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| == Compiling on GNU/Linux == | | == Compiling on GNU/Linux == |
− |
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| Install the dependencies using the commands provided in the [https://github.com/minetest/minetest#compiling README.md file]. | | Install the dependencies using the commands provided in the [https://github.com/minetest/minetest#compiling README.md file]. |
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| == Compiling on Windows == | | == Compiling on Windows == |
− | | + | Please see the [https://github.com/minetest/minetest#compiling-on-windows-using-msvc Minetest README]. |
− | === Prerequisites ===
| |
− | | |
− | * [http://www.cmake.org/download/ CMake]
| |
− | * OpenAL [http://web.archive.org/web/20130629072358/http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx] or [http://sfan5.duckdns.org/upload/data/oalinst.exe]
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− | * [http://www.mingw.org MinGW] or [https://www.visualstudio.com/ Visual Studio]
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− | * [http://irrlicht.sourceforge.net/downloads.html Irrlicht SDK 1.8]
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− | * zlib headers (zlib125.zip) and library (.lib & .dll from zlib125dll.zip) [http://www.winimage.com/zLibDll/index.html]
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− | :or build a more recent version yourself [http://www.zlib.net/]
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− | * libvorbis
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− | :[http://www.dll-files.com/dllindex/dll-files.shtml?libvorbis library]
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− | :[http://xiph.org/downloads/ headers]
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− | * libvorbisfile
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− | :[http://www.dll-files.com/dllindex/dll-files.shtml?libvorbisfile library]
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− | :headers: libvorbis/include
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− | * libogg
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− | :[http://www.dlldump.com/download-dll-files_new.php/dllfiles/L/libogg.dll/-/download.html library]
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− | :[http://xiph.org/downloads/ headers]
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− | * I don't want to download these libraries
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− | :[https://www.dropbox.com/s/t3fuc61116lytva/Minetest_MSVC_Win32_libraries_compiled_170104.7z MSVC pre-compiled libraries] (32-bit)
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− | * And, of course, [https://github.com/minetest/minetest ''Minetest''] (Git clone recommended)
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− | * Optional: [http://gnuwin32.sourceforge.net/downlinks/gettext.php gettext library and tools]:
| |
− | :Library for UI text translations.
| |
− | * Optional: [http://luajit.org/install.html#windows LuaJIT]
| |
− | :For additional execution speed of mods, may have noticeable memory limits.
| |
− | * Optional: [https://sourceforge.net/projects/gnuwin32/files/freetype/2.3.5-1/ FreeType]
| |
− | :Support for TTF fonts (recommended)
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− | | |
− | === Steps ===
| |
− | - Select a directory called DIR hereafter in which you will operate.
| |
− | - Make sure you have CMake and a compiler (MinGW or MSVC) installed.
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− | - Download all other libraries and extract them into your DIR.
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− | ("extract here", not "extract to packagename/")
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− | {{Template:Note|zlib125dll.zip needs to be extracted into zlib125dll}}
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− | - All those packages contain a nice base directory in them, which
| |
− | should end up being the direct subdirectories of DIR.
| |
− | - You will end up with a directory structure like this (+ dir, - file):
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− | -----------------
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− | + DIR
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− | - oalinst.exe
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− | - zlib-1.2.5.tar.gz
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− | - zlib125dll.zip
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− | ...
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− | - 110214175330.zip (or whatever, this is the minetest source)
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− | + gettext (optional, for multi language)
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− | + bin
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− | + include
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− | + lib
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− | + irrlicht-1.8.1
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− | + lib
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− | + include
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− | ...
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− | + libogg-1.3.1.zip
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− | + lib
| |
− | + include
| |
− | ...
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− | + libvorbis-1.3.3.zip
| |
− | + lib
| |
− | + include
| |
− | ...
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− | + minetest
| |
− | + src
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− | + doc
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− | - CMakeLists.txt
| |
− | ...
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− | + minetest-build
| |
− | + zlib-1.2.5
| |
− | - zlib.h
| |
− | + win32
| |
− | ...
| |
− | + zlib125dll
| |
− | - readme.txt
| |
− | + dll32
| |
− | ...
| |
− | -----------------
| |
− | - Start up the CMake GUI
| |
− | - Select "Browse Source..." and select DIR/minetest
| |
− | - Now, if using MSVC:
| |
− | - Select "Browse Build..." and select DIR/minetest-build
| |
− | - Else if using MinGW:
| |
− | - Select "Browse Build..." and select DIR/minetest
| |
− | - Select "Configure"
| |
− | - Select your compiler
| |
− | - It will warn about missing stuff, ignore that at this point. (later don't)
| |
− | - Make sure the configuration is as follows
| |
− | (note that the versions may differ for you):
| |
− | | |
− | BUILD_CLIENT [X]
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− | BUILD_SERVER [ ]
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− | CMAKE_BUILD_TYPE Release
| |
− | CMAKE_INSTALL_PREFIX DIR/minetest-install
| |
− | RUN_IN_PLACE [X]
| |
− | WARN_ALL [ ]
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− | GETTEXT_BIN_DIR DIR/gettext/bin
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− | GETTEXT_INCLUDE_DIR DIR/gettext/include
| |
− | GETTEXT_LIBRARIES DIR/gettext/lib/libintl.lib
| |
− | IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.1
| |
− | IRRLICHT_LIBRARY DIR/irrlicht-1.8.1/lib/?/Irrlicht.lib
| |
− | OGG_INCLUDE_DIR DIR/libogg-1.3.1/include
| |
− | OGG_LIBRARIES DIR/libogg-1.3.1/?/libogg.lib
| |
− | VORBIS_INCLUDE_DIR DIR/libvorbis-1.3.3/include
| |
− | VORBIS_LIBRARY DIR/libvorbis-1.3.3/?/libvorbis.lib
| |
− | VORBISFILE_INCLUDE_DIR DIR/libvorbis-1.3.3/include
| |
− | VORBISFILE_LIBRARY DIR/libvorbis-1.3.3/?/libvorbisfile.lib
| |
− | OPENAL_INCLUDE_DIR %programfiles%\OpenAL\include
| |
− | OPENAL_LIBRARY %programfiles%\OpenAL\lib\OpenAL32.lib
| |
− | ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
| |
− | ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
| |
− | ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
| |
− | | |
− | - See also: [https://krock-works.uk.to/minetest/Compile_Minetest_MSVC.txt Differently explained CMake setup]
| |
− | - Hit "Configure", two times 8)
| |
− | - If something is still coloured red, you have a problem.
| |
− | - Hit "Generate"
| |
− | If using MSVC:
| |
− | - Open the generated minetest.sln
| |
− | - Switch the configuration from "Debug" to "Release", unless you want to
| |
− | debug some stuff (it's slower and might not even work at all)
| |
− | - Build the ALL_BUILD project
| |
− | - Build the INSTALL project
| |
− | You may want to use console commands to compile Minetest:
| |
− | - Find MSBuild.exe in %windir%\Microsoft.NET\Framework\v?.?.?\MSBuild.exe
| |
− | - Add the path to your system PATH variable
| |
− | - Compile Minetest by switching to your DIR\minetest-build
| |
− | MSBuild.exe ALL_BUILD.vcxproj /p:Configuration=Release
| |
− | - You should now have a working game with the executable in
| |
− | DIR/minetest-install/bin/minetest.exe
| |
− | - Additionally you may create a zip package by building the PACKAGE
| |
− | project.
| |
− | If using MinGW:
| |
− | - Using the command line, browse to the build directory and run 'make'
| |
− | (or mingw32-make or whatever it happens to be)
| |
− | - You may need to copy some of the downloaded DLLs into bin/, see what
| |
− | running the produced executable tells you it doesn't have.
| |
− | - You should now have a working game with the executable in
| |
− | DIR/minetest/bin/minetest.exe
| |
| | | |
| == Cross-compilation == | | == Cross-compilation == |
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| When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh | | When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh |
| | | |
− | == Full Windows build ==
| |
− |
| |
− | '''[[Build Win32 Minetest including all required libraries]]'''
| |
| [[Category:Core Engine]] | | [[Category:Core Engine]] |
| [[Category:Compiling Minetest]] | | [[Category:Compiling Minetest]] |
This page is about compiling Minetest for desktop platforms. For compiling Minetest for Android, see Android.
Compiling on GNU/Linux
Install the dependencies using the commands provided in the README.md file.
System-wide binary using default configuration
Build the game (the make
command is set to automatically detect the number of CPU threads to use):
cd /path/to/minetest_code/
cmake .
make -j$(grep -c processor /proc/cpuinfo)
# Run in
minetest
Run-in-place binary using default configuration
This option will place user data in the same directory as the Minetest build (suitable for removable media).
cd /path/to/minetest_code/
cmake . -DRUN_IN_PLACE=1
cd bin/
./minetest
- Use
cmake . -LH
to see all CMake options and their current state.
- You can build a bare server or a bare client by specifying
-DBUILD_CLIENT=0
or -DBUILD_SERVER=0
.
- You can select between a Release and Debug build by
-DCMAKE_BUILD_TYPE=<Debug or Release>
.
- Debug build is slower, but gives much more useful output in a debugger.
Building without Irrlicht / X dependency
You can build the Minetest server without library dependencies to Irrlicht or any graphical stuff. You still need the Irrlicht headers for this, so first, download the irrlicht source to somewhere.
git clone minetest/minetest -b stable-5
git clone minetest/irrlicht -b 1.9.0mt7
cd minetest
cmake . -DRUN_IN_PLACE=0 -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DIRRLICHT_INCLUDE_DIR=../irrlicht/include
make -j7
See also
Compiling on Windows
Please see the Minetest README.
Cross-compilation
To compile a win32 version of Minetest in Linux with MinGW you can use the build script in utils/buildbot/buildwin32.sh
.
To compile a win64 version of Minetest in Linux with MinGW you can use the build script in utils/buildbot/buildwin64.sh
.
If you have errors during cross compilation related to std::thread and std::mutex, this is due to mingw-w64 being incorrectly configured for cross compilation.
To fix the errors, use the command:
For 64-bit builds: sudo update-alternatives --config x86_64-w64-mingw32-g++
For 32-bit Ubuntu Builds: sudo update-alternatives --config i686-w64-mingw32-g++
For 32-bit Debian Builds: sudo update-alternatives --config i586-w64-mingw32-g++
When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh