Difference between revisions of "Compiling Luanti"

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[[Category:Core]]
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This page is about how to compile Luanti yourself.
== Compiling on GNU/Linux ==
 
  
'''''Triple-click to select a whole line. Use <kbd>Ctrl + Shift + V</kbd> to paste in a terminal.'''''
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== Official compilation instructions ==
  
Install dependencies. Here's an example for Debian-based and Ubuntu-based distributions:
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We strongly recommend you read the [https://github.com/minetest/minetest#compiling Luanti README file]. It covers most of the important platforms.
<pre>
 
apt-get install build-essential git libirrlicht-dev cmake libbz2-dev libgettextpo-dev libfreetype6-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libhiredis-dev
 
</pre>
 
  
Download engine:
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== Unofficial compilation instructions ==
  
<pre>
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The community has written several unofficial guides to compile Luanti on unusual or rare platforms. Proceed only if the README was not enough.
git clone https://github.com/minetest/minetest.git
 
cd minetest/
 
</pre>
 
  
Download minetest_game (otherwise only the "Minimal development test" game is available)
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'''Tread carefully from this point on.'''
<pre>
 
cd games/
 
git clone https://github.com/minetest/minetest_game.git
 
cd ../
 
</pre>
 
  
Build the game (the <code>make</code> command is set to automatically detect the number of CPU threads to use):
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=== GNU/Linux ===
<pre>
 
cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1
 
make -j$(grep -c processor /proc/cpuinfo)
 
</pre>
 
  
Run it:
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[http://forum.minetest.net/viewtopic.php?f=3&t=3837 One-line script for installing/compiling Luanti Git, for Debian / Ubuntu / Mint]
<pre>
 
cd bin/
 
./minetest
 
</pre>
 
  
* Use cmake . -LH to see all CMake options and their current state.
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=== Windows ===
* If you want to place user data in the same directory as the Minetest build (good for putting on removable media), you will want to use <code>-DRUN_IN_PLACE=1</code>.
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For compiling Luanti on Windows using MSYS2, see [https://wiki.voxelmanip.se/Compiling_on_Windows_using_MSYS2 Compiling on Windows using MSYS2].
* You can build a bare server or a bare client by specifying <code>-DBUILD_CLIENT=0</code> or <code>-DBUILD_SERVER=0</code>.
 
* You can select between a Release and Debug build by <code>-DCMAKE_BUILD_TYPE=<Debug or Release></code>.
 
:* Debug build is slower, but gives much more useful output in a debugger.
 
  
=== Building without Irrlicht / X dependency ===
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For compiling Luanti on Windows using MSVC, see the [https://github.com/minetest/minetest#compiling-on-windows-using-msvc Luanti README].
  
You can build the Minetest server without library dependencies to Irrlicht or any graphical stuff. You still need the Irrlicht headers for this, so first, download the irrlicht source to somewhere.
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=== Cross-compilation ===
 +
To compile a win32 version of Luanti in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin32.sh]</code>.
  
When invoking CMake, use <code>-DBUILD_CLIENT=0 -DIRRLICHT_SOURCE_DIR=/wherever/you/unzipped/the/source</code>.
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To compile a win64 version of Luanti in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin64.sh]</code>.
  
== Compiling on Windows ==
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If you have errors during cross compilation related to std::thread and std::mutex, this is due to mingw-w64 being incorrectly configured for cross compilation.
  
=== Prerequisites ===
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To fix the errors, use the command:
  
* [http://www.cmake.org/cmake/resources/software.html CMake]
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For 64-bit builds: <code> sudo update-alternatives --config x86_64-w64-mingw32-g++ </code>
* OpenAL [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx] or [http://web.archive.org/web/20130629072358/http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx] or [http://sfan5.duckdns.org/upload/data/oalinst.exe]
 
* [http://www.mingw.org MinGW] or [http://msdn.microsoft.com/en-us/vstudio/default Visual Studio]
 
* [http://irrlicht.sourceforge.net/downloads.html Irrlicht SDK 1.8]
 
* zlib headers (zlib125.zip) and
 
:zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip) [http://www.winimage.com/zLibDll/index.html]
 
* Optional: [http://gnuwin32.sourceforge.net/downlinks/gettext.php gettext library and tools]:
 
:This is used for other UI languages. Feel free to leave it out.
 
