Difference between revisions of "Translation"
m (Reverted edits by 182.71.215.162 (talk) to last revision by PilzAdam) |
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== Contributing a new translation == | == Contributing a new translation == | ||
− | To create a new translation, one must create a directory named after the [http://www.mathguide.de/info/tools/languagecode.html language code], creating a copy of the <code>po/minetest.pot</code> file as <code>po/''LANG''/minetest.po</code>, and translating the original english text into your language; then | + | To create a new translation, one must create a directory named after the [http://www.mathguide.de/info/tools/languagecode.html language code], creating a copy of the <code>po/minetest.pot</code> file as <code>po/''LANG''/minetest.po</code>, and translating the original english text into your language; then <code>cmake</code> will detect it and <code>make</code> builds the language. |
+ | |||
+ | However, it is recomended to contact a core dev to create the .po file for you language and then use [http://translate.minetest.ru/projects/minetest/core/ weblate] to translate. |
Revision as of 12:21, 1 April 2013
Quick start
Translations of Minetest are automated using weblate at here.
In case you wish to translate a new language, contact a core dev.
Overview
Minetest can use the gettext library to translate in-game text. To enable internationalization support, the game must be built with the -DENABLE_GETTEXT=1
option to cmake
.
Language detection
Minetest detects the current language by inspecting the LANG
environment variable. This is not a problem on Unix-based systems (such as GNU/Linux) since the system already defines this variable at login. On Windows platforms, the system language is used.
Available translations
The available translations are found in source form in the po/
directory. The cmake
detects them, and they are built as part of the build process.
Contributing a new translation
To create a new translation, one must create a directory named after the language code, creating a copy of the po/minetest.pot
file as po/LANG/minetest.po
, and translating the original english text into your language; then cmake
will detect it and make
builds the language.
However, it is recomended to contact a core dev to create the .po file for you language and then use weblate to translate.