/sfan5/minetest/tree/bluetooth | :* see (http://people.csail.mit.edu/albert/bluez-intro/x559.html or http://people.csail.mit.edu/albert/bluez-intro/x502.html) and https://github.com/sfan5/minetest/tree/bluetooth | ||
* OpenAL with Android support: https://github.com/AerialX/openal-soft-android | * OpenAL with Android support: https://github.com/AerialX/openal-soft-android | ||
+ | == Getting Android's support library to work == | ||
+ | * Frequently crashes after going through <code>std::ios_base::~ios_base()</code> | ||
+ | * Maybe we really need to use use uClibc | ||
References: | References: | ||
<references/> | <references/> |
Revision as of 14:22, 4 May 2014
Building and Running
Building
What you need:
- Linux
- Android NDK
- standalone toolchain made with Android NDK (with
android_native_app_glue.h
copied into<TOOLCHAIN_ROOT>/sysroot/usr/include
)
- You need to use clang as gcc produces broken code
- Android SDK
- Android device
- Git
- CMake
- Ant
- ADB (optional but very useful)
Irrlicht
Clone https://github.com/sfan5/irrlicht-android
.
Make sure you have arm-linux-androideabi-gcc (It's ok to use gcc for Irrlicht) and arm-linux-androideabi-g++ usable and run make
in source/Irrlicht
.
This will build Irrlicht as static and shared library and place it in lib/Linux
Minetest
Clone https://github.com/sfan5/minetest
and switch to the android_new
branch.
Configure it using CMake like this:
$ cmake . \ -DCMAKE_C_COMPILER=`which arm-linux-androideabi-clang` \ -DCMAKE_CXX_COMPILER=`which arm-linux-androideabi-clang++` \ -DCMAKE_FIND_ROOT_PATH=<sysroot of your android toolchain> \ -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=BOTH \ -DCMAKE_SYSTEM_NAME=Linux \ -DIRRLICHT_LIBRARY=<path to libIrrlicht.a> \ -DIRRLICHT_INCLUDE_DIR=<path to include/ of Irrlicht> \ -DANDROID=1 \ -DANDROID_SUPPORT_LIBRARY=<path to libandroid_support.a> \ -DANDROID_SUPPORT_INCLUDE_DIR=<patch to <NDK_DIR>/source/android/support/include> \ -DRUN_IN_PLACE=1
Now just enter make package
.
After make is done go into the Android
directory and run <SDK_DIR>/tools/android update project --path .
.
Then copy the .so using <NDK_DIR>/ndk-build
and build the apk using ant debug
.
You will then have the resources in minetest-x.x.x.tar.gz and the apk at Android/bin/Minetest-debug.apk
.
You will only need to do the "android update project" step once.
Running
For this step you need minetest-x.x.x.tar.gz and Minetest-debug.apk from the previous step.
Put all resource files & folders (builtin, client, ...) into /sdcard/minetest
on your Android device.
Install Minetest-debug.apk
.
Now touch the Minetest icon and the lovely main menu should appear. ;-)
Dev Notes
General notes
- cURL does not work
- TLS support is needed too
- Idea: Use GnuTLS, because OpenSSL is a nightmare to cross-compile, it's code is shit[1] and I don't like it
- Add Bluetooth support for local multiplayer (maybe)
- OpenAL with Android support: https://github.com/AerialX/openal-soft-android
Getting Android's support library to work
- Frequently crashes after going through
std::ios_base::~ios_base()
- Maybe we really need to use use uClibc
References: