Difference between revisions of "Development Tools"
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* [https://github.com/minetest-mods/inspector Inspector [inspector]]: Reveal the item/entity definition, metadata and param1/param2 of whatever you punch | * [https://github.com/minetest-mods/inspector Inspector [inspector]]: Reveal the item/entity definition, metadata and param1/param2 of whatever you punch | ||
* [https://forum.minetest.net/viewtopic.php?f=9&t=23968 Prysm [prysm]]: Test Perlin noise on-the-fly | * [https://forum.minetest.net/viewtopic.php?f=9&t=23968 Prysm [prysm]]: Test Perlin noise on-the-fly | ||
+ | * [https://forum.minetest.net/viewtopic.php?t=24287 Advanced Rangefinder [finder]]: Adds search capabilities for both nodes and entities and related server commands | ||
==== Benchmarking ==== | ==== Benchmarking ==== |
Revision as of 19:41, 19 August 2020
This article lists various free software tools which help in development of Minetest and mods for Minetest.
Minetest development
- Development Test: A testing game for testing various engine features
- /minetest/util: Various maintenance utilities
Mod development
Standalone software
- NodeBoxEditor: Build node boxes by dragging their edges.
- MTS Editor: A program to create, view and edit Minetest schematics, but it supports other file formats (e.g. Minecraft schematics) as well
- Schematic Creator: A Java program to create schematics
- Model Creator: A Java program to create meshes
- RocketLib Toolkit: Lua-based SQLite3 map reader
Scripts
Translation
- update_translations: Python script to create and update mod translation files
- findtext.lua: Create mod translation template (buggy!) (see also)
- updatetext.lua: Update mod translation template (buggy!) (see also)
Mods and modpacks
Coding and testing
- LuaCmd [luacmd]:
luacmd
server command which allows you to run a single Lua statement - QA-Block [qa_block]: Adds a Quality Assurance block which you use to run various checker scripts like listing items with missing description (including your own) and browse the global Lua namespace
- DevToys: Modpacks with lots of example nodes (for testing engine features) and a few tools to manipulate nodes
Buildings and schematics
- L-System Tree Utility [ltool]: Helps you creating L-system trees which you can spawn with minetest.spawn_tree
- Schematic Editor [schemedit]: Advanced tool for creating and placing schematics
- Convert table schematic to .mts [saveschems]: Tool for converting schematics from Lua table format to MTS files
- WorldEdit: Primarily a tool for editing large parts of the world, what's interesting for developers is that it includes a few basic schematic commands (
//mtschemcreate
, etc.)
Informational
- List Items [listitems]: Server commands for listing and searching the IDs of registered items and entities
- Find Biome [findbiome]: Server command for finding a biome and teleporting to it
- Inventory Check [inventorycheck]: Investigate the inventory of any player
- Inspector [inspector]: Reveal the item/entity definition, metadata and param1/param2 of whatever you punch
- Prysm [prysm]: Test Perlin noise on-the-fly
- Advanced Rangefinder [finder]: Adds search capabilities for both nodes and entities and related server commands
Benchmarking
- Stopwatch [stopwatch]: Benchmarking utility to quickly benchmark portions of Lua code