* libvorbis 1.3.3:
 
:[http://www.dll-files.com/dllindex/dll-files.shtml?libvorbis library]
 
:[http://xiph.org/downloads/ headers]
 
* libvorbisfile
 
:[http://www.dll-files.com/dllindex/dll-files.shtml?libvorbisfile library]
 
:headers: libvorbis/include
 
* libogg
 
:[http://www.dlldump.com/download-dll-files_new.php/dllfiles/L/libogg.dll/-/download.html library]
 
:[http://xiph.org/downloads/ headers]
 
* And, of course, [http://minetest.net/download ''Minetest'']
 
  
=== Steps ===
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For 32-bit Ubuntu Builds: <code> sudo update-alternatives --config i686-w64-mingw32-g++ </code>
    - Select a directory called DIR hereafter in which you will operate.
 
    - Make sure you have CMake and a compiler installed.
 
    - Download all the other stuff to DIR and extract them into there.
 
      ("extract here", not "extract to packagename/")
 
      {{Template:Note|zlib125dll.zip needs to be extracted into zlib125dll}}
 
    - All those packages contain a nice base directory in them, which
 
      should end up being the direct subdirectories of DIR.
 
    - You will end up with a directory structure like this (+=dir, -=file):
 
    -----------------
 
    + DIR
 
        - oalinst.exe
 
        - zlib-1.2.5.tar.gz
 
        - zlib125dll.zip
 
        - irrlicht-1.7.1.zip
 
        - libvorbis-1.3.3.zip
 
        - libogg-1.3.0.zip
 
        - 110214175330.zip (or whatever, this is the minetest source)
 
        + zlib-1.2.5
 
            - zlib.h
 
            + win32
 
            ...
 
        + zlib125dll
 
            - readme.txt
 
            + dll32
 
            ...
 
        + irrlicht-1.7.1
 
            + lib
 
            + include
 
            ...
 
        + libvorbis-1.3.3.zip
 
            + lib
 
            + include
 
            ...
 
        + libogg-1.3.0.zip
 
            + lib
 
            + include
 
            ...
 
        + gettext (optional)
 
            +bin
 
            +include
 
            +lib
 
        + minetest
 
            + src
 
            + doc
 
            - CMakeLists.txt
 
            ...
 
    -----------------
 
    - Start up the CMake GUI
 
    - Select "Browse Source..." and select DIR/minetest
 
    - Now, if using MSVC:
 
        - Select "Browse Build..." and select DIR/minetest-build
 
    - Else if using MinGW:
 
        - Select "Browse Build..." and select DIR/minetest
 
    - Select "Configure"
 
    - Select your compiler
 
    - It will warn about missing stuff, ignore that at this point. (later don't)
 
    - Make sure the configuration is as follows
 
      (note that the versions may differ for you):
 
-------------------------------------------------------------
 
        BUILD_CLIENT                        [X]
 
    BUILD_SERVER                      [  ]
 
    CMAKE_BUILD_TYPE            Release
 
    CMAKE_INSTALL_PREFIX    DIR/minetest-install
 
    IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
 
    RUN_IN_PLACE                        [X]
 
    WARN_ALL                                [  ]
 
