Difference between revisions of "Modding Intro"

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Luanti has a scripting '''API''', which is used to program games and mods, creating whole new experiences or extending existing ones.
  
Minetest has a scripting '''API''' ('''A'''pplication '''P'''rogramming '''I'''nterface), which is used to program '''mods''' (short for "modifications") for the game, extending its features and adding new items. This API is accessed using an easy-to-use programming language called [[Lua]]. More specifically, the version of Lua is 5.1.
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The API is accessed using Lua, an easy-to-use programming language.
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Version 5.1 of Lua is used, but many people run LuaJIT for greater performance.
  
The only thing you will need is ''basic'' programming knowledge. See [[Lua]] for details.
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The only thing you will need is ''basic'' programming knowledge.
  
 
== Documentation ==
 
== Documentation ==
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=== Tutorials ===
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The [https://rubenwardy.com/minetest_modding_book/ Luanti Modding Book] is a friendly introduction to Luanti modding and game creation, introducing you to various aspects of the API.
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It is recommended you start here, even if you are already apt at programming, to get a good understanding of how Luanti mods work and are structured.
  
 
=== Lua API Reference ===
 
=== Lua API Reference ===
The official Lua API documentation is [https://github.com/minetest/minetest/blob/master/doc/lua_api.txt lua_api.txt]. You can find this file in your Minetest installation, in the <code>doc</code> directory. Use this file to look up functions, core features of the Lua API, etc. This file is maintained by the core developers of Minetest and every change to it goes through a quality control process. This document explains everything you need to know about the Lua API in concise form, but may be daunting for newbies to read.
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The official Lua API documentation is <code>lua_api.md</code>. It's available as [https://github.com/minetest/minetest/blob/master/doc/lua_api.md markdown] or [https://api.minetest.net/ HTML]. You can find the plaintext version in your Luanti installation, in the <code>doc</code> directory.
  
There is also (as of april 2020) a automatically [https://minetest.gitlab.io/minetest/ generated version] that might be easier to read.
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This is a concise description of the entire API, explaining functions, data structures, registration templates & more. The core developers of Luanti maintain it, changes going through a quality control process.
  
=== Tutorials ===
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Any functions not listed here are subject to change and not guaranteed to be compatible across versions, though usually they are.
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=== The Minetest-Docs Project ===
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A work-in-progress project is underway to create new, more detailed, documentation. They can be read from its [https://github.com/minetest/minetest_docs/ GitHub repo], contributions are greatly appreciated.
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== Useful tools ==
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Here are some useful tools that most modders use when making Luanti mods:
  
The [https://rubenwardy.com/minetest_modding_book/ Minetest Modding Book] is a friendly introduction to Minetest modding and game creation, introducing you to various aspects of the API.
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* [https://code.visualstudio.com/ Visual Studio Code]/[https://vscodium.com/ VSCodium], powerful code editor with a [https://marketplace.visualstudio.com/items?itemName=GreenXenith.minetest-tools Minetest extension] available for code completion.
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* [https://github.com/lunarmodules/luacheck luacheck], static analysis tool for Lua. See [https://rubenwardy.com/minetest_modding_book/en/quality/luacheck.html this modding book chapter] for more information on how to use it with Luanti.
  
 
== Other useful links ==
 
== Other useful links ==
* Check out the [https://content.minetest.net/ ContentDB] to see mods that have been published by the community.
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* Check out [https://content.minetest.net/ ContentDB] to see mods that have been published by the community.
* Get mod help from the [https://forum.minetest.net/viewtopic.php?f=9&t=4668 modding questions thread].
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* Get mod help from the community:
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** [https://forum.minetest.net/viewforum.php?f=47 Forums]
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** [https://discord.gg/minetest Discord]
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** [https://matrix.to/#/#minetest:tchncs.de Matrix]
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** ...[https://www.minetest.net/get-involved/ more]
 
* Suggest a mod idea in the [https://forum.minetest.net/viewtopic.php?f=9&t=2434 mod request thread].
 
* Suggest a mod idea in the [https://forum.minetest.net/viewtopic.php?f=9&t=2434 mod request thread].
  
 
[[Category:Modding API]]
 
[[Category:Modding API]]

Latest revision as of 21:14, 24 October 2024

Luanti has a scripting API, which is used to program games and mods, creating whole new experiences or extending existing ones.

The API is accessed using Lua, an easy-to-use programming language. Version 5.1 of Lua is used, but many people run LuaJIT for greater performance.

The only thing you will need is basic programming knowledge.

Documentation

Tutorials

The Luanti Modding Book is a friendly introduction to Luanti modding and game creation, introducing you to various aspects of the API.

It is recommended you start here, even if you are already apt at programming, to get a good understanding of how Luanti mods work and are structured.

Lua API Reference

The official Lua API documentation is lua_api.md. It's available as markdown or HTML. You can find the plaintext version in your Luanti installation, in the doc directory.

This is a concise description of the entire API, explaining functions, data structures, registration templates & more. The core developers of Luanti maintain it, changes going through a quality control process.

Any functions not listed here are subject to change and not guaranteed to be compatible across versions, though usually they are.

The Minetest-Docs Project

A work-in-progress project is underway to create new, more detailed, documentation. They can be read from its GitHub repo, contributions are greatly appreciated.


Useful tools

Here are some useful tools that most modders use when making Luanti mods:

Other useful links