Difference between revisions of "Changelog"

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Note that not all changes made to the code between releases are listed here.  Fixes to bugs that were introduced after the previous release, small internal changes, code style fixes, and changes of the like are not listed.  If you want a list of ''every'' change made between releases see the [https://github.com/minetest/minetest/commits/master commit log].
 
Note that not all changes made to the code between releases are listed here.  Fixes to bugs that were introduced after the previous release, small internal changes, code style fixes, and changes of the like are not listed.  If you want a list of ''every'' change made between releases see the [https://github.com/minetest/minetest/commits/master commit log].
  
If you want to see older versions, please go to [[OldChangelog|this page]].
+
== 5.9.1 → 5.10.0 ==
  
== 0.4.15 → 0.4.16 ==
+
Released on 10 November 2024.
  
0.4.16 was released on June 3, 2017.
+
=== Deprecations and compatibility notes ===
 +
* '''Minetest is now called Luanti.'''
 +
** The game executable name has changed, thus custom links and scripts might need maintenance.
 +
** Any <code>minetest.conf</code> files remain compatible (naming yet not changed).
 +
** For Unix: <code>$HOME/.minetest/</code> remains used for system-wide installations (naming yet not changed).
 +
** Mods may use the <code>core</code> table instead of the equivalent <code>minetest</code>. (see lua_api.md)
 +
* OpenGL ES 1.0 (ancient) is no longer supported. OpenGL ES 2.0 will be used instead.
 +
* (basic) shaders will eventually become a requirement. A warning is shown if they are disabled.
  
* Minimum version supported is now 0.4.11
+
=== Client / Audiovisuals ===
 +
* Added a workaround to fix shader errors on buggy Intel iGPU drivers on Windows 8.1 and older (''sfan5'')
 +
* Fixed Post Processing with the <code>ogles2</code> driver (''grorp'')
 +
* The main menu server filter / search box now filters more intuitively (''appgurueu'')
 +
* Touch controls are now enabled/disabled based on the used input device (''grorp'')
 +
* Main menu: redesigned ContentDB tab (''rubenwardy'')
 +
* Improved texture pack compatibility when using the <code>[mask</code> modifier (''SmallJoker'')
 +
* More fancy shaders (''GefullteTaubenbrust2'')
 +
** Server-controlled bloom shader API (''grorp'')
 +
** Follow-up fixes (various contributors)
 +
* Fixed sound mute on macOS (''sfence'')
 +
* Improved formspec scaling (''grorp'')
 +
* The minimap is again scaled proportional to the screen size (''grorp'')
 +
* Improved distinction of touch-related settings (''grorp'')
 +
** UI scaling settings and touch input are no longer tightly tied together (''okias'')
 +
* Transparency sorting now works more reliably (''Desour'')
 +
** Can be disabled entirely with <code>transparency_sorting_distance = 0</code>
 +
* Setting for debugging purposes: <code>show_block_bounds_radius_near</code> (''Desour'')
 +
* Windows touch controls are no longer enabled because they exist
 +
* Setting <code>smooth_scrolling</code> to disable smooth scrolling (''grorp'')
 +
* Touchscreens/Android: Button bar replaced with a grid menu for easier access (''grorp'')
 +
* (IME candidate list in Windows (''y5nw'')) - inactive: requires a USE_SDL=1 build.
 +
 
 +
=== World / Server / Environment ===
 +
* More fine-grained control over anticheat by settings (''zmv7'')
 +
* "Access denied" strings may now be translated (''Emojigit'')
 +
* Setting <code>server_announce_send_players</code> to hide the player names from the public server list (''Emojigit'')
 +
 
 +
=== Script API / Modding ===
 +
* Gettext and plural support for client-side translations (''Ekdohibs''. ''y5nw'')
 +
* Option to calculate the scroll container size automatically (''SmallJoker'')
 +
* Player controls API now supports joystick inputs (x/y) (''grorp'')
 +
* 6 textures support for <code>drawtype = "allfaces*"</code> nodes (''DragonWrangler1'')
 +
* ABM without_neighbors field (''sfence'')
 +
* Death formspec can now be customized (''grorp'')
 +
* Bulk LBM support (''sfan5'')
 +
* Players can now be requested to rejoin on kick (by mods) (''Emojigit'')
 +
* Static glTF models and animated models are now supported (''JosiahWI'', ''appgurueu')
 +
* The hotbar is now mod-customizable (''cx384'')
 +
* <code>core.get_server_status</code> and <code>core.privs_to_string</code> are now sorted (''zmv7'')
 +
* Overridable HP and breath logic, see <code>ObjectRef:get_flags</code> (''sfence'')
 +
* Fix animations not being restartable (requires up-to-date client and server) (''appgurueu'')
 +
* <code>core.close_formspec</code> (and equivalent) no longer throw incorrect deprecation warnings (''appgurueu'')
 +
* Object observers API (''appgurueu'')
 +
** This allows mods to selectively show entities to certain players.
 +
* New functions:
 +
** <code>core.ipc_(cas|poll)</code> for async communication (''sfan5'')
 +
** <code>core.bulk_swap_node</code> (''ryvnf'')
 +
** <code>core.colorspec_to_table</code>, <code>core.time_to_day_night_ratio</code> (''grorp'')
 +
** vector utils (ceil, sign, abs, random_in_area) (''kromka-chleba'')
 +
** <code>core.is_valid_player_name</code> (''appgurueu'')
 +
** <code>vector.random_direction</code> (''kno10'')
 +
** <code>table.keyof</code> (''Emojigit'')
 +
* Fixes related to ObjectRef lifecycles and crashes caused by attachments (''sfan5'')
 +
* Various script API documentation improvements (''Zughy'', ''nauta-turbidus'', ''appgurueu'')
 +
 
 +
=== Misc / Maintenance ===
 +
* Lots of renaming work (''grorp'', ''appgurueu'', ''Wuzzy'')
 +
* Server + client build targets will now build faster (''sfan5'')
 +
* Tracy profiler support (''Desour'')
 +
* Many cleanups and performance improvements (''sfan5'')
 +
* Network improvements (''sfan5'', ''red-001'')
 +
* Compiling/build improvements and fixes (''nerzhul'', ''AMDmi3'', ''Zughy'', ''sfan5'', ''SmallJoker'')
 +
* devtest game improvements (''appgurueu'', ''Desour'')
 +
* Various crash/sanity fixes
 +
 
 +
== 5.9.0 → 5.9.1 ==
 +
 
 +
Released on 15 September 2024.
 +
 
 +
=== Highlights ===
 +
* Many bugfixes :)
 +
 
 +
=== Client / Audiovisuals ===
 +
* Reverted rendering optimizations that caused anomalies with certain hardware (''grorp'')
 +
* Main menu: Mapgen flags starting with "no*" are no longer shown (duplicate) (''appgurueu'')
 +
* Android: Fixed input issues (''grorp'')
 +
* Android: The minimap can again be proportional to the screen size (requires an up-to-date server) (''grorp'')
 +
* Sneak-sumping onto a stack of 2 nodes is again possible (''SmallJoker'')
 +
* Clouds no longer disappear when approaching them (''sfan5'')
 +
* The CSM help dialogue now uses "." instead of "/" (''zmv7'')
 +
* Windows: disabled touchscreen autodetection due to lack of support of the non-SDL build (default for 5.9.x) (''rubenwardy'')
 +
 
 +
=== World / Server / Environment ===
 +
* Network improvements for slow connections (''sfan5'')
 +
 
 +
=== Script API / Modding ===
 +
* yawsprite entities now work on OpenGL ES 2 (Android) (''sfan5'')
 +
* Fixed animation not playing back on upright sprite entities on most systems (''appgurueu'')
 +
* Bone overrides again return the same angles that were specified by mods to ease motion interpolation (''appgurueu'')
 +
* Fixed animations not being restartable ''appgurueu'')
 +
* <code>minetest.show_formspec</code> with an empty formspec name is no longer marked as deprecated (''appgurueu'')
 +
 
 +
=== Misc / Maintenance ===
 +
* macOS 12 support (''sfence'')
 +
* Various fixes
 +
* Build fixes (''AMDmi3'')
 +
* Windows: removed symlink that caused issues while extracting the game archive (''sfan5'')
 +
 
 +
== 5.8.0 → 5.9.0 ==
 +
 
 +
Released 2024-08-11
 +
 
 +
=== Highlights ===
 +
 
 +
* Rendering performance improvements (''paradust7'', ''sfan5'' & ''x2048'')
 +
* Added godrays shader (''x2048'')
 +
* New multithreaded Lua mapgen API to improve performance of custom mapgens. (''sfan5'')
 +
* Android: Punch with short tap (''grorp'')
 +
* Work in the background on switching to SDL2 for windowing and input (but not enabled in this release)
 +
 
 +
=== Deprecations and compatibility notes ===
 +
* "mod_translation_updater.py" is now located at https://github.com/minetest/modtools (''Zughy'')
 +
* The setting "opaque_water" is now called "translucent_liquids". (''Xeno333'')
 +
* Disabling fog and camera updates now requires the "debug" privilege (''sfan5'')
 +
* Since 5.9.0-dev, the Minetest repository now includes IrrlichtMt. The minetest/irrlicht repository is no longer a dependecy of newer releases.
 +
* nodebox and mesh nodes now require <code>use_texture_alpha</code> to render with transparency (''sfan5'')
 +
* In the HUD elements defintion, <code>hud_elem_type</code> was renamed to <code>type</code> (''cx384'')
 +
* Trusted mod directories are now readonly. Writing to any mod directory is now deprecated (''rubenwardy'')
 +
 
 +
=== Work on SDL2 ===
 +
 
 +
As part of Minetest's efforts to modernise and improve graphics code, we've been working on switching
 +
to SDL2 for windowing and input. This will allow all platforms to support touch screen, keyboard+mouse, and gamepads.
 +
Due to remaining issues, Minetest 5.9.0 does not use SDL2 yet. But the ground work is there to support it in the future
 +
 
 +
'''Note: none of the following is available in 5.9.0 as SDL2 is disabled'''
 +
 
 +
* Improved cross-platform touchscreen support. You can now use touchscreen controls on desktop without a special build. (''grorp'', ''okias'')
 +
* F11 to toggle fullscreen
 +
* Support for hidef displays
 +
 
 +
=== Client / Audiovisuals ===
 +
* New setting <code>contentdb_enable_updates_indicator</code> to disable ContentDB requests (''rubenwardy'')
 +
* Make main menu more responsive by using async HTTP calls everywhere (''grorp'')
 +
* Formspecs are now closed by a single tap/click outside (''grorp'')
 +
* Smooth scrolling (''grorp'')
 +
* Add <code>repeat_dig_time</code> setting (''ryvnf'')
 +
* Add support for translating content titles and descriptions (''rubenwardy'')
 +
* Rendering performance improvements (''paradust7'', ''sfan5'' & ''x2048'')
 +
* Add help formspec for CSM commands (''Zemtzov7'')
 +
* Android: Fix app name in the notifications (''srifqi'')
 +
* Android: Add selection dialog (drop down/combo box) (''srifqi'')
 +
* Remove controls listed in the pause menu (not suited for touch inputs) (''Zughy'')
 +
* Remove server's address and port from pause menu (''srifqi'')
 +
* Fix semi-transparent appearance of objects (players/entities) when shaders are disabled (''SmallJoker'')
 +
* Allow mods to swap the meaning of short and long taps (punch with short tap) (''grorp'')
 +
* Recognize double-taps as double-clicks (''grorp'')
 +
* Make the loading screen progress bar respect "gui_scaling" (''grorp'')
 +
* Initial implementation of 'Godrays' shader (''x2048'')
 +
** Make volumetric light effect strength server controllable (''lhofhansl'')
 +
* Android: Pause rendering while the app is paused (efficiency) (''grorp'')
 +
* Add dithering, enabled by default, setting <code>debanding</code> (''HybridDog'')
 +
* <code>sound_volume_unfocused</code> for custom sound volume on focus loss (''srifqi')
 +
 
 +
=== World / Server / Environment ===
 +
* Minimap textures can now be overwritten by the server (''cx384'')
 +
* Add flag to control mgv6 temple generation (''sfan5'')
 +
* Android: safer and more reliable setting saving (''grorp'')
 +
* Fix multiple password changes in one session (''savilli'')
 +
* More performant improvement object (player/entity) management (''sfan5'')
 +
* Mapblock loading / view range fixes (''lhofhansl'')
 +
* Setting <code>protocol_version_min</code> (''Warr1024'')
 +
* Inventory changes
 +
** Usability fixes (''sfence'')
 +
** Reordering of inventory callbacks (''SmallJoker'')
 +
** Prevent item loss when stacking oversized ItemStacks (''SmallJoker'')
 +
* Avoid movement jitter while attached (''lhofhansl'')
 +
* Fixed improper liquid flow (''ZenonSeth'')
 +
 
 +
=== Script API / Modding ===
 +
* <code>core.override_item</code> additional parameter for fields to remove (''appgurueu'')
 +
* Collision moveresult now provide the object's own position (''grorp'')
 +
* Add physics overrides for walk speed and Fast Mode (''grorp'')
 +
* Allow <code>nil</code> puncher in <code>ObjectRef:punch(..)`</code> (''sfence'')
 +
* HUD: Text element color support (''SmallJoker'')
 +
* Allow optional actor in <code>core.(place|dig|punch)_node</code> (''Emojigit'')
 +
* Add button_url[] and hypertext element to allow mods to open web pages (''rubenwardy'')
 +
* Add world-independent storage directory for mods (''rubenwardy'')
 +
* ItemMetaData-controlled pointing range (''cx384'')
 +
* Add L-system trees as decorations (''cx384'')
 +
* Expose SHA256 algorithm to Lua (''sfan5'')
 +
* Multi-threaded Lua for mapgen (''sfan5'')
 +
** This is a set of new API functions
 +
* Allow dynamic_add_media at mod load time (''sfan5'')
 +
* Move hard coded minimap to Lua (builtin) (''cx384'')
 +
* Tool items: Add wear bar color API (''techno-sam'')
 +
* Improved <code>[combine</code> parameter checks (''sfan5'')
 +
* Fog API
 +
** Fix fog moon tint not working (''appgurueu'')
 +
** Allow fog color to be overriden in all cases (''sfan5'')
 +
* Fix revoke callbacks being run for <code>false</code> values passed to <code>set_privileges</code> (''appgurueu'')
 +
* Implement <code>pointabilities</code> API to selectively point or block the raycast of tool items (''cx384'', ''lhofhansl'')
 +
** + Lua raycast support (''grorp'')
 +
* Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (''Wuzzy'')
 +
* Add API for restoring PseudoRandom (discouraged) and PcgRandom (recommended) state (''sfence'')
 +
* Add <code>player:hud_get_all()</code> (''cx384'')
 +
* Fix dividing by zero crashes in texture modifiers (''cx384'', ''SmallJoker'')
 +
* More modder-friendly output of the Lua profiler (''fluxionary'')
 +
* Add <code>ObjectRef:add_pos(..)</code> (''sfence'')
 +
* Rename <code>hud_elem_type</code> to <code>type</code> (''cx384'')
 +
* Fix <code>on_(grant|revoke)</code> not being run by mods (''appgurueu'')
 +
* Extend bone override capabilities (<code>ObjectRef:set_bone_override</code>) (''appgurueu'')
 +
* Add <code>touch_controls</code> to <code>core.get_player_window_information()</code> (''grorp'')
 +
* Persistent formspecs (re-sent on close) can no longer be closed (''SmallJoker'')
 +
 
 +
=== Misc / Maintenance ===
 +
* Many different documenation improvements
 +
* Mod translation script improvements (''srifqi'', ''sfan5'')
 +
* Rename `MINETEST_SUBGAME_PATH` to `MINETEST_GAME_PATH` (''cx384'')
 +
* Updates of the bundled libraries and Lua fixes (via ''sfan5'')
 +
* Support OpenGL 3 (''numberZero'')
 +
* Network code maintenance (''sfan5'')
 +
* Build system maintenance (''sfan5'', ''siboehm'')
 +
* Unittest and benchmark improvements (''sfan5'', ''numberZero'')
 +
* Other code maintenance and improvements (''sfan5'')
 +
* Update to Android SDK 34 (''rubenwardy'')
 +
 
 +
=== Minetest Game ===
 +
* No longer bundled in Minetest. Please have look at https://github.com/minetest/minetest_game/
 +
 
 +
==  5.7.0 → 5.8.0 ==
 +
 
 +
Released on 4 December 2023.
 +
 
 +
=== Deprecations and compatibility notes ===
 +
* '''Minetest Game is no longer the default game and will no longer be shipped by Minetest.''' If you want it back, install it by using the “Content” tab
 +
* <code>lua_api.txt</code> has been converted to Markdown and renamed to <code>lua_api.md</code>
 +
* Android now builds via CMake (''sfan5'')
 +
* Compiling: C++17 support is now required
 +
* Node definition field <code>air_equivalent</code> is now documented—as deprecated.
 +
* Reading/defining initial object properties directly from an entity definition is deprecated; they should be moved to <code>initial_properties</code>
 +
 
 +
=== Client / Audiovisuals ===
 +
* Main menu: Redesign and unify settings interface (''rubenwardy'', ''grorp'', icon by ''Zughy'')
 +
* Main menu: better prompt to install a game when none is installed (''ROllerozxa'')
 +
* Main menu: various fixes (''grorp'', ''ROllerozxa'')
 +
* ContentDB GUI: Load package list asynchronously (''grorp'')
 +
* Option to invert direction or disable mouse wheel for hotbar item selection (''srifqi'')
 +
* Inventory mouse shortcut improvements (''OgelGames'')
 +
** Holding down <kbd>Shift</kbd>+<kbd>click</kbd> while moving the mouse over item slots now continously moves items to other inventory (if available)
 +
** Press <kbd>Shift</kbd>+<kbd>click</kbd> on the crafting output slot to craft and move result to inventory
 +
*** <kbd>Left mouse button</kbd>: Craft as many as possible
 +
*** <kbd>Mouse wheel</kbd>: Craft 10 times
 +
*** <kbd>Right mouse button</kbd>: Craft once
 +
** Drag an item stack over empty slots to split stacks evenly
 +
** Hold down <kbd>Left mouse button</kbd> while holding an item stack and move the cursor over the slots to pick up items of the same type
 +
** <kbd>Double-click</kbd> an item stack to pick up all items of the same type in this inventory
 +
* Implement <code>check_offset</code> for decorations (''nephele-gh'')
 +
* Touchscreen input improvements (''srifqi'')
 +
* Rendering-related performance improvements and fixes (''numberZero'')
 +
* Add antialiasing filters (FXAA, SSAA) (''x2048'')
 +
* Reverse eye-offset Z-coordinate in 3rd person front view (''lhofhansl'')
 +
* DPI-aware crosshair (''grorp'')
 +
* Prevent early respawns caused by up/down button in the death screen (''srifqi'')
 +
* Sounds and animations are now paused in pause menu in singleplayer (''DS'')
 +
* Android: Place nodes with single tap (''grorp'')
 +
* Android: Higher default graphics settings (''grorp'')
 +
* Android: Auto-detect locale (''grorp'')
 +
* Android: ignore broken language files (''srifqi'')
 +
* X11 (Linux): Add primary selection (copy & paste via select & middleclick) support (''DS'')
 +
 
 +
=== World / Server / Environment ===
 +
* Major speedup for crafting shapeless craft recipes (Hocroft-Karp algorithm) (''DS'')
 +
* Fix crash on handling wallmounted nodes with invalid param2 (''savilli'')
 +
* Fix biomes not repecting their Y limits (''Radar6255'')
 +
** Especially thin biomes will now be generated as intended.
 +
* Saner (HTTP) timeout limits and log messages (''sfan5'')
 +
 
 +
=== Script API / Modding ===
 +
* Reading/defining initial object properties directly from an entity definition is deprecated; they should be moved to <code>initial_properties</code>
 +
* Add ability to override item images using ItemMetaData (''rubenwardy'')
 +
* Add node pos to node damage HP change reason (''Radar6255'')
 +
* Add <code>vector.in_area()</code> utility function (''AFCMS'')
 +
* Add focused styling to buttons (''rubenwardy'')
 +
* Add min/max protocol version to <code>minetest.get_version()</code> (''BuckarooBanzay'')
 +
* Add additional texture modifiers (''Treer'')
 +
* Add node group <code>disable_descend</code> to disable actively descending down climbable nodes and nodes with liquid move physics (''Wuzzy'')
 +
* Add <code>VoxelArea::intersect()</code> (''sfan5'')
 +
* Allow nodes to have their <code>post_effect_color</code> affected by lighting (''grorp'')
 +
* Fix potential freeze in <code>core.check_for_falling</code> (''savilli'')
 +
* Send everlasting particle spawners to all players (''chmodsayshello'')
 +
* Allow <code>place_param2 = 0</code> node placement predictions (''SmallJoker'')
 +
* New player physics overrides for climb speed, sneak speed, acceleration, liquid fluidity and liquid sink speed (#11465) (''Wuzzy'')
 +
* Allow to set custom third person front view camera offset (''grorp'')
 +
* Add script to update/generate mod translations: <code>util/mod_translation_updater.py</code> (''Wuzzy'')
 +
** See <code>util/README_mod_translation_updater.md</code> for details
 +
* Add <code>start_time</code> to sound parameter tables (part of #12764) (''DS'')
 +
 
 +
=== Misc / Maintenance ===
 +
* Entity/Object fixes and unittests (''numberZero'')
 +
* Lua environment cleanups and improvements (''sfan5'')
 +
* Various documentation improvements (''Zughy'', ''Wuzzy'')
 +
* Inventory code fixes (''SmallJoker'', ''DS'')
 +
* Many various code fixes (''sfan5'', ''grorp'', ''srifqi'')
 +
* Opt-out option for Doxygen generation on build (''nerzhul'')
 +
* Sound code cleanups and improvements (#12764) (''DS'')
 +
** Long sounds in sound packs, or sent via dynamic media, no longer cause client freezes on load
 +
** Positional sounds can be faded now
 +
** Documentation
 +
** Other improvements listed elsewhere
 +
* Faster client load times (#12764 and irr#233) (''DS'')
 +
 
 +
=== Minetest Game ===
 +
 
 +
* '''Minetest Game is no longer the default game and no longer installed by default'''
 +
* New water textures (the old ones were [https://github.com/minetest/minetest_game/issues/3051 non-free]) (''Lopano'')
 +
* Improve leaves textures in "Opaque Leaves" mode (''Wuzzy'')
 +
* When a player dies in protected air, bones now spawn as a block instead of dropping as an item (''OgelGames'')
 +
* Add API for sapling growth (''aegroto'')
 +
* Hook callbacks for <code>default.set_inventory_action_loggers</code> (''appgurueu'')
 +
* Fix logic error in bed rotation (''fluxionary'')
 +
* Fix coral and kelp duplication glitch with sticky piston from Mesecons mod (''zmv7'')
 +
* Fix players being able to skip many nights at once by spam-clicking bed (''appgurueu'')
 +
* Fix not updating vessel shelf infotext (''Niklp'')
 +
* Fix bookshelf infotext not updating when adding, removing or moving items inside (''Montandalar'', ''appgurueu'')
 +
* Update translations: German (''Wuzzy''), Spanish (''David Leal''), Ukrainian (''Andriy''), French (''xin'')
 +
 
 +
==  5.6.0 → 5.7.0 ==
 +
 
 +
Released on 8 April 2023
 +
 
 +
=== Deprecations and compatibility notes ===
 +
* The default key for pitchmove was removed. Specify a key manually to use this feature.
 +
** See https://github.com/minetest/minetest/pull/13319 for details
 +
* Special handling of <code>${key}</code> syntax in metadata values are deprecated
 +
** See https://github.com/minetest/minetest/pull/12970 for details
 +
* Worlds with unresolved dependencies can no longer be loaded. This ensures that the specified mods are loaded properly.
 +
** See https://github.com/minetest/minetest/pull/12542 for details
 +
* The default key for (un)limited range was removed. Specify a key manually to use this feature.
 +
** See https://github.com/minetest/minetest/pull/12632 for details
 +
* Development Test is no longer being distributed in official Minetest releases
 +
** This was never meant for players to begin with, this “game” is exclusively meant for engine development
 +
** To get it back, build Minetest from source code (recommended) or download Development Test from [https://content.minetest.net/packages/Minetest/devtest/ ContentDB]
 +
 
 +
=== Client / Audiovisuals ===
 +
* Fix main menu error when submitting invalid port numbers (''GoodClover'')
 +
* Fix ChatPrompt crash in very narrow windows (''DS'')
 +
* Fix missing shadows when sun tilt is zero (''x2048'')
 +
* Android: Make OpenGLES 2 the default driver (''ROllerozxa'')
 +
* 8x block meshes for improved performance (''x2048'')
 +
** Configuration options and bugfixes (''lhofhansl'', ''x2048'')
 +
* Decrease minimum for repeat_place_time (''DS'')
 +
* Fix Enter key after creating a new world (''srifqi'')
 +
* Improve chat history (''TurkeyMcMac'')
 +
* Add dynamic exposure correction (''x2048'')
 +
** This is also configurable by the Lua API
 +
* Improve the occlusion culling algorithm (i.e. better efficiency) (''x2048'')
 +
* Use multiple threads for mesh generation (i.e. faster rendering) (''x2048'')
 +
* Removed pageflip 3D mode (because broken) (''ROllerozxa'')
 +
* Fix progress bar look on HiDPI displays (''kilbith'')
 +
* Fix <code>plantlike_rooted</code> world-aligned node base textures (''TurkeyMcMac'')
 +
* Fix issues caused by attached node placement prediction (''TurkeyMcMac'')
 +
* Avoid shadow flicker at certain angles (''x2048'')
 +
* Chat: fix the unicode characters crowded together on prompt (''snowyu'')
 +
* Take geographic distance into account for server list ordering (''sfan5'')
 +
* Fix sneaking on nodes with large collision boxes (''SmallJoker'')
 +
* Faster light calculations for rendering (''TurkeyMcMac'')
 +
* Android: Improve double-tap for jump detection (''srifqi'')
 +
* Add Bloom shader (''x2048'')
 +
* Restore and enhance bouncy behavior (''pecksin'')
 +
** Bouncy nodes now let you control the jump height with the jump/sneak keys
 +
* Fix <code>liquid</code> drawtype faces sometimes not rendering (''Wuzzy'')
 +
* Apply DPI Scaling to the main menu (''ElliottLester'')
 +
* Improve shadow updates efficiency (''x2048'')
 +
* Textures: introduce world-align overrides (''SmallJoker'')
 +
* Fix crash when stars are reset (''Zughy'')
 +
 
 +
=== World / Server / Environment ===
 +
* Reduce server CPU consumed by occlusion culling (''lhofhansl'')
 +
* Improve loaded block handling (i.e. better efficiency) (''lhofhansl'')
 +
* Fix <code>/help</code> privs checks (''TurkeyMcMac'')
 +
* Add mod storage PostgreSQL backend (''TurkeyMcMac'')
 +
* Update floating nodes when liquid underneath vanishes (''TurkeyMcMac'')
 +
* Add zstd compression support to API function (''20kdc'')
 +
 
 +
=== Script API / Modding ===
 +
* Server: Fix error caused by sending too long chat messages (''SmallJoker'')
 +
* Correct handling of leftover items in <code>core.item_eat</code> (''DS'')
 +
* Various lua_api.txt clarifications and fixes (''Wuzzy'', ''jordan4ibanez'', ''kab0u'', ''veprogames'', ''aerkiaga'', ''DS'')
 +
* Improve <code>minetest.close_formspec</code> server-side safety (''luk3yx'')
 +
* Handle nodes changed within another LBM and ABM loop (''TurkeyMcMac'')
 +
* Fix segfault caused by invalid PNG data in <code>[png:</code> (''SmallJoker'')
 +
* Add <code>minetest.get_player_window_information()</code> (''rubenwardy'', ''DS'' (bugfix))
 +
* Make <code>body_orbit_tilt</code> configurable (''sofar'')
 +
* Add chat HUD flag (#13189) (''GreenXenith'')
 +
* Improve <code>MetaDataRef:{get,set}_float</code> precision (''TurkeyMcMac'')
 +
* Fix error caused by an empty separator for <code>string.split</code> (''TurkeyMcMac'')
 +
* Add <code>player:set_lighting( {saturation = float} )</code> (''lhofhansl'')
 +
* Add callback <code>on_mapblocks_changed</code> (''TurkeyMcMac'')
 +
* Improved Lua error handling (''TurkeyMcMac'')
 +
* Expose <code>dtime_s</code> to LBM handler (''sfan5'')
 +
* Let mods choose a forceload limit (''TurkeyMcMac'')
 +
* Add <code>minetest.get_mapgen_edges</code> (''TurkeyMcMac'')
 +
* Add <code>minetest.get_game_info</code> and allow reading game.conf (''TurkeyMcMac'')
 +
* Add support for facedir/4dir nodes to be attached with <code>attached_node</code> (''Wuzzy'')
 +
* Add additional <code>attached_node</code> options: always attach to ceiling, always attach to floor (''Wuzzy'')
 +
* Fix errors caused by schematic reading (''TurkeyMcMac'')
 +
* Fix <code>set_nametag_attributes</code> resetting the text in subsequent calls (''snowyu'')
 +
* game.conf: Add setting to use volatile a map backend (''SmallJoker'')
 +
* Allow rotating entity selectionboxes (''appgurueu'')
 +
* Add VoxelArea() constructor for easier use (''TurkeyMcMac'')
 +
* Fix formspec focus issue caused by empty element names (''DS'')
 +
* Faster vector, node and content ID access when using LuaJIT (''TurkeyMcMac'')
 +
* Speed up find_nodes_in_area (''TurkeyMcMac'')
 +
* Add an item pick up callback (''DS'')
 +
* Implement tool use sounds (''sfan5'')
 +
* Fix inconsistent craft replacement behavior (''Wuzzy'')
 +
* Fix potential error in craft recipes (''savilli'')
 +
* Add paramtype2s <code>4dir</code> and <code>color4dir</code> for 4 horizontal rotations and 64 colors (''Wuzzy'')
 +
* Bugfix: Allow looped animation to be used safely with old clients (''sfan5'')
 +
* Reassure previous nil behaviour for <code>tiles</code> and <code>special_tiles</code> (''Zughy'')
 +
* Add buffer argument to <code>VoxelManip:get_light_data</code> (''TurkeyMcMac'')
 +
* Fix crash when crafting callbacks return strings (''Zughy'')
 +
 
 +
=== Misc / Maintenance ===
 +
* Fix crash while exiting to the main menu on macOS (''x2048'')
 +
* Rendering code cleanups (''x2048'')
 +
* Fix occasional black screen on startup (''x2048'')
 +
* Android: Build and logging improvements (''sfan5'')
 +
* Improve installation instructions (''lynx197'', ''sofar'', ''tamara-schmitz'')
 +
* Various code cleanups and optimizations (''sfan5'', ''ROllerozxa'', ''nerzhul'', ''GermanAizek'')
 +
* Implement --debugger option to improve UX when debugging crashes (''sfan5'')
 +
* Various Development Test changes
 +
** Many, many additions and improvements (''Wuzzy'')
 +
** Add jukebox and branding iron (''DS'')
 +
* Development Test is no longer officially distributed with Minetest releases
 +
* Android: various maintenance and fixes (''srifqi'')
 +
* Unittest improvements (''Wuzzy'', ''TurkeyMcMac'', ''rubenwardy'')
 +
 
 +
=== Minetest Game ===
 +
* Limit and sanitize formspec fields (''appgurueu'')
 +
* Fix player_api.set_model not updating the animation (''appgurueu'')
 +
* Ensure chests close properly (''fluxionary'')
 +
* Ensure proper creative hand override (''AntumDeluge'')
 +
* Fix error if /home is executed with an invalid name (''zmv7'')
 +
* Fix wall craft registrations (''alek13'')
 +
* Screwdriver: 4dir node support (''Wuzzy'')
 +
 
 +
== 5.6.0 → 5.6.1 ==
 +
Released on 19 September 2022.
 +
 
 +
=== Client / Audiovisuals ===
 +
* Fix tooltips for dropdown, scrollbar and more (''Desour'')
 +
* Allow the comma as clickable URL component (''pecksin'')
 +
* Correct the entity glow calculation (''x2048'')
 +
* Get the setting <code>texture_min_size</code> to work again (''fluxionary'')
 +
* Scale hardcoded/integrated GUIs with the system-reported DPI (''ElliottLester'')
 +
* Overwriting a package via "Content" no longer triggers an error (''rubenwardy'')
 +
 
 +
=== World / Server / Environment ===
 +
* Fix potential use-after-free with item metadata (''TurkeyMcMac'')
 +
* Compatibility patch to not freeze older clients due to negative "frame_length" Tile Animation values (''sfan5'')
 +
* Dynamic shadows performance improvement by delaying non-urgent mapblocks (''x2048'')
 +
 
 +
=== Script API / Modding ===
 +
* Fix several crashes caused by <code>clear_craft</code> in combination with aliases (''savilli'')
 +
* Serialization: Restore (full) pre-5.6.0 compatibility (''appgurueu'')
 +
* LuaJIT: Workaround to allow larger serializations (''appgurueu'')
 +
* Enforced hp_max > 0 for entities (''appgurueu'')
 +
* Node Definition "tiles" and "special_tiles" again default to <code>nil</code> when not specified (''Zughy'')
 +
* Allow <code>minetest.register_on_craft</code> to return strings (was: ItemStack) (''Zughy'')
 +
* <code>ObjectRef:set_stars</code> to reset the stars no longer throws an error (''Zughy'')
 +
 
 +
=== Misc / Maintenance ===
 +
* x86 Android build fixes (''savilli'')
 +
 
 +
== 5.5.0 → 5.6.0 ==
 +
Released on 4 August 2022
 +
 
 +
=== Deprecations and compatibility notes ===
 +
* <code>name</code> in game.conf is deprecated for the game title
 +
** For specifying the game title from now on, use <code>title</code> instead
 +
 
