Difference between revisions of "L-system tree examples"
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(Add acacia by VanessaE) |
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=== Screenshot === | === Screenshot === | ||
[[File:Apple Tree.png|420px]] | [[File:Apple Tree.png|420px]] | ||
+ | |||
+ | |||
+ | == Acacia == | ||
+ | === Profile === | ||
+ | * '''Subgame used''': Minetest | ||
+ | * '''Additional mods''': | ||
+ | :* More Trees [moretrees] | ||
+ | |||
+ | === Definition === | ||
+ | <pre> | ||
+ | treedef={ | ||
+ | axiom="FFFFFFccccA", | ||
+ | rules_a = "[B]//[B]//[B]//[B]", | ||
+ | rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge | ||
+ | .."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern | ||
+ | .."Gffffffff--G--" | ||
+ | .."ffffffffG++G++" | ||
+ | .."fffffffff--G--" | ||
+ | .."fffffffff++G++" | ||
+ | .."fffffffff--G--" | ||
+ | .."ffffffffG++G++" | ||
+ | .."Gffffffff--G--" | ||
+ | .."fffffffGG" | ||
+ | .."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge | ||
+ | .."ffffGGG++G++" -- second layer | ||
+ | .."GGfffff--G--" | ||
+ | .."ffffffG++G++" | ||
+ | .."fffffff--G--" | ||
+ | .."ffffffG++G++" | ||
+ | .."GGfffff--G--" | ||
+ | .."ffffGGG", | ||
+ | rules_c = "/", | ||
+ | trunk="moretrees:acacia_trunk", | ||
+ | leaves="moretrees:acacia_leaves", | ||
+ | angle=45, | ||
+ | iterations=3, | ||
+ | random_level=0, | ||
+ | trunk_type="single", | ||
+ | thin_branches=true, | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | |||
[[Category:Modding API]] | [[Category:Modding API]] |
Revision as of 21:08, 31 March 2015
This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.
If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.
Apple tree
Profile
- Subgame used: Minetest
- Additional mods used: none
Definition
treedef = { axiom="FFFFFAFFBF", rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", trunk="default:tree", leaves="default:leaves", angle=30, iterations=2, random_level=0, trunk_type="single", thin_branches=true, fruit_chance=10, fruit="default:apple" }
Screenshot
Acacia
Profile
- Subgame used: Minetest
- Additional mods:
- More Trees [moretrees]
Definition
treedef={ axiom="FFFFFFccccA", rules_a = "[B]//[B]//[B]//[B]", rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge .."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern .."Gffffffff--G--" .."ffffffffG++G++" .."fffffffff--G--" .."fffffffff++G++" .."fffffffff--G--" .."ffffffffG++G++" .."Gffffffff--G--" .."fffffffGG" .."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge .."ffffGGG++G++" -- second layer .."GGfffff--G--" .."ffffffG++G++" .."fffffff--G--" .."ffffffG++G++" .."GGfffff--G--" .."ffffGGG", rules_c = "/", trunk="moretrees:acacia_trunk", leaves="moretrees:acacia_leaves", angle=45, iterations=3, random_level=0, trunk_type="single", thin_branches=true, }