Difference between revisions of "SteamDeck"
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* On deck: <code>cp /usr/lib/libcrypto.so libcrypto.so.1</code> | * On deck: <code>cp /usr/lib/libcrypto.so libcrypto.so.1</code> | ||
* Minetest should now be in Non-steam games as "Devkit games: MinetestAppImage" | * Minetest should now be in Non-steam games as "Devkit games: MinetestAppImage" | ||
+ | |||
+ | Note, I had issues reusing the layout from the stable version of the game. Pressing "apply layout" did nothing. I needed to follow this bizarre workaround https://www.reddit.com/r/SteamDeck/comments/10tsp1a/i_cant_change_the_default_controller_layout/ | ||
=== Uploading a build using Deck DevKit === | === Uploading a build using Deck DevKit === |
Revision as of 16:26, 8 March 2023
This page contains information useful for developing Minetest for the Steam Deck. Contact rubenwardy with any questions.
Usage as an end user
Installing a dev version
Uploading an AppImage using Deck DevKit
Source: https://partner.steamgames.com/doc/steamdeck/loadgames
- Name: MinetestAppImage
- Local folder:
/home/user/dev/tmp/minetestdeck/
- Upload filtering [Include only]
Minetest-dev.AppImage
- Start command:
Minetest-dev.AppImage
- Save config
- Click Upload
- On deck:
cp /usr/lib/libcrypto.so libcrypto.so.1
- Minetest should now be in Non-steam games as "Devkit games: MinetestAppImage"
Note, I had issues reusing the layout from the stable version of the game. Pressing "apply layout" did nothing. I needed to follow this bizarre workaround https://www.reddit.com/r/SteamDeck/comments/10tsp1a/i_cant_change_the_default_controller_layout/
Uploading a build using Deck DevKit
Note: Untested
Source: https://partner.steamgames.com/doc/steamdeck/loadgames
- Name: Minetest
- Local folder:
/home/user/dev/minetest/
- Upload filtering [Include only]
/bin/*** /builtin/*** /games/devtest/*** /games/minetest_game/*** /textures/base/pack/*** /client/shaders/***
- Check "Delete remote files not present in local folder"
- Start command:
bin/minetest
- Save config
- Click Upload