 +
=== Client / Audiovisuals ===
 +
* Dynamic shader-based shadows for: nodes, entities, wield (''x2048'')
 +
** Includes many, many bugfixes and improvements (tuning, performance)
 +
* Fixed statbar HUD background scaling and numbering (''appgurueu'')
 +
* Apply texture pack main menu textures immediately (''ROllerozxa'')
 +
* Fix footsteps for players whose collision box min y != 0 (''grorp'')
 +
* Add depth sorting for node faces (''x2048'')
 +
** This fixes appearance issues when looking through multiple semi-transparent nodes.
 +
** This works only up to a distance of 16 nodes by default. Use the <code>transparency_sorting_distance</code> setting to adjust this
 +
* Optimize swapping nodes with equivalent lighting (''TurkeyMcMac'')
 +
* Fix item entity Z-fighting (''appgurueu'')
 +
* Use mod names/titles instead of technical names to display (''GoodClover'')
 +
* Fix texture packs not showing as enabled in mainmenu (''rubenwardy'')
 +
* Debug screen now shows "<unknown node>" at the top if an unknown node is pointed (''Wuzzy'')
 +
* Enable chat clickable weblinks by default (Ctrl+Click) (''Froggo'')
 +
* HUD: Fix outdated selection boxes (''appgurueu'')
 +
* Make <code>no_screenshot</code> image more clear (''Zughy'')
 +
* Add register dialog to separate login/register (''rubenwardy'')
 +
* No damage effects on <code>hp_max</code> change (''appgurueu'')
 +
* Fix updating glow and light calculation on entities (''sfan5'')
 +
* Fix unknown nodes sometimes displaying the "no texture" instead of the "unknown node" texture (''Wuzzy'')
 +
 
 +
=== World / Server / Environment ===
 +
* Distinct mod path values in world.mt to avoid issues with duplicated mod names (''rubenwardy'')
 +
* Fix broken server startup if curl is disabled (''sfan5'')
 +
* Increase max. objects per block defaults (''appgurueu'')
 +
* Builtin: Allow to revoke unknown privileges (''SmallJoker'')
 +
* Fix some textures not being sent correctly to older clients (''Oblomov'')
 +
* Fix several registration/authentication related issues (''sfan5'')
 +
* Fix dependency enabling of mods and modpacks (''rubenwardy'', ''TurkeyMcMac'')
 +
* Fix cooking and fuel crafts with aliases (''TurkeyMcMac'')
 +
* Commands: Some numbers can be replaced or prepended with "<code>~</code>" for values relative to the current one (''Wuzzy'')
 +
** "<code>~</code>" is equivalent to "<code>~0</code>"
 +
** Supported commands: <code>/deleteblocks</code>, <code>/emergeblocks</code>, <code>/fixlight</code>, <code>/spawnentity</code>, <code>/teleport</code>, <code>/time</code>
 +
** Example: "<code>/teleport 15 ~5 ~</code>" teleports to (15, <current Y coordinate plus 5>, <current Z coordinate>)
 +
* Don't allow banning in singleplayer (''sfan5'')
 +
* Docs: Add description of privileges (''x2048'')
 +
* Increase max FPS on Android to 60 (''ROllerozxa'')
 +
* Add many limits to settingtypes + engine (''Wuzzy'', ''SmallJoker'')
 +
* Reorganise settingtypes.txt (''rubenwardy'')
 +
 
 +
=== Script API / Modding ===
 +
* Improved formspec documentation (''DS'')
 +
* Optimization: Send HUD flags only if they changed (''appgurueu'')
 +
* Allow to set the displayed item count and its alignment via item meta: <code>count_meta</code>, <code>count_alignment</code> (''DS'')
 +
* Add support for 'seed' in <code>disallowed_mapgen_settings</code> (''Wuzzy'')
 +
* List of documentation improvements:
 +
** <code>AreaStore</code> (''SmallJoker'')
 +
** Lua <code>vector</code> helper class (''sfan5'')
 +
** <code>spawn_by</code> for decorations (''Zughy'')
 +
** LBM documentation (''TurkeyMcMac'')
 +
** Overall improvements (''sfan5'')
 +
* Allow <code>get_sky</code> to return a table of all sky-related parameters (''Zughy'')
 +
* Add <code>basic_debug</code> HUD flag to control display of debug info like position in the debug screen (on by default) (''appgurueu'')
 +
* Fix memory leak from <code>SpatialAreaStore</code> (''setupminimal'')
 +
* Add function <code>ObjectRef:set_lighting()</code> to control shadow intensity from the game/mod (''x2048'')
 +
* Fix '<code>[combine</code>' when <code>EVDF_TEXTURE_NPOT</code> is disabled (''paradust7'')
 +
* <code>hud_get</code>: Return precision field for waypoint (''appgurueu'')
 +
* Add Async environment for parallelized Lua code execution (''sfan5'')
 +
** <code>minetest.handle_async</code>
 +
** <code>minetest.register_async_dofile</code>
 +
* Fix Minetest blaming the wrong mod for errors (''appgurueu'')
 +
* Deprecate game.conf <code>name</code>, use <code>title</code> instead (#12030) (''rubenwardy'')
 +
* Protect a few more settings from being set from mods (''sfan5'')
 +
* Add function <code>ObjectRef:respawn()</code> to invoke player respawn (''sfan5'')
 +
* Handle Lua entity HP changes correctly (like punches) (''sfan5'')
 +
* Add tool helper function <code>ItemStack:add_wear_by_uses()</code> to add tool wear in such a way that it has a given number of uses (''Wuzzy'')
 +
* Add <code>minetest.get_tool_wear_after_use</code> to simulate tool wear when expecting it to break after a given number of uses (''Wuzzy'')
 +
* <code>on_deactivate</code> entity callback: distinguish removal and unloading (''appgurueu'')
 +
* Remove <code>tile_images</code> and <code>special_materials</code> obsolete code (''Zughy'')
 +
* <code>set_stars</code>: Allow to set maximum star opacity at daytime with <code>day_opacity</code> (''Wuzzy'')
 +
* FormSpec: 9-slice images, <code>animated_image</code>, and <code>fgimg_middle</code> (''v-rob'')
 +
* Animated particle spawners (''velartrill'')
 +
 
 +
=== Misc / Maintenance ===
 +
Code details are intentionally omitted due to the changelog target audience's interests.
 +
 
 +
* Fix macOS compile instructions (''sfan5'')
 +
* Various C++ code cleanups and improvements (''TurkeyMcMac'', ''sfan5'', ''Oblomov'', ''SmallJoker'', ''Octavian'', ''RichardTry'', ''savilli'', ''JosiahWI'')
 +
* List of DevTest game improvements:
 +
** TGA test nodes (''ehrlemann'')
 +
** Test weapons and armorball modes (''Wuzzy'')
 +
** Nodes and items for testing overlays (''Wuzzy'')
 +
** Entity lifecycle and callbacks (''sfan5'')
 +
** Item metadata editor (''Wuzzy'')
 +
* Minetest now uses C++14
 +
* Remove direct OpenGL(ES) dependency (''sfan5'')
 +
* Compile Lua as C++ to properly catch exceptions (''TurkeyMcMac'')
 +
* Build system improvements (''sfan5'', ''ShadowNinja'', ''LoneWolfHT'')
 +
* Run automated tests when Lua files change (''x2048'')
 +
* Add JSON (de)serialization benchmarks (''paradust7'')
 +
* Performance optimizations by caching (mapblocks, collisionbox) (''sfan5'')
 +
* Add more Prometheus metrics (''sfan5'')
 +
* Add documentation to list breaking changes for the next major release (''Zughy'')
 +
* Patch built-in Lua to fix miscompile on Android (''paradust7'')
 +
* Fix BSD iconv declaration (''savilli'')
 +
* Fix Android input box crash (''ROllerozxa'')
 +
 
 +
 
 +
=== Minetest Game ===
 +
 
 +
* Improved cart movement behavior (''SmallJoker'')
 +
** Improved direction handling
 +
** Smoother-out 'end-of-rail' animation
 +
** Other improvements
 +
* Dynamic shadow intensity increases with cloud density (only has an effect if you have dynamic shadows enabled) (''lhofhansl'')
 +
* Allow mods to override player animation globalstep with <code>player_api.globalstep</code> (''LoneWolfHT'')
 +
* Log API added (''nixnoxus'')
 +
* Fix crash if player has no model (''Lars Mueller'')
 +
* Fix broken <code>get_animation</code> in <code>player_api</code> (''bell07'')
 +
* Fix furnace fire sound continuing to play after being destroyed (''Wuzzy'')
 +
* Fix TNT blowing up <code>ignore</code> nodes (''Wuzzy'')
 +
* Fix some hoes not breaking after the intended number of uses (''Wuzzy'')
 +
* Fix book duplication glitch (''appgurueu'')
 +
* Fix incorrect behavior of glass and obsidian glass if param2 was changed (''appgurueu'')
 +
* Fix cart sometimes facing the wrong way at slopes (not a 100% perfect bugfix tho) (''SmallJoker'')
 +
* New translation: Polish (''mrubax10'')
 +
* Translation updates: Ukrainian (''baytuch''), Russian (''baytuch''), German (''Wuzzy''), Lojban (''Wuzzy''), Esperanto (''quarthex'')
 +
 
 +
== 5.5.0 → 5.5.1 ==
 +
Released on 15 May 2022.
 +
 
 +
=== World / Server / Environment ===
 +
 
 +
* Fix server crash due to duplicate user registrations (''sfan5'')
 +
* Fix cooking and fuel crafts with aliases (''Jude Melton-Houghton'')
 +
* Fix some textures not being sent correctly to older clients (''Giuseppe Bilotta'')
 +
* Fix broken server startup if curl is disabled (''sfan5'')
 +
* Fix password changing getting stuck if wrong password is entered once (''sfan5'')
 +
* Apply disallow_empty_password to password changes too (''sfan5'')
 +
 
 +
=== Client / Graphics ===
 +
 
 +
* Fix various issues with Select Mods and Content (''rubenwardy'', ''Jude Melton-Houghton'', ''Alex'')
 +
* ContentDB: Fix ungraceful crash on aliases when list download fails (''rubenwardy'')
 +
* Fix performance issue due to hardware buffer counters (''paradust7'')
 +
* HUD: Update selection highlight every frame to avoid glitches (''Lars Müller'')
 +
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled (''paradust7'')
 +
* Fix footsteps for players whose collision box min y != 0 (''Gregor Parzefall'')
 +
* Fix undefined behavior in TileLayer (''Daroc Alden'')
 +
* Use absolute value for bouncy in collision (''pecksin'')
 +
* Fix builtin statbar backgrounds (''Lars Mueller'')
 +
 
 +
=== Misc ===
 +
 
 +
* Fix possible unreliable behavior due to uninitialized variables (''Octavian'')
 +
* Fix Minetest blaming the wrong mod for errors (''Lars Müller'')
 +
* Fix some memory leaks (''SmallJoker'', ''Daroc Alden'', ''Daroc Alden'')
 +
 
 +
=== Minetest Game ===
 +
 
 +
* player_api mod: Fix crash if player has no model (''appgurueu'')
 +
* player_api mod: Mods can now override globalstep by overriding player_api.globalstep (''LoneWolfHT'')
 +
* Shadow intensity (of dynamic shadows) changes with weather (''lhofhansl'')
 +
* Some cart movement behavior fixes (''SmallJoker'')
 +
* Fix some translations in uk and ru locales (''baytuch'')
 +
 
 +
== 5.4.0 → 5.5.0 ==
 +
Released on 30 Jan 2022.
 +
 
 +
=== Deprecations and compatibility notes ===
 +
 
 +
* FORMSPEC_API_VERSION is now 5
 +
* New maps are now zstd compressed to reach faster and/or more efficient compression
 +
* Switched to our own fork of the rendering engine: IrrlichtMT
 +
** Removed support for DirectX
 +
** Dropped support for obscure and undocumented file formats: pcx, ppm, psd, wal, and rgb
 +
* Modding: Missing "mod.conf" is now deprecated. Results in warnings (''rubenwardy'')
 +
** Add mod.conf with name = yourmodname
 +
* Modding: depends.txt and description.txt are now deprecated
 +
** Specify dependencies using "depends" and "optional_depends" in mod.conf
 +
** Specify description using "description" in mod.conf
 +
* Modding: Creating vectors like this: <code>{x=1, y=2, z=3}</code> is now deprecated
 +
** Use <code>vector.new</code> instead
 +
* Bitmap fonts are no longer supported
 +
** Use TTF fonts instead
 +
 
 +
=== Features: General ===
 +
 
 +
* Add game name to server status string (''sfan5'')
 +
* Improve TTF support for pixel-style fonts (''v-rob'')
 +
* Joystick support for DragonRise GameCube controller (''Izzette'')
 +
* Add "<code>MINETEST_MOD_PATH</code>" environment variable (''emixa-d'')
 +
* Touch UI support for desktop builds (#10729) (''TheBrokenRail'')
 +
* Switch MapBlock compression to zstd (''lhofhansl'')
 +
* Joystick sensitivity for player movement (''NeroBurner'') + fixes (''sfan5'')
 +
* Gettext support on Android (''Pevernow'')
 +
* Make web links in chat clickable (Feature disabled by default, use setting <code>clickable_chat_weblinks</code>) (''pecksin'')
 +
* Add a key to toggle display map block boundaries (F8 by default) (''grapereader'')
 +
* Improved wording of various chat command outputs (''Wuzzy'')
 +
* Normal texture support (for minimap shading) (again) (''numberZero'')
 +
* Scale mouse/joystick sensitivity depending on FOV (''Elias Åström'')
 +
* Various DevTest game additions and improvements (''Wuzzy'')
 +
* Chat commands: Show the execution time if the command takes a long time (''HybridDog'')
 +
* Improved item placement prediction (''sfan5'')
 +
* Anticheat: Faraway inventory access protection (''SmallJoker'')
 +
* Pause animations while game is paused (''numberZero'')
 +
 
 +
=== Features: Main menu and ContentDB ===
 +
 
 +
* Chop game background in mainmenu (''appgurueu'')
 +
* ContentDB: Add support for package aliases / renaming (''rubenwardy'')
 +
* Improved "Join Game" tab (''sfan5'')
 +
* Builtin function translation (''Wuzzy'', ''Zughy'')
 +
* Translation support for the builtin functions (''Wuzzy'', ''snowyu'') + updates (''Wuzzy'', see CONTRIBUTING file)
 +
* Handle modpacks containing modpacks properly (''Elias Fleckenstein'')
 +
* Texture pack toggle by double clicking (''Yaman Qalieh'')
 +
 
 +
=== Features: Modding ===
 +
 
 +
* Sky API: Reset by empty arguments (''Zughy'')
 +
* Use a database for mod storage (internal) + CSM auto-migration (''TurkeyMcMac'')
 +
* Add padding[] element to formspecs (#11821) (''v-rob'')
 +
* Disable inventory if player's inventory formspec is blank (''ROllerozxa'')
 +
* Add minetest.disconnect_player (''Corey Powell'')
 +
* Add Lua bitop library (''Lejo'')
 +
* Allow for game-specific menu music (''ExeVirus'')
 +
* Add minetest.rmdir, minetest.cpdir and minetest.mvdir (''octacian'')
 +
* Add no_texture.png as fallback for unspecified textures (''Wuzzy'')
 +
* Add minetest.get_server_max_lag() (''Wuzzy'')
 +
* Split node field 'liquid_viscosity' into two: liquid_viscosity (how fast liquid flows) and move_resistance (how much it slows players) (''Wuzzy'')
 +
* Improved dynamic_add_media functionality (''sfan5'')
 +
* Add group-based tool filtering for node drops (''Treer'')
 +
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (''Df458'')
 +
* Add a simple PNG image encoder with Lua API + texture modifier <code>[png</code> (''hecks'')
 +
* Add bold, italic and monospace font styling for HUD text elements (''sfan5'')
 +
* Add wallmounted support for plantlike and plantlike_rooted nodes (''Wuzzy'')
 +
* Add API for mods to hook liquid transformation events (''Warr1024'')
 +
* Add min_y and max_y checks for Active Block Modifiers (ABM) (''sfence'')
 +
* Add metatables to Lua vectors (''DS'')
 +
* Add minetest.compare_block_status function (''SmallJoker'')
 +
* Add minetest.colorspec_to_colorstring (''v-rob'')
 +
* Put torch/signlike node on floor if paramtype2=="none" (''Wuzzy'')
 +
* Return ObjectRef from minetest.spawn_falling_node() (''benrob0329'')
 +
* Modifyable player fall damage via armor group (''Wuzzy'')
 +
* Add vector.to_string and vector.from_string (#10323) (''DS'')
 +
* Add math.round and fix vector.round (''v-rob'')
 +
* Degrotate support for mesh nodes (''numberZero'') + fixes (''sfan5'', ''Wuzzy'')
 +
* lua_api.txt: Fix style selector examples (''Df458'')
 +
* Nested Settings are now also contained in to_table (''SmallJoker'')
 +
 
 +
=== Bugfixes ===
 +
 
 +
* Fix Minetest logo when installed system-wide (''ROllerozxa'')
 +
* Cancel emerge callbacks on shutdown (''TurkeyMcMac'')
 +
* Free arguments of cancelled minetest.after() jobs (''sfan5'')
 +
* Fix damage wraparound if very high damage (''Wuzzy'')
 +
* Cap damage overlay duration to 1 second (''Wuzzy'')
 +
* Rendering fixes: Add more neighbors on mesh update (''numberZero'')
 +
* Don't let HTTP API pass through untrusted function (''sfan5'')
 +
* Fix URL escaping in content store (''sfan5'')
 +
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (''sfan5'')
 +
* Minimap: gamma-correct average texture colour calculation (''HybridDog'')
 +
* Fix item duplication if player dies during interact callback (''sfan5'')
 +
* View bobbing fixes (''appgurueu'')
 +
* Fix player HP desync between client and server (''savilli'')
 +
* Rendering fixes: Order drawlist by distance to the camera (''x2048'')
 +
* Fix crash when .conf release field is invalid (''rubenwardy'')
 +
* Performance: Fix client-side performance of chat UI (''DS'')
 +
* Fix HUD multiline text alignment (''appgurueu'')
 +
* Send correct updates to clients after node metadata clear (''TurkeyMcMac'')
 +
* Remove redundant on_dieplayer calls (''savilli'')
 +
* Fix 6th line of infotext being cut off in half (''Wuzzy'')
 +
* Validate staticdata and object property length limits (''sfan5'')
 +
* Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes (''Wuzzy'')
 +
* Various lua_api.txt corrections and improvements (''Df458'', ''random-geek'', ''Wuzzy'', ''Francisco'', ''Zughy'')
 +
* Run on_grant and on_revoke callbacks after privs change (''AFCMS'')
 +
* Fix base64 validation and add unittests (''appgurueu'')
 +
* Fix cloud fog being broken for high clouds (''Wuzzy'')
 +
* Attachments: various bugfixes (''SmallJoker'')
 +
* Rendering engine fxes and cleanups (''nerzhul'')
 +
* Multiple OpenGL ES fixes (''sfan5'')
 +
* Make edit boxes respond to string input (IME) (''yw05'')
 +
* cURL timeout fixes and increased default timeout (''sfan5'')
 +
* Fix wield image of plantlike_rooted (''Wuzzy'')
 +
* Fix attached-to-object sounds volume (''Desour'')
 +
* Fix segfault for model[] without animation speed (''kilbith'')
 +
* Crash fix when models fail to load (''sfan5'')
 +
* Access protections for per-player detached inventories (''SmallJoker'')
 +
* mg_name and mg_flags can no longer be set by Lua (minetest.conf) (''sfan5'')
 +
* Interlaced 3D mode fixes (''srifqi'')
 +
* Fix hud_change and hud_remove functionality after hud_add calls (''savilli'')
 +
* Fix number of times a tool can be used before breaking being off by a number between 1 and 32767 (''Wuzzy'')
 +
* Various stability fixes (server and client crashes)
 +
 
 +
=== Maintenance ===
 +
 
 +
* Rendering improvements: use dedicated GPU, improve frame calculations (''sfan5'')
 +
* Fully remove bitmap font support (use TTF now) (''sfan5'')
 +
* Restore GCC 5 compatibility (''JosiahWI'')
 +
* Remove creative/damage info in Esc/Pause menu (''Wuzzy'')
 +
* Update to Android target SDK 30 (''rubenwardy'')
 +
* Add macOS build docs (''andkerr'')
 +
* Android: Use scoped app storage (''rubenwardy'')
 +
* Make /status message easier to read (''Wuzzy'')
 +
* Clean up/improve some scriptapi error handling code (''sfan5'')
 +
* Add hint to error message on how to build with in-tree Irrlicht (''20kdc'')
 +
* Optimize vector length calculations (''Lean Rada'')
 +
* Remove hardcoded "You died." message in chat (''Wuzzy'')
 +
* Remove unsupported video drivers (''hecks'')
 +
* Document hypertext formspec element escaping (''Wuzzy'')
 +
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settings (''sfan5'')
 +
* PostgreSQL fixes and improved error messages (''sfan5'')
 +
* Improved liquid documentation (''Wuzzy'')
 +
* Improved mipmapping-related code (''sfan5'')
 +
* Rendering engine was changed from Irrlicht to [[IrrlichtMt]] (Minetest's fork of Irrlicht) (''sfan5'')
 +
* Performance: Draw items as 2D images (instead of meshes) when possible (''sfan5'')
 +
* Sanity check: Block & report player self-interaction (''appgurueu'')
 +
* Multiple font code cleanups and improvements (''sfan5'')
 +
* IrrlichtMt switch related fixups (''kilbith''. ''sfan5'', ''nerzhul''))
 +
* Performance improvements during media/mesh loading (''sfan5'')
 +
* Json is now taken from the system by default (''sfan5'')
 +
* Various build bot and setup changes (''sfan5'')
 +
* Restructured "/teleport" command (''HybridDog'')
 +
* Consistent Aux1 key naming (''Wuzzy'')
 +
* Many many internal cleanups and fixes (''sfan5'', others)
 +
 
 +
=== Minetest Game ===
 +
* Add “Read” and “Write” tabs to book interface when you own the book (''orbea'')
 +
* Allow to write books without text or title (''orbea'')
 +
* Make identical keys stackable (''Luis Royer'')
 +
* Fix creative inventory trash slot not working for player named “trash” (''Montandalar'')
 +
* Fix sunlight propagation for glass stair/slab (''An0n3m0us'')
 +
* Fix glass bottle with firefly not being placable in vessels shelf (''An0n3m0us'')
 +
* Other bugfixes
 +
* Translations: Esperanto (''Jason Cartwright''), Russian (''ptah-alexs''), Japanese (''nogajun''), German (''Wuzzy''), Slovak (''Daretmavi''), French (''Olivier Dragon''), Swedish (''ROllerozxa''), Chinese (''雷哲翰''), Ukrainian (''baytuch'')
 +
 
 +
== 5.3.0 → 5.4.0 ==
 +
 
 +
Released on 23 Feb 2021.
 +
 
 +
=== Deprecations and compatibility notes ===
 +
 
 +
* Removed support for bumpmapping, generated normal maps, and parallax occlusion (''Lars'', ''hecks'')
 +
** These features had fundamental issues, several bugs, and were broken on some platforms.
 +
* Deprecated node field value: <code>use_texture_alpha = true/false</code>
 +
** Fix: Use <code>"clip"</code>, <code>"blend"</code> or <code>"opaque"</code> (see documentation)
 +
* Deprecated <code>get_player_velocity</code> and <code>add_player_velocity</code> (''rubenwardy'')
 +
** Fix: replace with <code>get_velocity()</code> and <code>add_velocity()</code>
 +
* Deprecated multiply and divide with two vectors (Schur product and quotient) (''DS'')
 +
** Fix: implement your own version
 +
* By default, the crosshair will now change to an "X" when pointing to objects. If your game had a custom crosshair, this might come as a surprise and break graphical consistency.
 +
** Fix: Specify object_crosshair.png image
 +
* Added deprecation warning for node field: <code>alpha</code> (only limited compatibility provided)
 +
** This was already deprecated and undocumented.
 +
** Fix: Replace by <code>use_texture_alpha</code>
 +
* Fixed deprecation warning when certain ores types ("sheet", "puff", "blob" and "vein") are missing noise_params (''rubenwardy'')
 +
** These ore types require noise_params. To keep the same behaviour, you can use the following values:
 +
 
 +
<pre>
 +
noise_params = {
 +
    offset  = 0,
 +
    scale  = 1,
 +
    spread  = {x=250, y=250, z=250},
 +
    seed    = 12345,
 +
    octaves = 3,
 +
    persist = 0.6,
 +
    lacunarity = 2,
 +
    flags = "defaults",
 +
}
 +
</pre>
  
 
=== Features ===
 
=== Features ===
  
* Add 2D sheet animations for nodes ''(sfan5)''
+
==== General ====
* Drop client side chat prediction. No more messages shown to chat when you talk and you are disconnected. ''(red-001)''
 
* Add particle animation, glow ''(sfan5)
 
* Server list: add ping indicators ''(kilbith)''
 
* Server side occlusion culling ''(lhofhansl)''
 
* New custom progress bar (you can customize it with modpacks) ''(kilbith)''
 
* Implement delayed shutdown for server owners: /shutdown 60 => shutdowns in 1 min /shutdown -1 cancels it ''(nerzhul)''
 
* Add a mapblock cache in MeshUpdateQueue to improve client rendering performance ''(celeron55)''
 
* Player data can now be into database. This is an important change, players to files are always supported for this release but deprecated. Files backend for players will be removed in a future release. See http://wiki.minetest.net/Database_backends for compat matrix and migration steps. ''(nerzhul)''
 
* Sounds: add fading sounds ''(Bremaweb, krock)''
 
* Save automatically window size when modified. This behaviour can be disabled in client settings ''(nerzhul)''
 
* Add cancel button to password change formspec ''(red-001)''
 
* Improve pause menu with more user friendly informations and update keys dynamicly depending on your configuration ''(red-001)''
 
* Merge singleplayer & server tab on desktop clients ''(octacian)''
 
* Add /clearinv chat command ''(octacian)''
 
* Add keyword-based search to server-list and advance settings ''(red-001, rubenwardy)''
 
* Add hardware-based itemstacks and node coloring ''(juhdanad)''
 
  
=== Cheat fixes ===
+
* Make 'place' and 'dig' keys freely configurable (only via minetest.conf for now: <code>keymap_place</code> and <code>keymap_dig</code>) (''ANAND'', ''Markus Koch'')
* Breath cheat is now definitively fixed. Hacked clients cannot ignore breath anymore. ''(nerzhul)''
+
* Freely bindable mouse buttons (only via minetest.conf for now: <code>KEY_LBUTTON</code>, <code>KEY_MBUTTON</code>, <code>KEY_RBUTTON</code>) (''ANAND'', ''Markus Koch'')
* Fix node damage cheat. They are now calculated server side. Hacked clients cannot ignore node damages anymore (fire, lava, cactus...). ''(nerzhul)''
+
* Add 'ores' global mapgen flag (''Paramat'')
* Disallow dropping items while dead. ''(sfan5)''
+
* Mapgen Flat: Add caverns, disabled by default (''Paramat'')
* Calculate maximum interact distance from wielded tool. ''(sfan5)''
+
* Semi-transparent background for nametags (''Zughy'', ''rubenwardy'')
 +
* Disable object selectionboxes by default (''LoneWolfHT'')
 +
* Change crosshair when pointing to objects ("X" shape by default) (''LoneWolfHT'')
 +
* Shaders for Android (GLES 2) (''Vitaliy'')
 +
* Load media from subfolders (''DS'')
 +
* Allow configuring block disk and net compression. Change default disk level. (''Lars'')
  
=== Bug fixes and Improvements ===
+
==== Main menu and ContentDB ====
  
* Little antispam fix ''(nerzhul)''
+
* ContentDB: Add dependency resolution, update all, and download queues (''rubenwardy'')
* Fix a little bit fog calculations ''(lhofhansl)''
+
* ContentDB: Add overwrite dialog when content is already installed (''rubenwardy'')
* Fix player deletion problem when too many objects are in a mapblock ''(nerzhul)''
+
* ContentDB: Use icons for buttons (''Zughy'')
* Better block sending priorities to send map to players ''(???)''
+
* Add open user data button to main menu (''rubenwardy'')
* Sneaking changes ''(krock, paramat, sfan5)''
+
* Main menu: Add clear button and icon for search input (''Andrey'')
* Huge ABM handling code performance improvement ''(nerzhul)''
+
* Improve layout of main menu 'local' tab (''Paramat'')
* Smooth lighting for all nodes ''(numberZero)''
 
* Added mesh generation delay ''(numberZero)''
 
* PostgreSQL bugfix on blocks deletion ''(nerzhul)''
 
* Windows integration enhancements ''(???)''
 
* Wieldmesh natural orientation ''(kilbith)''
 
* Memleak fix on client disconnection ''(nerzhul)''
 
* Various performance fixes ''(???)''
 
* Fix Windows icon ''(adrido)''
 
* Fix various minor memleaks ''(nerzhul?)''
 
* Recent LuaJIT fixes ''(nerzhul)''
 
* Reduce network packet reading/writing memory usage ''(???)''
 
* Binding tab now doesn't exit game when used ''(sofar)''
 
* Light update for mapblocks ''(juhdanad)''
 
* Client: reduce fake object reactions in client event queue ''(nerzhul)''
 
* Crashfix when reading schematic calls from API in some cases ''(nerzhul)''
 
* Limit sound volume when incorrect value was set into config ''(???)''
 
* Fix Cursor lock problem when window is inactive ''(krock)''
 
* Particles are now sent to client regarding distance (huge performance improvement on particle servers) ''(paramat)''
 
* Really disable minimap when disabled in configuration ''(nerzhul)''
 
* Fix a damage bug when falling from a very high height ''(red-001)''
 
* Various documentation fixes ''(???)''
 
* Expose singlenode mapgen to menu ''(nerzhul)''
 
* Dropdown menu selection fix ''(red-001)''
 
* Tooltip display unification between tooltip[] and list[] ''(krock)''
 
* ServerActiveObjects are now removed when overtaking map limits ''(nerzhul, paramat)''
 
* Chat console height can now be set by the player. ''(Shara Redcat)''
 
* Additional option added to node highlighting drop-down. ''(Shara Redcat)''
 
  
=== Client Modding ===
+
==== Modding: GUI (Formspecs) / HUD ====
* Introducing Client-Side modding (CSM for intimates). You can now have local mods to read various client data and handle different client events. This new modding step is very secure, you don't have access to all standard Lua API, just a subset, to protect your computers. Mods should be installed in @user_path@/clientmods.
 
* You will also have access to Client side commands, starting with a dot.
 
* If you want to know more about CSM API, please look at [https://github.com/minetest/minetest/blob/master/doc/client_lua_api.md Client Side Modding documentation]
 
* Added by nerzhul, red-001, bigfoot547, Dumbeldor and paly2.
 
  
=== Server Modding ===
+
* Add sound effect style option (''Pierre-Yves Rollo'')
 +
* Add 3d model formspec element (''Jean-Patrick Guerrero'', ''SmallJoker'', ''Thomas--S'')
 +
* Add minimap and compass HUD elements (''Pierre-Yves Rollo'', ''Jean-Patrick Guerrero'')
 +
* Make bgcolor tint button background images (''Hugues Ross'')
 +
* Add gradients and borders to FormSpec boxes (''v-rob'')
 +
* Add font styling options (''v-rob'')
 +
* Add set_focus[] to initially focus elements (''v-rob'')
 +
* Make dropdowns optionally return event based on index, not value (''v-rob'')
 +
* Avoid drawing clipped out formspec elements (''EvidenceB'')
 +
* Darken tabheader background color (''Kezi'')
 +
* Add inventory list styling: spacing, slot size, and noclip (''v-rob'')
 +
* Add support for custom object crosshair image: object_crosshair.png (''LoneWolfHT'')
  
* Enable mod_security by default
+
==== Modding: Other ====
* Add minetest.player_exists() ''(rubenwardy)''
 
* Add player attributes backend. This permits modders to store misc player related data to core and retrieve it after player loading. The attribute save is done by core. ''(nerzhul)''
 
* Add mod metadata API permitting mods to have a standard way to write their own data. We recommend you to use this instead of your custom files backend. ''(nerzhul)''
 
* Add position & anchor attributes for formspecs ''(adelcoding1)''
 
* Add minetest.spawn_falling_node call ''(zaoqi)''
 
* Remove core.cause_crash Lua call ''(nerzhul)''
 
* Add on_flood server Lua callback ''sofar)''
 
* Add clouds API ''(bendeutsch)''
 
* Add private node meta to prevent some informations to be leaked to client (example: chest contents) ''(sfan5)''
 
  
=== Other / Misc ===
+
* Add support for showing attached objects whilst in first person mode (''Jordach'')
 +
* Add ability to cancel a minetest.after call after it was started (''tenplus1'')
 +
* Add on_rightclickplayer callback (''sorcerykid'')
 +
* Add on_deactivate callback for luaentities (''hecks'')
 +
* Add minetest.get_objects_in_area (''Elias Fleckenstein'')
 +
* Add ObjectRef:get_children() (''Zughy'')
 +
* Add a short_description to be used by mods (''DS'')
 +
* Add minetest.get_artificial_light and minetest.get_natural_light (''HybridDog'')
 +
* Add register_on_chatcommand to SSM and CSM (''Elijah Duffy'')
 +
* Add vector.offset (''DS'')
 +
* Register missing get_texture_mod function (''karamel59'')
 +
* content_cao: Support texture animation for upright_sprite (''sfan5'')
 +
* Add PUT and DELETE request + specific method value to HTTP API (''Lejo'')
 +
* Nodes are now allowed to have the "liquid" or "flowingliquid" drawtype for non-liquids (liquidtype=none) (''Wuzzy'')
 +
* Play 'place_failed' sound if trying to place a node into an occupied space or it was an "attachable" node that failed to attach (''Wuzzy'')
 +
* Implement grouped mode for find_nodes_in_area (''sfan5'')
 +
* Clean up sound_fade (''hecks'')
 +
* Chat commands: Show help message if func returns false without message (''HybridDog'')
 +
* Node use_texture_alpha field supports now 3 modes "blend", "clip" and "opaque" (deprecated true/false values)
 +
 
 +
=== Other enhancements and maintenance ===
 +
 
 +
* Cross-reference the node level manipulation functions (''Oblomov'')
 +
* Update fallback fonts and mark additional locales as broken (''sfan5'')
 +
* Clean up l_object.cpp (''Zughy'')
 +
* Devtest: Improve various things (''Paramat'', ''HybridDog'', ''Wuzzy'')
 +
* Android: Add CI with saving artifacts (''Maksim'')
 +
* Add NetBSD cpu affinity support code (''David CARLIER'')
 +
* Android: drop simple MainMenu (''Maksim'')
 +
* Add support for Haiku OS (''David CARLIER'')
 +
 
 +
=== Bug fixes ===
 +
 
 +
==== Security ====
 +
 
 +
* Prevent players accessing inventories of other players (''Lars Müller'')
 +
* Inventory: Protect Craft and Drop actions (''SmallJoker'')
 +
* Prevent interacting with items out of the hotbar (''Lejo'')
 +
* Fix inventory swapping not calling all callbacks (''Lars Müller'')
 +
* Patch fast/teleport vulnerability when attached to an entity (''Elias Fleckenstein'')
 +
* Prevent games from setting secure settings (''rubenwardy'')
 +
* Prevent players from being able to modify ItemStack meta (''luk3yx'', ''rubenwardy'')
 +
 
 +
==== Other ====
 +
 
 +
* Fix dropped craftitems/tools not using light_source values (''LoneWolfHT'')
 +
* Fix when on_player_hpchange is called (''SmallJoker'')
 +
* Use JSON for favorites list, fixing many bugs (''rubenwardy'')
 +
* Fix hypertext and textarea elementing consuming scroll events (''v-rob'')
 +
* Fix ESC in error dialog from closing Minetest (''Yaman Qalieh'')
 +
* Remove null bytes from TOCLIENT_BLOCKDATA (''luk3yx'')
 +
* Load system-wide texture packs too (''Zughy'')
 +
* Fix Android support in bump version script (''rubenwardy'')
 +
* ContentDB: Ignore content not installed from ContentDB (''rubenwardy'')
 +
* Sanitize server IP field in mainmenu (''Zughy'')
 +
* Fix item tooltip background color not working (''Lars Mueller'')
 +
* Display Minetest header when menu_last_game value isn't available anymore (''Zughy'')
 +
* Fix minetest.is_nan (''Lars Mueller'')
 +
* Fix some minor code issues all over the place (''sfan5'')
 +
* Minor profiler fixes. (''Lars'')
 +
* Fix fallnode rotation of wallmounted nodebox/mesh (''Wuzzy'')
 +
* Make installer create its own Minetest folder (''LoneWolfHT'')
 +
* Implement mapblock camera offset correctly (''hecks'')
 +
* Fix MSAA stripes (''HybridDog'')
 +
* Fix certain connected nodeboxes crashing when falling (''sfan5'')
 +
* Avoid generating the same chunk more than once with multiple emerge threads. (''Lars'')
 +
* Fixed various issues with stars, sky, and clouds (''numzero'')
 +
* Fix falling image of torchlike if paramtype2="none" (''Wuzzy'')
 +
* Fix player sprite visibility in first person (''sfan5'')
 +
* Fix object interaction distance not being checked (''rubenwardy'')
 +
* Block attempts to connect to the client (''red-001'')
 +
* Fix segfault in deprecation logging due to tail call, log by default (''rubenwardy'', ''SmallJoker'')
 +
* Player physics: Ensure larger dtime simulation steps (''Lars Müller'')
 +
* Avoid resending near blocks unnecessarily. (''Lars'')
 +
* Fix CSMs on arm64 (''luk3yx'')
 +
* Fix Media... 0% on loading screen (''Maksim'')
 +
* Implement unloading of static_save=false objects according to existing docs (''sfan5'')
 +
* Decouple entity minimap markers from nametags replacing with show_on_minimap property (''sfan5'')
 +
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. (''Lars'')
 +
* Fix float argument check in minetest.set_timeofday() (''Zughy'')
 +
* Avoid drawing invisible blocks on the client. (''Lars'')
 +
* Fix scroll bar overlapping text (again) (''random-geek'')
 +
* Reduce the FPS when the window is unfocused (''HybridDog'')
 +
* Android: replace InputDialogActivity on simple dialog window (''Maksim'')
 +
* Correct erroneous reported max lag with prometheus (''Buckaroo Banzai'')
 +
* Fix horizontal/vertical merging bug of hardware-colored framed glass (''Paramat'')
 +
* Fix chat/infotext overlap if many chat lines (''Wuzzy'')
 +
* Settings: Fix crash on exit (''SmallJoker'')
 +
* Record player existence in dummy database. (''Lars'')
 +
* Darwin platform build fix (''David CARLIER'')
 +
* Scale inventory image for scaled allfaces nodes (''Wuzzy'')
 +
* Fix NetBSD build (''David CARLIER'')
 +
* shaders: Fix transparency on GC7000L (''mntmn'')
 +
* Fix MSVC compiler warnings (''adrido'')
 +
* Fix light overflow of u8 if light is saturated at 255 (''BenjaminRi'')
 +
* Fix missing translation call in hypertext (''Pierre-Yves Rollo'')
 +
* Render nodeboxes with opaque material if possible (''sfan5'')
 +
* Fix precision not working in hud_change (''Lars Müller'')
 +
* Fix build for Visual Studio (explicitly cast pointers) (''Seeker'')
 +
* Fix GCC class-memaccess warnings (''Paul Ouellette'')
 +
* Falling: Fix error caused by missing param2 (''SmallJoker'')
 +
* Allow starting local server using --go again (''SmallJoker'')
 +
* decode_base64: Allow '=' padding character (''SmallJoker'')
 +
* Sanitize world directory names on create. Keep original name separate (''Hugues Ross'')
 +
* Improve bad/missing default inventory+wield images of node drawtypes, affecting: airlike, signlike, torchlike, raillike, plantlike, plantlike_rooted, firelike, flowingliquid (''Wuzzy'')
 +
* Android: Fix ConfirmRegistration and PasswordChange input and scale size (''Maksim'')
 +
* Formspecs: volume and key settings windows can now be closed by doubleclicking/tapping (''Zughy'')
 +
 
 +
=== Minetest Game ===
 +
* Add crafting guide (''Paul Ouellette'')
 +
* Added 5 wood variants of Mese Post Light (''An0n3m0us'')
 +
* Add environment sounds for lava and active furnace (''An0n3m0us'')
 +
* Change several block sounds (''An0n3m0us'')
 +
* Fix players sleeping in an occupied bed (''An0n3m0us'', ''Wuzzy'')
 +
* Fix 'sleepwalking' in bed (''An0n3m0us'', ''Wuzzy'')
 +
* Fix sleeping player flying off the bed when damaged and flying far away from the bed after death (''An0n3m0us'')
 +
* Fix sleeping player being immobilized and bed undiggable after death (''An0n3m0us'')
 +
* Fix furnace infotext not always updating when removing item (''orbea'')
 +
* New translation: Slovak (''Daretmavi'')
 +
* New translation: Brazilian Portuguese (''ronaldo'')
 +
* New translation: Lojban (admittedly not a very good translation) (''robintown'', ''Wuzzy'' and others)
 +
* Update existing translations (various people)
 +
 
 +
== 5.2.0 → 5.3.0 ==
 +
 
 +
Released on 9 July 2020.
 +
 
 +
=== Modder Update Guide ===
 +
* Lua API: <code>minetest.PLAYER_MAX_BREATH_DEFAULT</code> set to 10 (was 11). This can cause problems with “statbar” mods (like [hudbars]) that rely on the old value, so those likely need updating
 +
* Default in Minetest Game was incorrectly overriding dropped items. Make sure to update any overrides to pass new arguments to on_step to the original function
 +
 
 +
=== Client / Audiovisuals ===
 +
* Smoother camera movement to fix jump glitches (''paramat'')
 +
* More precise player controls handling (''TheTermos'')
 +
* Fix bone-attached entities (''hecktest'')
 +
* Fix incorrect position data on attach (''hecktest'')
 +
* Fix HUD scaling (mainly for Android) (''MoNTE48'')
 +
* Fix incorrect entity light calculations (''SmallJoker'', ''sfan5'')
 +
* Add chat_log_level and chat_font_size setting (''SmallJoker'')
 +
* New default sky color gradient (''TheTermos'')
 +
* Change default keys for camera/minimap to C/V (''Wuzzy'')
 +
* Fix breath bar scaling (''ANAND'')
 +
* Fix bone position changes breaking animations (''theviper121'')
 +
* No grey screen when C++ errors are thrown by Lua (''pauloue'')
 +
* Android: add OpenGL ES 2 support (''MoNTE48'')
 +
* Reuse object_shader for "wielditem" and "item" entities (''dcbrwn'')
 +
* Shaders: Fix OpenGL < 4.3 compatiblity (''SmallJoker'')
 +
* Formspec: properly display altered inventory lists (''DS'')
 +
* Android: Various input-related fixes (''MoNTE48'')
 +
* Android: Android Studio support, improve everything (''MoNTE48'')
 +
* Remove sound menu and show proper msgs if sound is off (''Wuzzy'')
 +
* Highlight hovered formspec elements when pressing F5, for testing (''SmallJoker'')
 +
* Implement DPI scaling for Windows (''sfan5'')
 +
* Allow relative directories for `screenshot_path` (''Calinou'')
 +
* Add (optional) tone mapping for entities (''dcbrwn'')
 +
* Add new mapgen options in world creation dialog (''Wuzzy'')
 +
* Add support for overriding item inventory/wield images in texture packs (''Df458'')
 +
 
 +
=== GUI (Formspec) ===
 +
* Fix wrong image button scaling (''pyrollo'')
 +
* Document <code>*_hovered</code> and <code>*_pressed styles</code> as deprecated (''v-rob'')
 +
* Add buttons to ContentDB in game bar and configure world (''rubenwardy'')
 +
* Add universal style selector “<code>*</code>” (''v-rob'')
 +
* Add <code>content_offset</code> and <code>padding</code> style properties for buttons (''Df458'')
 +
* Add <code>scroll_container</code> element (''DS'')
 +
* CSS-like state-selection for style elements (''Df458'')
 +
 
 +
=== World / Server / Environment ===
 +
* Fix liquids refusing to flow in X+ or Z+ in some cases (''sfan5'')
 +
* Rework functionality of leveled nodes (''Wuzzy'')
 +
* New Mapgen V7 floatland implementation (''paramat'')
 +
* Server: Better emerge multithreading, various fixes (''sfan5'')
 +
* Correctly indicate failure in /spawnentity (''sfan5'')
 +
* Add PostgreSQL authentication backend (''nerzhul'')
 +
* Add chat command "/revokeme (priv)"  (''Panquesito7'')
 +
* Optimize get_objects_inside_radius calls (''nerzhul'')
 +
* Fix world migration to PostgreSQL (''sfan5'')
 +
* Collision detection fixes and follow-up bug fixes (''TheTermos'')
 +
* Many many networking improvements (''sfan5'')
 +
 
 +
=== Script API / Modding ===
 +
* Log warning when <code>secure.enable_security</code> is disabled (''rubenwardy'')
 +
* Exposed zoom key to the API (''appgurueu'')
 +
* Add LevelDB auth database (''luk3yx'')
 +
* Add vector functions useful for working with rotations (''NetherEran'')
 +
* Add <code>minetest.is_creative_enabled</code> (''Wuzzy'')
 +
* Add <code>minetest.on_authplayer</code> callback (''sorcerykid'')
 +
* HUD: Implement scalable texts (''LoneWolfHT'')
 +
* HUD: "off state" icon feature for statbars (''Wuzzy'')
 +
* <code>set_fov</code>: Add time-based transitions (''ANAND'')
 +
* Expose collision information to LuaEntity <code>on_step</code> (''sfan5'')
 +
* Enforced type checks for registration fields (''SmallJoker'')
 +
* Add server side translations capability (''pyrollo'')
 +
* Fix alias handling of <code>minetest.get_content_id</code> (''sfan5'')
 +
* Document inheritance of different noise seeds (''paramat'')
 +
* Add default stack size setting (''nephele'')
 +
* Play <code>player_jump</code> sound when player jumps (''Wuzzy'')
 +
* HUD: Better waypoints and new image variant (''appgurueu'')
 +
* CSM: Implement <code>minetest.sound_fade()</code> (''sfan5'')
 +
* Error on invalid mapgen alias (''Wuzzy'')
 +
* Add <code>allowed_mapgens</code> option in <code>game.conf</code> (''wt'')
 +
* Lua API documentation clarifications (''Wuzzy'')
 +
* <code>minetest.PLAYER_MAX_BREATH_DEFAULT</code> set to 10 (was 11) (''ANAND'')
 +
 
 +
=== Misc / Build ===
 +
* Android: Hide media from galleries etc (''rubenwardy'')
 +
* Minimal development test [minimal] renamed to “Development Test” [devtest] (''Wuzzy'')
 +
* Complete overhaul of Development Test, many new features added for testing the engine, more documentation added in README files, etc. (''Wuzzy'')
 +
* Particle & ParticleSpawner code cleanup (''sfan5'')
 +
* Add Prometheus support (''nerzhul'')
 +
* Fix detection of in-place path_locale when RUN_IN_PLACE=0 (''sfan5'')
 +
* List STATIC_LOCALEDIR in "--version" (''sfan5'')
 +
* Many code optimizations (''sfan5'')
 +
* Wireshark dissector update (''sfan5'')
 +
* Split and re-organize server object code (''nerzhul'')
 +
* Automatic build improvements (''sfan5'', ''nerzhul'')
 +
 
 +
=== Minetest Game ===
 +
* Rename “Dry Dirt” and related blocks to “Savanna Dirt” and similar (''paramat'')
 +
* Added Wild Cotton: grows in savannas, drops Cotton Seeds (''paramat'')
 +
* Sort items into correct categories (''An0n3m0us'')
 +
* Tune cloud density variation (''paramat'')
 +
* Fix broken Creative inventory search in translation (''sfan5'')
 +
* Make Straw Stairs/Slabs usable as fuel (''Paul Ouellette'')
 +
* New textures: Dry Shrub, Brake Rail (''Extex101'', ''Hooded Ice'')
 +
* Block particles when leaves decay, TNT explodes (''sfan5'')
  
* Redis backend authentication support
+
== 5.1.0 → 5.2.0 ==
* PostgreSQL < 9.5 support
 
* Code refactoring (Game, Environments)
 
* Introduce clang-format on repository to check and reformat C++ code with our rules (~15% source code managed)
 
* Move external libs outside of src/ to lib/
 
* Update jsoncpp embedded lib to last C++03 version (0.10.6)
 
* Disable leveldb on Android
 
* Implement daily gitlab package build for Debian/Ubuntu/Fedora
 
* Translations updates
 
  
=== Minetest Game changes ===
+
Released on 5 April 2020.
  
== 0.4.14 → 0.4.15 ==
+
=== Client / Audiovisuals ===
 +
* Fix alpha blending in texture modifiers (''Warr1024'')
 +
* Make natural night light as bright as MT 0.4.16 (''paramat'')
 +
* Shader fixes (''lhofhansl'', ''SmallJoker'')
 +
* Clean up font caching, fix bitmap fonts (''SmallJoker'')
 +
* Waves generated with Perlin-type noise #8994 (''lhofhansl'')
 +
* Attachments: Fix glitches after detach (''SmallJoker'')
 +
* Let node 'place' and 'dug' sounds be heard by other players (''sfan5'')
 +
* Fix weird looking liquid source (''Wuzzy'')
 +
* Basic model shading (''dcbrwn'')
 +
* Improve arm inertia animations (''kilbith'')
  
0.4.15 was released on Dec 22, 2016.
+
=== GUI Improvements ===
 +
* Add visual feedback for button states (''Df458'')
 +
* Formspec: draw order and clipping for all elements (''DS'')
 +
* Refactor internal button styling/rendering code (''Df458')
 +
* Formspec: Fix clicking on tooltip-obstructed elements (''DS'')
 +
* Formspec: change cursor on fields and co. (''DS'')
 +
* Various new formspec bug fixes (''SmallJoker'')
 +
* Formspec: Add 9-slice background support to button elements  (''Df458'')
 +
* Formspec: add hypertext[] element (''pyrollo'')
 +
* Formspec: animated_image[] (''Df458'', ''kilbith'')
 +
* Make clipping of formspec elements more consistent (''Df458'')
 +
* Remove outdated field_close_on_enter[] warnings in element parameters (''SmallJoker'')
 +
* Fix mouse events sent to wrong GUI elements when dragging (''sfan5'')
 +
* Restore intuitive click-through behaviour (''DS'')
  
No official changelog exists yet, however you can find an unofficial one here: https://forum.minetest.net/viewtopic.php?p=243949#p243949
+
=== Enhancements ===
 +
* Wear out tools on punch (''sfan5'')
 +
* Tunnels: Completely disable generation when 'cave width' >= 10.0 (''paramat'')
 +
* Randomwalk cave liquids: Remove deprecated 'lava depth' (''paramat'')
 +
* Automatically enable the mod's dependencies in the world config menu (''HybridDog'')
 +
* Clean up craft replacements docs (''pauloue'')
 +
* Falling nodes: add missing support for light sources, most drawtypes, and paramtype2s (''Wuzzy'')
 +
* Remove legacy flat-file map code and documentation (''random-geek'')
 +
* Fix packet receiving in server and client (''sfan5'')
 +
* Key settings: Cancel with escape, clear with delete (''SmallJoker'')
  
== 0.4.13 → 0.4.14 ==
+
=== Script API / Modding ===
 +
* CSM: Introduce get_modpath() (''sfan5'')
 +
* CSM: Remove non-functional minetest.get_day_count() (''sfan5'')
 +
* Add z-index management to HUD (''pyrollo'')
 +
* Add table.key_value_swap and table.shuffle (''HybridDog'')
 +
* Map download: Escape ':' to '_' (NTFS/FAT* systems) (''Montandalar'')
 +
* Settings: Add get_flags API for mapgen flags (''SmallJoker'')
 +
* Improve minetest.sound_play with ephemeral sounds and player exclusion (''sfan5'')
 +
* Reworked validity checks for entities (''sfan5'')
 +
* Documentation: Add advice on lifetime of ObjectRefs (''sfan5'')
 +
* Allow texture modifiers in hotbar textures (''Warr1024'')
 +
* Nodes with torchlike drawtype and custom visual_scale now are rendered attached to surface instead of being centered (''Wuzzy'')
 +
* Add documentation of VoxelArea 'ystride', 'zstride' (''paramat'')
 +
* Lua API: Document HP, breath and damage limits (''SmallJoker'')
 +
* Various documentation improvements (''Wuzzy'')
 +
* CSM: Corrections to client_lua_api.txt (''sfan5'')
 +
* Make minetest.item_place_node return position of placed node (''Bluebird'')
 +
* Call on_secondary_use when object is right-clicked (''sfan5'')
 +
* CSM: Various fixes (''sfan5'')
 +
* Many pathfinder bugfixes and improvements (''Wuzzy'')
 +
** Fix failure to find path if start or end pos is over air (''Wuzzy'')
 +
** Fix very broken implementation of A* search (''Wuzzy'')
 +
** No longer jump through solid nodes (''Wuzzy'')
 +
** Return nil if start or end pos is solid (''Wuzzy'')
 +
* New set_sky, set_sun, set_moon and set_stars (''Jordach'')
 +
* Secure and document minetest.deserialize() (''luk3yx'')
 +
* minetest.get_content_id: throw error for unknown nodes (''HybridDog'')
  
0.4.14 was released on May 15, 2016.
+
=== Misc / Build ===
 +
* Don't install fonts on ENABLE_CLIENT=0 configurations (''sfan5'')
 +
* Fix memleaks in formspecs (''SmallJoker'')
 +
* Android: build fixes & compat fixes (''MoNTE48'', ''nerzhul'')
 +
* Run luacheck in travis, add luacheck (''rubenwardy'')
 +
* Android: fix cyrillic characters (''Maksim'')
 +
* Various build issue fixes (Clang, Travis CI) (''sfan5'')
  
=== Features ===
+
=== Minetest Game ===
 +
* Simple weather that varies the clouds (''paramat'')
 +
* More realistic boat physics (''gang65'')
 +
* Creative Inventory search: Item with exact match appears in first spot (''sfan5'')
 +
* Creative Inventory: More visual tweaks (''Andrey2470T'')
 +
* Improve player model animation (''An0n3m0us'')
 +
* Increase water opacity (''lhofhansl'')
 +
* Reset spawn position when bed is destroyed (''Desour'')
 +
* Papyrus now appears in rainforest swamps as well (''paramat'')
 +
* New/updated translations:
 +
** French (''DrHackberrry'')
 +
** Spanish (''runsy'')
 +
** Italian (''h4ml3t'')
 +
** Russian (''Andrey2470T'')
 +
** Swedish (''Aresiel'')
 +
** Malay (''MuhdNurHidayat'')
 +
** Chinese (''zaoqi'', ''IFRFSX'')
 +
* Bugfix: TNT mod crashed when entities disappeared during explosion (''sfan5'')
 +
* Bugfix: Papyrus in savanna did not appear in 5.1.0, it has been added back (''paramat'')
 +
* Bugfix: Screwdriver was able to rotate torches into weird positions (''An0n3m0us'')
 +
* Bugfix: Players could be knocked back when attached (''sfan5'')
  
* Add viewing range GUI setting (kilbith)
+
== 5.1.0 → 5.1.1 ==
* New settings tab contain all possible settings (PilzAdam)
 
* WoW-style Autorun (Duane Robertson)
 
* Add server side ncurses terminal (est31)
 
* Add support for audio feedback if placing node failed (BlockMen)
 
* New 3D Mode: Pageflip (Dalai Felinto)
 
* Add Valleys mapgen (Duane Robertson)
 
* Add /admin command which says who the server admin is (Splizard)
 
* Add '/clearobjects quick' (kahrl)
 
* Minimap: show player markers (RealBadAngel)
 
* Add support for non-ASCII characters to chat console (ShadowNinja)
 
* Nodebox: Allow nodeboxes to "connect" (Auke Kok)
 
* Add option to disable entity selectionboxes (TriBlade9)
 
* Add option to change screenshot file format (kaeza)
 
  
=== Bug fixes and Improvements ===
+
Released on 17 January 2020.
  
* Fix object position border checking (est31)
+
This release is based upon bugfixes from 5.2.0-dev.
* Fix falling through nodes on world load (Christof Kaufmann)
 
* Add environment variable MINETEST_WORLD_PATH (SmallJoker)
 
* Fix crash regression when invsize formspec gets used (est31)
 
* Fix GUITable selection issues with trees (kahrl)
 
* Speed up and make more accurate relief mapping (RealBadAngel)
 
* Add option to give every object a nametag (BlockMen)
 
* Add support for limiting rotation of automatic face movement dir entities (sapier)
 
* Fix wield item glitch (RealBadAngel)
 
* Allow per-tiles culling (Auke Kok)
 
* Mapblock mesh: Eliminate meshgen lags (RealBadAngel)
 
* Fix jumping at node edge (gregorycu)
 
* Restore simple settings tab and add advanced settings as dialog (BlockMen)
 
* Mapblock mesh: Allow to use VBO (RealBadAngel)
 
* Update menu header image (Jean-Patrick Guerrero)
 
* Fix player dying on login (Ekdohibs)
 
* Mainmenu: Refactor tab UI code (Rui419)
 
* Fix hotbar placement on displays with low screen density (PilzAdam)
 
* Mainmenu: Unify favorite servers with main serverlist (kilbith)
 
* Builtin: Add basic_privs setting (rubenwardy)
 
* Optimize default settings for Android build (Maksim Gamarnik)
 
* Fix locked hardware buttons on Android (Maksim Gamarnik)
 
* Disallow stacking items with different meta (hunterdelyx1)
 
  
=== Modding ===
+
=== Client / Audiovisuals ===
 +
* Fix player-bound sound playback (''SmallJoker'')
 +
* Fix item eat sound not played if last item (''Wuzzy'')
  
* Add /emergeblocks command and core.emerge_area() Lua API (kwolekr)
+
=== World / Server / Environment ===
* Add get_biome_id(biome_name) callback (Duane Robertson)
+
* Formspecs: Reset version number on rebuild (''SmallJoker'')
* Added minetest.wallmounted_to_dir (Fernando Carmona Varo)
+
* Rework packet receiving in ServerThread (''sfan5'')
* Allow setting chunksize in core.set_mapgen_params (kwolekr)
+
* Fix core.chat_format_message crashes (''ClobberXD'')
* ABMs: Make catch-up behaviour optional (paramat)
+
* Fix spaces breaking formspec_version[] tag (''rubenwardy'')
* Decoration API: Add flag for placement on liquid surface (paramat)
 
* Add more ways to pass data to check_player_privs (Robert Zenz)
 
* Add option to disable backface culling for models (BlockMen)
 
* Schematics: Add core.place_schematic_on_vmanip API (kwolekr)
 
* Add LuaSecureRandom (est31)
 
* Allow craft replacements to use groups (TeTpaAka)
 
* Add Lua interface to HTTPFetchRequest (Jeija)
 
* Implement AreaStore serialization (ShadowNinja)
 
* Add AreaStore custom ID API (ShadowNinja)
 
* Add an option to colorize to respect the destination alpha (Samuel Sieb)
 
* Lua_api.txt: Add warnings of l-system lighting bug (paramat)
 
* Add [resize texture modifier (SmallJoker)
 
* Make the inventory bar HUD take offset into account (rubenwardy)
 
  
=== Mapgen ===
+
=== Misc / Build ===
 +
* MacOS/BSD: Fix build issue due to conflicting s64 type definitions (''AMDmi3'')
 +
* Fix find_path for newer jsoncpp installations ('''vilhelmgray''')
 +
* Update translations
  
* Dungeongen: Remove floating frames (paramat)
+
== 5.0.1 → 5.1.0 ==
* Blob ore: Fix partial blobs (paramat)
 
* Mapgen: Add 4D fractal mapgen (paramat)
 
* Mgfractal: Independent offset/slice params for mandelbrot and julia (paramat)
 
* Mapgen: Add global 'decorations' flag (paramat)
 
* Mgv5/v7/flat/fractal: More large pseudorandom caves (paramat)
 
* Mgfractal: Add 3D and 4D fractals (paramat)
 
* Mgvalleys: Add Dry Riverbeds (Duane Robertson)
 
* Mapgen: Spread both night and day light banks in spreadLight (kwolekr)
 
* Mgv7: Decrease cliff steepness (paramat)
 
  
=== Other / Misc ===
+
Released on 12 October 2019.
  
* Clean up threading (ShadowNinja)
+
=== Map generator ===
* Improve locale directory detection (est31)
+
* Mapgen Carpathian: Add optional rivers (''paramat'')
* Add new ContentParamType2 "CPT2_DEGROTATE" (est31)
+
* Move more dungeon parameter selection to mapgens (''paramat'')
* Refactor logging (ShadowNinja)
+
* Dungeons: Make multiple large rooms possible (''paramat'')
* Improve rollback database indexing (cheapie)
 
* Mgfractal: Add documentation to conf.example and settingtypes (paramat)
 
* Add the player name to dropped items (Robert Zenz)
 
* Implement OSX Travis builds (Pavel Puchkin)
 
* Simplify custom games packaging (Pavel Puchkin)
 
* New timer design (Auke Kok)
 
* Add option to not send pre v25 init packet (est31)
 
* Clean up Strfnd (ShadowNinja)
 
* Add CONTRIBUTING.md (Craig Davison)
 
* Mainmenu: Standardize the menu button order and sizes (SmallJoker)
 
* Android: Increase player_stepheight for thicker snow nodebox (Maksim Gamarnik)
 
  
=== Minetest Game changes ===
+
=== Client / Audiovisuals ===
 +
* Change pitch fly binding to 'P', add to change keys menu (''rubenwardy'')
 +
* Android settings: Use 'simple' leaves instead of 'fancy' (''paramat'')
 +
* Fix 3rd person selection range (''srifqi'')
 +
* Make scrollbars' bar variable in size (''stujones11'')
 +
* Damage: Play no damage sound when immortal (''SmallJoker'')
 +
* Increase upper limit of display_gamma to 10 (''ClobberXD'')
 +
* Optimize and unify mesh processing (''Vitaliy'')
 +
* Re-order mapgens in mainmenu and 'all settings' mapgen selection (''paramat'')
 +
* Scrollbars: Move directly to clicked pos if clicked into tray (''DS-Minetest'')
 +
* Fix broken attachments on join (''SmallJoker'')
 +
* Fix inventory_overlay for nodes without inventory_image (''DS-Minetest'')
 +
* Better F6 profiler (''SmallJoker'')
 +
* Fix minimap markers (''theviper121'')
 +
* Textures: Load base pack only as last fallback (''SmallJoker'')
  
==== API changes ====
+
=== Builtin (Lua / Media / Documentation) ===
 +
* Add /help formspec for commands and privileges  (''SmallJoker'')
 +
* Lua API: Add link to Minetest Modding Book (''ClobberXD'')
 +
* Force item entities out of solid nodes (''sfan5'', based on ''Wuzzy''`s work)
 +
* Lua API: Various fixes (''DS-Minetest'', ''SmallJoker'')
 +
* Rename "private messages" to "direct messages" (''Calinou'')
 +
* Automatically enable depending mods in the dialogue (''HybridDog'')
 +
* All settings: Fix missing flags checkboxes (''srifqi'')
  
* A modding API was added to TNT, which allows mods to easily create explosion effects (red-001)
+
=== World / Server / Environment ===
* A modding API was added to doors, which allows mods to create new doors that are feature-rich (sofar)
+
* Various network performance improvements (''osjc'')
* A fence, wall, and fence gate API was added (sofar)
+
* Force send a mapblock to a player (''sofar'')
* A give_initial_items API was added (rubenwardy)
+
* Revert ItemStacks being limited to the 'stack_size' value (''ClobberXD'')
 +
* Save forceloaded blocks file periodically (''Thomas Rudin'')
 +
* Improve ABM time budget handling (''lhofhansl'')
 +
* Group "immortal" also protects players from damage (''Wuzzy'')
 +
* Optimize usage of TOSERVER_GOTBLOCKS packet (''sfan5'')
 +
* Network: several bugfixes (''sfan5'')
 +
* Mapgen::spreadLight performance improvement (''DS-Minetest'')
 +
* Improve occlusion culling in corridors with additional check (''sfan5'')
 +
* Inventory: Delay dirty lists, and send changes incrementally (''SmallJoker'')
 +
* Other inventory bugfixes (''sfan5'', ''SmallJoker'')
 +
* Move debug.txt after it grows too big (''HybridDog'')
 +
* Trigger on_place in many situations even if prediction failed (''DS-Minetest'')
 +
* Punchwear (improved) (''sfan5'')
  
==== Interface changes ====
+
=== Script API / Modding ===
 +
* Add deprecation warnings for ObjectRef:get/set_attribute (''ClobberXD'')
 +
* Nodedef 'drop' documentation: Improve (''paramat'')
 +
* Mark tool filtering in node drop documentation as deprecated (''paramat'')
 +
* Add node field to PlayerHPChangeReason table (''pauloue'')
 +
*  Don't call on_hpchange callbacks if HP hasn't changed (''ClobberXD'')
 +
* Add disable_jump to liquids and ladders (''SmallJoker'')
 +
* Add support for 9-sliced backgrounds (''rubenwardy'')
 +
* Add compatible, consistent coordinate system to FormSpecs (''v-rob'')
 +
* Document ObjectRef:remove under Lua entity (''ClobberXD'')
 +
* Docs: Clarify where to check for 'protection_bypass' (''SmallJoker'')
 +
* Add vector.dot and vector.cross (''HybridDog'')
 +
* Improve documentation of mapgen aliases (''paramat'')
 +
* Remove debug.upvaluejoin to prevent leak of insecure environment (''fluxionary'')
 +
* Fix previously crashing minetest.get_craft_result() (''pauloue'')
 +
* Allow toolcaps to override the built-in times for dig_immediate (''sfan5'')
 +
* Formspec styling using style[] (''rubenwardy'')
 +
* Customizable chat message format (''ClobberXD'')
 +
* Velocity modifiers for players (''sfan5'')
 +
* Fix some issues with minetest.clear_craft (''pauloue'')
 +
* Add function `minetest.read_schematic` (''paly2'')
 +
* Formspecs: formspec_version[] element (''SmallJoker'')
 +
* Per-player FOV overrides and multipliers (''ClobberXD'')
  
* Creative inventory now allows searching for nodes by name and description (kilbith)
+
=== Misc / Build ===
 +
* Find PostgreSQL correctly (''adrido'')
 +
* Add compatibility to vcpkg buildsystem (''adrido'')
 +
* Android: Use system provided path for default TMPFolder setting (''stujones11'')
 +
* Fix handling of --color and --worldlist command line arguments (''mmattes'')
 +
* Unified OpenGL ES support (''sfan5'')
  
==== Visual/Effect/Audio changes ====
+
=== Minetest Game ===
 +
* Added dry dirt and dry dirt with dry grass. Grass never spreads on dry dirt (''paramat'')
 +
* Savannas now have dry dirt and dry dirt with dry grass (''paramat'')
 +
* Added steel bar door and steel bar trap door
 +
* Added setting “enable_fence_tall” for fences that cannot be jumped over (''mbartlett21'')
 +
* Firefly in a bottle can now be placed into vessels shelf
 +
* Add flowing water sound
 +
* Underground biomes extend much deeper, down to Y=-255
 +
* Make the creative mod hand dig 'dig_immediate' nodes fast (''paramat'')
 +
* Add new TNT sounds (''TumeniNodes'')
 +
* Add missing infotext to nodes (''An0n3m0us'')
 +
* Added translation support
 +
* Added German, French, Spanish and Italian translations (''Wuzzy'', ''Hamlet'', ''JDiaz'', ''DrHackberry'')
  
* Several new textures were added by many different contributors (paramat, kilbith, sofar, kevdoy, Craig Davison, Wouters)
+
== 5.0.0 → 5.0.1 ==
* Water texture alpha and water post effect color were changed (paramat)
 
* Steel door sounds were added (sofar)
 
* Flowers will wave when the waving plant shader is enabled (paramat)
 
* Doors are now made out of a single mesh and not two half nodes (sofar)
 
  
==== Mapgen/Landscape changes ====
+
5.0.1 was released on March 31, 2019.
  
* Grass can grow on sandy beaches and dunes (paramat)
+
* Fix detached inventory serialisation (''rubenwardy'')
* More flowers will grow in many biomes (paramat)
+
* Fix texture rotation for wallmounted nodeboxes (''sfan5'')
* Almost all biomes are now richer and more varied (paramat)
+
* Fix build failing on some compilers (''rubenwardy'')
* Aspen trees were added to forests (sofar)
+
* Warn about issues with the num_emerge_threads setting (''paramat'', ''sofar'')
* Fallen logs were added (mgv5, mgv7), and mushrooms can grow on them (sofar)
+
* HPChange Reason: Fix issues with custom reasons (''rubenwardy'')
* Dirt and sand blobs may appear in sandstone (paramat)
+
* Fix FreeBSD build by handling std::time_t properly (''rubenwardy'')
 +
* Confirm registration GUI: Remove positional strings to fix Windows bug (''paramat'')
 +
* Prevent multi-line chat messages server-side (''rubenwardy'')
 +
* httpfetch: Disable IPv6 here too if requested by settings (''sfan5'')
  
==== Gameplay changes ====
+
== 0.4.16 → 5.0.0 ==
  
* Book interface was entirely rewritten to allow for proper pages and wrapping (kilbith, tenplus1, mt-modder)
+
Released March 4th
* A metal sign was added, as well as a steel ladder (kilbith)
 
* mushroom spores were removed (sofar)
 
* a metal (locked) trapdoor was added (sofar)
 
* books can be copied in the craft grid (sofar)
 
* A new permanent flame node was added, as well as "flint and steel" (paramat, kilbith)
 
* Moss can grow on cobblestone if it gets wet (paramat)
 
* TNT was largely rewritten and has many new effects and behaviors (red-001, sofar)
 
* Stone walls were added for all cobble stone types (sofar)
 
* A simple Fence gate was added (sofar)
 
* The boat is now slightly faster (paramat)
 
  
== 0.4.12 → 0.4.13 ==
+
<!-- Last updated 3rd Jan by nerzhul, 6b102ce51f01a381ab6356931689d85528455a50 -->
  
0.4.13 was released on August 20, 2015.
+
Note: 5.0.0 is based on 0.4.16, not 0.4.17. 0.4.17 was created by backporting changes from the development branch of 5.0.0
 +
<!-- WIP notes:
 +
slippery    SmallJoker  bendeutsch
 +
CMakeList improvements  nOOb3167
 +
Find nodes in area (under air): Raise volume limit and document it (''paramat'')
 +
[CSM] Add basic HUD manipulation. (#6067) (''red-001'')
 +
F5 debug info: Add colons, use lowercase except for FPS and RTT (''ThomasMonroe314'')
 +
Auth handler: Player deletion & Iterator (#6741) (''sfan5'')
 +
Generate biomes: Recalculate biome at biome lower limit (''paramat'')
 +
Alternative code for slipping (#6256) (''bendeutsch'')
 +
Translations: prevent remote crash with invalid translations (''Ekdohibs'')
 +
Add LuaEntity on_death callback (#6177) (''nerzhul'')
  
=== Features ===
+
Log deprecated Lua function calls (#7491) (''SmallJoker'')
 +
Android: use c++_shared library instead of c++_static MT doesn't launch without that (''nerzhul'')
 +
-->
  
* Add camera smoothing and cinematic mode (F8) (rubenwardy)
+
=== Highlights ===
* Radius parameter for /deleteblocks here (SmallJoker)
+
* Add online content repository (games, mods, modpacks, texture packs)
* Save creative_mode and enable_damage setting for each world in world.mt (fz72)
+
* Add Carpathian mapgen
* Configurable automatic texture scaling and filtering at load time. (Aaron Suen)
+
* Automatic jumping
* Connect rails with connect_to_raillike and shorten the codes (SmallJoker)
+
* Android: Rewritten controls. Add joystick and modify up on-screen buttons
* Clouds: Make cloud area radius settable in .conf (paramat)
+
* Mods and games can be translated
* Added hour:minute format to time command (LeMagnesium)
+
* Rename 'subgame' to 'game'
* Add mod security (ShadowNinja)
+
* Modding: More node drawtypes: disconnected nodeboxes (more ways to create connected blocks), <code>plantlike_rooted</code> (for underwater plants)
* Add texture overriding (rubenwardy)
+
* Modding: Custom player collision box
* Improved parallax mapping. Generate heightmaps on the fly. (RealBadAngel)
+
* Modding: A great deal of new map generator features
* Make attached objects visible in 3rd person view (est31)
+
* Modding: Allow to rotate entities in all 3 axes
* Remove textures vertical offset. Fix for area enabling parallax. (RealBadAngel)
 
* Add minimap feature (RealBadAngel, hmmmm, est31, paramat)
 
* Add new leaves style - simple (glasslike drawtype) (RealBadAngel)
 
* Add ability to specify coordinates for /spawnentity (Marcin)
 
* Add antialiasing UI setting (Mark Schreiber)
 
* Add wielded (and CAOs) shader (RealBadAngel)
 
* Add map limit config option (rubenwardy)
 
  
=== Bug fixes and Improvements ===
+
=== New Version Scheme ===
  
* Add count based unload limit for mapblocks (est31)
+
Basically, the leading 0 has been dropped. The [https://wiki.minetest.net/Version_number version scheme] was thus changed from
* Kick players when shutting down server or on Lua crash (nerzhul)
 
* Fix relief mapping issues (RealBadAngel)
 
* Improve group-based connection between raillike nodes (BlockMen)
 
* Use skin font for usernames (fixes #2363) (BlockMen)
 
* Fix some memory leaks on packet sending. (nerzhul)
 
* Fix android build (nerzhul)
 
* Fix serialization of floating point numbers (ShadowNinja)
 
* Disallow object:remove() if the object is a player (Kahrl)
 
* Fix wrapDegrees family of functions (Zeno)
 
* Optimise MapBlockMesh related functions (gregorycu)
 
* Fix minor memory leak (Android) (Zeno)
 
* Fix occlusion (Miguel Almeida)
 
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs (nerzhul)
 
* Fix some rendering glitches (BlockMen)
 
* Fix mapgen using unitialised height map values (Zeno)
 
* Fix Android text bug (no text displaying) (Zeno)
 
* Improve Clouds::render mathematics (nerzhul)
 
* For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives (Zeno)
 
* Fix RUN_IN_PLACE broken due to invalid usage of assert (sapier)
 
* Respect game mapgen flags and save world noise params (ngosang)
 
* Don't use luaL_checkstring to read node names, it's only for arguments (ShadowNinja)
 
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found (paramat)
 
* Make the dummy backend only look up blocks once (ShadowNinja)
 
* Fix unitialized data when creating TOSERVER_INIT packet (nerzhul)
 
* Fix memleak pointed by issue #2439. Also change bzero to memset. bzero doesn't work on windows (nerzhul)
 
* Stop formspecs closing with double-click in empty area (Zeno)
 
* Ensure that heightmap is initialized before use (Zeno)
 
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations (paramat)
 
* Mgv6: Fix uninitialised heightmap used by cavegen (paramat)
 
* Disable double-click -> ESC translation for main menu (Zeno)
 
* If player is dead, permit it to respawn, even if damages are not enabled (nerzhul)
 
* Android: Fix auto-entry of server address and port in mainmenu (est31)
 
* Fix various damage related bugs (client-side) (Zeno)
 
* Minor bug fix (lag between damage flash and hearts updating) (Zeno)
 
* Fix game minetest.conf default settings (est31)
 
* Optimize minetest.get_(all)_craft_recipe(s) (gregorycu)
 
* Fix composite textures with texture_min_size (Aaron Suen)
 
* Protect Player::hud from concurrent modifications  (nerzhul)
 
* Fix minetest.get_craft_recipe function (est31)
 
* Fix set_bits (kwolekr)
 
* Fix usage of destroyed mutex (kwolekr)
 
* Fix crash caused by null texture in GUI formspec/HUD. (Aaron Suen)
 
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint (nerzhul)
 
* Crafting speedup (est31)
 
* Fix uninitialized variabled in ConnectionEvent (nerzhul)
 
* Fix a rare crash case un SendPlayerHP (nerzhul)
 
* Schematics: Fix core.schematic_create() (kwolekr)
 
* fix infinite spawners (obneq)
 
* Disable connection timeout for singleplayer and server tabs (est31)
 
* Fix mod store rating (ShadowNinja)
 
* Fix sign-compare compiler warnings in mg_ore.cpp (ShadowNinja)
 
* Fix player pitch and yaw not being set properly (Kevin Ott)
 
* Fix fast leaves with texture_clean_transparent enabled. (Aaron Suen)
 
* Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one. (Tomas Brod)
 
* Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers (kwolekr)
 
* Add a check for animation when getting an extruded mesh (Kevin Ott)
 
* Stop NetworkPacket methods from producing bloated packets (Jay Arndt)
 
* Replace Wieldmesh::setItem assertion that could be triggered by the server with an error (kwolekr)
 
* Ensure that Map::findNodesWithMetadata() reports nodes strictly within the node-granular area (kwolekr)
 
* Fix typo in WieldMesh::setItem() (kwolekr)
 
* Don't crash if an item gets dropped into unloaded space (tenplus1)
 
* ANDROID: Do not limit situations where fast is enabled (Zeno)
 
* Fix current mod name change missed during rebase (ShadowNinja)
 
* Noise: Fix interpolation at negative coordinates (kwolekr)
 
* (Android) Only simulate holding down fast key if fast_move is toggled to true (Zeno)
 
* dofile error reporting for syntax errors (est31)
 
* Don't crash when saplings try to grow on unknown nodes (y.st, ShadowNinja)
 
* Remove unneccessary space for tab completion (Nathaniel Olsen)
 
* Fix some issues with animations, and allow non-looped animations to be defined (MirceaKitsune)
 
* Fix bug when craft input isn't replaced (TeTpaAka)
 
* Fix string conversion error message (est31)
 
* Fix bugs in mainmenu (kilbith, jp)
 
* Fix single click world select (est31)
 
* Shaders fixes and cleanup relief mapping code. (RealBadAngel)
 
* Fix missing check for 0 in craft replacements (TeTpaAka)
 
* Craftdef: Use numbers instead of iterators (est31)
 
* Fix attempt to start a world when no world is selected/created (kilbith)
 
* Fix endless loop since grandparent commit (est31)
 
* Fix damage flash when damage disabled (kwolekr)
 
* Add more robust error checking to deSerialize*String routines (kwolekr)
 
* Fix minetest.get_(all)_craft_recipe(s) regression (est31)
 
* Fix FSAA dropdown option reset after changing another dropdown option (kilbith)
 
* Fix MSVC number conversion warning (SmallJoker)
 
* Fix srp.cpp:815 leak (est31)
 
* Fixed minimap memory leak (Břetislav Štec)
 
* Android: Fix minor makefile bugs (est31)
 
* src/network/connection.h: Fix race condition (Břetislav Štec)
 
* src/environment.cpp: Fix NULL pointer dereference (Břetislav Štec)
 
* Improve accuracy and safety of float serialization (kwolekr)
 
* src/client.cpp: Fix mapper memory leak (Břetislav Štec)
 
* src/wieldmesh.cpp: Fix mesh extrusion memory leak (Břetislav Štec)
 
* Android: fix sound issue, and gitignore (est31)
 
* src/client/tile.cpp: Fix reference counting (Břetislav Štec)
 
* Fix "bouncy" blocks (Miner59)
 
* src/util/numeric.{cpp,h}: Fix FacePositionCache data race (Břetislav Štec)
 
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA (RealBadAngel)
 
* connection: Make assertions non-fatal for received data (kwolekr)
 
* Fix critical vulnerabilities and bugs with NetworkPacket (kwolekr)
 
* Fix BufferedPacket race condition (fixes #2983) (kwolekr)
 
* Fix detection of sneaking node This fixes bug 1551 (gregorycu)
 
* Fix camera updates being toggled by N key in release mode (#2762) (Kahrl)
 
* Fix segfaults caused by the Environment not being initialized yet (rubenwardy)
 
* Display Lua memory usage at the time of Out-of-Memory error (kwolekr)
 
* Make NetworkPacket respect serialized string size limits (kwolekr)
 
* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) (Kahrl)
 
* Fix Lua PcgRandom (est31)
 
* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6 (Perttu Ahola)
 
* Fix sneaking (fixes #665 and #3045) (BlockMen)
 
* Rollback: Fail on bad precondition instead of causing assertion error (kwolekr)
 
* Fix inventory replace bug (est31)
 
* Fix indianred and indigo of color-string (Rui)
 
* Optimizations (multiple)
 
  
=== Modding ===
+
ZERO.MAJOR.MINOR.PATCH
  
* Add mod.conf file support - allows mods to specify a mod name for now (kaeza)
+
(note: PATCH was left out when it was 0) to
* Add find_nodes_in_area_under_air (nerzhul, Zeno)
 
* Add core.register_schematic() and cache schematics on use (kwolekr)
 
* Schematics: Reorganize (de)serialization and add Lua serialization API (kwolekr)
 
* Add minetest.global_exists() (ShadowNinja)
 
* Fix pathfinder to produce more useful paths (obneq)
 
* Add core.find_nodes_with_meta() script API (kwolekr)
 
* Schematics: Add per-node force placement option (kwolekr)
 
* is_player() is no player-only function (est31)
 
* Add code to support raillike group names (Novatux)
 
* Add get and set functions for the nametag color (TeTpaAka)
 
* Add minetest.register_on_punchplayer (Brandon)
 
* Schematics: Fix probability values for .mts version 1 (kwolekr)
 
* Add core.mkdir (ShadowNinja)
 
* Add core.request_insecure_environment() (ShadowNinja)
 
* Add core.get_dir_list (ShadowNinja)
 
* SAPI: Accept either ARGB8 table or ColorString to specify colors (kwolekr)
 
* Add some missing getter functions to the lua API (TeTpaAka)
 
* Decrease minetest.after globalstep lag (HybridDog)
 
* Add return list of individual counts to find_node_in_area (TeTpaAka)
 
* Add minetest.register_on_player_hpchange (TeTpaAka)
 
* Add list-rings (est31)
 
* Add Lua errors to error dialog (rubenwardy)
 
* Biome API decorations: 'spawnby' searches a 3D neighbourhood (paramat)
 
* Make acc and vel deprecated in add_particle and search for acceleration and velocity instead (TeTpaAka)
 
* Added get_player_velocity() method. Fixes #1176 (Elia Argentieri)
 
* Allow random menu images for subgames (sfan5)
 
* Document game main menu image system (est31)
 
* Add AreaStore data structure (est31)
 
* Actually document what minetest.is_protected should do (est31)
 
* SAPI: Track last executed mod and include in error messages (kwolekr)
 
  
=== Mapgen ===
+
MAJOR.MINOR.PATCH
  
* Mgv5: Remove blobgen. Remove crumble and wetness noises (paramat)
+
.
* Biome API: Re-calculate biome at every surface in a mapchunk column (paramat)
 
* Mgv6: Add heightmap. Do not make large caves that are entirely above ground (paramat)
 
* Cavegen, mgv5: Cleanup code (paramat)
 
* Fix memory leak in MapgenV6 (Zeno)
 
* Biome API: Enable decorations
 
* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk (paramat)
 
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanip (paramat)placed on water (paramat)
 
* Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game (paramat)
 
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated (paramat)
 
* Mgv7: 1 up , 1 down overgeneration for chunk border continuity (paramat)
 
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional (paramat)
 
* ObjDefManager, Mapgen SAPI: Huge refactoring (kwolekr)
 
* Treegen: Add pine tree. Force place trunks (paramat)
 
* Mgv6: Add optional snow biomes (paramat)
 
* Mgv6: Fix taiga, allow pine tree spawning on snowblocks (paramat)
 
* Mgv5/v7: Add check for water for deciding biome node stability (paramat)
 
* Mgv5: Fix above/below ground spawn when water level is altered (paramat)
 
* Biome API: Add biome-specific river water (paramat)
 
* Noise: Correct noise objects created with invalid dimensions (kwolekr)
 
* Ore: Add biomes parameter (kwolekr)
 
* Noise: Add noise unittests (kwolekr)
 
* Mapgen v5/6/7: Cleanup node resolver and aliases (paramat)
 
* Noise: Make buffer size parameters unsigned (kwolekr)
 
* Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons (paramat)
 
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function (kwolekr)
 
* Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code (paramat)
 
* Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters (paramat)
 
* Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity (paramat)
 
* Mgv5/mgv7: Trigger biome recalculation at underwater surfaces (paramat)
 
* Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code (paramat)
 
* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases (paramat)
 
* Biome API: Enable biome generation to lower world limit (paramat)
 
* Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain (paramat)
 
* Biome API: Add noise defined biome blend (paramat)
 
* Mapgen objects: Enable heatmap and humidmap for all biome api mapgens (paramat)
 
* Mgv7: Edit noise parameters. Fewer octaves, larger spreads. (paramat)
 
* Mgv5/mgv7 caves: Remove sand found in underground tunnels (paramat)
 
* Biome API: Increase heat and humidity noise spreads to 1000 (paramat)
 
* Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH (paramat)
 
* Mgv7: Lower base of mountain generation to -112 and define constant (paramat)
 
* Mgv7: Auto-set lowest mountain generation level (paramat)
 
* Cavegen: Mgv6: No small caves entirely above ground (paramat)
 
* Mgv7: Use density noise + density gradient for mountain terrain (paramat)
 
* Treegen: Rename pine tree mapgen alias (paramat)
 
* Biome API: Make fallback biome stone and water, disable filler (paramat)
 
* Cavegen V6: Make all caves consistent with 0.4.12 stable (paramat)
 
  
=== Other / Misc ===
+
This was chosen for a few reasons:
  
* Start adding utf-8 support (est31, Ilya Zhuravlev)
+
* Shows that we aim to keep inter-version compatibility (which has mostly been the case since early 0.4.x)
* Unit tests must be done at integration process. (nerzhul)
+
* Allows us to release patch/bug fix only releases without adding a silly 4th number
* Improve FindIrrlicht.cmake module (Markus Koschany)
+
* Doesn't imply that this version is the first stable/finished version as much as a 1.0.0 does.
* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested (nerzhul)
 
* Clean up database API and save the local map on an interval (ShadowNinja)
 
* Don't start a server for map migration (ShadowNinja)
 
* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons (paramat)
 
* Finer progress bar updates when initializing nodes (est31)
 
* Minor cleanup: game.cpp (Zeno)
 
* Add support for the PCG32 PRNG algo (and associated script APIs) (kwolekr)
 
* Change filename of screenshots to something more human readable (Zeno)
 
* Clean scaling pre-filter for formspec/HUD. (Aaron Suen)
 
* Remove errorstream logging on password change (est31)
 
* Add reason to kicked log message and use present tense (est31)
 
* RotateAlongYAxis: For facedir case, return if param2 >= 4 (paramat)
 
* Change lower limit of display_gamma to 1.0 (linear light) (Zeno)
 
* More reliable serverlist behaviour (HybridDog)
 
* Close keybind settings menu with esc (est31)
 
* Disable mesh cache by default (est31)
 
* Set server_announce to world.mt and respect modes when changing subgame (Sokomine)
 
* Use minetest logging facilities for irrlicht log output (ShadowNinja)
 
* Display an access denied message when client detects a server timeout (Kahrl)
 
* Change texture pack description file name (ExcaliburZero)
 
* Refactor particle code to remove the while loops (TeTpaAka)
 
* MoveItemSomewhere double bugfix (est31)
 
* Remove profiler.h include where it's not needed. Remove some unreachable and very old code (nerzhul)
 
* Ask auth handler to create auth when a default password is set (est31)
 
* Optional reconnect functionality (est31)
 
* Fix documentation of dedicated_server_loop (est31)
 
* Remove drivers dropdown in the settings tab (kilbith)
 
* Cleanup server addparticle(spawner) by merge two identical functions. (nerzhul)
 
* Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime (nerzhul)
 
* Android: Add githash header to spare rebuilds after new commits (est31)
 
* Prepend "Lua: " before lua exceptions src/server.cpp src/emerge.cpp (Břetislav Štec)
 
* Improve Script CPP API diagnostics (kwolekr)
 
* Initialize random for verification key generation too (est31)
 
* game.cpp: Update cached settings (est31)
 
* SAPI: Disable unlockable time profiling (kwolekr)
 
* Client: disable mmdb modstore (est31)
 
  
 +
For some context, read [https://github.com/minetest/minetest/issues/6073 the issue that resulted in this change].
  
== 0.4.11 → 0.4.12 ==
+
=== Breaking changes and deprecations ===
 +
As a major release, 5.0.0 will break some mods written for 0.4.x versions.
 +
We tried to keep the breakages as small as possible whilst fixing long standing issues.
  
0.4.12 was released on February 18, 2015.
+
* Minetest now uses C++11 instead of C++03, make sure you have a compatible system (Windows Vista, Debian 8, Ubuntu 16.04, CentOS 7, macOS 10.7, …)
 +
* Breaks network compatibility with 0.4.x. 0.4.x clients won't be able to connect to 5.x servers and vice-versa. Fix: update clients and servers to 5.x
 +
* Attachment and player positions have been shifted by 1 node, to allow support for custom player selection boxes. Fix: update default and player_api, subtract <code>10</code> from any attachment positions, shift the origin of player models to the feet
 +
* Formspec theming using prepended strings. This may cause wrong backgrounds to appear on formspecs. Fix: see https://forum.minetest.net/viewtopic.php?f=18&t=20646
 +
* depends.txt and description.txt have been deprecated. Fix: use ''description'', ''depends'', and ''optional_depends'' in mod.conf, game.conf, or texture_pack.conf instead
 +
* modpack.txt has been deprecated. Fix: rename to or add ''modpack.conf''.
 +
* Use of deprecated methods such as ''object:setpos()'' is now warned about. Fix: [https://forum.minetest.net/viewtopic.php?f=18&t=20403 replace them with correct functions]
 +
* ''player:get/set_attribute()'' is now deprecated. Fix: use ''player:get_meta()'' instead
 +
* ''nodeupdate()'' was removed. Fix: replace with ''minetest.check_for_falling''.
 +
* Clouds API: changed speed param from 'y' to 'z'
 +
* Player inventory list "hand" must now be manually initialized by mods (using ''set_size'')
 +
* Some client-side scripting functions were removed (see below)
  
=== New features ===
+
Note that a function being ''deprecated'' means that it still exists, but it may give a warning when used and may be removed in future.
 +
Deprecations are necessary to improve the consistency and efficiency of our API
  
* Add player direction to debug text (''yamanq'')
+
=== Features ===
* Reorganized client and server tabs (''kilbith'')
+
==== Games ====
* Implemented DPI automatic detection on X11 (''sapier'')
+
* Load a texture pack from the 'textures' subfolder of a game (''red-001'')
  
=== Map generation ===
+
==== Map generators ====
 +
* Mapgen: Add Carpathian mapgen (''Vaughan Lapsley'')
 +
* Mapgen flags: Add 'biomes' global mapgen flag (''paramat'')
 +
* Dungeons: Add Y limits in all mapgens (''paramat'')
 +
* Dungeons: Add setting to prevent projecting dungeons (''paramat'')
 +
* Biomes: Add vertical biome blend (''paramat'')
 +
* Mgv7 floatlands: Add exponent parameter (''paramat'')
  
'''v5:'''
+
==== User interface ====
 +
* Add online content repository (mods, texture packs, mod packs, games) (''rubenwardy'')
 +
* Rename 'subgame' to 'game' (''paramat'')
 +
* Allow enter to select items from combobox's list (''basicer'')
 +
* Formspecs: Use mouse wheel to pick up and deposit single items (''HybridDog'')
 +
* Add player marker to both minimap types (''nanoproject'')
 +
* Delete world dialogue: Move buttons to avoid double click deletion (''srifqi'')
 +
* Add a refresh button to the server list (''ThomasMonroe314'')
 +
* Main menu: Change tabs to 'Start Game' and 'Join Game' (''ThomasMonroe314'')
 +
* Add password confirmation on new player registration (''srifqi'')
 +
* Adjust default console height (''Ezhh'')
 +
* Add coloured terminal output (''HybridDog'')
 +
* Add setting to display the itemstring after the tooltip in the inventory (''DTA7'')
 +
* Make world creation menu automatically generate a random world name (''lisacvuk'')
 +
* Change “Use” key name to “Special” (''TeTpaAka'')
 +
* Make number of maximum displayed chat messages configurable (''Esteban'')
  
* Caves check for biome nodes, only excavate stone under water level (''paramat'')
+
==== Controls ====
* Unease caves noises, use 0.3.x parameters (''paramat'')
+
* Automatic jumping (''bendeutsch'')
* Blobgen after cavegen (''paramat'')
+
* Add pitch move mode, toggle with <kbd>L</kbd> key
* Biomegen: remove “is replaceable content” bool (''paramat'')
+
* Android: Rewritten controls. Add joystick and modify up on-screen buttons (''srifqi'')
 +
* More keys are changable in settings menu
 +
* Make direct item selection keys freely bindable via minetest.conf (''Wuzzy'')
  
=== Tweaks ===
+
==== World / server ====
 +
* Add setting for world start time, and change default to  5:15am (''JRottm'', ''paramat'')
 +
* Allow for getting world name and path separately on the command line (''Brian'')
 +
* Add a server-sided way to remove color codes from incoming chat messages (''red-001'')
 +
* Object limits: Allow objects to exist outside the set 'mapgen limit' (''paramat'')
  
* Increased step height on Android (''sapier'')
+
==== Chat commands and privileges ====
* Increased default <code>font_size</code> (''BlockMen'')
+
* Add '/haspriv' chat command (''ClobberXD'')
* Improved minetest.desktop, added German and French text to minetest.desktop (''nerzhul'')
+
* Add '/kill' chat command (''Wuzzy'')
* More consistent progress bar (''sapier'')
+
* Remove 'zoom' privilege (zoom is now a player object property)
 +
* Do not grant all privileges to the admin - changes game behavior (''lhofhansl'')
  
=== Bug fixes ===
+
==== Graphics ====
 +
* Fog effect when camera is inside cloud (''bendeutsch'')
 +
* Camera: Add and improve arm inertia (''kilbith'')
 +
* Update light decoding table size (''numberZero'')
 +
* New lighting curve (''numberZero'')
 +
* Add setting for near plane distance (''basicer'')
 +
* Add Android drivers to the video_driver drop-down menu (''Wayward1'')
  
* Fixed font_size under Windows (''BlockMen'')
+
==== Sounds ====
* Ignored old entities from 0.3 (''Novatux'')
+
* Sounds: Add falling node sounds (''sofar'')
* Fixed FTBFS on GNU/Hurd platform (''apoleon'')
+
* Emit liquid sound if the player walks in liquid (''juhdanad'')
* Modified Y positioning of health/breath statbars to prevent overlapping with hotbar (''kwolekr'')
+
* Play damage sound on player death (''paramat'')
* Fixed memory leaks related to gettext (''ShadowNinja'')
+
* Add mute setting (toggled by the mute key and in the volume menu) (''DTA7'')
* Give full breath after death (''SmallJoker'')
 
* Fix <code>NDT_GLASSLIKE</code> normals (''kahrl'')
 
* Water flowing fixes (''gregorycu'')
 
* Compiler tweaks and warning fixes (''ShadowNinja'', ''kwolekr'')
 
* Fix imprecise serialization of large numbers (''ShadowNinja'')
 
* Fix performance regression (''Zeno-'')
 
* Fix getCraftRecipe returning wrong recipes (''sapier'')
 
* Fix unused (and so, broken) enable_rollback_recording. (''nerzhul'')
 
* Fix .zip extraction (mod store) (''ngosang'')
 
* Fix translation memory leak (''ShadowNinja'')
 
* Fix F7 crash (''nerzhul'')
 
* Fixes to default screenshots in mainmenu (''Rui914'')
 
* Fix map_seed not changed when creating a new world after login to another (''fz72'')
 
* Add modname convention checking, fixes issues with mod enabling (''est31'', ''Novatux'')
 
* Fix problems related to still receiving damage after dying (''SmallJoker'', ''gregorycu'')
 
  
=== Modding-related changes ===
+
==== Technical ====
* Add <code>vein</code> and <code>blob</code> ore type (''kwolekr'')
+
* Add support for authentication in an SQLite database (''bendeutsch'')
* Change assignment to global in a function to warning (''rubenwardy'')
+
* Add an optional readonly base database (''lhofhansl'')
 +
* Add crossview support (''otdav33'')
 +
* Optionally extend the active object in a players camera direction (''lhofhansl'')
 +
* Implement ability to set client node dig prediction result (''sofar'')
  
=== Vanilla game changes (minetest_game) ===
+
==== Misc. ====
 +
* Add check to pause game on lost window focus (''rubenwardy'')
 +
* Load files from subfolders in texture packs (''numberZero'')
 +
* Make HUD status messages translatable (''Wuzzy'')
  
==== Gameplay ====
+
=== Modding ===
 +
* Add on_mods_loaded callback (''nerzhul'')
 +
* MetaDataRef: Add contains() and get() (''rubenwardy'')
 +
* Allow dumping userdata (''HybridDog'')
 +
* Hint at problematic code when logging deprecated calls (''sfan5'')
 +
* Add minetest.rgba function that returns ColorString from RGBA or RGB values (''Gael-de-Sailly'')
 +
* World config: Add modpack descriptions (''HybridDog'')
 +
* get_node_drops: Make empty drop return empty table (''tenplus1'')
 +
* Add core.remove_detached_inventory (''SmallJoker'')
 +
* Add disable_repair group to prevent tool repair (''Wuzzy'')
 +
* clear_craft: Return false if recipe not found, don't throw error  (''paramat'')
 +
* Fix string.split returning an empty table if string starts with sepearator (''pyrollo'')
  
* Mossy cobblestone can now be smelted to stone (''MT-Modder'')
+
==== Formspecs / HUD ====
* Added straw, crafted with 9 wheat (''kilbith'')
+
* Formspecs: Add tooltip element for area (''rubenwardy'')
* Added obsidian and obsidian brick stairs and slabs (''CraigyDavi'')
+
* Formspecs: Allow setting alpha value for the box[] element (''Thomas--S'')
 +
* Formspecs: Add an auto vertical scrollbar to the textarea (''adelcoding1'')
 +
* Formspecs: Add options to set background color and opacity (fullscreen mode + default mode) (''nerzhul'')
 +
* Formspecs: textarea with scrollbar improvements (''adrido'')
 +
* HUD: Make hud_get return alignment, offset and size. (''lisacvuk'')
  
==== Visuals ====
+
==== Server-side ====
 +
===== Metadata =====
 +
* Give games the ability to disallow specific mapgens (''Ezhh'')
 +
* Load mod dependencies and description from mod.conf (''rubenwardy'')
  
* Many new textures renewed (''kilbith'')
+
===== User interface =====
* Changed furnace fire icons (''Kalabasa'')
+
* Add clientside translations. (''Ekdohibs'')
* Added fancy inventory for bones (''CraigyDavi'')
+
* Add formspec theming using prepended strings (''rubenwardy'')
 +
* Zoom: Set zoom FOV per-player using a player object property (''paramat'')
 +
* Zoom: Move enabling zoom to a new player object property (''paramat'')
 +
* Minimap: Add new HUD flag for minimap radar mode (''paramat'')
  
=== Master server (server list) ===
+
===== Items =====
 +
* Allow overriding tool capabilities through itemstack metadata (''raymoo'')
 +
* Set placer to nil instead of a non-functional one in item_OnPlace (''DTA7'')
 +
* Overlays for wield and inventory images (''juhdanad'')
 +
* Make dropped items colorable (''juhdanad'')
 +
* Automatic item and node colorization (''juhdanad'')
 +
* Add eat sound (''Wuzzy'')
  
* Announce MIN/MAX protocol version to server list (''est31'')
+
===== Nodes =====
 +
* Add slippery group for nodes (players/items slide) (''Wuzzy'')
 +
* Connected Nodeboxes: Add 'disconnected' boxes (''Thomas--S'')
 +
* Add callback to preserve node metadata as item metadata (''ashtrayoz'')
 +
* Add 'plantlike_rooted' drawtype (''numberZero'')
  
== 0.4.10 → 0.4.11 ==
+
===== Objects/entities =====
 +
* ObjectRef: Add add_velocity() (''HybridDog'')
 +
* Allow damage for attached objects, add attach/detach callbacks (''SmallJoker'')
 +
* Optional alpha channel support for entities (''stujones11'')
 +
* Add static_save property to luaentites to not save them statically. (''orwell96'')
 +
* Object properties: Add 'glow', disables light's effect if negative (''basicer'')
 +
* core.get_objects_inside_radius: Omit removed objects (''HybridDog'')
 +
* Make entity selection and collision boxes independently settable (''stujones11'')
 +
* Add set_rotation/get_rotation to rotate entities in all 3 axes
  
0.4.11 was released on December 24, 2014.
+
===== Players =====
 +
* Customizeable max health and max breath for players (not persisted between server restarts) (''SmallJoker'')
 +
* Add reasons to on_dieplayer and on_hpchange (''rubenwardy'')
 +
* Add minetest.is_player (''HybridDog'')
 +
* Add on_grant and on_revoke callbacks (''rubenwardy'')
 +
* Player eye height: Make this a settable player object property (''paramat'')
 +
* Step height: Add as a player object property (''paramat'')
 +
* Player collisionbox: Make settable (''TeTpaAka'')
 +
* Add player inventory callbacks (''SmallJoker'')
  
=== New features ===
+
===== Mapgen =====
 +
* Biomes: Add 'get_biome_name(biome_id)' API (''paramat'')
 +
* Biomes: Add 'min_pos'/'max_pos' xyz biome limits (''paramat'')
 +
* Biomes: Add decoration flags for underground decorations (''paramat'')
 +
* Biomes: Add function to deregister single biomes (''zeuner'')
 +
* Biomes / dungeons: Add biome-defined dungeon nodes (''paramat'')
 +
* Biomes / cavegen: Add definable cave liquid for a biome (''paramat'')
 +
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs (''paramat'')
 +
* Biomes/decorations/ores: Make relative to 'water_level' setting (''paramat'')
 +
* Place schematic (on vmanip): Enable use of 'place center' flags (''paramat'')
 +
* Ores: Add stratum ore (''paramat'')
 +
* Stratum ore: Add option for a constant thickness stratum (''paramat'')
 +
* Stratum ore: Allow use with no noise for simple horizontal strata (''paramat'')
 +
* Simple decorations: Add 'param2_max' parameter for random param2 (''paramat'')
 +
* Schematic decorations: Add 'place_offset_y' placement parameter (''paramat'')
 +
* Decoration API: Add lightweight ability to have complete coverage (''paramat'')
 +
* Mgv6: Remove incorrectly defined and unused 'volume nodes' (''paramat'')
 +
* Mgv7: Add 'mount_zero_level' parameter (''paramat'')
 +
* Mgv7: Add option to repeat surface biomes in floatlands (''paramat'')
 +
* Mgvalleys: Make river depth variation and humidity drop optional (''paramat'')
 +
* CavesRandomWalk: Make 'lava_depth' a mapgen parameter (''paramat'')
 +
* Gennotify: Add 'minetest.get_decoration_id' API (''paramat'')
  
'''Big gameplay changes'''
+
===== World =====
 +
* Spawn level: Add 'get_spawn_level(x, z)' API (''paramat'')
 +
* Add minetest.bulk_set_node call + optimize Environment::set_node call (''nerzhul'')
 +
* Implement minetest.register_can_bypass_userlimit (''nerzhul'')
  
* Added mapgen v5 ''(paramat)''
+
===== Chat =====
* Added enable_build_where_you_stand option ''(Sokomine)''
+
* Make the server status message customizable (''SmallJoker'')
 +
* Allow the join/leave message to be overridden by mods. (''red-001'')
  
'''Smaller gameplay tweaks'''
+
===== Protection =====
 +
* is_area_protected: Rename from intersects_protection (''SmallJoker'')
 +
* Intersects_protection(): Move from Minetest Game to builtin (''paramat'')
  
* Added inventory right click drag and drop ''(sruz25, Zeno)''
+
===== Graphics and sounds =====
* Remove buildable_to nodes without dropping item when replaced by a falling node ''(Casimir)''
+
* Real global textures (''numberZero'')
 +
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (''bendeutsch'')
 +
* In-cloud fog: Strengthen effect when small view range is used (''lhofhansl'')
 +
* Sound: Add pitch option (''Rui-Minetest'')
  
'''Visual changes'''
+
===== Utility features =====
 +
* Allow 'default' parameter in 'settings:get_bool' function (''Jordan Irwin'')
 +
* Add `on_auth_fail` callback (''red-001'')
 +
* Make core.auth_table private and structure builtin/auth.lua (''sfan5'')
 +
* Add sha1 to lua utils. (''basicer'')
 +
* Remove nodeupdate and nodeupdate_single (''Rui-Minetest'')
 +
* Expose getPointedThing to Lua (''juhdanad'')
 +
* Helper methods for hardware colorization (''juhdanad'')
 +
* httpfetch: Enable gzip support (''sfan5'')
 +
* Rename hasprivs command to haspriv  (''ezhh'')
  
* Reduced time of red screen when damaged ''(SmallJoker)''
+
==== Client-side ====
* Added video driver selection to settings menu ''(sapier, webdesigner97)''
+
* Add flavour limits controlled by server (''nerzhul'')
* Removed alpha channel from screenshots ''(BlockMen)''
+
* Disallow exploitable clientside mod functions by default (''paramat'')
* Added node highlighting ''(RealBadAngel)''
+
* Rename CSM flavours to restrictions (''SmallJoker'')
* Added configurable selection box width. Min width = 1, max = 5 ''(TriBlade9)''
+
* Remove screenshot API (''red-001'')
* Changed default halo.png for better visibility ''(RealBadAngel)''
+
* Don't Load the package library (''red-001'')
* Added in-game key change menu ''(Mushiden)''
+
* Remove `on_connect` callback (''red-001'')
* Improved lighting of the wielded item ''(kahrl, RealBadAngel)''
+
* Add functions to create particles and particlespawners. (''red-001'')
* Increased step smoothing to fit 1:1 stairs ''(Calinou)''
+
* Don't load the IO library. (''red-001'')
* Scale form elements consistently using new font engine by sapier ''(Zefram)''
+
* Add a way to get current locale from CSM (''lisacvuk'')
* Made dropped items larger and rotate faster ''(Calinou)''
+
* Add callback on open inventory (''Dumbledor'')
* Increase third person view distance ''(Calinou)''
+
* Implement mod communication channels (''nerzhul'')
* Made directional fog colors respect tonemap ''(Taoki)''
+
* Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (''red-001'')
* Display serverlist flags as icons ''(kahrl, kilbith, VanessaE et al.)''
+
* Add function to get player privileges (''red-001'')
  
'''Build system changes'''
+
=== Bug fixes and small improvements ===
 +
Also a big thanks to paramat, ClobberXD, pauloue, gituser2194, lhofhansl, ashtrayoz, Wuzzy, and Ezhh for their contributions to documentation, in no particular order.
  