    ZLIB_DLL                                    DIR/zlib125dll/dll32/zlibwapi.dll
 
    ZLIB_INCLUDE_DIR                DIR/zlib-1.2.5
 
    ZLIB_LIBRARIES                      DIR/zlib125dll/dll32/zlibwapi.lib
 
    LIBVORBIS_INCLUDE_DIR    DIR/libvorbis-1.3.3/include
 
    LIBVORBIS_LIBRARIES          DIR/libvorbis.dll
 
    LIBVORBISFILE_INCLUDE_DIR    DIR/libvorbis-1.3.3/include
 
    LIBVORBISFILE_LIBRARIES          DIR/libvorbisfile.dll
 
    LIBOGG_INCLUDE_DIR          DIR/libogg-1.3.0/include
 
    LIBOGG_LIBRARIES                DIR/libogg.dll
 
    GETTEXT_BIN_DIR                  DIR/gettext/bin
 
    GETTEXT_INCLUDE_DIR      DIR/gettext/include
 
    GETTEXT_LIBRARIES            DIR/gettext/lib/intl.lib
 
    GETTEXT_MSGFMT                DIR/gettext/bin/msgfmt
 
    OPENAL_INCLUDE_DIR=C:\Program Files (x86)\OpenAL\include
 
    OPENAL_LIBRARIES=C:\Program Files (x86)\OpenAL\lib\OpenAL32.lib
 
- Hit "Configure"
 
    - Hit "Configure" once again 8)
 
    - If something is still coloured red, you have a problem.
 
    - Hit "Generate"
 
    If using MSVC:
 
        - Open the generated minetest.sln
 
        - The project defaults to the "Debug" configuration. Make very sure to
 
          select "Release", unless you want to debug some stuff (it's slower
 
          and might not even work at all)
 
        - Build the ALL_BUILD project
 
        - Build the INSTALL project
 
        - You should now have a working game with the executable in
 
            DIR/minetest-install/bin/minetest.exe
 
        - Additionally you may create a zip package by building the PACKAGE
 
          project.
 
    If using MinGW:
 
        - Using the command line, browse to the build directory and run 'make'
 
          (or mingw32-make or whatever it happens to be)
 
        - You may need to copy some of the downloaded DLLs into bin/, see what
 
          running the produced executable tells you it doesn't have.
 
        - You should now have a working game with the executable in
 
            DIR/minetest/bin/minetest.exe
 
  
== Cross-compilation ==
+
For 32-bit Debian Builds: <code> sudo update-alternatives --config i586-w64-mingw32-g++ </code>
To compile a win32 version of Minetest in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin32.sh]</code>.
 
  
== Full Windows build ==
+
When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh
  
'''[[Build Win32 minetest including all required libraries]]'''
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[[Category:Core Engine]]
 +
[[Category:Compiling Luanti]]

Latest revision as of 17:55, 28 October 2024

This page is about how to compile Luanti yourself.

Official compilation instructions

We strongly recommend you read the Luanti README file. It covers most of the important platforms.

Unofficial compilation instructions

The community has written several unofficial guides to compile Luanti on unusual or rare platforms. Proceed only if the README was not enough.

Tread carefully from this point on.

GNU/Linux

One-line script for installing/compiling Luanti Git, for Debian / Ubuntu / Mint

Windows

For compiling Luanti on Windows using MSYS2, see Compiling on Windows using MSYS2.

For compiling Luanti on Windows using MSVC, see the Luanti README.

Cross-compilation

To compile a win32 version of Luanti in Linux with MinGW you can use the build script in utils/buildbot/buildwin32.sh.

To compile a win64 version of Luanti in Linux with MinGW you can use the build script in utils/buildbot/buildwin64.sh.

If you have errors during cross compilation related to std::thread and std::mutex, this is due to mingw-w64 being incorrectly configured for cross compilation.

To fix the errors, use the command:

For 64-bit builds: sudo update-alternatives --config x86_64-w64-mingw32-g++

For 32-bit Ubuntu Builds: sudo update-alternatives --config i686-w64-mingw32-g++

For 32-bit Debian Builds: sudo update-alternatives --config i586-w64-mingw32-g++

When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh