Difference between revisions of "SteamDeck"

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This page contains information useful for developing Minetest for the Steam Deck. Contact rubenwardy with any questions.
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This page contains information useful for developing Luanti for the Steam Deck. Contact rubenwardy with any questions.
  
== Uploading using Deck DevKit ==
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== Usage as an end user ==
  
- Name: Minetest
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See [https://blog.rubenwardy.com/2022/12/02/minetest-steam-deck/ rubenwardy's blog post]
- Local folder: /home/user/dev/minetest/
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- Upload filtering [Include only] ``/bin/*** /builtin/*** /games/devtest/*** /games/minetest_game/*** /textures/base/pack/*** /client/shaders/***``
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== Installing a dev version ==
- Check "Delete remote files not present in local folder"
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- Start command "bin/minetest"
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=== Uploading an AppImage using Deck DevKit ===
- Save config
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- Click Upload
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Source: https://partner.steamgames.com/doc/steamdeck/loadgames
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* Name: MinetestAppImage
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* Local folder: <code>/home/user/dev/tmp/minetestdeck/</code>
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* Upload filtering [Include only] <code>Minetest-dev.AppImage</code>
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* Start command: <code>Minetest-dev.AppImage</code>
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* Save config
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* Click Upload
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* On deck: <code>cp /usr/lib/libcrypto.so ~/devkit-game/MinetestAppImage/libcrypto.so.1</code>
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* Luanti should now be in Non-steam games as "Devkit games: MinetestAppImage"
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Note, I had issues reusing the layout from the stable version of the game. Pressing "apply layout" did nothing. I needed to follow this bizarre workaround https://www.reddit.com/r/SteamDeck/comments/10tsp1a/i_cant_change_the_default_controller_layout/
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=== Uploading a build using Deck DevKit ===
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'''Note: Untested'''
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Source: https://partner.steamgames.com/doc/steamdeck/loadgames
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* Name: Minetest
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* Local folder: <code>/home/user/dev/minetest/</code>
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* Upload filtering [Include only] <code>/bin/*** /builtin/*** /games/devtest/*** /games/minetest_game/*** /textures/base/pack/*** /client/shaders/***</code>
 +
* Check "Delete remote files not present in local folder"
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* Start command: <code>bin/minetest</code>
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* Save config
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* Click Upload

Latest revision as of 17:23, 23 October 2024

This page contains information useful for developing Luanti for the Steam Deck. Contact rubenwardy with any questions.

Usage as an end user

See rubenwardy's blog post

Installing a dev version

Uploading an AppImage using Deck DevKit

Source: https://partner.steamgames.com/doc/steamdeck/loadgames

  • Name: MinetestAppImage
  • Local folder: /home/user/dev/tmp/minetestdeck/
  • Upload filtering [Include only] Minetest-dev.AppImage
  • Start command: Minetest-dev.AppImage
  • Save config
  • Click Upload
  • On deck: cp /usr/lib/libcrypto.so ~/devkit-game/MinetestAppImage/libcrypto.so.1
  • Luanti should now be in Non-steam games as "Devkit games: MinetestAppImage"

Note, I had issues reusing the layout from the stable version of the game. Pressing "apply layout" did nothing. I needed to follow this bizarre workaround https://www.reddit.com/r/SteamDeck/comments/10tsp1a/i_cant_change_the_default_controller_layout/

Uploading a build using Deck DevKit

Note: Untested

Source: https://partner.steamgames.com/doc/steamdeck/loadgames

  • Name: Minetest
  • Local folder: /home/user/dev/minetest/
  • Upload filtering [Include only] /bin/*** /builtin/*** /games/devtest/*** /games/minetest_game/*** /textures/base/pack/*** /client/shaders/***
  • Check "Delete remote files not present in local folder"
  • Start command: bin/minetest
  • Save config
  • Click Upload