Difference between revisions of "Proposals/Pathfinder wishlist"
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(Created page with "This is a list of wishes for pathfinder. == Basics == * '''Height clearance''': Require optional height clearance for tall objects (e.g. can only proceed if 2 nodes height ar...") |
Rubenwardy (talk | contribs) m (Rubenwardy moved page Pathfinder wishlist to Proposals/Pathfinder wishlist) |
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== Basics == | == Basics == | ||
* '''Height clearance''': Require optional height clearance for tall objects (e.g. can only proceed if 2 nodes height are clear) | * '''Height clearance''': Require optional height clearance for tall objects (e.g. can only proceed if 2 nodes height are clear) | ||
− | * '''Custom nodes''': Select which nodes to consider free | + | ** Important because: Mobs and players rarely are only 1 node high |
+ | * '''Custom nodes''': Select which nodes to consider free (can move through), blocking (can not move through) or walkable (can walk upon) | ||
+ | ** Important because: You want to teach mobs to avoid lava or other nasty blocks | ||
+ | * '''Width clearance''': Require the path to have at least a certain width e.g. between columns | ||
+ | ** Important because: Mobs need to avoid narrow paths they can't fit through, especially if they are more than 1 node thick | ||
== Movement options == | == Movement options == | ||
− | These | + | These change how the pathfinder can move through the world. They are supposed to be toggable on/off. |
* Fly | * Fly | ||
Line 12: | Line 16: | ||
* Climb in climbable nodes | * Climb in climbable nodes | ||
* Move diagonally | * Move diagonally | ||
+ | * Use something (mainly for NPC using things such as boats, minecarts, ladders, teleporters) | ||
== Movement contraints == | == Movement contraints == | ||
Line 21: | Line 26: | ||
* Avoid non-liquids | * Avoid non-liquids | ||
* Don't jump on or in <code>disable_jump</code> nodes | * Don't jump on or in <code>disable_jump</code> nodes | ||
+ | * Prefer nodes to travel on (for example gravel rather than dirt/grass) | ||
== Other == | == Other == | ||
* Support nodeboxes (but how?) | * Support nodeboxes (but how?) | ||
* Time out when search takes too long (with parameter?) | * Time out when search takes too long (with parameter?) | ||
+ | * default action after move impulse is gone such as "back to base" after intruding player is out of view. | ||
== Issues == | == Issues == | ||
https://github.com/minetest/minetest/issues/5479 | https://github.com/minetest/minetest/issues/5479 | ||
+ | |||
+ | [[Category:Core Engine]] |
Latest revision as of 21:53, 15 August 2022
This is a list of wishes for pathfinder.
Basics
- Height clearance: Require optional height clearance for tall objects (e.g. can only proceed if 2 nodes height are clear)
- Important because: Mobs and players rarely are only 1 node high
- Custom nodes: Select which nodes to consider free (can move through), blocking (can not move through) or walkable (can walk upon)
- Important because: You want to teach mobs to avoid lava or other nasty blocks
- Width clearance: Require the path to have at least a certain width e.g. between columns
- Important because: Mobs need to avoid narrow paths they can't fit through, especially if they are more than 1 node thick
Movement options
These change how the pathfinder can move through the world. They are supposed to be toggable on/off.
- Fly
- Swim in liquids
- Climb in climbable nodes
- Move diagonally
- Use something (mainly for NPC using things such as boats, minecarts, ladders, teleporters)
Movement contraints
Add a couple of options to add rules to constrain movement. These should be toggable on/off.
- Avoid nodes with
damage_per_second > 0
- Avoid nodes with
drowning > 0
- Avoid liquids
- Avoid non-liquids
- Don't jump on or in
disable_jump
nodes - Prefer nodes to travel on (for example gravel rather than dirt/grass)
Other
- Support nodeboxes (but how?)
- Time out when search takes too long (with parameter?)
- default action after move impulse is gone such as "back to base" after intruding player is out of view.