Difference between revisions of "User talk:Afflatus"

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vector.random2d()
+
+* `vector.random2d()` : returns a new normalized 2d vector with random values
vector.random3d()
+
+* `vector.random3d()` : returns a new normalized 3d vector with random values
vector.set_length(v, l)
+
+* `vector.set_length(v, l)` : returns a vector with a specific length (magnitude)
vector.limit(v, l)
+
+* `vector.limit(v, l)` : limits the length of a vector
vector.dot(a, b)
+
+* `vector.dot(v1, v2)` : returns the dot product of two vectors
vector.cross(a, b)
+
+* `vector.cross(v1, v2)` : returns the cross product of two vectors
vector.scalar_triple(a, b, c)
+
+* `vector.scalar_triple(v1, v2, v3)` : returns the scalar triple product of three vectors
vector.vector_triple(a, b, c)
+
+* `vector.vector_triple(v1, v2, v3)` : returns the vector triple product of three vectors
vector.angle_between(a, b)
+
+* `vector.angle_between(v1, v2)` : returns the angle between two 2d vectors (x,z) in radians
vector.yaw(v)
+
+* `vector.yaw(v)` : returns yaw from a 2d vector (x, z) in radians
 +
 
 +
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Revision as of 05:17, 11 July 2016

find_nodes_in_area_under_air

https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2070

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"should return the leftover itemstack (if nil, no item is removed) " http://dev.minetest.net/minetest.register_craftitem#Callbacks https://github.com/minetest/minetest_game/pull/1173 https://github.com/minetest/minetest/blob/fa0bbbf96df17f0d7911274ea85e5c049c20d07b/doc/lua_api.txt#L3466 https://github.com/minetest/minetest/blob/fa0bbbf96df17f0d7911274ea85e5c049c20d07b/doc/lua_api.txt#L3625

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+* `vector.random2d()` : returns a new normalized 2d vector with random values
+* `vector.random3d()` : returns a new normalized 3d vector with random values
+* `vector.set_length(v, l)` : returns a vector with a specific length (magnitude)
+* `vector.limit(v, l)` : limits the length of a vector
+* `vector.dot(v1, v2)` : returns the dot product of two vectors
+* `vector.cross(v1, v2)` : returns the cross product of two vectors
+* `vector.scalar_triple(v1, v2, v3)` : returns the scalar triple product of three vectors
+* `vector.vector_triple(v1, v2, v3)` : returns the vector triple product of three vectors
+* `vector.angle_between(v1, v2)` : returns the angle between two 2d vectors (x,z) in radians
+* `vector.yaw(v)` : returns yaw from a 2d vector (x, z) in radians

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