Difference between revisions of "User:Xyz/stress"
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** <code>punch</code> | ** <code>punch</code> | ||
** <code>rightclick</code> | ** <code>rightclick</code> | ||
+ | |||
+ | === stressedInventory === | ||
+ | * <code>:empty()</code> — returns true if inventory is empty | ||
+ | * <code>:clear()</code> — remove everything from inventory | ||
+ | * <code>:size()</code> — get size of an inventory | ||
+ | * <code>:size(N)</code> — set size of an inventory | ||
+ | * <code>:width()</code> | ||
+ | * <code>:width(N)</code> | ||
+ | * <code>:stack(X)/code> — get the Xth stack from inventory, modifiable | ||
+ | |||
+ | === stressedStack === | ||
+ | * <code>:count()</code> | ||
+ | * <code>:count(N)</code> | ||
+ | * <code>:wear()</code> | ||
+ | * <code>:wear(N)</code> | ||
== Global functions == | == Global functions == |
Revision as of 09:55, 18 February 2013
_()
!
http://irc.minetest.ru/minetest/2013-02-17#i_2877771
Core concepts
All functions are prefixed with :
. All properties are prefixed with .
.
Types
All stressed*
members should have __type
property containing theirs type as a string.
stressedPosition
Same as position. Can be created from either {x = …, y = …, z = …}
or {…, …, …}
stressedNode
Created via _(position)
Implements:
:value()
— get node name:value("string")
— set node name (likeminetest.env:set_node()
):meta("name")
— get meta:meta("name", "value")
— set meta:inventory("name")
— stressedInventory (name is actually listname)
stressedNodeDef (what a weird name! better think of another one)
Created via _("name")
, i.e. _("default:dirt")
:on("event", function())
— registers event, possible ones:dig
place
punch
rightclick
stressedInventory
:empty()
— returns true if inventory is empty:clear()
— remove everything from inventory:size()
— get size of an inventory:size(N)
— set size of an inventory:width()
:width(N)
:stack(X)/code> — get the Xth stack from inventory, modifiable
stressedStack
:count()
:count(N)
:wear()
:wear(N)
Global functions
_:on("event", function())
generated
shutdown
- …
Something
An example of code in stress:
_("default:dirt"):on("place", function(me)
me:value("default:dirt_with_grass")
end)
same without stress
minetest.register_on_placenode(function(pos, newnode)
if newnode.name == "default:dirt" then
minetest.env:set_node(pos, {name="default:dirt_with_grass"})
end
end)
Something more?
dirttograss = nil
_:on("chat", function(message)
if message == "/dirttograss" and not dirttograss then
dirttograss = _("default:dirt"):on("place", function(me)
me:value("default:dirt_with_grass")
end)
elseif message == "/nodirttograss" and dirttograss then
_(dirttograss):clear()
end
end)