* Added ZLIBWAPI_DLL and LEVELDB_DLL CMake options ''(sfan5)''
+
==== Critical ====
* Removed legacy MINGWM10_DLL CMake option ''(sfan5)''
+
* Fix crash caused by Lua error during startup (''red-001'')
* Changed build directory for build bots to '_build' to prevent removal of Android build files ''(sfan5)''
+
* Pointed_thing_to_face_pos: Avoid crash when player is inside a node (''paramat'')
* Updated 32-bit build bot (OpenAL updated, zlib updated) ''(sfan5)''
+
* Fix segfault in player migration and crash in log_deprecated (''SmallJoker'')
* Added -win64 suffix to build bots for 64-bit Windows builds ''(sfan5)''
+
* Fix crash guiConfirmRegistration quit menu (''Vincent Glize'')
* Updated the cURL the buildbot uses to 7.38.0 ''(sfan5)''
+
* Fix built-in inventory list crash when size = 0 (''SmallJoker'')
* Added Android Makefile support for builds without LevelDB ''(sapier)''
+
* Fix a crash or random memory leak when resetting saved environment variable in test_servermodmanager.cpp (''nerzhul'')
* Improved Travis CI configuration ''(Mikaela Suomalainen)''
+
* Fix crash on can_bypass_userlimit returning non-boolean (''rubenwardy'')
* Added gettext to Travis build ''(ShadowNinja)''
+
* Fix error if setting menu_last_game is not a valid game (''nOOb3167'')
* Build for win32 & win64 on Travis too ''(sfan5)''
+
* Builtin: Fix handle_node_drops crash with nil digger (''SmallJoker'')
* Update MinGW toolchain downloads used by Travis ''(sfan5)''
+
* Fix issue Minetest crash when custom font path is not exist (''srifqi'')
* Fixed various build issues on Windows/MSVC ''(SmallJoker)'', Android ''(sapier, Kodexky)'', Mac OS X ''(Pavel Puchkin)''
+
* Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex (''nerzhul'')
 +
* Fix crash on revocation of removed privilege (''rubenwardy'')
 +
* Fix crash when using --go in command line (''juozaspo'')
 +
* Fix crash due to missing pointer validation (''nerzhul'')
 +
* Fix get_server_status() segfault due to uninitialized m_env (''rubenwardy'')
  
'''Logistical changes'''
+
==== Build ====
 +
* Fix many Android build issues (''nerzhul'')
 +
* Fix i386 bit build at OpenBSD (''mazocomp'')
 +
* Fix compile error in OpenBSD (''jcalve'')
 +
* Fix MSVC compiling annoyances (''adrido'')
 +
* directiontables: Fix MSVC compiler error (''adrido'')
 +
* Fix MacOS builds (''Pavel Puchkin'')
 +
* Travis-ci build: fix osx jpeg installation failure, git ambiguous argument error (caused by merging commits) and add a workaround for travis commit range bug (''juozaspo'')
  
* Don't unload blocks if save failed ''(kwolekr)''
+
==== System-specific ====
* Don't copy back already generated blocks on map generation ''(kwolekr)''
+
* Provide Xorg/net wm process ID (''thoughtjigs'')
* Moved MapBlock (de)serializing code out of Database class ''(sfan5)''
+
* Make os.tempfolder work correctly for MinGW & MSVC (''nOOb3167'')
* Don't include cmake_config_githash.h into files that don't need it ''(sfan5)''
+
* Print error when HOME is not set (''Midgard'')
* Moved #includes from version.h to version.cpp ''(kahrl)''
+
* MacOS: don't require X11 libraries during compilation (''D Tim Cummings'')
* Improved timeout calculation when packets are lost ''(sapier)''
+
* Prevent Android from automatically locking display (''Wayward1'')
* Refactored a section of ban.cpp ''(Selat)''
+
* Windows: Cpack wix installer (''adrido'')
* Allowed use all 6 faces for special tiles ''(RealBadAngel)''
 
* Saved previously generated blocks on Mapgen blitback ''(kwolekr)''
 
* Refactored Settings ''(ShadowNinja, Zeno, kwolekr)''
 
* Added setting groups (used for NoiseParams) and multiline entries ''(kwolekr)''
 
* Added NodeResolver and cleaned up node name -> content ID resolution system ''(kwolekr)''
 
* Added support for eased 3d noise ''(kwolekr)''
 
* Added notice when only minimal is installed ''(rubenwardy)''
 
* Split up mapgen.cpp ''(kwolekr)''
 
* Refactored the_game ''(Zeno)''
 
* Added Generator Element Management framework ''(kwolekr)''
 
* Cleaned up rollback ''(ShadowNinja)''
 
* Refactored main.cpp ''(Zeno)''
 
* Rewrote generate notification mechanism ''(kwolekr)''
 
* Rewrote fs::GetDirListing(file), fixing a potential buffer overflow ''(kahrl)''
 
  
'''Other changes'''
+
==== Rendering ====
 +
* Fix liquid bottoms not being rendered (''numberZero'')
 +
* Fix liquid post effect colour behaviour in third person view (''red-001'')
 +
* Fix dark liquids (''numberZero'')
 +
* Use crack animation on all tile layers (''juhdanad'')
 +
* Smoothed yaw rotation for objects (''SmallJoker'')
 +
* Disable shaders GUI on unsupported drivers (''numberZero'')
 +
* Fix missing ignore textures (''HybridDog'')
 +
* Make sure color returns to normal after a damage flash (''lhofhansl'')
 +
* Camera: Improve subpixel movement (''SmallJoker'')
 +
* Camera: Fix wieldmesh glitch after teleporting (''kilbith'')
 +
* upright_sprite: Fix texture position for players (''SmallJoker'')
 +
* Fix node-nodebox lighting difference in direct sunlight (''numberZero'')
 +
* Fix ambient occlusion and dark lines at mapblock borders (''numberZero'')
 +
* Don't recalculate statustext initial color every time & review fixes (''nerzhul'')
 +
* Clear colors when reading property info. Set vertex colors on upright_sprites. (''basicer'')
 +
* Fix items turning black (''numberZero'')
 +
* Fix dropped item look (''HybridDog'')
 +
* Fix item and wield meshes (''numberZero'')
 +
* Do not scale texture unless necessary. (''lhofhansl'')
 +
* Avoid filtering low-res textures for animated meshes (incl. players) (''lhofhansl'')
 +
* Reduce server FOV with forward speed (''lhofhansl'')
 +
* ParticleSpawner::step cleanup and rotation fix (''SmallJoker'')
 +
* Fix incorrect buffer size calculation on creation of HUD status messages (''rubenwardy'')
 +
* Particles: Do not add digging particles for airlike nodes (''SmallJoker'')
 +
* Fix animation frame_speed and blend loosing precision (''sapier'')
 +
* Fix undefined behaviour in arm movement when dividing by zero (''nerzhul'')
 +
* Fix render order of overlays (''juhdanad'')
 +
* Particles: Make collision with objects optional (''paramat'')
 +
* Fix stretched stars bug, change render order (''Aspen'')
 +
* Software inventorycube (''Vitality'')
 +
* Light curve: Simplify and improve code, fix darkened daytime sky (''Vitality'')
 +
* Smooth lighting: Fix light leaking through edge-connected corners (''DTA7'')
 +
* Darkness detection: Reduce chance of false positives darkening the skybox (''lhofhansl'')
 +
* Fix sky objects not rendering with OpenGL ES (''stujones11'')
 +
* Night clouds: Boost brightness for a moonlit appearence (''paramat'')
 +
* Night sky: Fix brightness threshold for applying night colours (''paramat'')
  
* Removed math mapgen ''(proller)''
+
==== User interface ====
* Removed indev mapgen ''(proller)''
+
* Fix debug and info text being the wrong color (''rubenwardy'')
* Removed proller from credits ''(proller)''
+
* Fix tooltip colors specified by formspec part (''rubenwardy'')
* Updated default control documentation ''(BlockMen)''
+
* Make RTT display (F5 information) working correctly again (''HybridDog'')
* Made lighting CPU-only by removing finalColorBlend implementation from shaders ''(RealBadAngel)''
+
* Don't show Android edit dialog when tapping read-only field (''srifqi'')
* Added /dummyball <count> command to the minimal game ''(kahrl)''
+
* Make sounds stop playing when entering game or mainmenu (''nOOb3167'')
* Made the LuaJIT exception wrapper handle more exceptions ''(kahrl)''
+
* Fix dancing text for formspec input fields (''numberZero'')
* Added missing doc for minetest.get_us_time() ''(sapier)''
+
* Chat: Remove prompt history duplicates (''SmallJoker'')
* Made HTTPFetch use the configured bind_address ''(ShadowNinja)''
+
* Statbars: fix incorrect half-images in non-standard orientations (''Ekdohibs'')
* Made config compatible with C++ 2011 ''(donat_b)''
+
* Advanced settings: Add range check for float type (''srifqi'')
* Added a .mailmap file ''(Stefan Beller)''
+
* Move the nametag back to the top of the player (''TeTpaAka'')
* Search for subgames using $MINETEST_SUBGAME_PATH ''(David Thompson)''
+
* Chat: Move chat text down to not overlap 3rd line of debug text (''paramat'')
* Added Indonesian language ''(srifqi)''
+
* Fix console resize issue when changed game window (''Ezhh'', ''Zeno-'')
* Updated translations ''(kilbith, ShadowNinja)''
+
* Android buttons: Inset 'rare controls', inset and resize 'gear icon' (''paramat'')
* Replaced setting unlimited_player_transfer_distance with player_transfer_distance ''(SmallJoker)''
+
* Main menu: Clean up and improve advanced settings dialogues (''SmallJoker'')
* Added last_login field to auth.txt ''(Ryan Newell)''
+
* Escape special characters when searching the server list (''ChimneySwift'')
* Added tooltips to main menu subgames button bar ''(Wuzzy)''
 
* Added option 'eased' to NoiseParams ''(SmallJoker)''
 
* Added (optional) client-side saving of server map to disk ''(sfan)''
 
* Added name of node 'pointed at' to debug ''(rubenwardy, Zeno)''
 
* Added space between client names in status text ''(Muhammad Rifqi Priyo Susanto)''
 
* Disabled loading .mtl files ''(RealBadAngel)''
 
* Made biome heat and humidity noise parameters user-configurable ''(kwolekr)''
 
* Added paste command (Ctrl-V) in chat console ''(kahrl)''
 
* Responsive tooltip offset for Android ''(Kodexky)''
 
* Allowed footstep sounds to play for liquid and ladder nodes ''(Taoki)''
 
* Added basic support for generating API documentation using Doxygen ''(Jürgen Doser)''
 
* Set WM_CLASS window hint for Xorg ''(kwolekr)''
 
  
=== Performance ===
+
==== Formspecs ====
 +
* Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (''red-001'')
 +
* Make container[] support fractional offsets (''SmallJoker'')
 +
* Remove accidental empty 'quit' field (''SmallJoker'')
 +
* Unify textarea and field parsing functions, fix wrong fallback text (''SmallJoker'')
 +
* Formspec verification: Fix show_formspec inside callbacks (''SmallJoker''
 +
* Fix wrong scrolling of formspec input fields (''numberZero'')
 +
* Inventory: Restrict access from too far away (''SmallJoker'')
 +
* Fix mousewheel behaviour in textarea (''shivajiva101'')
 +
* Fallback to 'label' in readonly textarea[] (backwards compatible) (''SmallJoker'')
 +
* Fix invalid background warning (''SmallJoker'')
 +
* Fix text clipped by scrollbars (''random-geek'')
  
* Disabled preload_item_visuals by default ''(ShadowNinja)''
+
==== Performance ====
* Sped up mapblock_mesh ''(RealBadAngel, Zeno)''
+
* Optimized MapBlock mesh generation (''lhofhansl'')
* Implemented caching of facedir rotated meshes (controlled by enable_mesh_cache setting) ''(RealBadAngel)''
+
* Optimize ABM checks (''lhofhansl'')
* Removed most exceptions from getNode() (and variants) ''(Zeno)''
+
* Fix bugs in networking which caused a performance loss (''lhofhansl'')
* Sped up removing a node (less block mesh updates) ''(RealBadAngel)''
+
* Builtin auth handler: Speed up file writing (''SmallJoker'')
* Reduced number of extrusion meshes to (usually) 5 instead of one per item ''(kahrl)''
+
* Huge LBM lookup performance improvement on mapblock loading (''nerzhul'')
* Improved VoxelArea variable locality ''(Wouters Dorian)''
+
* Fix last performance-type-promotion-in-math-fn problems (''nerzhul'')
* Optimised functions from CNodeDefManager and VoxelManipulator ''(Zeno)''
+
* Optimize a little bit isBlockInSight, adjustDist & collisions (''nerzhul'')
* Optimised serialization, for example by using machine native byte swapping if available ''(Rafael Reilova)''
+
* Line_of_sight: Improve using VoxelLineIterator (''juhdanad'')
* Optimised main client loop ''(Zeno)''
+
* Cache server config settings. (''lhofhansl'')
* Optimised noise implementations ''(kwolekr)''
+
* Very little performance fix on correctBlockNodeIds (''nerzhul'')
* Optimized getLight() by 2x ''(Zeno)''
+
* Don't search for locale folders if gettext is disabled (''adrido'')
* Stopped liquid queue from eating up more and more RAM; also liquid_loop_max now defaults to 100000 ''(Zeno, celeron55)''
 
* Changed TileSpec::frames to be std::vector not std::map ''(unknown, Zeno)''
 
  
=== Bug fixes ===
+
==== Networking ====
 +
* Use server's zoom fov for distant world loading. (''lhofhansl'')
 +
* Fix ipv6_server=true not accepting IPv4 connections on Windows (''sfan5'')
 +
* Fix narrow/utf8 difference in incoming/outcoming messages (''numberZero'')
 +
* Fix day_night_ratio_do_override not being initialised server-side (''rubenwardy'')
 +
* Fix attached particle spawners far from spawn (''raymoo'')
 +
* Server: affect bind_addr on constructor instead of start() (''nerzhul'')
 +
* Network: Fix logging into older worlds with base64 hashes (''SmallJoker'')
 +
* Server: Calculate maximal total block sends dynamically (''SmallJoker'')
 +
* Have the server send the player list to the client (''red-001'')
  
* Fixed face shading issues ''(RealBadAngel)''
+
==== Chat commands and privileges ====
* Fixed crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 ''(Novatux)''
+
* Check if player exists on use of /privs (''ClobberXD'')
* Fixed flipped textures for drawtype "glasslike" ''(sapier)''
+
* Reduce block load glitches (''lhofhansl'')
* Fixed indexing error in timer processing ''(Zefram)''
+
* Make the /shutdown command work properly (''dopik'', ''SmallJoker'')
* Made tooltip_show_delay=0 work ''(Zefram)''
+
* Prevent /spawnentity from spawning unknown entity (''Wuzzy'')
* Fixed error handling on inconsistent client ready message ''(sapier)''
 
* Fixed texture hack in fences ''(RealBadAngel)''
 
* Fixed texture glitches for plants with visual scale > 1.0 (jungle grass) ''(RealBadAngel)''
 
* Fixed makeCuboid to apply rotations to all faces when 1 tile is given ''(RealBadAngel)''
 
* Fixed display of interior of glasslike_framed node when its not defined ''(RealBadAngel)''
 
* Fixed LuaVoxelManipulator memory leak ''(Zeno-)''
 
* Fixed seeds corrupting world creation menu formspec ''(ShadowNinja)''
 
* Made face shading correct for all possible lighting modes ''(RealBadAngel)''
 
* Fixed liquid sources and flowing surfaces having different brightness ''(RealBadAngel)''
 
* Fixed main menu game initialization ''(BlockMen)''
 
* Made safeWriteToFile() remove empty file if there is an error ''(Selat)''
 
* Don't call player events without having player to do a event for ''(sapier)''
 
* Fixed "ghost" blocks if block update is "on wire" while player digs nodes ''(sapier)''
 
* Added player name length checks ''(sapier)''
 
* Fixed chat messages capturing mouse interactions for menu/formspecs ''(sapier)''
 
* Fixed segmentation fault if popping from empty stack (L-system trees) ''(Zeno)''
 
* Fixed interlaced 3D mode second image being flipped when compiling with Irrlicht 1.8+ ''(sapier)''
 
* Fixed only one texture being updated on window resize, breaking side-by-side and top-bottom 3D modes ''(sapier)''
 
* Fixed access to invalid data when receiving empty packets ''(sapier)''
 
* Fixed some locking bugs ''(kahrl, ShadowNinja)''
 
* Use round if falling node is misplaced ''(SmallJoker)''
 
* Fixed and simplified player modification checks ''(ShadowNinja)''
 
* Fixed unit tests failing if IPv6 not available ''(Zeno)''
 
* Fixed wield mesh getting clipped by camera far value ''(kahrl)''
 
* Fixed raillike rendering bug on Android ''(Kodexky)''
 
* Don't corrupt stepheight when setting other properties ''(Ciaran Gultnieks)''
 
* Fixed mouse events getting passed from a table's scrollbar to its parent ''(kahrl)''
 
* Fixed minetest.place_schematic() when defined by a Lua table ''(kwolekr)''
 
* Ignore .name directories and files in main menu ''(SmallJoker)''
 
* Fixed some typos ''(sapier, rubenwardy, William Teder, ShadowNinja, kahrl, Zeno)''
 
  
=== Modding-related changes ===
+
==== World ====
 +
* Fix blocks written by VManip not being marked as modified (''sfan5'')
 +
* Set range of blocks to retrieve per roundtrip to 2. (''lhofhansl'')
 +
* Retrieve a small cone of blocks in the direction of the players velocity. (''lhofhansl'')
  
* New drawtypes: mesh ''(RealBadAngel)'', firelike ''(TriBlade9)'', glasslike_framed_optional ''(BlockMen)''
+
==== Map generator ====
* New texture modifiers: ^[mask ''(sfan5)'', ^[colorize ''(BlockMen)''
+
* Change mapgen order to ores > dungeons > decorations (''paramat'')
* New formspec element: scrollbar ''(sapier)''
+
* Biome API: Fix absent water decorations and dust, in deep water (''paramat'')
* Allowed non-integer sizes for item_image[] ''(Zefram)''
+
* Biome-defined dungeon nodes: Use faster biome calculation (''paramat'')
* Added texture grouping via ( ... ) ''(sfan5)''
+
* Biomemap: Avoid empty biomemap entry to fix failing biome dust (''paramat'')
* Added mod profiling support ''(sapier)''
+
* Biomes: Fix vertical biome blend (''paramat'')
* Added compression API ''(ShadowNinja)''
+
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes (''paramat'')
* Added update of the Mapgen VoxelManipulator on buffer invalidation ''(kwolekr)''
+
* Biome generation: Fix layers of 'filler' nodes at biome y limits (''paramat'')
* Added LuaVoxelManip methods: get_node_at() and set_node_at() ''(kwolekr)''
+
* Mgv5: Make spawn position search more reliable (''paramat'')
* Simplified and optimized schematic replacements ''(ShadowNinja)''
+
* Mgv6 mudflow: Avoid partially removed stacked decorations (''paramat'')
* Made dump's output prettier ''(ShadowNinja)''
+
* Mgv7: Raise spawn point by 1 node for no mountain case (''paramat'')
* Added collision_box node property ''(RealBadAngel)''
+
* Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (''paramat'')
* Added warning when creating a global variable (unless it has the same name as the current mod) ''(ShadowNinja)''
+
* Mgv7: Avoid divide-by-zero errors (''paramat'')
* Added minetest.copy_table(table), vector.apply(v, func) and math.sign(x, tolerance) ''(SmallJoker)''
+
* Mgv7: Fix undefined 'float_mount_height' (''paramat'')
* Improved documentation for remove_item, string_to_pos, dig_node, on_step, get_meta ''(Ciaran Gultnieks)''
+
* Mgfractal: Improve spawning behaviour (''paramat'')
* Added minetest.clear_registered_biomes() ''(kwolekr)''
+
* Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value (''paramat'')
* Added new noise parameters: flags and lacunarity ''(kwolekr)''
+
* Fix Mapgen Valleys getSpawnLevelAtPoint() (''Treer'')
* Added support for NoiseParams in minetest.get_perlin() ''(kwolekr)''
+
* Vein ore: Fix bug caused by changing perlinmap Y size (''paramat'')
* Exposed mapgen chunksize in on_mapgen_init callbacks ''(kwolekr)''
+
* Schematic decorations: Fix placement bug when centered and rotated (''paramat'')
 +
* Simple decorations: Make 'place_offset_y' usable with simple decorations (''paramat'')
 +
* Dungeons: Fix duplication of y limit parameters (''paramat'')
 +
* Dungeons: Mostly fix missing stair nodes (''paramat'')
 +
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike' (''paramat'')
 +
* Dungeons: Use biome 'node_stone' if normal stone types not detected (''paramat'')
 +
* Cavegen: Fix errors when getting biome outside mapchunk (''paramat'')
 +
* Cavegen: Re-order generation to fix cavern bug (''paramat'')
 +
* Cavegen: Avoid unsupported biome 'top' or 'filler' nodes (''paramat'')
 +
* valleys mapgen: Fixed submarine valleys shape (''Gael-de-Sailly'')
 +
* settingtypes.txt: Fix valleys dungeon ymax error (''paramat'')
 +
* L-system: Fix leaves cutting through stems (''HybridDog'')
  
=== Vanilla game changes (minetest_game) ===
+
==== Items and nodes ====
 +
* Pointed thing to face pos: Use 'eye height' object property (''paramat'')
 +
* Ensure no item stack is being held before crafting (''Luis Cáceres'')
 +
* core.rotate_node: Run callbacks like with any regular placed node (''SmallJoker'')
 +
* Don't try to craft a non-existent item (''Esteban'')
 +
* Fix rotated node placement (''tenplus1'')
 +
* Item drop: Tune to land exactly 2 nodes away with level view (''paramat'')
 +
* Check item_drop amount clientside (''rubenwardy'')
 +
* Fix Android node selection distance (''juhdanad'')
 +
* Safe digging and placing (''bendeutsch'')
 +
* Fix for empty key/value when reading item string with wear but no metadata (''Jesse McDonald'')
 +
* Inventory: Fix wrong stack size behaviour and item loss (''SmallJoker'')
  
==== Gameplay ====
+
==== Objects/entities ====
 +
* Fix objects colliding with their children (''SmallJoker'')
 +
* core.spawn_falling_node: Keep metadata (''SmallJoker'')
 +
* Collision engine: Collide with 'ignore' nodes (''paramat'')
 +
* falling.lua: Delete falling node entities on contact with 'ignore' (''paramat'')
 +
* Position entity nametags relative to selection-box (''stujones11'')
 +
* Damage: Remove damage ignore timer (''SmallJoker'')
 +
* Item entities: Enable item collision detection for sudden movement (''DTA7'')
 +
* Ease selection of entities behind nodes (''SmallJoker'')
 +
* Object properties: Fix loss of custom selectionbox when it's not updated (''SmallJoker'')
 +
* GenericCAO: Fix light position for non-players, remove deprecated initialisation code (''SmallJoker'')
 +
* GenericCAO: Fix dark model below y = 0 (''paramat'')
 +
* CAO footstep sounds: Reduce gain to balance volume (''paramat'')
  
* Made opened trapdoor climbable ''(Zefram)''
+
==== Players ====
* Made doors form double-doors with other doors of any kind ''(Zefram)''
+
* Make player liquid speed independent of FPS (''paramat'')
* Added filled buckets to creative inventory ''(Zefram)''
+
* Run detach callbacks on player leave (''SmallJoker'')
* Enabled dungeon generation by default ''(Amaz1)''
+
* Localplayer: Fix disable_jump effect and getStandingNodePos() (''SmallJoker'')
* Improved handling of boats ''(paramat)''
+
* Android stepheight: Only increase if 'touching ground' (''paramat'')
* Added pine trees, with needles, tree, wood and saplings ''(paramat, PilzAdam)''
+
* Respect object property hp_max field for players (''SmallJoker'')
* Made player-placed leaves not decay ''(PilzAdam)''
+
* Do not add base position to player selection box (''stujones11'')
* Reworked infotext of furnace ''(PilzAdam)''
+
* Abort if static_spawnpoint is an invalid setting instead of just giving an error log (''HybridDog'')
* Added Obsidian Bricks ''(HybridDog)''
+
* Fix error not printed to console when no name is provided (''juozaspo'')
* Changed controls of screwdriver ''(tenplus1, PilzAdam)''
+
* Fix player coordinate rounding in collisionMoveSimple() (''JRottm'')
 +
* Sneak: Stripped down version (''SmallJoker'')
 +
* (Re)spawn players within 'mapgen_limit' (''paramat'')
 +
* Stop autoforward on BACKWARD key-press (''tukkek'')
 +
* Apply physics overrides correctly during anticheat calculations (''sfan5'')
  
==== Visuals ====
+
==== Modding ====
 +
* Fix builtin Lua function os.tempfolder (''nOOb3167'')
 +
* Fix isNan check for object:set_yaw(..) (''nerzhul'')
 +
* Fix LuaJIT include directory not being found (''rubenwardy'')
 +
* Check argument types inside MetaDataRef Lua API (''sfan5'')
 +
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() (''pgimeno'')
 +
* Fix naming conventions of noise userdata (''rubenwardy'')
 +
* Fix rounding error in g/set_node caused by truncation to float (''rubenwardy'')
 +
* Vector fun
 +
* CAO footstep sounds: Reduce gain to balance volume (''paramat'')aramat'')
 +
* Fix default item callbacks to work with nil users (''raymoo'')
 +
* on_death: Fix callback number of pushed arguments (''SmallJoker'')
 +
* Fix core.wrap_text and make its behaviour consistent with the docs (''sfan5'')
 +
* Trigger on_rightclick regardless on the formspec meta field (''SmallJoker'')
 +
* LBM: use range based for and fixed a loop variable overloading in applyLBMs (''nerzhul'')
 +
* Fix deserialization of ItemDefinition (''Rui-Minetest'')
 +
* Plantlike meshoptions: Fix inverted random vertical offset (''numberZero'')
 +
* Player hand list: require init by mods (''SmallJoker'')
  
* Changed ingot textures ''(Nore)''
+
==== Debug ====
* Made TNT smoke round ''(ShadowNinja)''
+
* Fix missing logs from warningstream (or similar) (''HybridDog'')
* Made fire use new fire drawtype ''(BlockMen)''
+
* Fix off-by-one in log output line length (''pgimeno'')
* Added new textures for cobble and furnace ''(Neuromancer56, BlockMen)''
+
* Profiler: Fix var args not being passed to callback register function (''rubenwardy'')
* Added new textures for grass ''(BlockMen, Philipbenr)''
 
* Made glass use new, optional framed drawtype ''(BlockMen)''
 
* Added new textures for apples, chests, dirt, desert stone bricks, HP bar, snowballs ''(BlockMen)''
 
* Added new textures for ores, vessels, grass (plant), leaves and ladders ''(kilbith)''
 
* Added new textures for flowers ''(RHRhino)''
 
* Added new textures for doors ''(Amaz1)''
 
* Changed soil textures to use an overlay over default_dirt.png ''(PilzAdam)''
 
* Added new textures for soil ''(PilzAdam)''
 
* Added a bit white to crack texture ''(ShadowNinja)''
 
* Made signs a 3D box, instead of just a 2D plane ''(Calinou)''
 
  
==== Bug fixes ====
+
==== Internal / code quality ====
 +
* Add a MSVC / Windows compatible snprintf function (''nOOb3167'')
 +
* Fix memory leaks in mod storage (''nerzhul'', ''red-001'')
 +
* Fix rtt >= 0.0f assertion and free_move crash (''SmallJoker'')
 +
* Global new() or grab() to be managed in constructor only (''JDCodeIt'')
 +
* Node resolver: Make error on fallback optional, disable for mapgen aliases (''paramat'')
 +
* FOV: Raise lower limit to avoid zoom-loading of distant world (''paramat'')
 +
* Fix many issues reported by clang-tidy (''nerzhul'')
 +
* Fix various clang-tidy reported performance-type-promotion-in-math-fn (''nerzhul'')
 +
* Selected ItemStack: Reduce black magic and improve the stack swapping behavior (''SmallJoker'')
 +
* core.rotate_node: Do not trigger after_place_node (''SmallJoker'')
 +
* Sound: fix static initialization order dependency by not having one (''nOOb3167'')
 +
* Fix various Client class functions not marked as override (virtual) (''nerzhul'')
 +
* Guard sound manager initialization with "enable_sound" (''nOOb3167'')
 +
* Fix an alone if to be with a missing else (''nerzhul'')
 +
* Drop texture file list cache (''numberZero'')
 +
* Variable name fix + structure creation unrolling in lighting code (''nerzhul'')
 +
* getv3intfield: Fix logic of return bool (''paramat'')
 +
* Generate Notifier: Clear events once after all 'on generated' functions (''paramat'')
 +
* Fix Wstringop-overflow warning from util/srp.cpp (''HybridDog'')
 +
* Tool getDigParams: Fix selecting the best fitting time (''HybridDog'')
 +
* Fix undefined behaviour on getting pointer to data in empty vector (''nOOb3167'')
 +
* Use Irrlicht's mesh cache for animated meshes. (''lhofhansl'')
 +
* Shut down mapgen threads before other shutdown tasks (''raymoo'')
 +
* Allow zoom to actually show more data. (''lhofhansl'')
 +
* Make use of safe file writing in auth handler (''sfan5'')
 +
* Fix inventory drag drop flag (''asl97'')
 +
* Fix strict_protocol_version_checking functionality after ee9a442 (''SmallJoker'')
 +
* Fix empty legacy meta being persisted (''rubenwardy'')
 +
* Lint fix on localplayer.h (''nerzhul'')
 +
* Sort box corners correctly (''Thomas--S'')
 +
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp (''nerzhul'')
 +
* Check node updates whether the blocks are known (''SmallJoker'')
 +
* Really delete things in fs::RecursiveDelete (''Vitality'')
 +
* Disable HW stereo for IrrLicht 1.9  (''numberZero'')
  
* Fixed crafting recipe for iron bars ''(BlockMen)''
+
==== Misc. ====
* Added protection support to TNT ''(BlockMen)''
+
* Fix for translating empty strings (''minduser00'')
* Retain sign text when editing is aborted via Esc ''(Zefram)''
+
* Positional sound: Limit volume when closer than 1 node (''paramat'')
* Fixed Desert Sand Soil dropping itself ''(Amaz1)''
+
* Change the server description after a search (''Dumbledor'')
* Consistently use group:stick in tool recipes ''(Zefram)''
+
* Fix no sound bug (''Rui-Minetest'')
* Fixed boats flying upwards ''(paramat)''
 
* Fixed hoes wearing out in creative mode ''(BlockMen)''
 
* Fixed brown dye being in yellow color group ''(BlockMen)''
 
* Fixed player staying attached when removing boat ''(BlockMen)''
 
* Removed “leaked” global variables ''(PenguinDad, kaeza, CraigyDavi, PilzAdam)''
 
* Fixed various bugs with fire sounds ''(PilzAdam)''
 
* Fixed possible stacking of books in bookshelf ''(MT-Modder)''
 
* Fixed soil drying out if nearby water is unloaded ''(PilzAdam)''
 
* Fixed rotating of locked doors to bypass them ''(PilzAdam)''
 
* Fixed screwdriver overriding bits in param2 that are not used for rotation ''(PilzAdam)''
 
  
==== Miscellaneous ====
+
=== Other / Misc ===
  
* Added enable_tnt setting ''(ShadowNinja, Yepoleb)''
+
* Version scheme change: 0.5.0 -> 5.0.0 (''nerzhul'')
* Optimized TNT explosion ''(ShadowNinja)''
+
* Move ASCII art to std::cerr, to remove it from logs (''rubenwardy'')
* Added option for custom opening and closing sound for doors ''(Jat15, Zefram)''
+
* PlayerSettings struct for player movement code (''bendeutsch'')
* Removed generation of flowers, papyrus, cactus and grass (plant) generation from other mapgenerators than v6 ''(paramat)''
+
* Client eventmanager refactor (''nerzhul'')
* Removed ore definitions for indev mapgen ''(paramat)''
+
* Update mesh collector and move it to a separate file (''numberZero'')
* Added all saplings to group sapling ''(PilzAdam)''
+
* Add Voxelarea unittests (''nerzhul'')
* Allowed the group book to be placed in bookshelf ''(PilzAdam)''
+
* VoxelArea: add_{x,y,z,p} must be static (''nerzhul'')
* Added a minetest.conf.example with all settings from minetest_game, that can be changed in mintest.conf ''(PilzAdam)''
+
* Cleanup in flat lighting (''numberZero'')
* Removed remains of weather and finite liquids ''(PilzAdam)''
+
* Node definition manager refactor (''juhdanad'')
* Restructured and moved furnace code to furnace.lua ''(PilzAdam)''
+
* Move 'setlocale' from Lua to C++. (''red-001'')
 +
* Rewrite rendering engine (''numberZero'')
 +
* Improve the path select GUI (''red-001'')
  
=== Master server (server list) ===
+
== Older versions (pre-5.0.0) ==
* Announce mg_name from map_meta.txt instead of minetest.conf ''(kahrl)''
+
If you want to see older versions (older than 5.0.0), please go to [[OldChangelog|this page]].
  
