Difference between revisions of "Android"
Line 3: | Line 3: | ||
What you need: | What you need: | ||
* Linux | * Linux | ||
− | * Android NDK | + | * Android NDK |
+ | * standalone toolchain made with Android NDK (with <code>android_native_app_glue.h</code> copied into <code><TOOLCHAIN_ROOT>/sysroot/usr/include</code>) | ||
+ | :* You need to use clang as gcc produces broken code | ||
* Android SDK | * Android SDK | ||
* Android device | * Android device | ||
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Clone <code>https://github.com/sfan5/irrlicht-android</code>. | Clone <code>https://github.com/sfan5/irrlicht-android</code>. | ||
− | Make sure you have arm-linux-androideabi-gcc and arm-linux-androideabi-g++ usable and run <code>make</code> in <code>source/Irrlicht</code>. | + | Make sure you have arm-linux-androideabi-gcc ''(It's ok to use gcc for Irrlicht)'' and arm-linux-androideabi-g++ usable and run <code>make</code> in <code>source/Irrlicht</code>. |
This will build Irrlicht as static and shared library and place it in <code>lib/Linux</code> | This will build Irrlicht as static and shared library and place it in <code>lib/Linux</code> | ||
=== Minetest === | === Minetest === | ||
− | Clone <code>https://github.com/sfan5/minetest | + | Clone <code>https://github.com/sfan5/minetest</code> and switch to the <code>android_new</code> branch. |
Configure it using CMake like this: | Configure it using CMake like this: | ||
<pre> | <pre> | ||
$ cmake . \ | $ cmake . \ | ||
− | -DCMAKE_C_COMPILER=`which arm-linux-androideabi- | + | -DCMAKE_C_COMPILER=`which arm-linux-androideabi-clang` \ |
− | -DCMAKE_CXX_COMPILER=`which arm-linux-androideabi- | + | -DCMAKE_CXX_COMPILER=`which arm-linux-androideabi-clang++` \ |
-DCMAKE_FIND_ROOT_PATH=<sysroot of your android toolchain> \ | -DCMAKE_FIND_ROOT_PATH=<sysroot of your android toolchain> \ | ||
-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \ | -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \ | ||
Line 32: | Line 34: | ||
-DIRRLICHT_INCLUDE_DIR=<path to include/ of Irrlicht> \ | -DIRRLICHT_INCLUDE_DIR=<path to include/ of Irrlicht> \ | ||
-DANDROID=1 \ | -DANDROID=1 \ | ||
+ | -DANDROID_SUPPORT_LIBRARY=<path to libandroid_support.a> \ | ||
+ | -DANDROID_SUPPORT_INCLUDE_DIR=<patch to <NDK_DIR>/source/android/support/include> \ | ||
-DRUN_IN_PLACE=1 | -DRUN_IN_PLACE=1 | ||
</pre> | </pre> | ||
Line 56: | Line 60: | ||
* Add Bluetooth support for local multiplayer (maybe) | * Add Bluetooth support for local multiplayer (maybe) | ||
:* see (http://people.csail.mit.edu/albert/bluez-intro/x559.html or http://people.csail.mit.edu/albert/bluez-intro/x502.html) and https://github.com/sfan5/minetest/tree/bluetooth | :* see (http://people.csail.mit.edu/albert/bluez-intro/x559.html or http://people.csail.mit.edu/albert/bluez-intro/x502.html) and https://github.com/sfan5/minetest/tree/bluetooth | ||
− | + | * OpenAL with Android support: https://github.com/AerialX/openal-soft-android | |
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References: | References: | ||
<references/> | <references/> |
Revision as of 13:29, 4 May 2014
Building and Running
Building
What you need:
- Linux
- Android NDK
- standalone toolchain made with Android NDK (with
android_native_app_glue.h
copied into<TOOLCHAIN_ROOT>/sysroot/usr/include
)
- You need to use clang as gcc produces broken code
- Android SDK
- Android device
- Git
- CMake
- Ant
- ADB (optional but very useful)
Irrlicht
Clone https://github.com/sfan5/irrlicht-android
.
Make sure you have arm-linux-androideabi-gcc (It's ok to use gcc for Irrlicht) and arm-linux-androideabi-g++ usable and run make
in source/Irrlicht
.
This will build Irrlicht as static and shared library and place it in lib/Linux
Minetest
Clone https://github.com/sfan5/minetest
and switch to the android_new
branch.
Configure it using CMake like this:
$ cmake . \ -DCMAKE_C_COMPILER=`which arm-linux-androideabi-clang` \ -DCMAKE_CXX_COMPILER=`which arm-linux-androideabi-clang++` \ -DCMAKE_FIND_ROOT_PATH=<sysroot of your android toolchain> \ -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=BOTH \ -DCMAKE_SYSTEM_NAME=Linux \ -DIRRLICHT_LIBRARY=<path to libIrrlicht.a> \ -DIRRLICHT_INCLUDE_DIR=<path to include/ of Irrlicht> \ -DANDROID=1 \ -DANDROID_SUPPORT_LIBRARY=<path to libandroid_support.a> \ -DANDROID_SUPPORT_INCLUDE_DIR=<patch to <NDK_DIR>/source/android/support/include> \ -DRUN_IN_PLACE=1
Now just enter make package
.
After make is done go into the Android
directory and run <SDK_DIR>/tools/android update project --path .
.
Then copy the .so using <NDK_DIR>/ndk-build
and build the apk using ant debug
.
You will then have the resources in minetest-x.x.x.tar.gz and the apk at Android/bin/Minetest-debug.apk
.
You will only need to do the "android update project" step once.
Running
For this step you need minetest-x.x.x.tar.gz and Minetest-debug.apk from the previous step.
Put all resource files & folders (builtin, client, ...) into /sdcard/minetest
on your Android device.
Install Minetest-debug.apk
.
Now touch the Minetest icon and the lovely main menu should appear. ;-)
Dev Notes
General notes
- cURL does not work
- TLS support is needed too
- Idea: Use GnuTLS, because OpenSSL is a nightmare to cross-compile, it's code is shit[1] and I don't like it
- Add Bluetooth support for local multiplayer (maybe)
- OpenAL with Android support: https://github.com/AerialX/openal-soft-android
References: