Difference between revisions of "Changelog"
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* Made dump2() return the serialized string, like dump() ''(ShadowNinja)'' | * Made dump2() return the serialized string, like dump() ''(ShadowNinja)'' | ||
* Added item eat callback ''(rubenwardy)'' | * Added item eat callback ''(rubenwardy)'' | ||
+ | |||
+ | |||
+ | == 0.4.8 → 0.4.9 == | ||
+ | 0.4.9 was released on January 1, 2014. | ||
+ | === New Features=== | ||
+ | |||
+ | <!--'''Big gameplay changes'''--> | ||
+ | |||
+ | <!--'''Smaller gameplay tweaks'''--> | ||
+ | |||
+ | '''Logistic changes''' | ||
+ | * Added SQLite rollback ''(Mario Barrera & ShadowNinja)'' | ||
+ | * Implemented HTTPFetch ''(kahrl)'' | ||
+ | * Replaced SimpleThread with JThread ''(sapier)'' | ||
+ | * Added handling for LuaErrors in Lua -> C++ calls on LuaJIT ''(ShadowNinja)'' | ||
+ | * Made SHA1::addBytes(..., 0) a no-op instead of an assertion failure ''(kahrl)'' | ||
+ | |||
+ | '''Visual changes''' | ||
+ | * Reworked shaders ''(RealBadAngel)'' | ||
+ | * Added configurable font shadow ''(xyz)'' | ||
+ | * Added Directional fog + horizon colors ''(Taoki)'' | ||
+ | * Removed FPS from window title (Doubles performance on some window managers) ''(PilzAdam)'' | ||
+ | |||
+ | '''Other things''' | ||
+ | * Implemented modstore search tab and version picker ''(sapier)'' | ||
+ | * Added check for denied access in itemdef/nodedef/media fetch loop ''(kahrl)'' | ||
+ | |||
+ | === Bug Fixes === | ||
+ | * Fixed line_of_sight() ''(sapier)'' | ||
+ | * Fixed modstore/favourites hang by adding asynchronous Lua ''(sapier)'' | ||
+ | * Fixed LevelDB maps ''(sfan5)'' | ||
+ | * Fixed Lua mapgen override param handling ''(kwolekr)'' | ||
+ | * Fixed leak and possible segfault in minetest.set_mapgen_params ''(kwolekr)'' | ||
+ | * Fixed segfault in indev cave generation due to uninitialized variable ''(kwolekr)'' | ||
+ | * Added check for if width, height or start index of a list[] is negative ''(PilzAdam)'' | ||
+ | * Fixed single character formspec field labels ''(BlockMen)'' | ||
+ | * Added handling for Lua errors in on_generate callbacks ''(kwolekr)'' | ||
+ | * Update mapgen params in ServerMap after Mapgen init ''(kwolekr)'' | ||
+ | * Fixed wrong names for parallax settings in config example. ''(RealBadAngel)'' | ||
+ | * Fixed particle code ignoring return value of std::vector::erase(). ''(kahrl)'' | ||
+ | * Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Again) ''(Novatux)'' | ||
+ | * Fixed InventoryList reading order ''(ShadowNinja)'' | ||
+ | * Initialize world before creating BanManager and RollbackManager ''(ShadowNinja)'' | ||
+ | * Fixed exception caused by destroying sockets on Server shutdown ''(kwolekr)'' | ||
+ | |||
+ | === Modding-related Changes === | ||
+ | * Added area parameters back to calc_lighting() and set_lighting() ''(kwolekr)'' | ||
+ | * Added get_light_data() and set_light_data() to LuaVoxelManip ''(kwolekr)'' | ||
+ | * Added minetest.swap_node ''(Novatux)'' | ||
+ | * Assumed a selection box for fences ''(0gb.us)'' | ||
+ | * Decoration: Added schematic Y-slice probability support ''(kwolekr)'' | ||
+ | * Added sneak and sneak_glitch in set_physics_override() ''(PilzAdam)'' | ||
+ | * Used a table in set_physics_override() ''(PilzAdam)'' | ||
+ | * Added 'on_prejoinplayer' callback ''(kaeza)'' | ||
+ | * Made line_of_sight return blocking node position ''(stujones11)'' | ||
+ | * Removed support for optdepends.txt ''(ShadowNinja)'' | ||
+ | * Added map feature generation notify Lua API ''(kwolekr)'' | ||
+ | * Added 'minetest.write_json' ''(ShadowNinja)'' | ||
+ | * Log guilty node name when allow_metadata_inventory_move/put/take fails ''(kahrl)'' | ||
+ | * Fixed enum element name in Lua HUD code (position vs. pos) ''(kaeza)'' | ||
+ | |||
+ | == 0.4.7 → 0.4.8 == | ||
+ | 0.4.8 was released on November 24, 2013. | ||
+ | === New Features=== | ||
+ | |||
+ | '''Big gameplay changes:''' | ||
+ | * Added drowning ''(PilzAdam, RealBadAngel, BlockMen)'' | ||
+ | * Added weather support ''(proller)'' | ||
+ | |||
+ | '''Smaller gameplay tweaks:''' | ||
+ | * Added new sounds ''(someone who can't decide if he wants to be called mitori or mito551)'' | ||
+ | * Don't predict placing and removing nodes if interact privilege is missing ''(PilzAdam)'' | ||
+ | |||
+ | '''Logistic changes:''' | ||
+ | * Clean up rendering code a bit (increases FPS by 5 to 10) ''(Exio)'' | ||
+ | * Added support for IPv6 ''(matttpt)'' | ||
+ | * Don't write player files all the time if they are not modified ''(PilzAdam)'' | ||
+ | * Made the main menu Lua based ''(sapier, kahrl)'' | ||
+ | * Change static ContentFeatures array into a vector ''(rathgit, kahrl)'' | ||
+ | * Allow multiple singleplayer games at the same time ''(PilzAdam)'' | ||
+ | * Added texture pack selection to main menu ''(Novatux)'' | ||
+ | * Don't write files directly but rather write to a temporary file that gets renamed after succesfully written; fixes many causes of corrupted files ''(PilzAdam)'' | ||
+ | * Adjust the Lua API structure and improve header inclusion to decrease compile time ''(kahrl)'' | ||
+ | * Database abstraction, LevelDB support ''(sfan5, wieszak, xyz)'' | ||
+ | * Use the Settings Lua interface to read world.mt ''(PilzAdam)'' | ||
+ | * Use engine.is_yes() in mainmenu ''(PilzAdam)'' | ||
+ | * Always use builtin JThread library ''(kwolekr)'' | ||
+ | * Optimized minetest.get_connected_players() ''(fairiestoy)'' | ||
+ | * Removed mapgen_air alias (#935) ''(0gb.us)'' | ||
+ | * Raise the maximum node limit to 0x7fff ''(ShadowNinja)'' | ||
+ | * Shortened lines in falling node code ''(ShadowNinja)'' | ||
+ | * Moved the sapling growing and grass adding/removing ABMs to Lua ''(Novatux)'' | ||
+ | * Portability fixes for OpenBSD (and possibly NetBSD and others) ''(Warr1024)'' | ||
+ | * Accept hexadecimal and string values for seeds ''(kwolekr)'' | ||
+ | * Pass a errfunc to <code>lua_pcall</code> to get a traceback ''(ShadowNinja)'' | ||
+ | * Replaced print()s with minetest.log() in builtin ''(PilzAdam)'' | ||
+ | * Updated parameter index of set_lighting() ''(kwolekr)'' | ||
+ | |||
+ | '''Visual changes:''' | ||
+ | * Added support for bumpmapping ''(RealBadAngel)'' | ||
+ | * Added diagonal liquid animation ''(kahrl)'' | ||
+ | * Damage updates and effects are now sent to other players ''(PilzAdam)'' | ||
+ | * Made fog depend on humidity ''(proller)'' | ||
+ | * Added git hash to version string in top left corner of window ''(kahrl)'' | ||
+ | * Added --version option ''(kahrl)'' | ||
+ | * Fixed liquid_range, fixing graphical glitches on old servers ''PilzAdam)'' | ||
+ | * Added seed entry to world creation dialog ''(kwolekr)'' | ||
+ | |||
+ | '''Other things''' | ||
+ | * Play <code>player_damage.ogg</code> when recieving damage and <code>player_falling_damage.ogg</code> on falling damage ''(PilzAdam)'' | ||
+ | * Added basic unicode support to the console in Linux ''(Exio)'' | ||
+ | * Added a setting for max loop count per step in liquid update ''(PilzAdam)'' | ||
+ | * Added math mapgen with fractal based worlds ''(proller)'' | ||
+ | * Disallow the name 'singleplayer' in a multiplayer server ''(PilzAdam)'' | ||
+ | * Added <code>max_objects_per_block</code> to minetest.conf to control the maximum number of static objects per block ''(Novatux)'' | ||
+ | * Removed broken farmesh ''(kahrl)'' | ||
+ | * Added <code>language</code> setting to <code>minetest.conf</code> which forces Minetest to use specified translation ''(xyz)'' | ||
+ | * Added configurable PRAGMA synchronous = ''(proller)'' | ||
+ | * Added curl, freetype and luaJIT to CMAKE_BUILD_INFO ''(PilzAdam)'' | ||
+ | * Lowered the default max_users from 100 to 15 ''(ShadowNinja)'' | ||
+ | * Removed doc/gpl-2.0.txt, add doc/lgpl-2.1.txt ''(kahrl)'' | ||
+ | * Masterserver update ''(proller)'' | ||
+ | * Moved new core devs to the "Core Developpers" section of mainmenu ''(Novatux)'' | ||
+ | * Added ShadowNinja's email address to the main menu credits ''(ShadowNinja)'' | ||
+ | * Used a doT.js template for the serverlist ''(ShadowNinja)'' | ||
+ | * Added default_privs to masterserver and JS autoload ''(proller)'' | ||
+ | * Added BlockMen to core dev list ''(PilzAdam)'' | ||
+ | * Added missing RequestQueue doc ''(sapier)'' | ||
+ | * Prevent enabling Shaders if Direct3D is used ''(PilzAdam)'' | ||
+ | * Fix my name (doesn't display correctly because of utf8 characters) ''(Novatux)'' | ||
+ | |||
+ | === Bug Fixes === | ||
+ | * Fixed <code>print(nil)</code> crashing the server ''(kahrl)'' | ||
+ | * Fixed output of profiler (F6) when using freetype ''(kahrl)'' | ||
+ | * Fixed bug where wrong item is selected when dropping something in the inventory on another stack ''(kahrl)'' | ||
+ | * Fixed lighting bug caused by disappearing lava ''(PilzAdam)'' | ||
+ | * Fixed /unban command crashing the server ''(kahrl)'' | ||
+ | * Fixed lighting bug with 6d facedir ''(RealBadAngel)'' | ||
+ | * Fixed and improved view range tuner ''(celeron55)'' | ||
+ | * Fixed and improved anticheat ''(celeron55)'' | ||
+ | * Fixed server getting completely choked up on even a little of DoS ''(celeron55)'' | ||
+ | * Fixed crack overlay for animated textures ''(kahrl)'' | ||
+ | * Added fallback font for Chinese, Japanese and Korean languages, the translations in those languages can now be displayed ''(xyz)'' | ||
+ | * Fixed most object duplication bugs ''(celeron55)'' | ||
+ | * Fixed hotbar padding at bottom ''(BlockMen)'' | ||
+ | * Fixed comments about length of server step ''(ShadowNinja)'' | ||
+ | * Fixed some warnings and other minor details ''(kwolekr)'' | ||
+ | * Re-fixed hud_change stat argument retrieval ''(kwolekr & ShadowNinja)'' | ||
+ | * Fixed wrong error message on invalid use of the formspec element image_button ''(RealBadAngel)'' | ||
+ | * Fixed object duplication bug ''(celeron55)'' | ||
+ | * Made unknown nodes stop falling nodes properly ''(ShadowNinja)'' | ||
+ | * Fixed ignoring of "diggable" property of nodes ''(0gb.us)'' | ||
+ | * Fixed invalid use of pointer to temporary object in JSON to Lua conversion ''(sapier)'' | ||
+ | * Fixed win32/msvc i18n ''(sapier)'' | ||
+ | * Fixed weather ''(kwolekr)'' | ||
+ | * Prevented shaders from being created when disabled ''(kwolekr)'' | ||
+ | * Fixed formspec background padding when clipped ''(BlockMen)'' | ||
+ | * Fixed array limit check when reading Lua specialtiles table ''(MetaDucky)'' | ||
+ | * Fixed invalid listname and listsize not handled correctly in set_size ''(sapier)'' | ||
+ | * Handle blank blocks in database ''(kwolekr)'' | ||
+ | * Fixed multicaller support in RequestQueue ''(sapier)'' | ||
+ | * Fixed result of processed request being written to invalid (non-existent) ResultQueue if requesting thread timed out ''(sapier)'' | ||
+ | * Fixed gettext compile issues under win32 ''(MetaDucky)'' | ||
+ | * Made mapgen V6 respect water_level setting ''(kwolekr)'' | ||
+ | * Fixed usage of 'minetest' where 'engine' was intended ''(ShadowNinja)'' | ||
+ | * Fixed crash when pressing Enter key in formspec menu ''(kahrl)'' | ||
+ | * Fixed rename modpack button not working, fixes #1019 ''(PilzAdam)'' | ||
+ | * Don't continue trying to deserialize blank block data ''(kwolekr)'' | ||
+ | |||
+ | === Modding-related Changes === | ||
+ | * Added ingame modstore to download mods from mmdb ''(sapier)'' | ||
+ | * Added <code>minetest.register_decoration()</code> ''(kwolekr)'' | ||
+ | * Added schematic support; new functions <code>minetest.place_schematic()</code> and <code>minetest.create_schematic()</code> ''(kwolekr)'' | ||
+ | * Seperated formspecs of furnace and chests to provide override by mods ''(BlockMen)'' | ||
+ | * Added Lua VoxelManip ''(kwolekr)'' http://forum.minetest.net/viewtopic.php?id=6396 | ||
+ | * Added vector helpers ''(ShadowNinja)'' | ||
+ | * Added <code>range</code> to item definition ''(PilzAdam)'' | ||
+ | * Added <code>after_use</code> to item definition ''(Novatux)'' | ||
+ | * Added <code>liquid_range</code> to node definition ''(PilzAdam)'' | ||
+ | * Added <code>collide_with_objects</code> to entitiy definition, to disable object <-> object collision ''(PilzAdam)'' | ||
+ | * Added <code>minetest.facedir_to_dir()</code> and 6d facedir support for <code>minetest.dir_to_facedir()</code> ''(hdastwb)'' | ||
+ | * Added gettext for <code>image_button</code> ''(BlockMen)'' | ||
+ | * Added <code>stepheight</code> to entity definition ''(sapier)'' | ||
+ | * Added support for multiple <code>wherein nodes in <code>minetest.register_ore()</code> ''(PilzAdam)'' | ||
+ | * Added <code>minetest.register_on_cheat()</code> ''(celeron55)'' | ||
+ | * Added <code>automatic_face_movement_dir</code> to entity definition ''(sapier)'' | ||
+ | * Added <code>player:hud_set_hotbar_image()</code> and <code>player:hud_set_hotbar_selected_image()</code> ''(PilzAdam, BlockMen)'' | ||
+ | * Added percent scaling for HUD images ''(BlockMen, kahrl)'' | ||
+ | * Added <code>minetest.get_gametime()</code> ''(Novatux)'' | ||
+ | * Allowed manually specifying param2 in minetest.item_place() and return success ''(PilzAdam)'' | ||
+ | * Added set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack ''(PilzAdam)'' | ||
+ | * Added support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' ''(Sokomine)'' | ||
+ | * Fixed minetest.facedir_to_dir when param2 is 5 or 7. ''(Novatux)'' | ||
+ | * Added 'after_use' tool callback ''(Novatux)'' | ||
+ | * Added settings interface for Lua ''(PilzAdam)'' | ||
+ | * Moved tree growing and grass growing ABMs to Lua ''(Novatux)'' | ||
+ | * Added <code>minetest.register_on_craft()</code> and <code>minetest.register_craft_predict()</code> ''(Novatux)'' | ||
+ | * Added basic protection support to builtin ''(ShadowNinja)'' | ||
+ | * Added 6d facedir rotation prediction routine ''(VanessaE)'' | ||
+ | * Added wrapper for minetest.rotate_and_place ''(Evergreen)'' | ||
+ | |||
+ | '''Formspec Additions/Changes:''' | ||
+ | * <code>pwdfield</code>, <code>vertlabel</code>, <code>tabheader</code>, <code>dropdown</code> and <code>checkbox</code> ''(sapier)'' | ||
+ | * <code><noclip>;<drawborder>;<pressed texture name></code> options for image_button ''(sapier, BlockMen)'' | ||
+ | * <code>textlist</code> and <code>box</code> with color support ''(sapier, sfan5)'' | ||
+ | * <code>listcolors</code> and <code>bgcolor</code> ''(BlockMen, kahrl)'' | ||
+ | * <code><auto_clip></code> option for background images ''(BlockMen)'' | ||
+ | * Added option to scale image to percentage values ''(BlockMen)'' | ||
+ | * Send a on_receive_fields event when formspec is closed, with fields.quit = "true" ''(Novatux)'' | ||
+ | * Reworked formspecs ''(BlockMen)'' | ||
+ | |||
+ | == 0.4.6 → 0.4.7 == | ||
+ | |||
+ | 0.4.7 was released on June 6, 2013. | ||
+ | |||
+ | === New Features=== | ||
+ | '''Big gameplay changes:''' | ||
+ | * Added snow, snow block, ice and dirt with snow ''(PilzAdam)'' | ||
+ | * Added sandstone bricks and desert stone bricks ''(PilzAdam & VanessaE)'' | ||
+ | * Added coal block, crafted out of 9 coal lumps ''(Zeg9)'' | ||
+ | * Added flowers to craft dyes; flowers and grass grow now on dirt_with_grass ''(0gb.us, PilzAdam, VanessaE, ironzorg)'' | ||
+ | * Added farming mod; wheat can be used to bake bread and cotton can be used to craft wool ''(PilzAdam)'' http://forum.minetest.net/viewtopic.php?id=6067 | ||
+ | |||
+ | '''Smaller gameplay tweaks:''' | ||
+ | * Added a little delay for falling nodes to update so that the objects don't spawn all at once ''(PilzAdam)'' | ||
+ | * Added private messaging with <code>/msg</code> ''(ShadowNinja)'' | ||
+ | * Added copper block ''(RealBadAngel)'' | ||
+ | * Swing the camera down when the player lands on the ground; disabled by default; <code>fall_bobbing_amount</code> in minetest.conf ''(Taoki)'' | ||
+ | * Node placement prediction now accounts for "wallmounted", "facedir" and "attached_node" nodes and only replaces "buildable_to" nodes ''(kahrl, ShadowNinja & PilzAdam)'' | ||
+ | * Added <code>disable_fire</code> setting to disable fire burning ''(ShadowNinja)'' | ||
+ | * Added damage to the hand in creative mode ''(PilzAdam)'' | ||
+ | * Added a little animation when changing the wielded item ''(PilzAdam & blue42u)'' | ||
+ | * Apples now fall when the tree decays ''(PilzAdam & BlockMen)'' | ||
+ | |||
+ | '''Logistic changes:''' | ||
+ | * Added mapgen v7; not usable currently ''(kwolekr)'' | ||
+ | * Added support for LuaJIT, makes mod execution much faster ''(RealBadAngel)'' | ||
+ | * Move cave generation to cavegen.cpp and restructure it into a class ''(kwolekr)'' | ||
+ | * Added icons to select games in menu; <code>menu/menu_<background/overlay/header/footer>.png</code> of selected game is used in the main menu (TP can use <code><gameid>_menu_<background/overlay/header/footer>.png</code>) ''(celeron55)'' | ||
+ | * Added <code>--videomodes</code> option to show available video modes ''(kahrl)'' | ||
+ | * Added ability to play <code>main_menu.ogg</code> (<code>main_menu.<1-9>.ogg</code> are supported too; they are choosen randomly if present) in main menu ''(RealBadAngel)'' | ||
+ | * Drop common mods system, ''Survival'' and ''Build'' game; minetest_game includes all common mods and the bones mod from ''Survival'' now ''(PilzAdam)'' http://forum.minetest.net/viewtopic.php?id=6034 | ||
+ | * Changed mod system a bit: All user mods are installed in <code>$path_user/mods/</code> now; they can be enabled per world in the configure world window or in <code>world.mt</code> with <code>load_mod_<modname></code> ''(PilzAdam)'' http://forum.minetest.net/viewtopic.php?id=6066 | ||
+ | * Split <code>init.lua</code> of the default mod into several files ''(PilzAdam)'' | ||
+ | * Moved scriptapi to a subfolder ''(sapier, celeron55 & kahrl)'' | ||
+ | |||
+ | '''Visual changes:''' | ||
+ | * Changed "unknown block" texture to "unknown node" ''(khonkhortisan)'' | ||
+ | * Changed textures of sand, desert sand and desert stone ''(VanessaE)'' | ||
+ | * <code>crosshair.png</code> is used instead of the normal crosshair if present ''(dannydark & Exio4)'' | ||
+ | * Added progress bar and clouds to loading screen ''(Zeg9)'' | ||
+ | * Added new textures for all metal and diamond blocks ''(Zeg9)'' | ||
+ | * Added new Minetest header ''(BlockMen)'' | ||
+ | |||
+ | '''Other things''' | ||
+ | * Added <code>mouse_sensitivity</code> option ''(Exio4)'' | ||
+ | |||
+ | ===Bug Fixes=== | ||
+ | * Check if the address field is empty when hitting enter on the multiplayer tab ''(ShadowNinja)'' | ||
+ | * Limit speed in collisionMoveResult for avoiding hangs ''(Exio4)'' | ||
+ | * Fixed camera "jumping" when attached and the parent goes too fast ''(Zeg9)'' | ||
+ | * Fixed nick completion in chat console with the tab key ''(PilzAdam)'' | ||
+ | * Do not always move fast in water and ladders when aux1_descend it true ''(Taoki)'' | ||
+ | * Fixed '''a lot''' memory leaks ''(sapier, PilzAdam, kahrl, kwolekr)'' | ||
+ | * Fixed import of older maps ''(kwolekr)'' | ||
+ | * Fixed black trees ''(kwolekr)'' | ||
+ | * Fixed small objects colliding with themselves ''(sapier)'' | ||
+ | * Fixed <code>get_craft_recipe()</code> and <code>get_all_craft_recipes()</code> ''(RealBadAngel)'' | ||
+ | * Fixed spawning too high above ground ''(kwolekr)'' | ||
+ | * Fixed object -> player collision ''(sapier)'' | ||
+ | * Fixed favorite server list in globally installed versions of Minetest (RUN_IN_PLACE=0) ''(Zeg9)'' | ||
+ | * Fixed favorite server list on windows ''(sfan5)'' | ||
+ | * Fixed handling of mods in games in the configure world GUI ''(kahrl)'' | ||
+ | * Fixed static data of objects not beeing stored correctly on deactivation ''(sapier)'' | ||
+ | * Removed ''Meshbuffer ran out of indices'' limitation ''(kahrl)'' | ||
+ | * Fixed <code>isBlockInSight()</code> for higher FOV ''(Warr1024)'' | ||
+ | * Don't teleport back when a player is detached or turns free move off and holds shift ''(PilzAdam)'' | ||
+ | * Fixed bug where you need to move the mouse after closing a menu ''(kahrl)'' | ||
+ | * Reduced <code>/clearobjects</code> memory consumption; <code>max_clearobjects_extra_loaded_blocks</code> in minetest.conf ''(kahrl)'' | ||
+ | * Corrected segfault when registering new biomes ''(sweetbomber)'' | ||
+ | * Reduced video memory consumption by not generating unnecessary <code>[forcesingle</code> textures ''(kahrl)'' | ||
+ | * Close console when it loses focus but it is still on screen ''(Exio4)'' | ||
+ | |||
+ | ===Modding-related Changes=== | ||
+ | * Added <code>player:set_physics_override()</code> to set per-player physics ''(Taoki & PilzAdam)'' | ||
+ | * Use <code>node_box</code> for <code>selection_box</code> if <code>drawtype = "nodebox"</code> and <code>selection_box = nil</code> ''(kaeza)'' | ||
+ | * Added <code>minetest.env:line_of_sight()</code> and <code>minetest.env:find_path()</code> ''(sapier)'' | ||
+ | * Added API functions to add elements to the HUD of players ''(blue42u, kwolekr & kaeza)'' | ||
+ | * Added option to not prepend "Server -!- " to messages sent with <code>minetest.chat_send_player()</code> ''(ShadowNinja)'' | ||
+ | * Added <code>minetest.get_player_ip()</code> ''(ShadowNinja)'' | ||
+ | * Added <code>use_texture_alpha</code> in node definition to use alpha channel of node texture ''(kwolekr)'' | ||
+ | * Added <code>glasslike_framed</code> node drawtype ''(RealBadAngel)'' | ||
+ | * Added optional dependencies and different [[Mod_name_conflicts|mod name conflict handling]] ''(kahrl)'' | ||
+ | * Use group <code>soil</code> for nodes where saplings can grow on ''(ShadowNinja)'' | ||
+ | * Nodes with drawtype <code>raillike</code> connect to all other nodes with the same drawtype if they are in the <code>connect_to_raillike</code> group ''(Jeija)'' | ||
+ | * Env functions are now in the global minetest table; that means they are called via <code>minetest.<function></code> instead of <code>minetest.env:<function></code> ''(sapier, celeron55 & kahrl)'' | ||
+ | * Added <code>obj:set_hotbar_itemcount()</code> ''(kahrl)'' | ||
+ | |||
+ | == 0.4.5 → 0.4.6 == | ||
+ | |||
+ | 0.4.6 was released on April 3, 2013. | ||
+ | |||
+ | === New Features=== | ||
+ | '''Big gameplay changes:''' | ||
+ | * Added lavacooling near water; lava source turns into obsidian, flowing lava turns into stone ''(PilzAdam)'' | ||
+ | * Added junglewood (with stairs and slabs), jungleleaves and junglesaplings ''(PilzAdam)'' | ||
+ | * Added obsidian, obsidian shards and obsidian glass ''(PilzAdam & jojoa1997)'' | ||
+ | * Added grass (5 different heights) ''(PilzAdam)'' | ||
+ | * Added growing for papyrus (on dirt and grass near water) and cactus (on sand) ''(PilzAdam)'' | ||
+ | * Added stonebricks crafted from 4 stones ''(PilzAdam)'' | ||
+ | * Added gold ''(PilzAdam)'' | ||
+ | * Added diamonds and diamond tools, wich are slightly faster and wear out slower than mese tools ''(PilzAdam)'' | ||
+ | * Added mese axe, shovel and sword; mese pick is not the ultimate tool anymore ''(PilzAdam)'' | ||
+ | * Added copper, bronze and bronze tools; bronze can be crafted with copper ingot and steel ingot; bronze tools have same digging times but more uses than steel tools ''(PilzAdam)'' | ||
+ | |||
+ | '''Smaller gameplay tweaks:''' | ||
+ | * 3 nodes now give 6 slabs instead of 3 ''(PilzAdam)'' | ||
+ | * Wooden stairs and slabs are now flammable ''(PilzAdam)'' | ||
+ | * Lava is not renewable anymore ''(PilzAdam)'' | ||
+ | * It is not possible anymore to place non-fuel items in the fuel slot or any item in the output slots of the furnace ''(PilzAdam)'' | ||
+ | * Falling nodes now destroy solid buildable_to nodes ''(Splizard)'' | ||
+ | * Added ability for buckets to pick up flowing water when liquid_finite is enabled ''(ShadowNinja)'' | ||
+ | * Use right click to place liquids with buckets; added description for buckets ''(PilzAdam & ShadowNinja)'' | ||
+ | * Fixed furnace infotext saying "Furnace out of fuel" when placing a fuel but no item to cook into it ''(PilzAdam)'' | ||
+ | * Made Mese ores a bit more rare; made Mese blocks very rare ''(PilzAdam)'' | ||
+ | * Added object <-> object collision ''(sapier)'' | ||
+ | |||
+ | '''Map generation changes:''' | ||
+ | * Readded dungeons (disabled by default, enable with "dungeons" flag in "mg_flags" setting) ''(kwolekr)'' | ||
+ | * Speed up lighting a lot ''(kwolekr)'' | ||
+ | * Readded jungles (disabled by default, enable with "jungles" flag in "mg_flags" setting) ''(kwolekr)'' | ||
+ | * Generate apple trees ''(kwolekr)'' | ||
+ | * Moved ore generation back to core; improved ore generation speed ''(kwolekr)'' | ||
+ | * Added <code>singlenode</code> mapgen ''(celeron55)'' | ||
+ | * Added a new map generator called <code>indev</code> (float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes) ''(proller)'' | ||
+ | |||
+ | '''Visual changes:''' | ||
+ | * Changed textures of cobblestone and mossy cobblestone ''(PilzAdam)'' | ||
+ | |||
+ | '''Logistic changes:''' | ||
+ | * Split scriptapi.cpp into more files ''(sapier)'' | ||
+ | * Migrate to STL containers/algorithms ''(xyz)'' | ||
+ | * Added the pseudo game ''common'' with ''bucket'', ''default'', ''stairs'', ''doors'' and ''fire'' mods included; deleted those mods from minetest_game ''(celeron55 & PilzAdam)'' | ||
+ | * Added a checkbox for finite liquids to settings menu ''(proller)'' | ||
+ | |||
+ | '''Other things''' | ||
+ | * Use moving clouds as background for the main menu ''(Krisi & ShadowNinja)'' | ||
+ | * minetest.env:find_nodes_near() optimized to be 11.65x faster, ServerEnvironment step CPU consumption cut in half ''(kwolekr)'' | ||
+ | |||
+ | ===Bug Fixes=== | ||
+ | * Fixed build with ogles2 driver ''(proller)'' | ||
+ | * Fixed new_style_water (shaders are not used for this anymore) ''(PilzAdam)'' | ||
+ | * Fixed backface_culling in tiledef; both sides of flowing liquids are now visible ''(doserj)'' | ||
+ | * Hopefully fix node replacement bug (where the node that is pointed at is replaced) ''(0gb.us)'' | ||
+ | |||
+ | ===Modding-related Changes=== | ||
+ | * Added <code>minetest.get_all_craft_recipes(output)</code> ''(RealBadAngel)'' | ||
+ | * Allow any character in formspec strings with escape characters ''(kwolekr)'' | ||
+ | * Added ability to pass multiple parameters to <code>minetest.after()</code> ''(Jeija)'' | ||
+ | * Added <code>player:set_look_yaw()</code> and <code>player:set_look_pitch()</code> ''(RealBadAngel)'' | ||
+ | * Added ability to load mods from the pseudo game ''common'' via <code>common_mods</code> in game.conf ''(celeron55)'' | ||
+ | * Added support for a minetest.conf file in games, wich override the default values ''(celeron55)'' | ||
+ | * Added 6d facedir to rotate nodes with ''facedir'' drawtype ''(RealBadAngel)'' | ||
+ | * Added function and wrapper to predict and assign 6d rotation via <code>minetest.rotate_and_place()</code> ''(VanessaE and EvergreenTree)'' | ||
+ | * Added <code>minetest.add_particle()</code>, <code>minetest.add_particlespawner()</code> and <code>minetest.delete_particlespawner()</code> ''(Jeija)'' | ||
+ | * Added <code>minetest.register_ore()</code> to let the engine generate the ores; <code>default.generate_ore()</code> is now deprecated ''(kwolekr)'' | ||
+ | * New damage system added as described here: [[Damage_system]] ''(PilzAdam & celeron55)'' | ||
+ | * Added <code>place</code> field to sound table of tools ''(PilzAdam)'' | ||
+ | |||
+ | == 0.4.4 → 0.4.5 == | ||
+ | |||
+ | 0.4.5 was released on March 4, 2013. | ||
+ | |||
+ | ===New Features=== | ||
+ | '''Big gameplay changes:''' | ||
+ | * Added Mese crystals and Mese crystal fragments (crafted from 1 Mese crystal); Mese blocks can be crafted with 9 Mese crystals; Mese pickaxes are now crafted using Mese crystals; old Mese equals the new Mese block and is still generated at altitudes -1024 and below ''(VanessaE & PilzAdam)'' | ||
+ | * Doors must now be right clicked to be opened ''(PilzAdam)'' | ||
+ | * Flying through walls now requires the "noclip" privilege and noclip mode must be enabled by pressing H ''(PilzAdam)'' | ||
+ | * Added a list of servers to the "Multiplayer" tab of the main menu ''(Jeija)'' | ||
+ | * Added a mod selection menu ''(doserj)'' | ||
+ | * Jungle grass now spawns naturally again ''(PilzAdam)'' | ||
+ | * Added finite liquid support, experimental and disabled by default ''(proller)'' | ||
+ | |||
+ | '''Smaller gameplay tweaks:''' | ||
+ | * Locked chest contents are now only shown to their owner ''(PilzAdam)'' | ||
+ | * Added ability to write several lines on a sign ''(PilzAdam)'' | ||
+ | * When sneaking, the current node/item will always be used when right clicking even if pointing a chest or a furnace ''(Jeija)'' | ||
+ | * In creative mode, hand now breaks everything nearly instantly and nodes/items are infinite ''(PilzAdam)'' | ||
+ | * Player physics are now tweakable by server admin ''(Taoki)'' | ||
+ | * Fast mode can now be used in liquids and in climbable nodes ''(kwolekr)'' | ||
+ | * Fire is now "buildable to" ''(Casimir)'' | ||
+ | * To fly at "fast" speed, the "use" key must now be held if using shift to descend ''(PilzAdam)'' | ||
+ | * Added upside down stairs and slabs ''(PilzAdam)'' | ||
+ | * Added ability to switch to fly_mode when double-tapping space bar, disabled by default; can be enabled in the key change menu ''(PilzAdam)'' | ||
+ | * Tweaked damage and punch times of weapons, tools and hand ''(Calinou)'' | ||
+ | * Added repeated right clicking when holding the right mouse button, see "repeat_rightclick_time" setting in minetest.conf ''(Jeija)'' | ||
+ | |||
+ | '''Map generation changes:''' | ||
+ | * Added L-system tree generation ''(RealBadAngel & dannydark)'' | ||
+ | * Map generation is now slightly faster and can be tweaked in minetest.conf ''(kwolekr)'' | ||
+ | * Added optional flat map generation, with and without trees ''(kwolekr)'' | ||
+ | |||
+ | '''Visual changes:''' | ||
+ | * Mese pickaxe now has a new texture, which is more yellow ''(Jordach)'' | ||
+ | * Tweaked dirt texture so that it tiles better; improved lump and ingot textures; added fake shading to the default player texture ''(Iqualfragile & GloopMaster & Jordach)'' | ||
+ | * Added particles when digging blocks ''(Jeija & PilzAdam)'' | ||
+ | * The selection box of stairs now fits the stairs ''(PilzAdam)'' | ||
+ | * If damage is disabled, damage screen is disabled and health is not shown on the HUD ''(PilzAdam)'' | ||
+ | * Damage screen is now red fade instead of constant red; camera now tilts when receiving damage ''(Jeija & PilzAdam)'' | ||
+ | * Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively ''(Exio4)'' | ||
+ | |||
+ | '''Logistic changes:''' | ||
+ | * Minetest-c55 is now named Minetest | ||
+ | * Less stuff is now put in debug.txt by default, change with debug_log_level, default is 2 | ||
+ | * Texture atlas is now disabled by default ''(kwolekr)'' | ||
+ | * Added and updated language translations; French, German, Portuguese, Polish and Spanish translations are 100% complete ''(Calinou, kaeza, PilzAdam, sfan5, xyz, kotolegokot, pandaro, Mito551, Shen Zheyu, sub reptice, elagin, KikaRz and socramazibi)'' | ||
+ | * Added support for downloading media from a server using cURL which is faster, disabled by default ''(Ilya Zhuravlev)'' | ||
+ | |||
+ | ===Bug Fixes=== | ||
+ | * Walking on stairs, slabs and glass now makes sounds ''(PilzAdam & dannydark)'' | ||
+ | * Fixed and cleaned EmergeThread around a bit ''(kwolekr)'' | ||
+ | * Punching entities and players with shovels and pickaxes now deals damage ''(Calinou)'' | ||
+ | * Fixed some caves having too many dead ends ''(unknown)'' | ||
+ | * Fixed the looks of some plantlike nodes by using two long planes instead of four shorter planes ''(doserj)'' | ||
+ | * Grass no longer turns into dirt below unloaded blocks ''(PilzAdam)'' | ||
+ | * Fixed a crash when clicking "Configure" when no world is selected in Singleplayer menu ''(doserj)'' | ||
+ | * Fixed dropped item collision with nodeboxes ''(jordan4ibanez)'' | ||
+ | * Fixed a glitch where the player gets liquids in his inventory when a server lags ''(PilzAdam)'' | ||
+ | |||
+ | ===Modding-related changes=== | ||
+ | * Added ability to change the itemstack in placenode callbacks ''(PilzAdam)'' | ||
+ | * Added ability to create multi-line textfields in formspecs ''(Jeija)'' | ||
+ | * Add on_rightclick(pos, node, clicker) callback for nodes ''(PilzAdam)'' | ||
+ | * Added minetest.show_fromspec(playername, formspec) to show formspecs via Lua ''(sapier)'' | ||
+ | |||
+ | == 0.4.3 → 0.4.4 == | ||
+ | |||
+ | 0.4.4 was released on December 6, 2012. 0.4.4-d1 (an interim release made due to a protocol change) was released on Jan 2, 2013. | ||
+ | |||
+ | ===New Features=== | ||
+ | * Added animated 3D player and a new default skin, the default model also supports Minecraft skins ''(Taoki, skin by Jordach)'' | ||
+ | * Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier ''(kahrl and celeron55)'' | ||
+ | * New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) ''(PilzAdam)'' | ||
+ | * Improve map generation speed a lot ''(hmmmm)'' | ||
+ | * Day-night transitions are now smoother ''(celeron55)'' | ||
+ | * Water textures are now animated ''(RealBadAngel (textures) and PilzAdam)'' | ||
+ | * Added on-demand item previews (reduces load time/RAM usage), disabled by default ''(celeron55)'' | ||
+ | * Added 3D anaglyph support (red-cyan glasses) ''(xyz)'' | ||
+ | * Fire is now animated and causes damage to players ''(PilzAdam, Muadtralk (textures))'' | ||
+ | * Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword ''(Calinou, VanessaE)'' | ||
+ | * Tweaked digging animation (no more mining with the tip of your pickaxe!) ''(jordan4ibanez)'' | ||
+ | * Changed apple, sapling and papyrus selection box size to be smaller ''(VanessaE)'' | ||
+ | * Players who do not move no longer send their positions to save bandwidth ''(Taoki)'' | ||
+ | * Make steel block and brick drop themselves when dug and make them craftable back into their materials ''(PilzAdam)'' | ||
+ | * Glass now makes a sound when broken ''(PilzAdam)'' | ||
+ | * Dead players are now visible ''(Taoki)'' | ||
+ | * Changed default server tick to 0.1 second, decreasing server CPU usage ''(celeron55)'' | ||
+ | * Clients now send their position every 0.1 second too, making other player movement look smoother ''(celeron55)'' | ||
+ | * Use of /grant and /revoke commands is now logged ''(dannydark)'' | ||
+ | * Added ability for server to tweak amount of bandwidth used to upload mods to clients ''(celeron55)'' | ||
+ | |||
+ | ===Bug Fixes=== | ||
+ | * Fixed falling sand and gravel sometimes incorrectly landing ''(PilzAdam)'' | ||
+ | * Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam) | ||
+ | * Fixed slab to full block transformation ''(PilzAdam)'' | ||
+ | * Fixed smooth lighting between MapBlocks ''(celeron55)'' | ||
+ | * Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them ''(PilzAdam)'' | ||
+ | * Fixed papyruses and cacti growing inside trees ''(PilzAdam)'' | ||
+ | * Fixed flowing liquid animation direction calculation ''(celeron55)'' | ||
+ | * Fixed wielditem entity drawtype brightness control ''(celeron55)'' | ||
+ | * Fixed ObjectRef:punch() ''(celeron55)'' | ||
+ | * Fixed a rare bug in leaf decay ''(PilzAdam)'' | ||
+ | * Fixed trees growing into any type of node ''(xyz)'' | ||
+ | * Fixed server crashing when "/clearpassword" is typed without an argument ''(Uberi)'' | ||
+ | * Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes ''(Calinou)'' | ||
+ | * Directories beginning with a "." are now ignored when searching for mods on Windows ''(matttpt)'' | ||
+ | * Fixed the automagic render distance tuner ''(celeron55)'' | ||
+ | |||
+ | ===Modding-related Changes=== | ||
+ | * Added 3D model support for entities ''(Taoki)'' | ||
+ | * Added attachment support (so that entities can "ride" other entities) ''(Taoki)'' | ||
+ | * Backgrounds and images can now be used in formspecs ''(RealBadAngel)'' | ||
+ | * Liquids can now be made non-renewable ''(xyz)'' | ||
+ | * Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives ''(celeron55)'' | ||
+ | * Allow transparent image buttons ''(khonkhortisan)'' | ||
+ | * Added shutdown hook interface to Lua API ''(matttpt)'' | ||
+ | * Added "attached_node" group to make nodes which are not attached to any other walkable node drop ''(PilzAdam)'' |
Revision as of 20:00, 27 May 2014
0.4.9 → ?
New Features
Gameplay Changes
- Made pause menu actually pause singleplayer game and use lower maximum FPS in it (celeron55)
- Prevented placing node when player would be inside new node (BlockMen)
- Removed liquid_finite and weather (proller)
Logistic Changes
- Made build prefer pkg-config for freetype2 detection (hasufell)
- Added function to deregister a profiler from profiler list (sapier)
- Reverted "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings" (didn't work because blocks weren't loaded yet) (ShadowNinja)
- Made MutexQueue use jsemaphore for signaling (sapier)
- Added operator!= to Inventory(List), make operator== a const method (kahrl)
- Renamed get_json_value to read_json_value (ShadowNinja)
- Added maximum recursion depth to read_json_value (ShadowNinja)
- Made default User-agent follow RFC 2616 (ShadowNinja)
- Deindented HTTPFetchRequest::HTTPFetchRequest() (ShadowNinja)
- Include system info in the HTTP user agent on Windows (sfan5)
- Added proper client initialization (sapier)
- Settings: Add no-exception variants of each get method (kwolekr)
- Huge overhaul of the entire MapgenParams system (kwolekr)
- ServerEnvironment: Remove direct dependency on EmergeManager (kwolekr)
- Accept any error response code for missing index.mth (kahrl)
- Replace pause, message, and death menus by formspec ones (sapier)
- Removed goto from Environment::removePlayer (Selat)
- Pass arguments by reference (Selat)
- Replace usage of long long with u64/s64 (ShadowNinja)
- Made serializeStructToString use an ostringstream (ShadowNinja)
- Removed lua_State parameter from LuaError::LuaError (ShadowNinja)
- Cleaned up client init states by bumping protocol version (sapier)
- Added support for named threads on Linux, BSD, and Windows (MSVC-only) (sapier, ShadowNinja)
- Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY (kahrl)
- Reorderd initialization of member variables to make GCC happy (ShadowNinja)
- Fixed all warnings reported by clang (sfan5)
- Removed locks that aren't absolutely required from JThread (sapier)
- Use narrow_to_wide in gettext instead of operating system dependent conversion function (sapier)
- Organized builtin into subdirectories (ShadowNinja)
- Use "core" namespace internally (ShadowNinja)
- Mapped Irrlicht log level to minetest and allowed writing Irrlicht logs to debug file (RelaBadAngel)
- Made print() NUL-safe (ShadowNinja)
- Added formspec toolkit and re-factored main-menu to use it (sapier)
- Removed unused settings (sapier)
- Rework dumping functions (ShadowNinja)
Visual Changes
- Added waypoint HUD element (RealBadAngel)
- Added on-the-fly normal map generation (RealBadAngel)
- Added third person view (BlockMen)
- Made sun and moon textureable (RealBadAngel)
- Made formspec text-area word-wrap (RealBadAngel)
- Added support for DPI based HUD scaling (sapier)
- Made debug text adjust it's border to the screensize (ShadowNinja)
- Added download rate to non-HTTP media progress bar (sapier)
- Added support for interlaced-polarized, top-bottom, and side-by-side 3D screens
- Hide pause menu before drawing "Shutting down..." message (sapier)
- Sorted commands and privs alphabetically in '/help' (kaeza)
Other Things
- Removed noisy error messages, and prepend "pathfinder: " to pathfinder messages (sapier)
- Added the option to bind to a specific address (ShadowNinja)
- Removed lots of dead code (sapier)
- Made flag strings clear specified flag with 'no' prefix (kwolekr)
- Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8 (sapier)
- Lots of new and updated translations (many contributors)
- Improved win32 file version information (sapier)
- Documented CMake options in README (sfan5)
- Correct misleading detached inventory error message (CiaranG)
- Added more informative error messages for inventory and item method errors (ShadowNinja)
- Added redis database backend (sfan5)
- Updated documentation on is_ground_content (ShadowNinja)
- Moved the old stuff to doc (BlockMen)
- Only push the Lua error handler once (ShadowNinja)
- Removed dependency on marshal and many other async changes (ShadowNinja)
- Added joining player to printed player list (sapier)
- Made item entity stacks merge on the ground and add TTL to item entities (RealBadAngel)
Bug Fixes
- Fixed objects being selected behind a node (Novatux)
- Fixed absence of images when compiled with RUN_IN_PLACE=0. (xyz)
- Added option to link to OpenGL ES, fixes #1051 (sfan5)
- Fixed CMake list parsing in build (hasufell)
- Prevented cuting multi-line error messages at half of second line in mainmenu dialog (celeron55)
- Created new instance of mesh every time it's required (Solves #703) (celeron55)
- Escaped error messages in error dialog (PilzAdam)
- Sent long announce as POST, showed OS in useragent (proller)
- Prevented auto-rotated nodes from replacing the nodes they were placed on (ShadowNinja)
- Added protection support to auto-rotated nodes (ShadowNinja)
- Prevented looking up node texts in a endless recursion loop (sapier)
- Set locale properly when built without gettext support (celeron55)
- Fixed Minetest's reliable UDP implementation (compatible with old clients) (sapier)
- Fixed check for max_fd == -1 - should actually be max_fd != -1 (sapier)
- Compare values instead of pointers in Inventory::operator== (kahrl)
- Fixed some errors reported by clang static analyzer. (xyz)
- Fixed win32 reading semaphore count not working (broke all queues) (sapier)
- Prevented player from jumping into nodes from below (BlockMen)
- Fixed MainMenu Lua errors because of changes in get_textlist_index (VargaD)
- Fixed CURL DLL not getting installed when sound was disabled (sfan5)
- Fixed error on mod download failure (ShadowNinja)
- Fixed use of previously deallocated EmergeManager (kwolekr)
- Fixed only half of unreliable queue being handled per step in worst case (sapier)
- Fixed broadcasting private messages in error conditions (sapier)
- Fixed player textures by adding '-' to list of allowed characters in media filenames (sapier)
- Fixed texture pack names corrupting mainmenu (ShadowNinja)
- Fixed crash when a error occurred in a globalstep callback (ShadowNinja)
- Fixed unexpected preprocessor directive in gettext.cpp (xyz)
- Fixed a heap-use-after-free in pause menu (xyz)
- Added checks for invalid user input for important settings (kwolekr)
- Fixed memory leak in database migration (Selat)
- Fixed invalid check for fread error on extracting zip (sapier)
- Fixed null string escape in server list (proller)
- Fixed a unloaded but active block problem (CiaranG)
- Fixed rendering glitches when far from the center of the map (Novatux)
- Improved performance of ABMs by only calcuation object counts once (CiaranG)
- Fixed race condition on exit to menu (sapier)
- Fixed generating winresource.o with build dir != source dir (safn5)
- Fixed special characters in pause and message menu (BlockMen}
- Fixed game pause in singleplayer (BlockMen)
- Fixed "ghost stacks" created when a player clicks an item on the ground (Novatux)
- Fixed double sending of chat messages (sapier)
- Fixed bug in RemoteClient::GetNextBlocks (celeron55)
- Fixed missing change password button (sapier)
- Fixed crash when teleporting near unknown node (BlockMen)
- Fixed broken Ipv4 serialization on win32 (sapier)
- Fixed invalid liquid lighting (RealBadAngel)
- Fixed wrong node texture rotation for facedirs 5 and 7 (MetaDucky)
- Fixed crash when trying to draw too many items from inventory in HUD (celeron55)
- Fixed a text border update bug (ShadowNinja)
- Added hack to avoid 2s startup delay on local games (sapier)
- Fixed player:set_animation() in third person view (BlockMen)
- Fixed numeric underflow on calculating window size adjustment (sapier)
- Fixed heart + bubble bar size on different texture packs (sapier)
- Added a limit to node meta data resolving recursion (ShadowNinja)
- Fixed typo (std::encl) in src/gettext.cpp (JakubVanek)
- Passed pointed_thing to after_place_node (ShadowNinja)
- Documented "wielditem" visual (ShadowNinja)
- Passed pointed_thing to on_rightclick (Novatux)
- Added forceloading (Novatux)
- Added InvRef::get/set_lists() (ShadowNinja)
- Mapgen V6: Added flag to stop mud flow (kwolekr)
- Allowed vertical axis particle rotation constraint (khonkhortisan)
- Used tables for adding particles, deprecated former way (khonkhortisan)
- Added formspec table (kahrl)
- Added minetest.override_item (ShadowNinja)
- Added reading of slice probability table from schematic descriptors (kwolekr)
- LuaVoxelManip: Added get_param2_data and set_param2_data (kwolekr)
- Added pointed_thing to minetest.register_on_placenode (ShadowNinja)
- Added pointed_thing to minetest.register_on_punchnode and on_punch callbacks (ShadowNinja)
- Added player:set_sky() with simple skybox support (celeron55)
- Added player:override_day_night_ratio() for arbitrarily controlling sunlight brightness (celeron55)
- Added minetest.kick_player(name, reason) (sapier)
- Added capability to read table flag fields from Lua API (kwolekr)
- Added minetest.set_noiseparam_defaults() (kwolekr)
- Added force_placement parameter to minetest.place_structure (kwolekr)
- Removed "Server -!- " prefix from player messages (ShadowNinja)
- Updated set_mapgen_params and set_gen_notify to use new flag format (kwolekr)
- Added player:set_local_animations() (BlockMen)
- Added player:set_eye_offset() (MirceaKitsune, BlockMen)
- Added checks for nil in minetest.after (ShadowNinja)
- Added support for function serialization to minetest.serialize (ShadowNinja)
- Added proper Lua API deprecation handling (sapier)
- Added write_json() to the async API (ShadowNinja)
- Made dump2() return the serialized string, like dump() (ShadowNinja)
- Added item eat callback (rubenwardy)
0.4.8 → 0.4.9
0.4.9 was released on January 1, 2014.
New Features
Logistic changes
- Added SQLite rollback (Mario Barrera & ShadowNinja)
- Implemented HTTPFetch (kahrl)
- Replaced SimpleThread with JThread (sapier)
- Added handling for LuaErrors in Lua -> C++ calls on LuaJIT (ShadowNinja)
- Made SHA1::addBytes(..., 0) a no-op instead of an assertion failure (kahrl)
Visual changes
- Reworked shaders (RealBadAngel)
- Added configurable font shadow (xyz)
- Added Directional fog + horizon colors (Taoki)
- Removed FPS from window title (Doubles performance on some window managers) (PilzAdam)
Other things
- Implemented modstore search tab and version picker (sapier)
- Added check for denied access in itemdef/nodedef/media fetch loop (kahrl)
Bug Fixes
- Fixed line_of_sight() (sapier)
- Fixed modstore/favourites hang by adding asynchronous Lua (sapier)
- Fixed LevelDB maps (sfan5)
- Fixed Lua mapgen override param handling (kwolekr)
- Fixed leak and possible segfault in minetest.set_mapgen_params (kwolekr)
- Fixed segfault in indev cave generation due to uninitialized variable (kwolekr)
- Added check for if width, height or start index of a list[] is negative (PilzAdam)
- Fixed single character formspec field labels (BlockMen)
- Added handling for Lua errors in on_generate callbacks (kwolekr)
- Update mapgen params in ServerMap after Mapgen init (kwolekr)
- Fixed wrong names for parallax settings in config example. (RealBadAngel)
- Fixed particle code ignoring return value of std::vector::erase(). (kahrl)
- Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Again) (Novatux)
- Fixed InventoryList reading order (ShadowNinja)
- Initialize world before creating BanManager and RollbackManager (ShadowNinja)
- Fixed exception caused by destroying sockets on Server shutdown (kwolekr)
- Added area parameters back to calc_lighting() and set_lighting() (kwolekr)
- Added get_light_data() and set_light_data() to LuaVoxelManip (kwolekr)
- Added minetest.swap_node (Novatux)
- Assumed a selection box for fences (0gb.us)
- Decoration: Added schematic Y-slice probability support (kwolekr)
- Added sneak and sneak_glitch in set_physics_override() (PilzAdam)
- Used a table in set_physics_override() (PilzAdam)
- Added 'on_prejoinplayer' callback (kaeza)
- Made line_of_sight return blocking node position (stujones11)
- Removed support for optdepends.txt (ShadowNinja)
- Added map feature generation notify Lua API (kwolekr)
- Added 'minetest.write_json' (ShadowNinja)
- Log guilty node name when allow_metadata_inventory_move/put/take fails (kahrl)
- Fixed enum element name in Lua HUD code (position vs. pos) (kaeza)
0.4.7 → 0.4.8
0.4.8 was released on November 24, 2013.
New Features
Big gameplay changes:
- Added drowning (PilzAdam, RealBadAngel, BlockMen)
- Added weather support (proller)
Smaller gameplay tweaks:
- Added new sounds (someone who can't decide if he wants to be called mitori or mito551)
- Don't predict placing and removing nodes if interact privilege is missing (PilzAdam)
Logistic changes:
- Clean up rendering code a bit (increases FPS by 5 to 10) (Exio)
- Added support for IPv6 (matttpt)
- Don't write player files all the time if they are not modified (PilzAdam)
- Made the main menu Lua based (sapier, kahrl)
- Change static ContentFeatures array into a vector (rathgit, kahrl)
- Allow multiple singleplayer games at the same time (PilzAdam)
- Added texture pack selection to main menu (Novatux)
- Don't write files directly but rather write to a temporary file that gets renamed after succesfully written; fixes many causes of corrupted files (PilzAdam)
- Adjust the Lua API structure and improve header inclusion to decrease compile time (kahrl)
- Database abstraction, LevelDB support (sfan5, wieszak, xyz)
- Use the Settings Lua interface to read world.mt (PilzAdam)
- Use engine.is_yes() in mainmenu (PilzAdam)
- Always use builtin JThread library (kwolekr)
- Optimized minetest.get_connected_players() (fairiestoy)
- Removed mapgen_air alias (#935) (0gb.us)
- Raise the maximum node limit to 0x7fff (ShadowNinja)
- Shortened lines in falling node code (ShadowNinja)
- Moved the sapling growing and grass adding/removing ABMs to Lua (Novatux)
- Portability fixes for OpenBSD (and possibly NetBSD and others) (Warr1024)
- Accept hexadecimal and string values for seeds (kwolekr)
- Pass a errfunc to
lua_pcall
to get a traceback (ShadowNinja) - Replaced print()s with minetest.log() in builtin (PilzAdam)
- Updated parameter index of set_lighting() (kwolekr)
Visual changes:
- Added support for bumpmapping (RealBadAngel)
- Added diagonal liquid animation (kahrl)
- Damage updates and effects are now sent to other players (PilzAdam)
- Made fog depend on humidity (proller)
- Added git hash to version string in top left corner of window (kahrl)
- Added --version option (kahrl)
- Fixed liquid_range, fixing graphical glitches on old servers PilzAdam)
- Added seed entry to world creation dialog (kwolekr)
Other things
- Play
player_damage.ogg
when recieving damage andplayer_falling_damage.ogg
on falling damage (PilzAdam) - Added basic unicode support to the console in Linux (Exio)
- Added a setting for max loop count per step in liquid update (PilzAdam)
- Added math mapgen with fractal based worlds (proller)
- Disallow the name 'singleplayer' in a multiplayer server (PilzAdam)
- Added
max_objects_per_block
to minetest.conf to control the maximum number of static objects per block (Novatux) - Removed broken farmesh (kahrl)
- Added
language
setting tominetest.conf
which forces Minetest to use specified translation (xyz) - Added configurable PRAGMA synchronous = (proller)
- Added curl, freetype and luaJIT to CMAKE_BUILD_INFO (PilzAdam)
- Lowered the default max_users from 100 to 15 (ShadowNinja)
- Removed doc/gpl-2.0.txt, add doc/lgpl-2.1.txt (kahrl)
- Masterserver update (proller)
- Moved new core devs to the "Core Developpers" section of mainmenu (Novatux)
- Added ShadowNinja's email address to the main menu credits (ShadowNinja)
- Used a doT.js template for the serverlist (ShadowNinja)
- Added default_privs to masterserver and JS autoload (proller)
- Added BlockMen to core dev list (PilzAdam)
- Added missing RequestQueue doc (sapier)
- Prevent enabling Shaders if Direct3D is used (PilzAdam)
- Fix my name (doesn't display correctly because of utf8 characters) (Novatux)
Bug Fixes
- Fixed
print(nil)
crashing the server (kahrl) - Fixed output of profiler (F6) when using freetype (kahrl)
- Fixed bug where wrong item is selected when dropping something in the inventory on another stack (kahrl)
- Fixed lighting bug caused by disappearing lava (PilzAdam)
- Fixed /unban command crashing the server (kahrl)
- Fixed lighting bug with 6d facedir (RealBadAngel)
- Fixed and improved view range tuner (celeron55)
- Fixed and improved anticheat (celeron55)
- Fixed server getting completely choked up on even a little of DoS (celeron55)
- Fixed crack overlay for animated textures (kahrl)
- Added fallback font for Chinese, Japanese and Korean languages, the translations in those languages can now be displayed (xyz)
- Fixed most object duplication bugs (celeron55)
- Fixed hotbar padding at bottom (BlockMen)
- Fixed comments about length of server step (ShadowNinja)
- Fixed some warnings and other minor details (kwolekr)
- Re-fixed hud_change stat argument retrieval (kwolekr & ShadowNinja)
- Fixed wrong error message on invalid use of the formspec element image_button (RealBadAngel)
- Fixed object duplication bug (celeron55)
- Made unknown nodes stop falling nodes properly (ShadowNinja)
- Fixed ignoring of "diggable" property of nodes (0gb.us)
- Fixed invalid use of pointer to temporary object in JSON to Lua conversion (sapier)
- Fixed win32/msvc i18n (sapier)
- Fixed weather (kwolekr)
- Prevented shaders from being created when disabled (kwolekr)
- Fixed formspec background padding when clipped (BlockMen)
- Fixed array limit check when reading Lua specialtiles table (MetaDucky)
- Fixed invalid listname and listsize not handled correctly in set_size (sapier)
- Handle blank blocks in database (kwolekr)
- Fixed multicaller support in RequestQueue (sapier)
- Fixed result of processed request being written to invalid (non-existent) ResultQueue if requesting thread timed out (sapier)
- Fixed gettext compile issues under win32 (MetaDucky)
- Made mapgen V6 respect water_level setting (kwolekr)
- Fixed usage of 'minetest' where 'engine' was intended (ShadowNinja)
- Fixed crash when pressing Enter key in formspec menu (kahrl)
- Fixed rename modpack button not working, fixes #1019 (PilzAdam)
- Don't continue trying to deserialize blank block data (kwolekr)
- Added ingame modstore to download mods from mmdb (sapier)
- Added
minetest.register_decoration()
(kwolekr) - Added schematic support; new functions
minetest.place_schematic()
andminetest.create_schematic()
(kwolekr) - Seperated formspecs of furnace and chests to provide override by mods (BlockMen)
- Added Lua VoxelManip (kwolekr) http://forum.minetest.net/viewtopic.php?id=6396
- Added vector helpers (ShadowNinja)
- Added
range
to item definition (PilzAdam) - Added
after_use
to item definition (Novatux) - Added
liquid_range
to node definition (PilzAdam) - Added
collide_with_objects
to entitiy definition, to disable object <-> object collision (PilzAdam) - Added
minetest.facedir_to_dir()
and 6d facedir support forminetest.dir_to_facedir()
(hdastwb) - Added gettext for
image_button
(BlockMen) - Added
stepheight
to entity definition (sapier) - Added support for multiple
wherein nodes in
minetest.register_ore()
(PilzAdam) - Added
minetest.register_on_cheat()
(celeron55) - Added
automatic_face_movement_dir
to entity definition (sapier) - Added
player:hud_set_hotbar_image()
andplayer:hud_set_hotbar_selected_image()
(PilzAdam, BlockMen) - Added percent scaling for HUD images (BlockMen, kahrl)
- Added
minetest.get_gametime()
(Novatux) - Allowed manually specifying param2 in minetest.item_place() and return success (PilzAdam)
- Added set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStack (PilzAdam)
- Added support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchlike' (Sokomine)
- Fixed minetest.facedir_to_dir when param2 is 5 or 7. (Novatux)
- Added 'after_use' tool callback (Novatux)
- Added settings interface for Lua (PilzAdam)
- Moved tree growing and grass growing ABMs to Lua (Novatux)
- Added
minetest.register_on_craft()
andminetest.register_craft_predict()
(Novatux) - Added basic protection support to builtin (ShadowNinja)
- Added 6d facedir rotation prediction routine (VanessaE)
- Added wrapper for minetest.rotate_and_place (Evergreen)
Formspec Additions/Changes:
pwdfield
, vertlabel
, tabheader
, dropdown
and checkbox
(sapier)
<noclip>;<drawborder>;<pressed texture name>
options for image_button (sapier, BlockMen)
textlist
and box
with color support (sapier, sfan5)
listcolors
and bgcolor
(BlockMen, kahrl)
<auto_clip>
option for background images (BlockMen)
- Added option to scale image to percentage values (BlockMen)
- Send a on_receive_fields event when formspec is closed, with fields.quit = "true" (Novatux)
- Reworked formspecs (BlockMen)
0.4.6 → 0.4.7
0.4.7 was released on June 6, 2013.
New Features
Big gameplay changes:
- Added snow, snow block, ice and dirt with snow (PilzAdam)
- Added sandstone bricks and desert stone bricks (PilzAdam & VanessaE)
- Added coal block, crafted out of 9 coal lumps (Zeg9)
- Added flowers to craft dyes; flowers and grass grow now on dirt_with_grass (0gb.us, PilzAdam, VanessaE, ironzorg)
- Added farming mod; wheat can be used to bake bread and cotton can be used to craft wool (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6067
Smaller gameplay tweaks:
- Added a little delay for falling nodes to update so that the objects don't spawn all at once (PilzAdam)
- Added private messaging with
/msg
(ShadowNinja)
- Added copper block (RealBadAngel)
- Swing the camera down when the player lands on the ground; disabled by default;
fall_bobbing_amount
in minetest.conf (Taoki)
- Node placement prediction now accounts for "wallmounted", "facedir" and "attached_node" nodes and only replaces "buildable_to" nodes (kahrl, ShadowNinja & PilzAdam)
- Added
disable_fire
setting to disable fire burning (ShadowNinja)
- Added damage to the hand in creative mode (PilzAdam)
- Added a little animation when changing the wielded item (PilzAdam & blue42u)
- Apples now fall when the tree decays (PilzAdam & BlockMen)
Logistic changes:
- Added mapgen v7; not usable currently (kwolekr)
- Added support for LuaJIT, makes mod execution much faster (RealBadAngel)
- Move cave generation to cavegen.cpp and restructure it into a class (kwolekr)
- Added icons to select games in menu;
menu/menu_<background/overlay/header/footer>.png
of selected game is used in the main menu (TP can use <gameid>_menu_<background/overlay/header/footer>.png
) (celeron55)
- Added
--videomodes
option to show available video modes (kahrl)
- Added ability to play
main_menu.ogg
(main_menu.<1-9>.ogg
are supported too; they are choosen randomly if present) in main menu (RealBadAngel)
- Drop common mods system, Survival and Build game; minetest_game includes all common mods and the bones mod from Survival now (PilzAdam) http://forum.minetest.net/viewtopic.php?id=6034
- Changed mod system a bit: All user mods are installed in
$path_user/mods/
now; they can be enabled per world in the configure world window or in world.mt
with load_mod_<modname>
(PilzAdam) http://forum.minetest.net/viewtopic.php?id=6066
- Split
init.lua
of the default mod into several files (PilzAdam)
- Moved scriptapi to a subfolder (sapier, celeron55 & kahrl)
Visual changes:
- Changed "unknown block" texture to "unknown node" (khonkhortisan)
- Changed textures of sand, desert sand and desert stone (VanessaE)
crosshair.png
is used instead of the normal crosshair if present (dannydark & Exio4)
- Added progress bar and clouds to loading screen (Zeg9)
- Added new textures for all metal and diamond blocks (Zeg9)
- Added new Minetest header (BlockMen)
Other things
- Added
mouse_sensitivity
option (Exio4)
Bug Fixes
- Check if the address field is empty when hitting enter on the multiplayer tab (ShadowNinja)
- Limit speed in collisionMoveResult for avoiding hangs (Exio4)
- Fixed camera "jumping" when attached and the parent goes too fast (Zeg9)
- Fixed nick completion in chat console with the tab key (PilzAdam)
- Do not always move fast in water and ladders when aux1_descend it true (Taoki)
- Fixed a lot memory leaks (sapier, PilzAdam, kahrl, kwolekr)
- Fixed import of older maps (kwolekr)
- Fixed black trees (kwolekr)
- Fixed small objects colliding with themselves (sapier)
- Fixed
get_craft_recipe()
and get_all_craft_recipes()
(RealBadAngel)
- Fixed spawning too high above ground (kwolekr)
- Fixed object -> player collision (sapier)
- Fixed favorite server list in globally installed versions of Minetest (RUN_IN_PLACE=0) (Zeg9)
- Fixed favorite server list on windows (sfan5)
- Fixed handling of mods in games in the configure world GUI (kahrl)
- Fixed static data of objects not beeing stored correctly on deactivation (sapier)
- Removed Meshbuffer ran out of indices limitation (kahrl)
- Fixed
isBlockInSight()
for higher FOV (Warr1024)
- Don't teleport back when a player is detached or turns free move off and holds shift (PilzAdam)
- Fixed bug where you need to move the mouse after closing a menu (kahrl)
- Reduced
/clearobjects
memory consumption; max_clearobjects_extra_loaded_blocks
in minetest.conf (kahrl)
- Corrected segfault when registering new biomes (sweetbomber)
- Reduced video memory consumption by not generating unnecessary
[forcesingle
textures (kahrl)
- Close console when it loses focus but it is still on screen (Exio4)
- Added
player:set_physics_override()
to set per-player physics (Taoki & PilzAdam)
- Use
node_box
for selection_box
if drawtype = "nodebox"
and selection_box = nil
(kaeza)
- Added
minetest.env:line_of_sight()
and minetest.env:find_path()
(sapier)
- Added API functions to add elements to the HUD of players (blue42u, kwolekr & kaeza)
- Added option to not prepend "Server -!- " to messages sent with
minetest.chat_send_player()
(ShadowNinja)
- Added
minetest.get_player_ip()
(ShadowNinja)
- Added
use_texture_alpha
in node definition to use alpha channel of node texture (kwolekr)
- Added
glasslike_framed
node drawtype (RealBadAngel)
- Added optional dependencies and different mod name conflict handling (kahrl)
- Use group
soil
for nodes where saplings can grow on (ShadowNinja)
- Nodes with drawtype
raillike
connect to all other nodes with the same drawtype if they are in the connect_to_raillike
group (Jeija)
- Env functions are now in the global minetest table; that means they are called via
minetest.<function>
instead of minetest.env:<function>
(sapier, celeron55 & kahrl)
- Added
obj:set_hotbar_itemcount()
(kahrl)
0.4.5 → 0.4.6
0.4.6 was released on April 3, 2013.
New Features
Big gameplay changes:
- Added lavacooling near water; lava source turns into obsidian, flowing lava turns into stone (PilzAdam)
- Added junglewood (with stairs and slabs), jungleleaves and junglesaplings (PilzAdam)
- Added obsidian, obsidian shards and obsidian glass (PilzAdam & jojoa1997)
- Added grass (5 different heights) (PilzAdam)
- Added growing for papyrus (on dirt and grass near water) and cactus (on sand) (PilzAdam)
- Added stonebricks crafted from 4 stones (PilzAdam)
- Added gold (PilzAdam)
- Added diamonds and diamond tools, wich are slightly faster and wear out slower than mese tools (PilzAdam)
- Added mese axe, shovel and sword; mese pick is not the ultimate tool anymore (PilzAdam)
- Added copper, bronze and bronze tools; bronze can be crafted with copper ingot and steel ingot; bronze tools have same digging times but more uses than steel tools (PilzAdam)
Smaller gameplay tweaks:
- 3 nodes now give 6 slabs instead of 3 (PilzAdam)
- Wooden stairs and slabs are now flammable (PilzAdam)
- Lava is not renewable anymore (PilzAdam)
- It is not possible anymore to place non-fuel items in the fuel slot or any item in the output slots of the furnace (PilzAdam)
- Falling nodes now destroy solid buildable_to nodes (Splizard)
- Added ability for buckets to pick up flowing water when liquid_finite is enabled (ShadowNinja)
- Use right click to place liquids with buckets; added description for buckets (PilzAdam & ShadowNinja)
- Fixed furnace infotext saying "Furnace out of fuel" when placing a fuel but no item to cook into it (PilzAdam)
- Made Mese ores a bit more rare; made Mese blocks very rare (PilzAdam)
- Added object <-> object collision (sapier)
Map generation changes:
- Readded dungeons (disabled by default, enable with "dungeons" flag in "mg_flags" setting) (kwolekr)
- Speed up lighting a lot (kwolekr)
- Readded jungles (disabled by default, enable with "jungles" flag in "mg_flags" setting) (kwolekr)
- Generate apple trees (kwolekr)
- Moved ore generation back to core; improved ore generation speed (kwolekr)
- Added
singlenode
mapgen (celeron55)
- Added a new map generator called
indev
(float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes) (proller)
Visual changes:
- Changed textures of cobblestone and mossy cobblestone (PilzAdam)
Logistic changes:
- Split scriptapi.cpp into more files (sapier)
- Migrate to STL containers/algorithms (xyz)
- Added the pseudo game common with bucket, default, stairs, doors and fire mods included; deleted those mods from minetest_game (celeron55 & PilzAdam)
- Added a checkbox for finite liquids to settings menu (proller)
Other things
- Use moving clouds as background for the main menu (Krisi & ShadowNinja)
- minetest.env:find_nodes_near() optimized to be 11.65x faster, ServerEnvironment step CPU consumption cut in half (kwolekr)
Bug Fixes
- Fixed build with ogles2 driver (proller)
- Fixed new_style_water (shaders are not used for this anymore) (PilzAdam)
- Fixed backface_culling in tiledef; both sides of flowing liquids are now visible (doserj)
- Hopefully fix node replacement bug (where the node that is pointed at is replaced) (0gb.us)
- Added
minetest.get_all_craft_recipes(output)
(RealBadAngel)
- Allow any character in formspec strings with escape characters (kwolekr)
- Added ability to pass multiple parameters to
minetest.after()
(Jeija)
- Added
player:set_look_yaw()
and player:set_look_pitch()
(RealBadAngel)
- Added ability to load mods from the pseudo game common via
common_mods
in game.conf (celeron55)
- Added support for a minetest.conf file in games, wich override the default values (celeron55)
- Added 6d facedir to rotate nodes with facedir drawtype (RealBadAngel)
- Added function and wrapper to predict and assign 6d rotation via
minetest.rotate_and_place()
(VanessaE and EvergreenTree)
- Added
minetest.add_particle()
, minetest.add_particlespawner()
and minetest.delete_particlespawner()
(Jeija)
- Added
minetest.register_ore()
to let the engine generate the ores; default.generate_ore()
is now deprecated (kwolekr)
- New damage system added as described here: Damage_system (PilzAdam & celeron55)
- Added
place
field to sound table of tools (PilzAdam)
0.4.4 → 0.4.5
0.4.5 was released on March 4, 2013.
New Features
Big gameplay changes:
- Added Mese crystals and Mese crystal fragments (crafted from 1 Mese crystal); Mese blocks can be crafted with 9 Mese crystals; Mese pickaxes are now crafted using Mese crystals; old Mese equals the new Mese block and is still generated at altitudes -1024 and below (VanessaE & PilzAdam)
- Doors must now be right clicked to be opened (PilzAdam)
- Flying through walls now requires the "noclip" privilege and noclip mode must be enabled by pressing H (PilzAdam)
- Added a list of servers to the "Multiplayer" tab of the main menu (Jeija)
- Added a mod selection menu (doserj)
- Jungle grass now spawns naturally again (PilzAdam)
- Added finite liquid support, experimental and disabled by default (proller)
Smaller gameplay tweaks:
- Locked chest contents are now only shown to their owner (PilzAdam)
- Added ability to write several lines on a sign (PilzAdam)
- When sneaking, the current node/item will always be used when right clicking even if pointing a chest or a furnace (Jeija)
- In creative mode, hand now breaks everything nearly instantly and nodes/items are infinite (PilzAdam)
- Player physics are now tweakable by server admin (Taoki)
- Fast mode can now be used in liquids and in climbable nodes (kwolekr)
- Fire is now "buildable to" (Casimir)
- To fly at "fast" speed, the "use" key must now be held if using shift to descend (PilzAdam)
- Added upside down stairs and slabs (PilzAdam)
- Added ability to switch to fly_mode when double-tapping space bar, disabled by default; can be enabled in the key change menu (PilzAdam)
- Tweaked damage and punch times of weapons, tools and hand (Calinou)
- Added repeated right clicking when holding the right mouse button, see "repeat_rightclick_time" setting in minetest.conf (Jeija)
Map generation changes:
- Added L-system tree generation (RealBadAngel & dannydark)
- Map generation is now slightly faster and can be tweaked in minetest.conf (kwolekr)
- Added optional flat map generation, with and without trees (kwolekr)
Visual changes:
- Mese pickaxe now has a new texture, which is more yellow (Jordach)
- Tweaked dirt texture so that it tiles better; improved lump and ingot textures; added fake shading to the default player texture (Iqualfragile & GloopMaster & Jordach)
- Added particles when digging blocks (Jeija & PilzAdam)
- The selection box of stairs now fits the stairs (PilzAdam)
- If damage is disabled, damage screen is disabled and health is not shown on the HUD (PilzAdam)
- Damage screen is now red fade instead of constant red; camera now tilts when receiving damage (Jeija & PilzAdam)
- Added "selectionbox_color", "crosshair_color" and "crosshair_alpha" minetest.conf settings for changing selection outline color, crosshair color and crosshair opacity respectively (Exio4)
Logistic changes:
- Minetest-c55 is now named Minetest
- Less stuff is now put in debug.txt by default, change with debug_log_level, default is 2
- Texture atlas is now disabled by default (kwolekr)
- Added and updated language translations; French, German, Portuguese, Polish and Spanish translations are 100% complete (Calinou, kaeza, PilzAdam, sfan5, xyz, kotolegokot, pandaro, Mito551, Shen Zheyu, sub reptice, elagin, KikaRz and socramazibi)
- Added support for downloading media from a server using cURL which is faster, disabled by default (Ilya Zhuravlev)
Bug Fixes
- Walking on stairs, slabs and glass now makes sounds (PilzAdam & dannydark)
- Fixed and cleaned EmergeThread around a bit (kwolekr)
- Punching entities and players with shovels and pickaxes now deals damage (Calinou)
- Fixed some caves having too many dead ends (unknown)
- Fixed the looks of some plantlike nodes by using two long planes instead of four shorter planes (doserj)
- Grass no longer turns into dirt below unloaded blocks (PilzAdam)
- Fixed a crash when clicking "Configure" when no world is selected in Singleplayer menu (doserj)
- Fixed dropped item collision with nodeboxes (jordan4ibanez)
- Fixed a glitch where the player gets liquids in his inventory when a server lags (PilzAdam)
- Added ability to change the itemstack in placenode callbacks (PilzAdam)
- Added ability to create multi-line textfields in formspecs (Jeija)
- Add on_rightclick(pos, node, clicker) callback for nodes (PilzAdam)
- Added minetest.show_fromspec(playername, formspec) to show formspecs via Lua (sapier)
0.4.3 → 0.4.4
0.4.4 was released on December 6, 2012. 0.4.4-d1 (an interim release made due to a protocol change) was released on Jan 2, 2013.
New Features
- Added animated 3D player and a new default skin, the default model also supports Minecraft skins (Taoki, skin by Jordach)
- Added shaders support (can be disabled in Settings menu), makes water a bit smaller than a full block, makes lighting look prettier (kahrl and celeron55)
- New default doors mod: doors have a 3D look, ability to create "double doors" added, added locked steel doors (only the owner of the door can open/close it) (PilzAdam)
- Improve map generation speed a lot (hmmmm)
- Day-night transitions are now smoother (celeron55)
- Water textures are now animated (RealBadAngel (textures) and PilzAdam)
- Added on-demand item previews (reduces load time/RAM usage), disabled by default (celeron55)
- Added 3D anaglyph support (red-cyan glasses) (xyz)
- Fire is now animated and causes damage to players (PilzAdam, Muadtralk (textures))
- Tweaked some textures: apple, nyan cat, bricks, papyrus, steel sword (Calinou, VanessaE)
- Tweaked digging animation (no more mining with the tip of your pickaxe!) (jordan4ibanez)
- Changed apple, sapling and papyrus selection box size to be smaller (VanessaE)
- Players who do not move no longer send their positions to save bandwidth (Taoki)
- Make steel block and brick drop themselves when dug and make them craftable back into their materials (PilzAdam)
- Glass now makes a sound when broken (PilzAdam)
- Dead players are now visible (Taoki)
- Changed default server tick to 0.1 second, decreasing server CPU usage (celeron55)
- Clients now send their position every 0.1 second too, making other player movement look smoother (celeron55)
- Use of /grant and /revoke commands is now logged (dannydark)
- Added ability for server to tweak amount of bandwidth used to upload mods to clients (celeron55)
Bug Fixes
- Fixed falling sand and gravel sometimes incorrectly landing (PilzAdam)
- Fixed empty bucket being named "emtpy bucket" (khonkhortisan and PilzAdam)
- Fixed slab to full block transformation (PilzAdam)
- Fixed smooth lighting between MapBlocks (celeron55)
- Prevent some blocks (leaves, falling sand and gravel) from giving air when dug when they disappear as you mine them (PilzAdam)
- Fixed papyruses and cacti growing inside trees (PilzAdam)
- Fixed flowing liquid animation direction calculation (celeron55)
- Fixed wielditem entity drawtype brightness control (celeron55)
- Fixed ObjectRef:punch() (celeron55)
- Fixed a rare bug in leaf decay (PilzAdam)
- Fixed trees growing into any type of node (xyz)
- Fixed server crashing when "/clearpassword" is typed without an argument (Uberi)
- Head no longer shifts downwards when you are inside transparent blocks such as glass or nodeboxes (Calinou)
- Directories beginning with a "." are now ignored when searching for mods on Windows (matttpt)
- Fixed the automagic render distance tuner (celeron55)
- Added 3D model support for entities (Taoki)
- Added attachment support (so that entities can "ride" other entities) (Taoki)
- Backgrounds and images can now be used in formspecs (RealBadAngel)
- Liquids can now be made non-renewable (xyz)
- Added nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives (celeron55)
- Allow transparent image buttons (khonkhortisan)
- Added shutdown hook interface to Lua API (matttpt)
- Added "attached_node" group to make nodes which are not attached to any other walkable node drop (PilzAdam)