 
[[Category:Root-Category]]
 
[[Category:Root-Category]]
[[Category:Compiling Minetest]]
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[[Category:Compiling Luanti]]

Latest revision as of 18:26, 11 November 2024

Note that not all changes made to the code between releases are listed here. Fixes to bugs that were introduced after the previous release, small internal changes, code style fixes, and changes of the like are not listed. If you want a list of every change made between releases see the commit log.

5.9.1 → 5.10.0

Released on 10 November 2024.

Deprecations and compatibility notes

  • Minetest is now called Luanti.
    • The game executable name has changed, thus custom links and scripts might need maintenance.
    • Any minetest.conf files remain compatible (naming yet not changed).
    • For Unix: $HOME/.minetest/ remains used for system-wide installations (naming yet not changed).
    • Mods may use the core table instead of the equivalent minetest. (see lua_api.md)
  • OpenGL ES 1.0 (ancient) is no longer supported. OpenGL ES 2.0 will be used instead.
  • (basic) shaders will eventually become a requirement. A warning is shown if they are disabled.

Client / Audiovisuals

  • Added a workaround to fix shader errors on buggy Intel iGPU drivers on Windows 8.1 and older (sfan5)
  • Fixed Post Processing with the ogles2 driver (grorp)
  • The main menu server filter / search box now filters more intuitively (appgurueu)
  • Touch controls are now enabled/disabled based on the used input device (grorp)
  • Main menu: redesigned ContentDB tab (rubenwardy)
  • Improved texture pack compatibility when using the [mask modifier (SmallJoker)
  • More fancy shaders (GefullteTaubenbrust2)
    • Server-controlled bloom shader API (grorp)
    • Follow-up fixes (various contributors)
  • Fixed sound mute on macOS (sfence)
  • Improved formspec scaling (grorp)
  • The minimap is again scaled proportional to the screen size (grorp)
  • Improved distinction of touch-related settings (grorp)
    • UI scaling settings and touch input are no longer tightly tied together (okias)
  • Transparency sorting now works more reliably (Desour)
    • Can be disabled entirely with transparency_sorting_distance = 0
  • Setting for debugging purposes: show_block_bounds_radius_near (Desour)
  • Windows touch controls are no longer enabled because they exist
  • Setting smooth_scrolling to disable smooth scrolling (grorp)
  • Touchscreens/Android: Button bar replaced with a grid menu for easier access (grorp)
  • (IME candidate list in Windows (y5nw)) - inactive: requires a USE_SDL=1 build.

World / Server / Environment

  • More fine-grained control over anticheat by settings (zmv7)
  • "Access denied" strings may now be translated (Emojigit)
  • Setting server_announce_send_players to hide the player names from the public server list (Emojigit)

Script API / Modding

  • Gettext and plural support for client-side translations (Ekdohibs. y5nw)
  • Option to calculate the scroll container size automatically (SmallJoker)
  • Player controls API now supports joystick inputs (x/y) (grorp)
  • 6 textures support for drawtype = "allfaces*" nodes (DragonWrangler1)
  • ABM without_neighbors field (sfence)
  • Death formspec can now be customized (grorp)
  • Bulk LBM support (sfan5)
  • Players can now be requested to rejoin on kick (by mods) (Emojigit)
  • Static glTF models and animated models are now supported (JosiahWI, appgurueu')
  • The hotbar is now mod-customizable (cx384)
  • core.get_server_status and core.privs_to_string are now sorted (zmv7)
  • Overridable HP and breath logic, see ObjectRef:get_flags (sfence)
  • Fix animations not being restartable (requires up-to-date client and server) (appgurueu)
  • core.close_formspec (and equivalent) no longer throw incorrect deprecation warnings (appgurueu)
  • Object observers API (appgurueu)
    • This allows mods to selectively show entities to certain players.
  • New functions:
    • core.ipc_(cas|poll) for async communication (sfan5)
    • core.bulk_swap_node (ryvnf)
    • core.colorspec_to_table, core.time_to_day_night_ratio (grorp)
    • vector utils (ceil, sign, abs, random_in_area) (kromka-chleba)
    • core.is_valid_player_name (appgurueu)
    • vector.random_direction (kno10)
    • table.keyof (Emojigit)
  • Fixes related to ObjectRef lifecycles and crashes caused by attachments (sfan5)
  • Various script API documentation improvements (Zughy, nauta-turbidus, appgurueu)

Misc / Maintenance

  • Lots of renaming work (grorp, appgurueu, Wuzzy)
  • Server + client build targets will now build faster (sfan5)
  • Tracy profiler support (Desour)
  • Many cleanups and performance improvements (sfan5)
  • Network improvements (sfan5, red-001)
  • Compiling/build improvements and fixes (nerzhul, AMDmi3, Zughy, sfan5, SmallJoker)
  • devtest game improvements (appgurueu, Desour)
  • Various crash/sanity fixes

5.9.0 → 5.9.1

Released on 15 September 2024.

Highlights

  • Many bugfixes :)

Client / Audiovisuals

  • Reverted rendering optimizations that caused anomalies with certain hardware (grorp)
  • Main menu: Mapgen flags starting with "no*" are no longer shown (duplicate) (appgurueu)
  • Android: Fixed input issues (grorp)
  • Android: The minimap can again be proportional to the screen size (requires an up-to-date server) (grorp)
  • Sneak-sumping onto a stack of 2 nodes is again possible (SmallJoker)
  • Clouds no longer disappear when approaching them (sfan5)
  • The CSM help dialogue now uses "." instead of "/" (zmv7)
  • Windows: disabled touchscreen autodetection due to lack of support of the non-SDL build (default for 5.9.x) (rubenwardy)

World / Server / Environment

  • Network improvements for slow connections (sfan5)

Script API / Modding

  • yawsprite entities now work on OpenGL ES 2 (Android) (sfan5)
  • Fixed animation not playing back on upright sprite entities on most systems (appgurueu)
  • Bone overrides again return the same angles that were specified by mods to ease motion interpolation (appgurueu)
  • Fixed animations not being restartable appgurueu)
  • minetest.show_formspec with an empty formspec name is no longer marked as deprecated (appgurueu)

Misc / Maintenance

  • macOS 12 support (sfence)
  • Various fixes
  • Build fixes (AMDmi3)
  • Windows: removed symlink that caused issues while extracting the game archive (sfan5)

5.8.0 → 5.9.0

Released 2024-08-11

Highlights

  • Rendering performance improvements (paradust7, sfan5 & x2048)
  • Added godrays shader (x2048)
  • New multithreaded Lua mapgen API to improve performance of custom mapgens. (sfan5)
  • Android: Punch with short tap (grorp)
  • Work in the background on switching to SDL2 for windowing and input (but not enabled in this release)

Deprecations and compatibility notes

  • "mod_translation_updater.py" is now located at https://github.com/minetest/modtools (Zughy)
  • The setting "opaque_water" is now called "translucent_liquids". (Xeno333)
  • Disabling fog and camera updates now requires the "debug" privilege (sfan5)
  • Since 5.9.0-dev, the Minetest repository now includes IrrlichtMt. The minetest/irrlicht repository is no longer a dependecy of newer releases.
  • nodebox and mesh nodes now require use_texture_alpha to render with transparency (sfan5)
  • In the HUD elements defintion, hud_elem_type was renamed to type (cx384)
  • Trusted mod directories are now readonly. Writing to any mod directory is now deprecated (rubenwardy)

Work on SDL2

As part of Minetest's efforts to modernise and improve graphics code, we've been working on switching to SDL2 for windowing and input. This will allow all platforms to support touch screen, keyboard+mouse, and gamepads. Due to remaining issues, Minetest 5.9.0 does not use SDL2 yet. But the ground work is there to support it in the future

Note: none of the following is available in 5.9.0 as SDL2 is disabled

  • Improved cross-platform touchscreen support. You can now use touchscreen controls on desktop without a special build. (grorp, okias)
  • F11 to toggle fullscreen
  • Support for hidef displays

Client / Audiovisuals

  • New setting contentdb_enable_updates_indicator to disable ContentDB requests (rubenwardy)
  • Make main menu more responsive by using async HTTP calls everywhere (grorp)
  • Formspecs are now closed by a single tap/click outside (grorp)
  • Smooth scrolling (grorp)
  • Add repeat_dig_time setting (ryvnf)
  • Add support for translating content titles and descriptions (rubenwardy)
  • Rendering performance improvements (paradust7, sfan5 & x2048)
  • Add help formspec for CSM commands (Zemtzov7)
  • Android: Fix app name in the notifications (srifqi)
  • Android: Add selection dialog (drop down/combo box) (srifqi)
  • Remove controls listed in the pause menu (not suited for touch inputs) (Zughy)
  • Remove server's address and port from pause menu (srifqi)
  • Fix semi-transparent appearance of objects (players/entities) when shaders are disabled (SmallJoker)
  • Allow mods to swap the meaning of short and long taps (punch with short tap) (grorp)
  • Recognize double-taps as double-clicks (grorp)
  • Make the loading screen progress bar respect "gui_scaling" (grorp)
  • Initial implementation of 'Godrays' shader (x2048)
    • Make volumetric light effect strength server controllable (lhofhansl)
  • Android: Pause rendering while the app is paused (efficiency) (grorp)
  • Add dithering, enabled by default, setting debanding (HybridDog)
  • sound_volume_unfocused for custom sound volume on focus loss (srifqi')

World / Server / Environment

  • Minimap textures can now be overwritten by the server (cx384)
  • Add flag to control mgv6 temple generation (sfan5)
  • Android: safer and more reliable setting saving (grorp)
  • Fix multiple password changes in one session (savilli)
  • More performant improvement object (player/entity) management (sfan5)
  • Mapblock loading / view range fixes (lhofhansl)
  • Setting protocol_version_min (Warr1024)
  • Inventory changes
    • Usability fixes (sfence)
    • Reordering of inventory callbacks (SmallJoker)
    • Prevent item loss when stacking oversized ItemStacks (SmallJoker)
  • Avoid movement jitter while attached (lhofhansl)
  • Fixed improper liquid flow (ZenonSeth)

Script API / Modding

  • core.override_item additional parameter for fields to remove (appgurueu)
  • Collision moveresult now provide the object's own position (grorp)
  • Add physics overrides for walk speed and Fast Mode (grorp)
  • Allow nil puncher in ObjectRef:punch(..)` (sfence)
  • HUD: Text element color support (SmallJoker)
  • Allow optional actor in core.(place|dig|punch)_node (Emojigit)
  • Add button_url[] and hypertext element to allow mods to open web pages (rubenwardy)
  • Add world-independent storage directory for mods (rubenwardy)
  • ItemMetaData-controlled pointing range (cx384)
  • Add L-system trees as decorations (cx384)
  • Expose SHA256 algorithm to Lua (sfan5)
  • Multi-threaded Lua for mapgen (sfan5)
    • This is a set of new API functions
  • Allow dynamic_add_media at mod load time (sfan5)
  • Move hard coded minimap to Lua (builtin) (cx384)
  • Tool items: Add wear bar color API (techno-sam)
  • Improved [combine parameter checks (sfan5)
  • Fog API
    • Fix fog moon tint not working (appgurueu)
    • Allow fog color to be overriden in all cases (sfan5)
  • Fix revoke callbacks being run for false values passed to set_privileges (appgurueu)
  • Implement pointabilities API to selectively point or block the raycast of tool items (cx384, lhofhansl)
    • + Lua raycast support (grorp)
  • Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (Wuzzy)
  • Add API for restoring PseudoRandom (discouraged) and PcgRandom (recommended) state (sfence)
  • Add player:hud_get_all() (cx384)
  • Fix dividing by zero crashes in texture modifiers (cx384, SmallJoker)
  • More modder-friendly output of the Lua profiler (fluxionary)
  • Add ObjectRef:add_pos(..) (sfence)
  • Rename hud_elem_type to type (cx384)
  • Fix on_(grant|revoke) not being run by mods (appgurueu)
  • Extend bone override capabilities (ObjectRef:set_bone_override) (appgurueu)
  • Add touch_controls to core.get_player_window_information() (grorp)
  • Persistent formspecs (re-sent on close) can no longer be closed (SmallJoker)

Misc / Maintenance

  • Many different documenation improvements
  • Mod translation script improvements (srifqi, sfan5)
  • Rename `MINETEST_SUBGAME_PATH` to `MINETEST_GAME_PATH` (cx384)
  • Updates of the bundled libraries and Lua fixes (via sfan5)
  • Support OpenGL 3 (numberZero)
  • Network code maintenance (sfan5)
  • Build system maintenance (sfan5, siboehm)
  • Unittest and benchmark improvements (sfan5, numberZero)
  • Other code maintenance and improvements (sfan5)
  • Update to Android SDK 34 (rubenwardy)

Minetest Game

5.7.0 → 5.8.0

Released on 4 December 2023.

Deprecations and compatibility notes

  • Minetest Game is no longer the default game and will no longer be shipped by Minetest. If you want it back, install it by using the “Content” tab
  • lua_api.txt has been converted to Markdown and renamed to lua_api.md
  • Android now builds via CMake (sfan5)
  • Compiling: C++17 support is now required
  • Node definition field air_equivalent is now documented—as deprecated.
  • Reading/defining initial object properties directly from an entity definition is deprecated; they should be moved to initial_properties

Client / Audiovisuals

  • Main menu: Redesign and unify settings interface (rubenwardy, grorp, icon by Zughy)
  • Main menu: better prompt to install a game when none is installed (ROllerozxa)
  • Main menu: various fixes (grorp, ROllerozxa)
  • ContentDB GUI: Load package list asynchronously (grorp)
  • Option to invert direction or disable mouse wheel for hotbar item selection (srifqi)
  • Inventory mouse shortcut improvements (OgelGames)
    • Holding down Shift+click while moving the mouse over item slots now continously moves items to other inventory (if available)
    • Press Shift+click on the crafting output slot to craft and move result to inventory
      • Left mouse button: Craft as many as possible
      • Mouse wheel: Craft 10 times
      • Right mouse button: Craft once
    • Drag an item stack over empty slots to split stacks evenly
    • Hold down Left mouse button while holding an item stack and move the cursor over the slots to pick up items of the same type
    • Double-click an item stack to pick up all items of the same type in this inventory
  • Implement check_offset for decorations (nephele-gh)
  • Touchscreen input improvements (srifqi)
  • Rendering-related performance improvements and fixes (numberZero)
  • Add antialiasing filters (FXAA, SSAA) (x2048)
  • Reverse eye-offset Z-coordinate in 3rd person front view (lhofhansl)
  • DPI-aware crosshair (grorp)
  • Prevent early respawns caused by up/down button in the death screen (srifqi)
  • Sounds and animations are now paused in pause menu in singleplayer (DS)
  • Android: Place nodes with single tap (grorp)
  • Android: Higher default graphics settings (grorp)
  • Android: Auto-detect locale (grorp)
  • Android: ignore broken language files (srifqi)
  • X11 (Linux): Add primary selection (copy & paste via select & middleclick) support (DS)

World / Server / Environment

  • Major speedup for crafting shapeless craft recipes (Hocroft-Karp algorithm) (DS)
  • Fix crash on handling wallmounted nodes with invalid param2 (savilli)
  • Fix biomes not repecting their Y limits (Radar6255)
    • Especially thin biomes will now be generated as intended.
  • Saner (HTTP) timeout limits and log messages (sfan5)

Script API / Modding

  • Reading/defining initial object properties directly from an entity definition is deprecated; they should be moved to initial_properties
  • Add ability to override item images using ItemMetaData (rubenwardy)
  • Add node pos to node damage HP change reason (Radar6255)
  • Add vector.in_area() utility function (AFCMS)
  • Add focused styling to buttons (rubenwardy)
  • Add min/max protocol version to minetest.get_version() (BuckarooBanzay)
  • Add additional texture modifiers (Treer)
  • Add node group disable_descend to disable actively descending down climbable nodes and nodes with liquid move physics (Wuzzy)
  • Add VoxelArea::intersect() (sfan5)
  • Allow nodes to have their post_effect_color affected by lighting (grorp)
  • Fix potential freeze in core.check_for_falling (savilli)
  • Send everlasting particle spawners to all players (chmodsayshello)
  • Allow place_param2 = 0 node placement predictions (SmallJoker)
  • New player physics overrides for climb speed, sneak speed, acceleration, liquid fluidity and liquid sink speed (#11465) (Wuzzy)
  • Allow to set custom third person front view camera offset (grorp)
  • Add script to update/generate mod translations: util/mod_translation_updater.py (Wuzzy)
    • See util/README_mod_translation_updater.md for details
  • Add start_time to sound parameter tables (part of #12764) (DS)

Misc / Maintenance

  • Entity/Object fixes and unittests (numberZero)
  • Lua environment cleanups and improvements (sfan5)
  • Various documentation improvements (Zughy, Wuzzy)
  • Inventory code fixes (SmallJoker, DS)
  • Many various code fixes (sfan5, grorp, srifqi)
  • Opt-out option for Doxygen generation on build (nerzhul)
  • Sound code cleanups and improvements (#12764) (DS)
    • Long sounds in sound packs, or sent via dynamic media, no longer cause client freezes on load
    • Positional sounds can be faded now
    • Documentation
    • Other improvements listed elsewhere
  • Faster client load times (#12764 and irr#233) (DS)

Minetest Game

  • Minetest Game is no longer the default game and no longer installed by default
  • New water textures (the old ones were non-free) (Lopano)
  • Improve leaves textures in "Opaque Leaves" mode (Wuzzy)
  • When a player dies in protected air, bones now spawn as a block instead of dropping as an item (OgelGames)
  • Add API for sapling growth (aegroto)
  • Hook callbacks for default.set_inventory_action_loggers (appgurueu)
  • Fix logic error in bed rotation (fluxionary)
  • Fix coral and kelp duplication glitch with sticky piston from Mesecons mod (zmv7)
  • Fix players being able to skip many nights at once by spam-clicking bed (appgurueu)
  • Fix not updating vessel shelf infotext (Niklp)
  • Fix bookshelf infotext not updating when adding, removing or moving items inside (Montandalar, appgurueu)
  • Update translations: German (Wuzzy), Spanish (David Leal), Ukrainian (Andriy), French (xin)

5.6.0 → 5.7.0

Released on 8 April 2023

Deprecations and compatibility notes

Client / Audiovisuals

  • Fix main menu error when submitting invalid port numbers (GoodClover)
  • Fix ChatPrompt crash in very narrow windows (DS)
  • Fix missing shadows when sun tilt is zero (x2048)
  • Android: Make OpenGLES 2 the default driver (ROllerozxa)
  • 8x block meshes for improved performance (x2048)
    • Configuration options and bugfixes (lhofhansl, x2048)
  • Decrease minimum for repeat_place_time (DS)
  • Fix Enter key after creating a new world (srifqi)
  • Improve chat history (TurkeyMcMac)
  • Add dynamic exposure correction (x2048)
    • This is also configurable by the Lua API
  • Improve the occlusion culling algorithm (i.e. better efficiency) (x2048)
  • Use multiple threads for mesh generation (i.e. faster rendering) (x2048)
  • Removed pageflip 3D mode (because broken) (ROllerozxa)
  • Fix progress bar look on HiDPI displays (kilbith)
  • Fix plantlike_rooted world-aligned node base textures (TurkeyMcMac)
  • Fix issues caused by attached node placement prediction (TurkeyMcMac)
  • Avoid shadow flicker at certain angles (x2048)
  • Chat: fix the unicode characters crowded together on prompt (snowyu)
  • Take geographic distance into account for server list ordering (sfan5)
  • Fix sneaking on nodes with large collision boxes (SmallJoker)
  • Faster light calculations for rendering (TurkeyMcMac)
  • Android: Improve double-tap for jump detection (srifqi)
  • Add Bloom shader (x2048)
  • Restore and enhance bouncy behavior (pecksin)
    • Bouncy nodes now let you control the jump height with the jump/sneak keys
  • Fix liquid drawtype faces sometimes not rendering (Wuzzy)
  • Apply DPI Scaling to the main menu (ElliottLester)
  • Improve shadow updates efficiency (x2048)
  • Textures: introduce world-align overrides (SmallJoker)
  • Fix crash when stars are reset (Zughy)

World / Server / Environment

  • Reduce server CPU consumed by occlusion culling (lhofhansl)
  • Improve loaded block handling (i.e. better efficiency) (lhofhansl)
  • Fix /help privs checks (TurkeyMcMac)
  • Add mod storage PostgreSQL backend (TurkeyMcMac)
  • Update floating nodes when liquid underneath vanishes (TurkeyMcMac)
  • Add zstd compression support to API function (20kdc)

Script API / Modding

  • Server: Fix error caused by sending too long chat messages (SmallJoker)
  • Correct handling of leftover items in core.item_eat (DS)
  • Various lua_api.txt clarifications and fixes (Wuzzy, jordan4ibanez, kab0u, veprogames, aerkiaga, DS)
  • Improve minetest.close_formspec server-side safety (luk3yx)
  • Handle nodes changed within another LBM and ABM loop (TurkeyMcMac)
  • Fix segfault caused by invalid PNG data in [png: (SmallJoker)
  • Add minetest.get_player_window_information() (rubenwardy, DS (bugfix))
  • Make body_orbit_tilt configurable (sofar)
  • Add chat HUD flag (#13189) (GreenXenith)
  • Improve MetaDataRef:{get,set}_float precision (TurkeyMcMac)
  • Fix error caused by an empty separator for string.split (TurkeyMcMac)
  • Add player:set_lighting( {saturation = float} ) (lhofhansl)
  • Add callback on_mapblocks_changed (TurkeyMcMac)
  • Improved Lua error handling (TurkeyMcMac)
  • Expose dtime_s to LBM handler (sfan5)
  • Let mods choose a forceload limit (TurkeyMcMac)
  • Add minetest.get_mapgen_edges (TurkeyMcMac)
  • Add minetest.get_game_info and allow reading game.conf (TurkeyMcMac)
  • Add support for facedir/4dir nodes to be attached with attached_node (Wuzzy)
  • Add additional attached_node options: always attach to ceiling, always attach to floor (Wuzzy)
  • Fix errors caused by schematic reading (TurkeyMcMac)
  • Fix set_nametag_attributes resetting the text in subsequent calls (snowyu)
  • game.conf: Add setting to use volatile a map backend (SmallJoker)
  • Allow rotating entity selectionboxes (appgurueu)
  • Add VoxelArea() constructor for easier use (TurkeyMcMac)
  • Fix formspec focus issue caused by empty element names (DS)
  • Faster vector, node and content ID access when using LuaJIT (TurkeyMcMac)
  • Speed up find_nodes_in_area (TurkeyMcMac)
  • Add an item pick up callback (DS)
  • Implement tool use sounds (sfan5)
  • Fix inconsistent craft replacement behavior (Wuzzy)
  • Fix potential error in craft recipes (savilli)
  • Add paramtype2s 4dir and color4dir for 4 horizontal rotations and 64 colors (Wuzzy)
  • Bugfix: Allow looped animation to be used safely with old clients (sfan5)
  • Reassure previous nil behaviour for tiles and special_tiles (Zughy)
  • Add buffer argument to VoxelManip:get_light_data (TurkeyMcMac)
  • Fix crash when crafting callbacks return strings (Zughy)

Misc / Maintenance

  • Fix crash while exiting to the main menu on macOS (x2048)
  • Rendering code cleanups (x2048)
  • Fix occasional black screen on startup (x2048)
  • Android: Build and logging improvements (sfan5)
  • Improve installation instructions (lynx197, sofar, tamara-schmitz)
  • Various code cleanups and optimizations (sfan5, ROllerozxa, nerzhul, GermanAizek)
  • Implement --debugger option to improve UX when debugging crashes (sfan5)
  • Various Development Test changes
    • Many, many additions and improvements (Wuzzy)
    • Add jukebox and branding iron (DS)
  • Development Test is no longer officially distributed with Minetest releases
  • Android: various maintenance and fixes (srifqi)
  • Unittest improvements (Wuzzy, TurkeyMcMac, rubenwardy)

Minetest Game

  • Limit and sanitize formspec fields (appgurueu)
  • Fix player_api.set_model not updating the animation (appgurueu)
  • Ensure chests close properly (fluxionary)
  • Ensure proper creative hand override (AntumDeluge)
  • Fix error if /home is executed with an invalid name (zmv7)
  • Fix wall craft registrations (alek13)
  • Screwdriver: 4dir node support (Wuzzy)

5.6.0 → 5.6.1

Released on 19 September 2022.

Client / Audiovisuals

  • Fix tooltips for dropdown, scrollbar and more (Desour)
  • Allow the comma as clickable URL component (pecksin)
  • Correct the entity glow calculation (x2048)
  • Get the setting texture_min_size to work again (fluxionary)
  • Scale hardcoded/integrated GUIs with the system-reported DPI (ElliottLester)
  • Overwriting a package via "Content" no longer triggers an error (rubenwardy)

World / Server / Environment

  • Fix potential use-after-free with item metadata (TurkeyMcMac)
  • Compatibility patch to not freeze older clients due to negative "frame_length" Tile Animation values (sfan5)
  • Dynamic shadows performance improvement by delaying non-urgent mapblocks (x2048)

Script API / Modding

  • Fix several crashes caused by clear_craft in combination with aliases (savilli)
  • Serialization: Restore (full) pre-5.6.0 compatibility (appgurueu)
  • LuaJIT: Workaround to allow larger serializations (appgurueu)
  • Enforced hp_max > 0 for entities (appgurueu)
  • Node Definition "tiles" and "special_tiles" again default to nil when not specified (Zughy)
  • Allow minetest.register_on_craft to return strings (was: ItemStack) (Zughy)
  • ObjectRef:set_stars to reset the stars no longer throws an error (Zughy)

Misc / Maintenance

  • x86 Android build fixes (savilli)

5.5.0 → 5.6.0

Released on 4 August 2022

Deprecations and compatibility notes

  • name in game.conf is deprecated for the game title
    • For specifying the game title from now on, use title instead

Client / Audiovisuals

  • Dynamic shader-based shadows for: nodes, entities, wield (x2048)
    • Includes many, many bugfixes and improvements (tuning, performance)
  • Fixed statbar HUD background scaling and numbering (appgurueu)
  • Apply texture pack main menu textures immediately (ROllerozxa)
  • Fix footsteps for players whose collision box min y != 0 (grorp)
  • Add depth sorting for node faces (x2048)
    • This fixes appearance issues when looking through multiple semi-transparent nodes.
    • This works only up to a distance of 16 nodes by default. Use the transparency_sorting_distance setting to adjust this
  • Optimize swapping nodes with equivalent lighting (TurkeyMcMac)
  • Fix item entity Z-fighting (appgurueu)
  • Use mod names/titles instead of technical names to display (GoodClover)
  • Fix texture packs not showing as enabled in mainmenu (rubenwardy)
  • Debug screen now shows "<unknown node>" at the top if an unknown node is pointed (Wuzzy)
  • Enable chat clickable weblinks by default (Ctrl+Click) (Froggo)
  • HUD: Fix outdated selection boxes (appgurueu)
  • Make no_screenshot image more clear (Zughy)
  • Add register dialog to separate login/register (rubenwardy)
  • No damage effects on hp_max change (appgurueu)
  • Fix updating glow and light calculation on entities (sfan5)
  • Fix unknown nodes sometimes displaying the "no texture" instead of the "unknown node" texture (Wuzzy)

World / Server / Environment

  • Distinct mod path values in world.mt to avoid issues with duplicated mod names (rubenwardy)
  • Fix broken server startup if curl is disabled (sfan5)
  • Increase max. objects per block defaults (appgurueu)
  • Builtin: Allow to revoke unknown privileges (SmallJoker)
  • Fix some textures not being sent correctly to older clients (Oblomov)
  • Fix several registration/authentication related issues (sfan5)
  • Fix dependency enabling of mods and modpacks (rubenwardy, TurkeyMcMac)
  • Fix cooking and fuel crafts with aliases (TurkeyMcMac)
  • Commands: Some numbers can be replaced or prepended with "~" for values relative to the current one (Wuzzy)
    • "~" is equivalent to "~0"
    • Supported commands: /deleteblocks, /emergeblocks, /fixlight, /spawnentity, /teleport, /time
    • Example: "/teleport 15 ~5 ~" teleports to (15, <current Y coordinate plus 5>, <current Z coordinate>)
  • Don't allow banning in singleplayer (sfan5)
  • Docs: Add description of privileges (x2048)
  • Increase max FPS on Android to 60 (ROllerozxa)
  • Add many limits to settingtypes + engine (Wuzzy, SmallJoker)
  • Reorganise settingtypes.txt (rubenwardy)

Script API / Modding

  • Improved formspec documentation (DS)
  • Optimization: Send HUD flags only if they changed (appgurueu)
  • Allow to set the displayed item count and its alignment via item meta: count_meta, count_alignment (DS)
  • Add support for 'seed' in disallowed_mapgen_settings (Wuzzy)
  • List of documentation improvements:
    • AreaStore (SmallJoker)
    • Lua vector helper class (sfan5)
    • spawn_by for decorations (Zughy)
    • LBM documentation (TurkeyMcMac)
    • Overall improvements (sfan5)
  • Allow get_sky to return a table of all sky-related parameters (Zughy)
  • Add basic_debug HUD flag to control display of debug info like position in the debug screen (on by default) (appgurueu)
  • Fix memory leak from SpatialAreaStore (setupminimal)
  • Add function ObjectRef:set_lighting() to control shadow intensity from the game/mod (x2048)
  • Fix '[combine' when EVDF_TEXTURE_NPOT is disabled (paradust7)
  • hud_get: Return precision field for waypoint (appgurueu)
  • Add Async environment for parallelized Lua code execution (sfan5)
    • minetest.handle_async
    • minetest.register_async_dofile
  • Fix Minetest blaming the wrong mod for errors (appgurueu)
  • Deprecate game.conf name, use title instead (#12030) (rubenwardy)
  • Protect a few more settings from being set from mods (sfan5)
  • Add function ObjectRef:respawn() to invoke player respawn (sfan5)
  • Handle Lua entity HP changes correctly (like punches) (sfan5)
  • Add tool helper function ItemStack:add_wear_by_uses() to add tool wear in such a way that it has a given number of uses (Wuzzy)
  • Add minetest.get_tool_wear_after_use to simulate tool wear when expecting it to break after a given number of uses (Wuzzy)
  • on_deactivate entity callback: distinguish removal and unloading (appgurueu)
  • Remove tile_images and special_materials obsolete code (Zughy)
  • set_stars: Allow to set maximum star opacity at daytime with day_opacity (Wuzzy)
  • FormSpec: 9-slice images, animated_image, and fgimg_middle (v-rob)
  • Animated particle spawners (velartrill)

Misc / Maintenance

Code details are intentionally omitted due to the changelog target audience's interests.

  • Fix macOS compile instructions (sfan5)
  • Various C++ code cleanups and improvements (TurkeyMcMac, sfan5, Oblomov, SmallJoker, Octavian, RichardTry, savilli, JosiahWI)
  • List of DevTest game improvements:
    • TGA test nodes (ehrlemann)
    • Test weapons and armorball modes (Wuzzy)
    • Nodes and items for testing overlays (Wuzzy)
    • Entity lifecycle and callbacks (sfan5)
    • Item metadata editor (Wuzzy)
  • Minetest now uses C++14
  • Remove direct OpenGL(ES) dependency (sfan5)
  • Compile Lua as C++ to properly catch exceptions (TurkeyMcMac)
  • Build system improvements (sfan5, ShadowNinja, LoneWolfHT)
  • Run automated tests when Lua files change (x2048)
  • Add JSON (de)serialization benchmarks (paradust7)
  • Performance optimizations by caching (mapblocks, collisionbox) (sfan5)
  • Add more Prometheus metrics (sfan5)
  • Add documentation to list breaking changes for the next major release (Zughy)
  • Patch built-in Lua to fix miscompile on Android (paradust7)
  • Fix BSD iconv declaration (savilli)
  • Fix Android input box crash (ROllerozxa)


Minetest Game

  • Improved cart movement behavior (SmallJoker)
    • Improved direction handling
    • Smoother-out 'end-of-rail' animation
    • Other improvements
  • Dynamic shadow intensity increases with cloud density (only has an effect if you have dynamic shadows enabled) (lhofhansl)
  • Allow mods to override player animation globalstep with player_api.globalstep (LoneWolfHT)
  • Log API added (nixnoxus)
  • Fix crash if player has no model (Lars Mueller)
  • Fix broken get_animation in player_api (bell07)
  • Fix furnace fire sound continuing to play after being destroyed (Wuzzy)
  • Fix TNT blowing up ignore nodes (Wuzzy)
  • Fix some hoes not breaking after the intended number of uses (Wuzzy)
  • Fix book duplication glitch (appgurueu)
  • Fix incorrect behavior of glass and obsidian glass if param2 was changed (appgurueu)
  • Fix cart sometimes facing the wrong way at slopes (not a 100% perfect bugfix tho) (SmallJoker)
  • New translation: Polish (mrubax10)
  • Translation updates: Ukrainian (baytuch), Russian (baytuch), German (Wuzzy), Lojban (Wuzzy), Esperanto (quarthex)

5.5.0 → 5.5.1

Released on 15 May 2022.

World / Server / Environment

  • Fix server crash due to duplicate user registrations (sfan5)
  • Fix cooking and fuel crafts with aliases (Jude Melton-Houghton)
  • Fix some textures not being sent correctly to older clients (Giuseppe Bilotta)
  • Fix broken server startup if curl is disabled (sfan5)
  • Fix password changing getting stuck if wrong password is entered once (sfan5)
  • Apply disallow_empty_password to password changes too (sfan5)

Client / Graphics

  • Fix various issues with Select Mods and Content (rubenwardy, Jude Melton-Houghton, Alex)
  • ContentDB: Fix ungraceful crash on aliases when list download fails (rubenwardy)
  • Fix performance issue due to hardware buffer counters (paradust7)
  • HUD: Update selection highlight every frame to avoid glitches (Lars Müller)
  • Fix '[combine' when EVDF_TEXTURE_NPOT is disabled (paradust7)
  • Fix footsteps for players whose collision box min y != 0 (Gregor Parzefall)
  • Fix undefined behavior in TileLayer (Daroc Alden)
  • Use absolute value for bouncy in collision (pecksin)
  • Fix builtin statbar backgrounds (Lars Mueller)

Misc

  • Fix possible unreliable behavior due to uninitialized variables (Octavian)
  • Fix Minetest blaming the wrong mod for errors (Lars Müller)
  • Fix some memory leaks (SmallJoker, Daroc Alden, Daroc Alden)

Minetest Game

  • player_api mod: Fix crash if player has no model (appgurueu)
  • player_api mod: Mods can now override globalstep by overriding player_api.globalstep (LoneWolfHT)
  • Shadow intensity (of dynamic shadows) changes with weather (lhofhansl)
  • Some cart movement behavior fixes (SmallJoker)
  • Fix some translations in uk and ru locales (baytuch)

5.4.0 → 5.5.0

Released on 30 Jan 2022.

Deprecations and compatibility notes

  • FORMSPEC_API_VERSION is now 5
  • New maps are now zstd compressed to reach faster and/or more efficient compression
  • Switched to our own fork of the rendering engine: IrrlichtMT
    • Removed support for DirectX
    • Dropped support for obscure and undocumented file formats: pcx, ppm, psd, wal, and rgb
  • Modding: Missing "mod.conf" is now deprecated. Results in warnings (rubenwardy)
    • Add mod.conf with name = yourmodname
  • Modding: depends.txt and description.txt are now deprecated
    • Specify dependencies using "depends" and "optional_depends" in mod.conf
    • Specify description using "description" in mod.conf
  • Modding: Creating vectors like this: {x=1, y=2, z=3} is now deprecated
    • Use vector.new instead
  • Bitmap fonts are no longer supported
    • Use TTF fonts instead

Features: General

  • Add game name to server status string (sfan5)
  • Improve TTF support for pixel-style fonts (v-rob)
  • Joystick support for DragonRise GameCube controller (Izzette)
  • Add "MINETEST_MOD_PATH" environment variable (emixa-d)
  • Touch UI support for desktop builds (#10729) (TheBrokenRail)
  • Switch MapBlock compression to zstd (lhofhansl)
  • Joystick sensitivity for player movement (NeroBurner) + fixes (sfan5)
  • Gettext support on Android (Pevernow)
  • Make web links in chat clickable (Feature disabled by default, use setting clickable_chat_weblinks) (pecksin)
  • Add a key to toggle display map block boundaries (F8 by default) (grapereader)
  • Improved wording of various chat command outputs (Wuzzy)
  • Normal texture support (for minimap shading) (again) (numberZero)
  • Scale mouse/joystick sensitivity depending on FOV (Elias Åström)
  • Various DevTest game additions and improvements (Wuzzy)
  • Chat commands: Show the execution time if the command takes a long time (HybridDog)
  • Improved item placement prediction (sfan5)
  • Anticheat: Faraway inventory access protection (SmallJoker)
  • Pause animations while game is paused (numberZero)

Features: Main menu and ContentDB

  • Chop game background in mainmenu (appgurueu)
  • ContentDB: Add support for package aliases / renaming (rubenwardy)
  • Improved "Join Game" tab (sfan5)
  • Builtin function translation (Wuzzy, Zughy)
  • Translation support for the builtin functions (Wuzzy, snowyu) + updates (Wuzzy, see CONTRIBUTING file)
  • Handle modpacks containing modpacks properly (Elias Fleckenstein)
  • Texture pack toggle by double clicking (Yaman Qalieh)

Features: Modding

  • Sky API: Reset by empty arguments (Zughy)
  • Use a database for mod storage (internal) + CSM auto-migration (TurkeyMcMac)
  • Add padding[] element to formspecs (#11821) (v-rob)
  • Disable inventory if player's inventory formspec is blank (ROllerozxa)
  • Add minetest.disconnect_player (Corey Powell)
  • Add Lua bitop library (Lejo)
  • Allow for game-specific menu music (ExeVirus)
  • Add minetest.rmdir, minetest.cpdir and minetest.mvdir (octacian)
  • Add no_texture.png as fallback for unspecified textures (Wuzzy)
  • Add minetest.get_server_max_lag() (Wuzzy)
  • Split node field 'liquid_viscosity' into two: liquid_viscosity (how fast liquid flows) and move_resistance (how much it slows players) (Wuzzy)
  • Improved dynamic_add_media functionality (sfan5)
  • Add group-based tool filtering for node drops (Treer)
  • Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (Df458)
  • Add a simple PNG image encoder with Lua API + texture modifier [png (hecks)
  • Add bold, italic and monospace font styling for HUD text elements (sfan5)
  • Add wallmounted support for plantlike and plantlike_rooted nodes (Wuzzy)
  • Add API for mods to hook liquid transformation events (Warr1024)
  • Add min_y and max_y checks for Active Block Modifiers (ABM) (sfence)
  • Add metatables to Lua vectors (DS)
  • Add minetest.compare_block_status function (SmallJoker)
  • Add minetest.colorspec_to_colorstring (v-rob)
  • Put torch/signlike node on floor if paramtype2=="none" (Wuzzy)
  • Return ObjectRef from minetest.spawn_falling_node() (benrob0329)
  • Modifyable player fall damage via armor group (Wuzzy)
  • Add vector.to_string and vector.from_string (#10323) (DS)
  • Add math.round and fix vector.round (v-rob)
  • Degrotate support for mesh nodes (numberZero) + fixes (sfan5, Wuzzy)
  • lua_api.txt: Fix style selector examples (Df458)
  • Nested Settings are now also contained in to_table (SmallJoker)

Bugfixes

  • Fix Minetest logo when installed system-wide (ROllerozxa)
  • Cancel emerge callbacks on shutdown (TurkeyMcMac)
  • Free arguments of cancelled minetest.after() jobs (sfan5)
  • Fix damage wraparound if very high damage (Wuzzy)
  • Cap damage overlay duration to 1 second (Wuzzy)
  • Rendering fixes: Add more neighbors on mesh update (numberZero)
  • Don't let HTTP API pass through untrusted function (sfan5)
  • Fix URL escaping in content store (sfan5)
  • Fix find_nodes_in_area misbehaving with out-of-map coordinates (sfan5)
  • Minimap: gamma-correct average texture colour calculation (HybridDog)
  • Fix item duplication if player dies during interact callback (sfan5)
  • View bobbing fixes (appgurueu)
  • Fix player HP desync between client and server (savilli)
  • Rendering fixes: Order drawlist by distance to the camera (x2048)
  • Fix crash when .conf release field is invalid (rubenwardy)
  • Performance: Fix client-side performance of chat UI (DS)
  • Fix HUD multiline text alignment (appgurueu)
  • Send correct updates to clients after node metadata clear (TurkeyMcMac)
  • Remove redundant on_dieplayer calls (savilli)
  • Fix 6th line of infotext being cut off in half (Wuzzy)
  • Validate staticdata and object property length limits (sfan5)
  • Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes (Wuzzy)
  • Various lua_api.txt corrections and improvements (Df458, random-geek, Wuzzy, Francisco, Zughy)
  • Run on_grant and on_revoke callbacks after privs change (AFCMS)
  • Fix base64 validation and add unittests (appgurueu)
  • Fix cloud fog being broken for high clouds (Wuzzy)
  • Attachments: various bugfixes (SmallJoker)
  • Rendering engine fxes and cleanups (nerzhul)
  • Multiple OpenGL ES fixes (sfan5)
  • Make edit boxes respond to string input (IME) (yw05)
  • cURL timeout fixes and increased default timeout (sfan5)
  • Fix wield image of plantlike_rooted (Wuzzy)
  • Fix attached-to-object sounds volume (Desour)
  • Fix segfault for model[] without animation speed (kilbith)
  • Crash fix when models fail to load (sfan5)
  • Access protections for per-player detached inventories (SmallJoker)
  • mg_name and mg_flags can no longer be set by Lua (minetest.conf) (sfan5)
  • Interlaced 3D mode fixes (srifqi)
  • Fix hud_change and hud_remove functionality after hud_add calls (savilli)
  • Fix number of times a tool can be used before breaking being off by a number between 1 and 32767 (Wuzzy)
  • Various stability fixes (server and client crashes)

Maintenance

  • Rendering improvements: use dedicated GPU, improve frame calculations (sfan5)
  • Fully remove bitmap font support (use TTF now) (sfan5)
  • Restore GCC 5 compatibility (JosiahWI)
  • Remove creative/damage info in Esc/Pause menu (Wuzzy)
  • Update to Android target SDK 30 (rubenwardy)
  • Add macOS build docs (andkerr)
  • Android: Use scoped app storage (rubenwardy)
  • Make /status message easier to read (Wuzzy)
  • Clean up/improve some scriptapi error handling code (sfan5)
  • Add hint to error message on how to build with in-tree Irrlicht (20kdc)
  • Optimize vector length calculations (Lean Rada)
  • Remove hardcoded "You died." message in chat (Wuzzy)
  • Remove unsupported video drivers (hecks)
  • Document hypertext formspec element escaping (Wuzzy)
  • Drop --videomodes, fullscreen_bpp and high_precision_fpu settings (sfan5)
  • PostgreSQL fixes and improved error messages (sfan5)
  • Improved liquid documentation (Wuzzy)
  • Improved mipmapping-related code (sfan5)
  • Rendering engine was changed from Irrlicht to IrrlichtMt (Minetest's fork of Irrlicht) (sfan5)
  • Performance: Draw items as 2D images (instead of meshes) when possible (sfan5)
  • Sanity check: Block & report player self-interaction (appgurueu)
  • Multiple font code cleanups and improvements (sfan5)
  • IrrlichtMt switch related fixups (kilbith. sfan5, nerzhul))
  • Performance improvements during media/mesh loading (sfan5)
  • Json is now taken from the system by default (sfan5)
  • Various build bot and setup changes (sfan5)
  • Restructured "/teleport" command (HybridDog)
  • Consistent Aux1 key naming (Wuzzy)
  • Many many internal cleanups and fixes (sfan5, others)

Minetest Game

  • Add “Read” and “Write” tabs to book interface when you own the book (orbea)
  • Allow to write books without text or title (orbea)
  • Make identical keys stackable (Luis Royer)
  • Fix creative inventory trash slot not working for player named “trash” (Montandalar)
  • Fix sunlight propagation for glass stair/slab (An0n3m0us)
  • Fix glass bottle with firefly not being placable in vessels shelf (An0n3m0us)
  • Other bugfixes
  • Translations: Esperanto (Jason Cartwright), Russian (ptah-alexs), Japanese (nogajun), German (Wuzzy), Slovak (Daretmavi), French (Olivier Dragon), Swedish (ROllerozxa), Chinese (雷哲翰), Ukrainian (baytuch)

5.3.0 → 5.4.0

Released on 23 Feb 2021.

Deprecations and compatibility notes

  • Removed support for bumpmapping, generated normal maps, and parallax occlusion (Lars, hecks)
    • These features had fundamental issues, several bugs, and were broken on some platforms.
  • Deprecated node field value: use_texture_alpha = true/false
    • Fix: Use "clip", "blend" or "opaque" (see documentation)
  • Deprecated get_player_velocity and add_player_velocity (rubenwardy)
    • Fix: replace with get_velocity() and add_velocity()
  • Deprecated multiply and divide with two vectors (Schur product and quotient) (DS)
    • Fix: implement your own version
  • By default, the crosshair will now change to an "X" when pointing to objects. If your game had a custom crosshair, this might come as a surprise and break graphical consistency.
    • Fix: Specify object_crosshair.png image
  • Added deprecation warning for node field: alpha (only limited compatibility provided)
    • This was already deprecated and undocumented.
    • Fix: Replace by use_texture_alpha
  • Fixed deprecation warning when certain ores types ("sheet", "puff", "blob" and "vein") are missing noise_params (rubenwardy)
    • These ore types require noise_params. To keep the same behaviour, you can use the following values:
noise_params = {
    offset  = 0,
    scale   = 1,
    spread  = {x=250, y=250, z=250},
    seed    = 12345,
    octaves = 3,
    persist = 0.6,
    lacunarity = 2,
    flags = "defaults",
}

Features

General

  • Make 'place' and 'dig' keys freely configurable (only via minetest.conf for now: keymap_place and keymap_dig) (ANAND, Markus Koch)
  • Freely bindable mouse buttons (only via minetest.conf for now: KEY_LBUTTON, KEY_MBUTTON, KEY_RBUTTON) (ANAND, Markus Koch)
  • Add 'ores' global mapgen flag (Paramat)
  • Mapgen Flat: Add caverns, disabled by default (Paramat)
  • Semi-transparent background for nametags (Zughy, rubenwardy)
  • Disable object selectionboxes by default (LoneWolfHT)
  • Change crosshair when pointing to objects ("X" shape by default) (LoneWolfHT)
  • Shaders for Android (GLES 2) (Vitaliy)
  • Load media from subfolders (DS)
  • Allow configuring block disk and net compression. Change default disk level. (Lars)

Main menu and ContentDB

  • ContentDB: Add dependency resolution, update all, and download queues (rubenwardy)
  • ContentDB: Add overwrite dialog when content is already installed (rubenwardy)
  • ContentDB: Use icons for buttons (Zughy)
  • Add open user data button to main menu (rubenwardy)
  • Main menu: Add clear button and icon for search input (Andrey)
  • Improve layout of main menu 'local' tab (Paramat)

Modding: GUI (Formspecs) / HUD

  • Add sound effect style option (Pierre-Yves Rollo)
  • Add 3d model formspec element (Jean-Patrick Guerrero, SmallJoker, Thomas--S)
  • Add minimap and compass HUD elements (Pierre-Yves Rollo, Jean-Patrick Guerrero)
  • Make bgcolor tint button background images (Hugues Ross)
  • Add gradients and borders to FormSpec boxes (v-rob)
  • Add font styling options (v-rob)
  • Add set_focus[] to initially focus elements (v-rob)
  • Make dropdowns optionally return event based on index, not value (v-rob)
  • Avoid drawing clipped out formspec elements (EvidenceB)
  • Darken tabheader background color (Kezi)
  • Add inventory list styling: spacing, slot size, and noclip (v-rob)
  • Add support for custom object crosshair image: object_crosshair.png (LoneWolfHT)

Modding: Other

  • Add support for showing attached objects whilst in first person mode (Jordach)
  • Add ability to cancel a minetest.after call after it was started (tenplus1)
  • Add on_rightclickplayer callback (sorcerykid)
  • Add on_deactivate callback for luaentities (hecks)
  • Add minetest.get_objects_in_area (Elias Fleckenstein)
  • Add ObjectRef:get_children() (Zughy)
  • Add a short_description to be used by mods (DS)
  • Add minetest.get_artificial_light and minetest.get_natural_light (HybridDog)
  • Add register_on_chatcommand to SSM and CSM (Elijah Duffy)
  • Add vector.offset (DS)
  • Register missing get_texture_mod function (karamel59)
  • content_cao: Support texture animation for upright_sprite (sfan5)
  • Add PUT and DELETE request + specific method value to HTTP API (Lejo)
  • Nodes are now allowed to have the "liquid" or "flowingliquid" drawtype for non-liquids (liquidtype=none) (Wuzzy)
  • Play 'place_failed' sound if trying to place a node into an occupied space or it was an "attachable" node that failed to attach (Wuzzy)
  • Implement grouped mode for find_nodes_in_area (sfan5)
  • Clean up sound_fade (hecks)
  • Chat commands: Show help message if func returns false without message (HybridDog)
  • Node use_texture_alpha field supports now 3 modes "blend", "clip" and "opaque" (deprecated true/false values)

Other enhancements and maintenance

  • Cross-reference the node level manipulation functions (Oblomov)
  • Update fallback fonts and mark additional locales as broken (sfan5)
  • Clean up l_object.cpp (Zughy)
  • Devtest: Improve various things (Paramat, HybridDog, Wuzzy)
  • Android: Add CI with saving artifacts (Maksim)
  • Add NetBSD cpu affinity support code (David CARLIER)
  • Android: drop simple MainMenu (Maksim)
  • Add support for Haiku OS (David CARLIER)

Bug fixes

Security

  • Prevent players accessing inventories of other players (Lars Müller)
  • Inventory: Protect Craft and Drop actions (SmallJoker)
  • Prevent interacting with items out of the hotbar (Lejo)
  • Fix inventory swapping not calling all callbacks (Lars Müller)
  • Patch fast/teleport vulnerability when attached to an entity (Elias Fleckenstein)
  • Prevent games from setting secure settings (rubenwardy)
  • Prevent players from being able to modify ItemStack meta (luk3yx, rubenwardy)

Other

  • Fix dropped craftitems/tools not using light_source values (LoneWolfHT)
  • Fix when on_player_hpchange is called (SmallJoker)
  • Use JSON for favorites list, fixing many bugs (rubenwardy)
  • Fix hypertext and textarea elementing consuming scroll events (v-rob)
  • Fix ESC in error dialog from closing Minetest (Yaman Qalieh)
  • Remove null bytes from TOCLIENT_BLOCKDATA (luk3yx)
  • Load system-wide texture packs too (Zughy)
  • Fix Android support in bump version script (rubenwardy)
  • ContentDB: Ignore content not installed from ContentDB (rubenwardy)
  • Sanitize server IP field in mainmenu (Zughy)
  • Fix item tooltip background color not working (Lars Mueller)
  • Display Minetest header when menu_last_game value isn't available anymore (Zughy)
  • Fix minetest.is_nan (Lars Mueller)
  • Fix some minor code issues all over the place (sfan5)
  • Minor profiler fixes. (Lars)
  • Fix fallnode rotation of wallmounted nodebox/mesh (Wuzzy)
  • Make installer create its own Minetest folder (LoneWolfHT)
  • Implement mapblock camera offset correctly (hecks)
  • Fix MSAA stripes (HybridDog)
  • Fix certain connected nodeboxes crashing when falling (sfan5)
  • Avoid generating the same chunk more than once with multiple emerge threads. (Lars)
  • Fixed various issues with stars, sky, and clouds (numzero)
  • Fix falling image of torchlike if paramtype2="none" (Wuzzy)
  • Fix player sprite visibility in first person (sfan5)
  • Fix object interaction distance not being checked (rubenwardy)
  • Block attempts to connect to the client (red-001)
  • Fix segfault in deprecation logging due to tail call, log by default (rubenwardy, SmallJoker)
  • Player physics: Ensure larger dtime simulation steps (Lars Müller)
  • Avoid resending near blocks unnecessarily. (Lars)
  • Fix CSMs on arm64 (luk3yx)
  • Fix Media... 0% on loading screen (Maksim)
  • Implement unloading of static_save=false objects according to existing docs (sfan5)
  • Decouple entity minimap markers from nametags replacing with show_on_minimap property (sfan5)
  • Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. (Lars)
  • Fix float argument check in minetest.set_timeofday() (Zughy)
  • Avoid drawing invisible blocks on the client. (Lars)
  • Fix scroll bar overlapping text (again) (random-geek)
  • Reduce the FPS when the window is unfocused (HybridDog)
  • Android: replace InputDialogActivity on simple dialog window (Maksim)
  • Correct erroneous reported max lag with prometheus (Buckaroo Banzai)
  • Fix horizontal/vertical merging bug of hardware-colored framed glass (Paramat)
  • Fix chat/infotext overlap if many chat lines (Wuzzy)
  • Settings: Fix crash on exit (SmallJoker)
  • Record player existence in dummy database. (Lars)
  • Darwin platform build fix (David CARLIER)
  • Scale inventory image for scaled allfaces nodes (Wuzzy)
  • Fix NetBSD build (David CARLIER)
  • shaders: Fix transparency on GC7000L (mntmn)
  • Fix MSVC compiler warnings (adrido)
  • Fix light overflow of u8 if light is saturated at 255 (BenjaminRi)
  • Fix missing translation call in hypertext (Pierre-Yves Rollo)
  • Render nodeboxes with opaque material if possible (sfan5)
  • Fix precision not working in hud_change (Lars Müller)
  • Fix build for Visual Studio (explicitly cast pointers) (Seeker)
  • Fix GCC class-memaccess warnings (Paul Ouellette)
  • Falling: Fix error caused by missing param2 (SmallJoker)
  • Allow starting local server using --go again (SmallJoker)
  • decode_base64: Allow '=' padding character (SmallJoker)
  • Sanitize world directory names on create. Keep original name separate (Hugues Ross)
  • Improve bad/missing default inventory+wield images of node drawtypes, affecting: airlike, signlike, torchlike, raillike, plantlike, plantlike_rooted, firelike, flowingliquid (Wuzzy)
  • Android: Fix ConfirmRegistration and PasswordChange input and scale size (Maksim)
  • Formspecs: volume and key settings windows can now be closed by doubleclicking/tapping (Zughy)

Minetest Game

  • Add crafting guide (Paul Ouellette)
  • Added 5 wood variants of Mese Post Light (An0n3m0us)
  • Add environment sounds for lava and active furnace (An0n3m0us)
  • Change several block sounds (An0n3m0us)
  • Fix players sleeping in an occupied bed (An0n3m0us, Wuzzy)
  • Fix 'sleepwalking' in bed (An0n3m0us, Wuzzy)
  • Fix sleeping player flying off the bed when damaged and flying far away from the bed after death (An0n3m0us)
  • Fix sleeping player being immobilized and bed undiggable after death (An0n3m0us)
  • Fix furnace infotext not always updating when removing item (orbea)
  • New translation: Slovak (Daretmavi)
  • New translation: Brazilian Portuguese (ronaldo)
  • New translation: Lojban (admittedly not a very good translation) (robintown, Wuzzy and others)
  • Update existing translations (various people)

5.2.0 → 5.3.0

Released on 9 July 2020.

Modder Update Guide

  • Lua API: minetest.PLAYER_MAX_BREATH_DEFAULT set to 10 (was 11). This can cause problems with “statbar” mods (like [hudbars]) that rely on the old value, so those likely need updating
  • Default in Minetest Game was incorrectly overriding dropped items. Make sure to update any overrides to pass new arguments to on_step to the original function

Client / Audiovisuals

  • Smoother camera movement to fix jump glitches (paramat)
  • More precise player controls handling (TheTermos)
  • Fix bone-attached entities (hecktest)
  • Fix incorrect position data on attach (hecktest)
  • Fix HUD scaling (mainly for Android) (MoNTE48)
  • Fix incorrect entity light calculations (SmallJoker, sfan5)
  • Add chat_log_level and chat_font_size setting (SmallJoker)
  • New default sky color gradient (TheTermos)
  • Change default keys for camera/minimap to C/V (Wuzzy)
  • Fix breath bar scaling (ANAND)
  • Fix bone position changes breaking animations (theviper121)
  • No grey screen when C++ errors are thrown by Lua (pauloue)
  • Android: add OpenGL ES 2 support (MoNTE48)
  • Reuse object_shader for "wielditem" and "item" entities (dcbrwn)
  • Shaders: Fix OpenGL < 4.3 compatiblity (SmallJoker)
  • Formspec: properly display altered inventory lists (DS)
  • Android: Various input-related fixes (MoNTE48)
  • Android: Android Studio support, improve everything (MoNTE48)
  • Remove sound menu and show proper msgs if sound is off (Wuzzy)
  • Highlight hovered formspec elements when pressing F5, for testing (SmallJoker)
  • Implement DPI scaling for Windows (sfan5)
  • Allow relative directories for `screenshot_path` (Calinou)
  • Add (optional) tone mapping for entities (dcbrwn)
  • Add new mapgen options in world creation dialog (Wuzzy)
  • Add support for overriding item inventory/wield images in texture packs (Df458)

GUI (Formspec)

  • Fix wrong image button scaling (pyrollo)
  • Document *_hovered and *_pressed styles as deprecated (v-rob)
  • Add buttons to ContentDB in game bar and configure world (rubenwardy)
  • Add universal style selector “*” (v-rob)
  • Add content_offset and padding style properties for buttons (Df458)
  • Add scroll_container element (DS)
  • CSS-like state-selection for style elements (Df458)

World / Server / Environment

  • Fix liquids refusing to flow in X+ or Z+ in some cases (sfan5)
  • Rework functionality of leveled nodes (Wuzzy)
  • New Mapgen V7 floatland implementation (paramat)
  • Server: Better emerge multithreading, various fixes (sfan5)
  • Correctly indicate failure in /spawnentity (sfan5)
  • Add PostgreSQL authentication backend (nerzhul)
  • Add chat command "/revokeme (priv)" (Panquesito7)
  • Optimize get_objects_inside_radius calls (nerzhul)
  • Fix world migration to PostgreSQL (sfan5)
  • Collision detection fixes and follow-up bug fixes (TheTermos)
  • Many many networking improvements (sfan5)

Script API / Modding

  • Log warning when secure.enable_security is disabled (rubenwardy)
  • Exposed zoom key to the API (appgurueu)
  • Add LevelDB auth database (luk3yx)
  • Add vector functions useful for working with rotations (NetherEran)
  • Add minetest.is_creative_enabled (Wuzzy)
  • Add minetest.on_authplayer callback (sorcerykid)
  • HUD: Implement scalable texts (LoneWolfHT)
  • HUD: "off state" icon feature for statbars (Wuzzy)
  • set_fov: Add time-based transitions (ANAND)
  • Expose collision information to LuaEntity on_step (sfan5)
  • Enforced type checks for registration fields (SmallJoker)
  • Add server side translations capability (pyrollo)
  • Fix alias handling of minetest.get_content_id (sfan5)
  • Document inheritance of different noise seeds (paramat)
  • Add default stack size setting (nephele)
  • Play player_jump sound when player jumps (Wuzzy)
  • HUD: Better waypoints and new image variant (appgurueu)
  • CSM: Implement minetest.sound_fade() (sfan5)
  • Error on invalid mapgen alias (Wuzzy)
  • Add allowed_mapgens option in game.conf (wt)
  • Lua API documentation clarifications (Wuzzy)
  • minetest.PLAYER_MAX_BREATH_DEFAULT set to 10 (was 11) (ANAND)

Misc / Build

  • Android: Hide media from galleries etc (rubenwardy)
  • Minimal development test [minimal] renamed to “Development Test” [devtest] (Wuzzy)
  • Complete overhaul of Development Test, many new features added for testing the engine, more documentation added in README files, etc. (Wuzzy)
  • Particle & ParticleSpawner code cleanup (sfan5)
  • Add Prometheus support (nerzhul)
  • Fix detection of in-place path_locale when RUN_IN_PLACE=0 (sfan5)
  • List STATIC_LOCALEDIR in "--version" (sfan5)
  • Many code optimizations (sfan5)
  • Wireshark dissector update (sfan5)
  • Split and re-organize server object code (nerzhul)
  • Automatic build improvements (sfan5, nerzhul)

Minetest Game

  • Rename “Dry Dirt” and related blocks to “Savanna Dirt” and similar (paramat)
  • Added Wild Cotton: grows in savannas, drops Cotton Seeds (paramat)
  • Sort items into correct categories (An0n3m0us)
  • Tune cloud density variation (paramat)
  • Fix broken Creative inventory search in translation (sfan5)
  • Make Straw Stairs/Slabs usable as fuel (Paul Ouellette)
  • New textures: Dry Shrub, Brake Rail (Extex101, Hooded Ice)
  • Block particles when leaves decay, TNT explodes (sfan5)

5.1.0 → 5.2.0

Released on 5 April 2020.

Client / Audiovisuals

  • Fix alpha blending in texture modifiers (Warr1024)
  • Make natural night light as bright as MT 0.4.16 (paramat)
  • Shader fixes (lhofhansl, SmallJoker)
  • Clean up font caching, fix bitmap fonts (SmallJoker)
  • Waves generated with Perlin-type noise #8994 (lhofhansl)
  • Attachments: Fix glitches after detach (SmallJoker)
  • Let node 'place' and 'dug' sounds be heard by other players (sfan5)
  • Fix weird looking liquid source (Wuzzy)
  • Basic model shading (dcbrwn)
  • Improve arm inertia animations (kilbith)

GUI Improvements

  • Add visual feedback for button states (Df458)
  • Formspec: draw order and clipping for all elements (DS)
  • Refactor internal button styling/rendering code (Df458')
  • Formspec: Fix clicking on tooltip-obstructed elements (DS)
  • Formspec: change cursor on fields and co. (DS)
  • Various new formspec bug fixes (SmallJoker)
  • Formspec: Add 9-slice background support to button elements (Df458)
  • Formspec: add hypertext[] element (pyrollo)
  • Formspec: animated_image[] (Df458, kilbith)
  • Make clipping of formspec elements more consistent (Df458)
  • Remove outdated field_close_on_enter[] warnings in element parameters (SmallJoker)
  • Fix mouse events sent to wrong GUI elements when dragging (sfan5)
  • Restore intuitive click-through behaviour (DS)

Enhancements

  • Wear out tools on punch (sfan5)
  • Tunnels: Completely disable generation when 'cave width' >= 10.0 (paramat)
  • Randomwalk cave liquids: Remove deprecated 'lava depth' (paramat)
  • Automatically enable the mod's dependencies in the world config menu (HybridDog)
  • Clean up craft replacements docs (pauloue)
  • Falling nodes: add missing support for light sources, most drawtypes, and paramtype2s (Wuzzy)
  • Remove legacy flat-file map code and documentation (random-geek)
  • Fix packet receiving in server and client (sfan5)
  • Key settings: Cancel with escape, clear with delete (SmallJoker)

Script API / Modding

  • CSM: Introduce get_modpath() (sfan5)
  • CSM: Remove non-functional minetest.get_day_count() (sfan5)
  • Add z-index management to HUD (pyrollo)
  • Add table.key_value_swap and table.shuffle (HybridDog)
  • Map download: Escape ':' to '_' (NTFS/FAT* systems) (Montandalar)
  • Settings: Add get_flags API for mapgen flags (SmallJoker)
  • Improve minetest.sound_play with ephemeral sounds and player exclusion (sfan5)
  • Reworked validity checks for entities (sfan5)
  • Documentation: Add advice on lifetime of ObjectRefs (sfan5)
  • Allow texture modifiers in hotbar textures (Warr1024)
  • Nodes with torchlike drawtype and custom visual_scale now are rendered attached to surface instead of being centered (Wuzzy)
  • Add documentation of VoxelArea 'ystride', 'zstride' (paramat)
  • Lua API: Document HP, breath and damage limits (SmallJoker)
  • Various documentation improvements (Wuzzy)
  • CSM: Corrections to client_lua_api.txt (sfan5)
  • Make minetest.item_place_node return position of placed node (Bluebird)
  • Call on_secondary_use when object is right-clicked (sfan5)
  • CSM: Various fixes (sfan5)
  • Many pathfinder bugfixes and improvements (Wuzzy)
    • Fix failure to find path if start or end pos is over air (Wuzzy)
    • Fix very broken implementation of A* search (Wuzzy)
    • No longer jump through solid nodes (Wuzzy)
    • Return nil if start or end pos is solid (Wuzzy)
  • New set_sky, set_sun, set_moon and set_stars (Jordach)
  • Secure and document minetest.deserialize() (luk3yx)
  • minetest.get_content_id: throw error for unknown nodes (HybridDog)

Misc / Build

  • Don't install fonts on ENABLE_CLIENT=0 configurations (sfan5)
  • Fix memleaks in formspecs (SmallJoker)
  • Android: build fixes & compat fixes (MoNTE48, nerzhul)
  • Run luacheck in travis, add luacheck (rubenwardy)
  • Android: fix cyrillic characters (Maksim)
  • Various build issue fixes (Clang, Travis CI) (sfan5)

Minetest Game

  • Simple weather that varies the clouds (paramat)
  • More realistic boat physics (gang65)
  • Creative Inventory search: Item with exact match appears in first spot (sfan5)
  • Creative Inventory: More visual tweaks (Andrey2470T)
  • Improve player model animation (An0n3m0us)
  • Increase water opacity (lhofhansl)
  • Reset spawn position when bed is destroyed (Desour)
  • Papyrus now appears in rainforest swamps as well (paramat)
  • New/updated translations:
    • French (DrHackberrry)
    • Spanish (runsy)
    • Italian (h4ml3t)
    • Russian (Andrey2470T)
    • Swedish (Aresiel)
    • Malay (MuhdNurHidayat)
    • Chinese (zaoqi, IFRFSX)
  • Bugfix: TNT mod crashed when entities disappeared during explosion (sfan5)
  • Bugfix: Papyrus in savanna did not appear in 5.1.0, it has been added back (paramat)
  • Bugfix: Screwdriver was able to rotate torches into weird positions (An0n3m0us)
  • Bugfix: Players could be knocked back when attached (sfan5)

5.1.0 → 5.1.1

Released on 17 January 2020.

This release is based upon bugfixes from 5.2.0-dev.

Client / Audiovisuals

  • Fix player-bound sound playback (SmallJoker)
  • Fix item eat sound not played if last item (Wuzzy)

World / Server / Environment

  • Formspecs: Reset version number on rebuild (SmallJoker)
  • Rework packet receiving in ServerThread (sfan5)
  • Fix core.chat_format_message crashes (ClobberXD)
  • Fix spaces breaking formspec_version[] tag (rubenwardy)

Misc / Build

  • MacOS/BSD: Fix build issue due to conflicting s64 type definitions (AMDmi3)
  • Fix find_path for newer jsoncpp installations (vilhelmgray)
  • Update translations

5.0.1 → 5.1.0

Released on 12 October 2019.

Map generator

  • Mapgen Carpathian: Add optional rivers (paramat)
  • Move more dungeon parameter selection to mapgens (paramat)
  • Dungeons: Make multiple large rooms possible (paramat)

Client / Audiovisuals

  • Change pitch fly binding to 'P', add to change keys menu (rubenwardy)
  • Android settings: Use 'simple' leaves instead of 'fancy' (paramat)
  • Fix 3rd person selection range (srifqi)
  • Make scrollbars' bar variable in size (stujones11)
  • Damage: Play no damage sound when immortal (SmallJoker)
  • Increase upper limit of display_gamma to 10 (ClobberXD)
  • Optimize and unify mesh processing (Vitaliy)
  • Re-order mapgens in mainmenu and 'all settings' mapgen selection (paramat)
  • Scrollbars: Move directly to clicked pos if clicked into tray (DS-Minetest)
  • Fix broken attachments on join (SmallJoker)
  • Fix inventory_overlay for nodes without inventory_image (DS-Minetest)
  • Better F6 profiler (SmallJoker)
  • Fix minimap markers (theviper121)
  • Textures: Load base pack only as last fallback (SmallJoker)

Builtin (Lua / Media / Documentation)

  • Add /help formspec for commands and privileges (SmallJoker)
  • Lua API: Add link to Minetest Modding Book (ClobberXD)
  • Force item entities out of solid nodes (sfan5, based on Wuzzy`s work)
  • Lua API: Various fixes (DS-Minetest, SmallJoker)
  • Rename "private messages" to "direct messages" (Calinou)
  • Automatically enable depending mods in the dialogue (HybridDog)
  • All settings: Fix missing flags checkboxes (srifqi)

World / Server / Environment

  • Various network performance improvements (osjc)
  • Force send a mapblock to a player (sofar)
  • Revert ItemStacks being limited to the 'stack_size' value (ClobberXD)
  • Save forceloaded blocks file periodically (Thomas Rudin)
  • Improve ABM time budget handling (lhofhansl)
  • Group "immortal" also protects players from damage (Wuzzy)
  • Optimize usage of TOSERVER_GOTBLOCKS packet (sfan5)
  • Network: several bugfixes (sfan5)
  • Mapgen::spreadLight performance improvement (DS-Minetest)
  • Improve occlusion culling in corridors with additional check (sfan5)
  • Inventory: Delay dirty lists, and send changes incrementally (SmallJoker)
  • Other inventory bugfixes (sfan5, SmallJoker)
  • Move debug.txt after it grows too big (HybridDog)
  • Trigger on_place in many situations even if prediction failed (DS-Minetest)
  • Punchwear (improved) (sfan5)

Script API / Modding

  • Add deprecation warnings for ObjectRef:get/set_attribute (ClobberXD)
  • Nodedef 'drop' documentation: Improve (paramat)
  • Mark tool filtering in node drop documentation as deprecated (paramat)
  • Add node field to PlayerHPChangeReason table (pauloue)
  • Don't call on_hpchange callbacks if HP hasn't changed (ClobberXD)
  • Add disable_jump to liquids and ladders (SmallJoker)
  • Add support for 9-sliced backgrounds (rubenwardy)
  • Add compatible, consistent coordinate system to FormSpecs (v-rob)
  • Document ObjectRef:remove under Lua entity (ClobberXD)
  • Docs: Clarify where to check for 'protection_bypass' (SmallJoker)
  • Add vector.dot and vector.cross (HybridDog)
  • Improve documentation of mapgen aliases (paramat)
  • Remove debug.upvaluejoin to prevent leak of insecure environment (fluxionary)
  • Fix previously crashing minetest.get_craft_result() (pauloue)
  • Allow toolcaps to override the built-in times for dig_immediate (sfan5)
  • Formspec styling using style[] (rubenwardy)
  • Customizable chat message format (ClobberXD)
  • Velocity modifiers for players (sfan5)
  • Fix some issues with minetest.clear_craft (pauloue)
  • Add function `minetest.read_schematic` (paly2)
  • Formspecs: formspec_version[] element (SmallJoker)
  • Per-player FOV overrides and multipliers (ClobberXD)

Misc / Build

  • Find PostgreSQL correctly (adrido)
  • Add compatibility to vcpkg buildsystem (adrido)
  • Android: Use system provided path for default TMPFolder setting (stujones11)
  • Fix handling of --color and --worldlist command line arguments (mmattes)
  • Unified OpenGL ES support (sfan5)

Minetest Game

  • Added dry dirt and dry dirt with dry grass. Grass never spreads on dry dirt (paramat)
  • Savannas now have dry dirt and dry dirt with dry grass (paramat)
  • Added steel bar door and steel bar trap door
  • Added setting “enable_fence_tall” for fences that cannot be jumped over (mbartlett21)
  • Firefly in a bottle can now be placed into vessels shelf
  • Add flowing water sound
  • Underground biomes extend much deeper, down to Y=-255
  • Make the creative mod hand dig 'dig_immediate' nodes fast (paramat)
  • Add new TNT sounds (TumeniNodes)
  • Add missing infotext to nodes (An0n3m0us)
  • Added translation support
  • Added German, French, Spanish and Italian translations (Wuzzy, Hamlet, JDiaz, DrHackberry)

5.0.0 → 5.0.1

5.0.1 was released on March 31, 2019.

  • Fix detached inventory serialisation (rubenwardy)
  • Fix texture rotation for wallmounted nodeboxes (sfan5)
  • Fix build failing on some compilers (rubenwardy)
  • Warn about issues with the num_emerge_threads setting (paramat, sofar)
  • HPChange Reason: Fix issues with custom reasons (rubenwardy)
  • Fix FreeBSD build by handling std::time_t properly (rubenwardy)
  • Confirm registration GUI: Remove positional strings to fix Windows bug (paramat)
  • Prevent multi-line chat messages server-side (rubenwardy)
  • httpfetch: Disable IPv6 here too if requested by settings (sfan5)

0.4.16 → 5.0.0

Released March 4th


Note: 5.0.0 is based on 0.4.16, not 0.4.17. 0.4.17 was created by backporting changes from the development branch of 5.0.0

Highlights

  • Add online content repository (games, mods, modpacks, texture packs)
  • Add Carpathian mapgen
  • Automatic jumping
  • Android: Rewritten controls. Add joystick and modify up on-screen buttons
  • Mods and games can be translated
  • Rename 'subgame' to 'game'
  • Modding: More node drawtypes: disconnected nodeboxes (more ways to create connected blocks), plantlike_rooted (for underwater plants)
  • Modding: Custom player collision box
  • Modding: A great deal of new map generator features
  • Modding: Allow to rotate entities in all 3 axes

New Version Scheme

Basically, the leading 0 has been dropped. The version scheme was thus changed from

ZERO.MAJOR.MINOR.PATCH

(note: PATCH was left out when it was 0) to

MAJOR.MINOR.PATCH

.

This was chosen for a few reasons:

  • Shows that we aim to keep inter-version compatibility (which has mostly been the case since early 0.4.x)
  • Allows us to release patch/bug fix only releases without adding a silly 4th number
  • Doesn't imply that this version is the first stable/finished version as much as a 1.0.0 does.

For some context, read the issue that resulted in this change.

Breaking changes and deprecations

As a major release, 5.0.0 will break some mods written for 0.4.x versions. We tried to keep the breakages as small as possible whilst fixing long standing issues.

  • Minetest now uses C++11 instead of C++03, make sure you have a compatible system (Windows Vista, Debian 8, Ubuntu 16.04, CentOS 7, macOS 10.7, …)
  • Breaks network compatibility with 0.4.x. 0.4.x clients won't be able to connect to 5.x servers and vice-versa. Fix: update clients and servers to 5.x
  • Attachment and player positions have been shifted by 1 node, to allow support for custom player selection boxes. Fix: update default and player_api, subtract 10 from any attachment positions, shift the origin of player models to the feet
  • Formspec theming using prepended strings. This may cause wrong backgrounds to appear on formspecs. Fix: see https://forum.minetest.net/viewtopic.php?f=18&t=20646
  • depends.txt and description.txt have been deprecated. Fix: use description, depends, and optional_depends in mod.conf, game.conf, or texture_pack.conf instead
  • modpack.txt has been deprecated. Fix: rename to or add modpack.conf.
  • Use of deprecated methods such as object:setpos() is now warned about. Fix: replace them with correct functions
  • player:get/set_attribute() is now deprecated. Fix: use player:get_meta() instead
  • nodeupdate() was removed. Fix: replace with minetest.check_for_falling.
  • Clouds API: changed speed param from 'y' to 'z'
  • Player inventory list "hand" must now be manually initialized by mods (using set_size)
  • Some client-side scripting functions were removed (see below)

Note that a function being deprecated means that it still exists, but it may give a warning when used and may be removed in future. Deprecations are necessary to improve the consistency and efficiency of our API

Features

Games

  • Load a texture pack from the 'textures' subfolder of a game (red-001)

Map generators

  • Mapgen: Add Carpathian mapgen (Vaughan Lapsley)
  • Mapgen flags: Add 'biomes' global mapgen flag (paramat)
  • Dungeons: Add Y limits in all mapgens (paramat)
  • Dungeons: Add setting to prevent projecting dungeons (paramat)
  • Biomes: Add vertical biome blend (paramat)
  • Mgv7 floatlands: Add exponent parameter (paramat)

User interface

  • Add online content repository (mods, texture packs, mod packs, games) (rubenwardy)
  • Rename 'subgame' to 'game' (paramat)
  • Allow enter to select items from combobox's list (basicer)
  • Formspecs: Use mouse wheel to pick up and deposit single items (HybridDog)
  • Add player marker to both minimap types (nanoproject)
  • Delete world dialogue: Move buttons to avoid double click deletion (srifqi)
  • Add a refresh button to the server list (ThomasMonroe314)
  • Main menu: Change tabs to 'Start Game' and 'Join Game' (ThomasMonroe314)
  • Add password confirmation on new player registration (srifqi)
  • Adjust default console height (Ezhh)
  • Add coloured terminal output (HybridDog)
  • Add setting to display the itemstring after the tooltip in the inventory (DTA7)
  • Make world creation menu automatically generate a random world name (lisacvuk)
  • Change “Use” key name to “Special” (TeTpaAka)
  • Make number of maximum displayed chat messages configurable (Esteban)

Controls

  • Automatic jumping (bendeutsch)
  • Add pitch move mode, toggle with L key
  • Android: Rewritten controls. Add joystick and modify up on-screen buttons (srifqi)
  • More keys are changable in settings menu
  • Make direct item selection keys freely bindable via minetest.conf (Wuzzy)

World / server

  • Add setting for world start time, and change default to 5:15am (JRottm, paramat)
  • Allow for getting world name and path separately on the command line (Brian)
  • Add a server-sided way to remove color codes from incoming chat messages (red-001)
  • Object limits: Allow objects to exist outside the set 'mapgen limit' (paramat)

Chat commands and privileges

  • Add '/haspriv' chat command (ClobberXD)
  • Add '/kill' chat command (Wuzzy)
  • Remove 'zoom' privilege (zoom is now a player object property)
  • Do not grant all privileges to the admin - changes game behavior (lhofhansl)

Graphics

  • Fog effect when camera is inside cloud (bendeutsch)
  • Camera: Add and improve arm inertia (kilbith)
  • Update light decoding table size (numberZero)
  • New lighting curve (numberZero)
  • Add setting for near plane distance (basicer)
  • Add Android drivers to the video_driver drop-down menu (Wayward1)

Sounds

  • Sounds: Add falling node sounds (sofar)
  • Emit liquid sound if the player walks in liquid (juhdanad)
  • Play damage sound on player death (paramat)
  • Add mute setting (toggled by the mute key and in the volume menu) (DTA7)

Technical

  • Add support for authentication in an SQLite database (bendeutsch)
  • Add an optional readonly base database (lhofhansl)
  • Add crossview support (otdav33)
  • Optionally extend the active object in a players camera direction (lhofhansl)
  • Implement ability to set client node dig prediction result (sofar)

Misc.

  • Add check to pause game on lost window focus (rubenwardy)
  • Load files from subfolders in texture packs (numberZero)
  • Make HUD status messages translatable (Wuzzy)

Modding

  • Add on_mods_loaded callback (nerzhul)
  • MetaDataRef: Add contains() and get() (rubenwardy)
  • Allow dumping userdata (HybridDog)
  • Hint at problematic code when logging deprecated calls (sfan5)
  • Add minetest.rgba function that returns ColorString from RGBA or RGB values (Gael-de-Sailly)
  • World config: Add modpack descriptions (HybridDog)
  • get_node_drops: Make empty drop return empty table (tenplus1)
  • Add core.remove_detached_inventory (SmallJoker)
  • Add disable_repair group to prevent tool repair (Wuzzy)
  • clear_craft: Return false if recipe not found, don't throw error (paramat)
  • Fix string.split returning an empty table if string starts with sepearator (pyrollo)

Formspecs / HUD

  • Formspecs: Add tooltip element for area (rubenwardy)
  • Formspecs: Allow setting alpha value for the box[] element (Thomas--S)
  • Formspecs: Add an auto vertical scrollbar to the textarea (adelcoding1)
  • Formspecs: Add options to set background color and opacity (fullscreen mode + default mode) (nerzhul)
  • Formspecs: textarea with scrollbar improvements (adrido)
  • HUD: Make hud_get return alignment, offset and size. (lisacvuk)

Server-side

Metadata
  • Give games the ability to disallow specific mapgens (Ezhh)
  • Load mod dependencies and description from mod.conf (rubenwardy)
User interface
  • Add clientside translations. (Ekdohibs)
  • Add formspec theming using prepended strings (rubenwardy)
  • Zoom: Set zoom FOV per-player using a player object property (paramat)
  • Zoom: Move enabling zoom to a new player object property (paramat)
  • Minimap: Add new HUD flag for minimap radar mode (paramat)
Items
  • Allow overriding tool capabilities through itemstack metadata (raymoo)
  • Set placer to nil instead of a non-functional one in item_OnPlace (DTA7)
  • Overlays for wield and inventory images (juhdanad)
  • Make dropped items colorable (juhdanad)
  • Automatic item and node colorization (juhdanad)
  • Add eat sound (Wuzzy)
Nodes
  • Add slippery group for nodes (players/items slide) (Wuzzy)
  • Connected Nodeboxes: Add 'disconnected' boxes (Thomas--S)
  • Add callback to preserve node metadata as item metadata (ashtrayoz)
  • Add 'plantlike_rooted' drawtype (numberZero)
Objects/entities
  • ObjectRef: Add add_velocity() (HybridDog)
  • Allow damage for attached objects, add attach/detach callbacks (SmallJoker)
  • Optional alpha channel support for entities (stujones11)
  • Add static_save property to luaentites to not save them statically. (orwell96)
  • Object properties: Add 'glow', disables light's effect if negative (basicer)
  • core.get_objects_inside_radius: Omit removed objects (HybridDog)
  • Make entity selection and collision boxes independently settable (stujones11)
  • Add set_rotation/get_rotation to rotate entities in all 3 axes
Players
  • Customizeable max health and max breath for players (not persisted between server restarts) (SmallJoker)
  • Add reasons to on_dieplayer and on_hpchange (rubenwardy)
  • Add minetest.is_player (HybridDog)
  • Add on_grant and on_revoke callbacks (rubenwardy)
  • Player eye height: Make this a settable player object property (paramat)
  • Step height: Add as a player object property (paramat)
  • Player collisionbox: Make settable (TeTpaAka)
  • Add player inventory callbacks (SmallJoker)
Mapgen
  • Biomes: Add 'get_biome_name(biome_id)' API (paramat)
  • Biomes: Add 'min_pos'/'max_pos' xyz biome limits (paramat)
  • Biomes: Add decoration flags for underground decorations (paramat)
  • Biomes: Add function to deregister single biomes (zeuner)
  • Biomes / dungeons: Add biome-defined dungeon nodes (paramat)
  • Biomes / cavegen: Add definable cave liquid for a biome (paramat)
  • Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs (paramat)
  • Biomes/decorations/ores: Make relative to 'water_level' setting (paramat)
  • Place schematic (on vmanip): Enable use of 'place center' flags (paramat)
  • Ores: Add stratum ore (paramat)
  • Stratum ore: Add option for a constant thickness stratum (paramat)
  • Stratum ore: Allow use with no noise for simple horizontal strata (paramat)
  • Simple decorations: Add 'param2_max' parameter for random param2 (paramat)
  • Schematic decorations: Add 'place_offset_y' placement parameter (paramat)
  • Decoration API: Add lightweight ability to have complete coverage (paramat)
  • Mgv6: Remove incorrectly defined and unused 'volume nodes' (paramat)
  • Mgv7: Add 'mount_zero_level' parameter (paramat)
  • Mgv7: Add option to repeat surface biomes in floatlands (paramat)
  • Mgvalleys: Make river depth variation and humidity drop optional (paramat)
  • CavesRandomWalk: Make 'lava_depth' a mapgen parameter (paramat)
  • Gennotify: Add 'minetest.get_decoration_id' API (paramat)
World
  • Spawn level: Add 'get_spawn_level(x, z)' API (paramat)
  • Add minetest.bulk_set_node call + optimize Environment::set_node call (nerzhul)
  • Implement minetest.register_can_bypass_userlimit (nerzhul)
Chat
  • Make the server status message customizable (SmallJoker)
  • Allow the join/leave message to be overridden by mods. (red-001)
Protection
  • is_area_protected: Rename from intersects_protection (SmallJoker)
  • Intersects_protection(): Move from Minetest Game to builtin (paramat)
Graphics and sounds
  • Real global textures (numberZero)
  • Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (bendeutsch)
  • In-cloud fog: Strengthen effect when small view range is used (lhofhansl)
  • Sound: Add pitch option (Rui-Minetest)
Utility features
  • Allow 'default' parameter in 'settings:get_bool' function (Jordan Irwin)
  • Add `on_auth_fail` callback (red-001)
  • Make core.auth_table private and structure builtin/auth.lua (sfan5)
  • Add sha1 to lua utils. (basicer)
  • Remove nodeupdate and nodeupdate_single (Rui-Minetest)
  • Expose getPointedThing to Lua (juhdanad)
  • Helper methods for hardware colorization (juhdanad)
  • httpfetch: Enable gzip support (sfan5)
  • Rename hasprivs command to haspriv (ezhh)

Client-side

  • Add flavour limits controlled by server (nerzhul)
  • Disallow exploitable clientside mod functions by default (paramat)
  • Rename CSM flavours to restrictions (SmallJoker)
  • Remove screenshot API (red-001)
  • Don't Load the package library (red-001)
  • Remove `on_connect` callback (red-001)
  • Add functions to create particles and particlespawners. (red-001)
  • Don't load the IO library. (red-001)
  • Add a way to get current locale from CSM (lisacvuk)
  • Add callback on open inventory (Dumbledor)
  • Implement mod communication channels (nerzhul)
  • Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (red-001)
  • Add function to get player privileges (red-001)

Bug fixes and small improvements

Also a big thanks to paramat, ClobberXD, pauloue, gituser2194, lhofhansl, ashtrayoz, Wuzzy, and Ezhh for their contributions to documentation, in no particular order.

Critical

  • Fix crash caused by Lua error during startup (red-001)
  • Pointed_thing_to_face_pos: Avoid crash when player is inside a node (paramat)
  • Fix segfault in player migration and crash in log_deprecated (SmallJoker)
  • Fix crash guiConfirmRegistration quit menu (Vincent Glize)
  • Fix built-in inventory list crash when size = 0 (SmallJoker)
  • Fix a crash or random memory leak when resetting saved environment variable in test_servermodmanager.cpp (nerzhul)
  • Fix crash on can_bypass_userlimit returning non-boolean (rubenwardy)
  • Fix error if setting menu_last_game is not a valid game (nOOb3167)
  • Builtin: Fix handle_node_drops crash with nil digger (SmallJoker)
  • Fix issue Minetest crash when custom font path is not exist (srifqi)
  • Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex (nerzhul)
  • Fix crash on revocation of removed privilege (rubenwardy)
  • Fix crash when using --go in command line (juozaspo)
  • Fix crash due to missing pointer validation (nerzhul)
  • Fix get_server_status() segfault due to uninitialized m_env (rubenwardy)

Build

  • Fix many Android build issues (nerzhul)
  • Fix i386 bit build at OpenBSD (mazocomp)
  • Fix compile error in OpenBSD (jcalve)
  • Fix MSVC compiling annoyances (adrido)
  • directiontables: Fix MSVC compiler error (adrido)
  • Fix MacOS builds (Pavel Puchkin)
  • Travis-ci build: fix osx jpeg installation failure, git ambiguous argument error (caused by merging commits) and add a workaround for travis commit range bug (juozaspo)

System-specific

  • Provide Xorg/net wm process ID (thoughtjigs)
  • Make os.tempfolder work correctly for MinGW & MSVC (nOOb3167)
  • Print error when HOME is not set (Midgard)
  • MacOS: don't require X11 libraries during compilation (D Tim Cummings)
  • Prevent Android from automatically locking display (Wayward1)
  • Windows: Cpack wix installer (adrido)

Rendering

  • Fix liquid bottoms not being rendered (numberZero)
  • Fix liquid post effect colour behaviour in third person view (red-001)
  • Fix dark liquids (numberZero)
  • Use crack animation on all tile layers (juhdanad)
  • Smoothed yaw rotation for objects (SmallJoker)
  • Disable shaders GUI on unsupported drivers (numberZero)
  • Fix missing ignore textures (HybridDog)
  • Make sure color returns to normal after a damage flash (lhofhansl)
  • Camera: Improve subpixel movement (SmallJoker)
  • Camera: Fix wieldmesh glitch after teleporting (kilbith)
  • upright_sprite: Fix texture position for players (SmallJoker)
  • Fix node-nodebox lighting difference in direct sunlight (numberZero)
  • Fix ambient occlusion and dark lines at mapblock borders (numberZero)
  • Don't recalculate statustext initial color every time & review fixes (nerzhul)
  • Clear colors when reading property info. Set vertex colors on upright_sprites. (basicer)
  • Fix items turning black (numberZero)
  • Fix dropped item look (HybridDog)
  • Fix item and wield meshes (numberZero)
  • Do not scale texture unless necessary. (lhofhansl)
  • Avoid filtering low-res textures for animated meshes (incl. players) (lhofhansl)
  • Reduce server FOV with forward speed (lhofhansl)
  • ParticleSpawner::step cleanup and rotation fix (SmallJoker)
  • Fix incorrect buffer size calculation on creation of HUD status messages (rubenwardy)
  • Particles: Do not add digging particles for airlike nodes (SmallJoker)
  • Fix animation frame_speed and blend loosing precision (sapier)
  • Fix undefined behaviour in arm movement when dividing by zero (nerzhul)
  • Fix render order of overlays (juhdanad)
  • Particles: Make collision with objects optional (paramat)
  • Fix stretched stars bug, change render order (Aspen)
  • Software inventorycube (Vitality)
  • Light curve: Simplify and improve code, fix darkened daytime sky (Vitality)
  • Smooth lighting: Fix light leaking through edge-connected corners (DTA7)
  • Darkness detection: Reduce chance of false positives darkening the skybox (lhofhansl)
  • Fix sky objects not rendering with OpenGL ES (stujones11)
  • Night clouds: Boost brightness for a moonlit appearence (paramat)
  • Night sky: Fix brightness threshold for applying night colours (paramat)

User interface

  • Fix debug and info text being the wrong color (rubenwardy)
  • Fix tooltip colors specified by formspec part (rubenwardy)
  • Make RTT display (F5 information) working correctly again (HybridDog)
  • Don't show Android edit dialog when tapping read-only field (srifqi)
  • Make sounds stop playing when entering game or mainmenu (nOOb3167)
  • Fix dancing text for formspec input fields (numberZero)
  • Chat: Remove prompt history duplicates (SmallJoker)
  • Statbars: fix incorrect half-images in non-standard orientations (Ekdohibs)
  • Advanced settings: Add range check for float type (srifqi)
  • Move the nametag back to the top of the player (TeTpaAka)
  • Chat: Move chat text down to not overlap 3rd line of debug text (paramat)
  • Fix console resize issue when changed game window (Ezhh, Zeno-)
  • Android buttons: Inset 'rare controls', inset and resize 'gear icon' (paramat)
  • Main menu: Clean up and improve advanced settings dialogues (SmallJoker)
  • Escape special characters when searching the server list (ChimneySwift)

Formspecs

  • Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (red-001)
  • Make container[] support fractional offsets (SmallJoker)
  • Remove accidental empty 'quit' field (SmallJoker)
  • Unify textarea and field parsing functions, fix wrong fallback text (SmallJoker)
  • Formspec verification: Fix show_formspec inside callbacks (SmallJoker
  • Fix wrong scrolling of formspec input fields (numberZero)
  • Inventory: Restrict access from too far away (SmallJoker)
  • Fix mousewheel behaviour in textarea (shivajiva101)
  • Fallback to 'label' in readonly textarea[] (backwards compatible) (SmallJoker)
  • Fix invalid background warning (SmallJoker)
  • Fix text clipped by scrollbars (random-geek)

Performance

  • Optimized MapBlock mesh generation (lhofhansl)
  • Optimize ABM checks (lhofhansl)
  • Fix bugs in networking which caused a performance loss (lhofhansl)
  • Builtin auth handler: Speed up file writing (SmallJoker)
  • Huge LBM lookup performance improvement on mapblock loading (nerzhul)
  • Fix last performance-type-promotion-in-math-fn problems (nerzhul)
  • Optimize a little bit isBlockInSight, adjustDist & collisions (nerzhul)
  • Line_of_sight: Improve using VoxelLineIterator (juhdanad)
  • Cache server config settings. (lhofhansl)
  • Very little performance fix on correctBlockNodeIds (nerzhul)
  • Don't search for locale folders if gettext is disabled (adrido)

Networking

  • Use server's zoom fov for distant world loading. (lhofhansl)
  • Fix ipv6_server=true not accepting IPv4 connections on Windows (sfan5)
  • Fix narrow/utf8 difference in incoming/outcoming messages (numberZero)
  • Fix day_night_ratio_do_override not being initialised server-side (rubenwardy)
  • Fix attached particle spawners far from spawn (raymoo)
  • Server: affect bind_addr on constructor instead of start() (nerzhul)
  • Network: Fix logging into older worlds with base64 hashes (SmallJoker)
  • Server: Calculate maximal total block sends dynamically (SmallJoker)
  • Have the server send the player list to the client (red-001)

Chat commands and privileges

  • Check if player exists on use of /privs (ClobberXD)
  • Reduce block load glitches (lhofhansl)
  • Make the /shutdown command work properly (dopik, SmallJoker)
  • Prevent /spawnentity from spawning unknown entity (Wuzzy)

World

  • Fix blocks written by VManip not being marked as modified (sfan5)
  • Set range of blocks to retrieve per roundtrip to 2. (lhofhansl)
  • Retrieve a small cone of blocks in the direction of the players velocity. (lhofhansl)

Map generator

  • Change mapgen order to ores > dungeons > decorations (paramat)
  • Biome API: Fix absent water decorations and dust, in deep water (paramat)
  • Biome-defined dungeon nodes: Use faster biome calculation (paramat)
  • Biomemap: Avoid empty biomemap entry to fix failing biome dust (paramat)
  • Biomes: Fix vertical biome blend (paramat)
  • Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes (paramat)
  • Biome generation: Fix layers of 'filler' nodes at biome y limits (paramat)
  • Mgv5: Make spawn position search more reliable (paramat)
  • Mgv6 mudflow: Avoid partially removed stacked decorations (paramat)
  • Mgv7: Raise spawn point by 1 node for no mountain case (paramat)
  • Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (paramat)
  • Mgv7: Avoid divide-by-zero errors (paramat)
  • Mgv7: Fix undefined 'float_mount_height' (paramat)
  • Mgfractal: Improve spawning behaviour (paramat)
  • Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value (paramat)
  • Fix Mapgen Valleys getSpawnLevelAtPoint() (Treer)
  • Vein ore: Fix bug caused by changing perlinmap Y size (paramat)
  • Schematic decorations: Fix placement bug when centered and rotated (paramat)
  • Simple decorations: Make 'place_offset_y' usable with simple decorations (paramat)
  • Dungeons: Fix duplication of y limit parameters (paramat)
  • Dungeons: Mostly fix missing stair nodes (paramat)
  • Dungeons: Avoid generation in multiple liquid nodes and 'airlike' (paramat)
  • Dungeons: Use biome 'node_stone' if normal stone types not detected (paramat)
  • Cavegen: Fix errors when getting biome outside mapchunk (paramat)
  • Cavegen: Re-order generation to fix cavern bug (paramat)
  • Cavegen: Avoid unsupported biome 'top' or 'filler' nodes (paramat)
  • valleys mapgen: Fixed submarine valleys shape (Gael-de-Sailly)
  • settingtypes.txt: Fix valleys dungeon ymax error (paramat)
  • L-system: Fix leaves cutting through stems (HybridDog)

Items and nodes

  • Pointed thing to face pos: Use 'eye height' object property (paramat)
  • Ensure no item stack is being held before crafting (Luis Cáceres)
  • core.rotate_node: Run callbacks like with any regular placed node (SmallJoker)
  • Don't try to craft a non-existent item (Esteban)
  • Fix rotated node placement (tenplus1)
  • Item drop: Tune to land exactly 2 nodes away with level view (paramat)
  • Check item_drop amount clientside (rubenwardy)
  • Fix Android node selection distance (juhdanad)
  • Safe digging and placing (bendeutsch)
  • Fix for empty key/value when reading item string with wear but no metadata (Jesse McDonald)
  • Inventory: Fix wrong stack size behaviour and item loss (SmallJoker)

Objects/entities

  • Fix objects colliding with their children (SmallJoker)
  • core.spawn_falling_node: Keep metadata (SmallJoker)
  • Collision engine: Collide with 'ignore' nodes (paramat)
  • falling.lua: Delete falling node entities on contact with 'ignore' (paramat)
  • Position entity nametags relative to selection-box (stujones11)
  • Damage: Remove damage ignore timer (SmallJoker)
  • Item entities: Enable item collision detection for sudden movement (DTA7)
  • Ease selection of entities behind nodes (SmallJoker)
  • Object properties: Fix loss of custom selectionbox when it's not updated (SmallJoker)
  • GenericCAO: Fix light position for non-players, remove deprecated initialisation code (SmallJoker)
  • GenericCAO: Fix dark model below y = 0 (paramat)
  • CAO footstep sounds: Reduce gain to balance volume (paramat)

Players

  • Make player liquid speed independent of FPS (paramat)
  • Run detach callbacks on player leave (SmallJoker)
  • Localplayer: Fix disable_jump effect and getStandingNodePos() (SmallJoker)
  • Android stepheight: Only increase if 'touching ground' (paramat)
  • Respect object property hp_max field for players (SmallJoker)
  • Do not add base position to player selection box (stujones11)
  • Abort if static_spawnpoint is an invalid setting instead of just giving an error log (HybridDog)
  • Fix error not printed to console when no name is provided (juozaspo)
  • Fix player coordinate rounding in collisionMoveSimple() (JRottm)
  • Sneak: Stripped down version (SmallJoker)
  • (Re)spawn players within 'mapgen_limit' (paramat)
  • Stop autoforward on BACKWARD key-press (tukkek)
  • Apply physics overrides correctly during anticheat calculations (sfan5)

Modding

  • Fix builtin Lua function os.tempfolder (nOOb3167)
  • Fix isNan check for object:set_yaw(..) (nerzhul)
  • Fix LuaJIT include directory not being found (rubenwardy)
  • Check argument types inside MetaDataRef Lua API (sfan5)
  • Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() (pgimeno)
  • Fix naming conventions of noise userdata (rubenwardy)
  • Fix rounding error in g/set_node caused by truncation to float (rubenwardy)
  • Vector fun
  • CAO footstep sounds: Reduce gain to balance volume (paramat)aramat)
  • Fix default item callbacks to work with nil users (raymoo)
  • on_death: Fix callback number of pushed arguments (SmallJoker)
  • Fix core.wrap_text and make its behaviour consistent with the docs (sfan5)
  • Trigger on_rightclick regardless on the formspec meta field (SmallJoker)
  • LBM: use range based for and fixed a loop variable overloading in applyLBMs (nerzhul)
  • Fix deserialization of ItemDefinition (Rui-Minetest)
  • Plantlike meshoptions: Fix inverted random vertical offset (numberZero)
  • Player hand list: require init by mods (SmallJoker)

Debug

  • Fix missing logs from warningstream (or similar) (HybridDog)
  • Fix off-by-one in log output line length (pgimeno)
  • Profiler: Fix var args not being passed to callback register function (rubenwardy)

Internal / code quality

  • Add a MSVC / Windows compatible snprintf function (nOOb3167)
  • Fix memory leaks in mod storage (nerzhul, red-001)
  • Fix rtt >= 0.0f assertion and free_move crash (SmallJoker)
  • Global new() or grab() to be managed in constructor only (JDCodeIt)
  • Node resolver: Make error on fallback optional, disable for mapgen aliases (paramat)
  • FOV: Raise lower limit to avoid zoom-loading of distant world (paramat)
  • Fix many issues reported by clang-tidy (nerzhul)
  • Fix various clang-tidy reported performance-type-promotion-in-math-fn (nerzhul)
  • Selected ItemStack: Reduce black magic and improve the stack swapping behavior (SmallJoker)
  • core.rotate_node: Do not trigger after_place_node (SmallJoker)
  • Sound: fix static initialization order dependency by not having one (nOOb3167)
  • Fix various Client class functions not marked as override (virtual) (nerzhul)
  • Guard sound manager initialization with "enable_sound" (nOOb3167)
  • Fix an alone if to be with a missing else (nerzhul)
  • Drop texture file list cache (numberZero)
  • Variable name fix + structure creation unrolling in lighting code (nerzhul)
  • getv3intfield: Fix logic of return bool (paramat)
  • Generate Notifier: Clear events once after all 'on generated' functions (paramat)
  • Fix Wstringop-overflow warning from util/srp.cpp (HybridDog)
  • Tool getDigParams: Fix selecting the best fitting time (HybridDog)
  • Fix undefined behaviour on getting pointer to data in empty vector (nOOb3167)
  • Use Irrlicht's mesh cache for animated meshes. (lhofhansl)
  • Shut down mapgen threads before other shutdown tasks (raymoo)
  • Allow zoom to actually show more data. (lhofhansl)
  • Make use of safe file writing in auth handler (sfan5)
  • Fix inventory drag drop flag (asl97)
  • Fix strict_protocol_version_checking functionality after ee9a442 (SmallJoker)
  • Fix empty legacy meta being persisted (rubenwardy)
  • Lint fix on localplayer.h (nerzhul)
  • Sort box corners correctly (Thomas--S)
  • Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp (nerzhul)
  • Check node updates whether the blocks are known (SmallJoker)
  • Really delete things in fs::RecursiveDelete (Vitality)
  • Disable HW stereo for IrrLicht 1.9 (numberZero)

Misc.

  • Fix for translating empty strings (minduser00)
  • Positional sound: Limit volume when closer than 1 node (paramat)
  • Change the server description after a search (Dumbledor)
  • Fix no sound bug (Rui-Minetest)

Other / Misc

  • Version scheme change: 0.5.0 -> 5.0.0 (nerzhul)
  • Move ASCII art to std::cerr, to remove it from logs (rubenwardy)
  • PlayerSettings struct for player movement code (bendeutsch)
  • Client eventmanager refactor (nerzhul)
  • Update mesh collector and move it to a separate file (numberZero)
  • Add Voxelarea unittests (nerzhul)
  • VoxelArea: add_{x,y,z,p} must be static (nerzhul)
  • Cleanup in flat lighting (numberZero)
  • Node definition manager refactor (juhdanad)
  • Move 'setlocale' from Lua to C++. (red-001)
  • Rewrite rendering engine (numberZero)
  • Improve the path select GUI (red-001)

Older versions (pre-5.0.0)

If you want to see older versions (older than 5.0.0), please go to this page.