Difference between revisions of "User talk:Consortium/Feature and mod roadmap"

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m (Calinou moved page Talk:Feature and mod roadmap to User talk:Consortium/Feature and mod roadmap without leaving a redirect)
 
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Latest revision as of 14:31, 6 June 2015

  1. Die Siedler 3/4 - manufacturing chains, transport systems, AI-led other players, custom map creating, quest scripting
  2. Widelands - eternal map-tiling-wraping
  3. Ceasar - functioning city organisation
  4. GTA - ingame radio, vehicle-physics, wardrobe (not quite there yet)
  5. Hover (old MS Demo) - bumper car physics
  6. Minecraft - animal breeding, waterfalls, carts (ours should at least be that good), soundtrack-style
  7. Second Life / OpenSim - wardrobe-system, server-grid-system and ingame server transfer
  8. SimuTrans / openTTD - scheduled rail traffic system ;-P, hightmap import
  9. Planet Pinguin Racer - heightmap import, sliding physics
  10. Asteroids / Space Invaders - shootshootshootdontletthemgetthrough
  11. Platypus / Dark Oberon - Unique grafical design
  12. Battle for Wesnoth - Quest scripting system. information screens
  13. The Forest - The survival guide as crafting guide and list of blueprints
  14. Farm Simulater - harvesting a tree is really fun, farming machines
  15. Spore - creature creator
  16. Glest - maybe borrow some figure animations?
  17. Marble - show the map
  18. OSM-GPS-KLM - maps, waypoints
  19. Atomic-Time - realworld Time display
  20. Celestia / Stellarium - Animated and scriptable sky
  21. KchmViewer(or any text viewer) - structured text file viewer as ingame help system
  22. MLCad - out of game Schematic editor
  23. LDView / WOW-Modelviewer - out of game schematic viewer
  24. WOW-Modelviewer / Irrlicht Meshviewer - Meshviewer
  25. Sketchup / Meshlab - Mesh editor (get things done in seconds what it takes months to learn in Blender)
  26. Padman - ingame humor, FPS
  27. ScapeMaker - Mapgen with errosion by water simulation