Difference between revisions of "schematic"

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(Help on how to write schematics)
 
 
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A schematic tells in an area what nodes should be created, with a given probability for each node to appear.
 
A schematic tells in an area what nodes should be created, with a given probability for each node to appear.
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== Features ==
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Schematics save the contents of an area of the world. It saves node names and the param2 value for each node. Node metadata is '''not''' saved.
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Additional, schematics have the following features:
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* Specify a probability for every node to be placed (or not be placed)
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* Specify a probability for each Y layer to be placed (or be removed entirely)
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* Set certain nodes to be force-placed (thus overwriting any node when the schematic is placed
  
 
== Schematic specifier ==
 
== Schematic specifier ==
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=== Schematic file ===
 
=== Schematic file ===
 
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You can write mts files in-game with the [https://content.minetest.net/packages/Wuzzy/schemedit/ Schematic Editor] mod or with [https://minetest.gitlab.io/minetest/minetest-namespace-reference/#schematics ''minetest.create_schematic''].
You can write mts files in-game with the mod [https://forum.minetest.net/viewtopic.php?f=11&t=18515 Schematic Editor] or with ''minetest.create_schematic''. See ''lua_api.txt'' for this method documentation.
 
  
 
=== Schematic table ===
 
=== Schematic table ===
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* And finally the next 9 are the same pattern starting at the red block
 
* And finally the next 9 are the same pattern starting at the red block
  
Each ''MapNode'' holds the node name and the probability to appear. ''See lua_api.txt, section Schematic specifier'' for more details.
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Each ''MapNode'' holds the node name and the probability to appear. ''See [https://github.com/minetest/minetest/blob/master/doc/lua_api.md#schematic-specifier Schematic specifier in lua_api.md]'' for more details.
  
 
A minimal table for a 3x3 bush sample:
 
A minimal table for a 3x3 bush sample:
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== Incomplete ==
 
== Incomplete ==
  
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{{Incomplete}}
 
Missing some explainations about yslice_prob against individual node probability
 
Missing some explainations about yslice_prob against individual node probability
  
[[Category:Incomplete]]
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[[Category:Core Engine]]

Latest revision as of 11:17, 1 May 2023

Schematics are pre-defined node patterns to be placed somewhere in the world. They allow to create some complex figures or structures and repeat them with little random alterations.

A schematic tells in an area what nodes should be created, with a given probability for each node to appear.

Features

Schematics save the contents of an area of the world. It saves node names and the param2 value for each node. Node metadata is not saved.

Additional, schematics have the following features:

  • Specify a probability for every node to be placed (or not be placed)
  • Specify a probability for each Y layer to be placed (or be removed entirely)
  • Set certain nodes to be force-placed (thus overwriting any node when the schematic is placed

Schematic specifier

Functions that use schematics are passed a schematic specifier. A specifier can have 3 forms:

  • A .mts file name as a string (see Minetest_Schematic_File_Format)
  • A raw data table
  • A registered schematic identifier as a number, returned by minetest.register_schematic

Schematic file

You can write mts files in-game with the Schematic Editor mod or with minetest.create_schematic.

Schematic table

The schematic table has 2 mandatories attributes and 1 optional

  • size: the bounding box in nodes, a 3D vector
  • data: the flat list of MapNode to write
Left-Handed Coordinate System (x=red,y=green,z=blue)

The data list is ordered in z, y, x. Than means for a 3x3x3 box it will be a list of 27 MapNodes.

  • The first 3 are positioned at the stone block, at the node between and at the blue block,
  • The next 3 are just above the 3 previous,
  • The next is at the green block and the 2 next going toward the blue box, on top,
  • The next 9 are the same pattern one node toward the red block,
  • And finally the next 9 are the same pattern starting at the red block

Each MapNode holds the node name and the probability to appear. See Schematic specifier in lua_api.md for more details.

A minimal table for a 3x3 bush sample:

local my_schematic = {
	size = {x = 3, y = 3, z = 3},
	data = {
		-- The side of the bush, with the air on top
		{name = "default:bush_leaves"}, {name = "default:bush_leaves"}, {name = "default:bush_leaves"}, -- lower layer
		{name = "default:bush_leaves"}, {name = "default:bush_leaves"}, {name = "default:bush_leaves"}, -- middle layer
		{name = "air"}, {name = "air"}, {name = "air"}, -- top layer
		-- The center of the bush, with stem at the base and a pointy leave 2 nodes above
		{name = "default:bush_leaves"}, {name = "default:bush_stem"}, {name = "default:bush_leaves"}, -- lower layer
		{name = "default:bush_leaves"}, {name = "default:bush_leaves"}, {name = "default:bush_leaves"}, -- middle layer
		{name = "air"}, {name = "default:bush_leaves"}, {name = "air"}, -- top layer
		-- The other side of the bush, same as first side
		{name = "default:bush_leaves"}, {name = "default:bush_leaves"}, {name = "default:bush_leaves"}, -- lower layer
		{name = "default:bush_leaves"}, {name = "default:bush_leaves"}, {name = "default:bush_leaves"}, -- middle layer
		{name = "air"}, {name = "air"}, {name = "air"}, -- top layer
	}
}

You can then provide my_schematic everytime a Schematic specifier is requested, for example in minetest.register_decoration.

Placing schematics

Schematics are placed either with minetest.place_schematic or at world generation with minetest.register_decoration.

When using minetest.register_decoration, be aware that the decoration is placed inside a ground node and not on top, unlike simple decorations. You may want to add one layer for the roots of the schematic. See also in lua_doc.txt about the documentation of minetest.register_decoration for the flags to center the schematic on certain axes instead of placing it from a corner. Notice that you can only place the schematic from the center or the start of every axis and not an arbitrary offset.

When using minetest.place_schematic, you can provide the offset manually by changing the reference pos.

Incomplete

Mbox important.png This article is incomplete.
Please help expand this article to include more useful information.

Missing some explainations about yslice_prob against individual node probability