Difference between revisions of "Mapgen memory optimisations"
m (→Perlin noise tables: Re-use a single table: minor formatting tweaks) |
m (→Lua voxelmanip table: Re-use a single table: More formatting tweaks.) |
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== Lua voxelmanip table: Re-use a single table == | == Lua voxelmanip table: Re-use a single table == | ||
− | The Lua table that stores the node content | + | The Lua table that stores the node content IDs for a mapchunk plus the mapblock shell is big (112<sup>3</sup> = 1404928 values). |
Many Lua mapgens are creating a new table for every mapchunk, while the previous tables are only cleared out slowly by garbage collection, resulting in a large and unnecessary memory use. | Many Lua mapgens are creating a new table for every mapchunk, while the previous tables are only cleared out slowly by garbage collection, resulting in a large and unnecessary memory use. | ||
− | A | + | A <code>buffer</code> parameter was added in 0.4.13 to avoid this, a single table is re-used by overwriting the former values. |
− | + | In Minetest 0.4.15, a <code>buffer</code> parameter was also added to <code>get_param2_data()</code>. | |
− | + | * `get_data([buffer])`: Retrieves the node content data loaded into the `VoxelManip` object | |
− | + | * returns raw node data in the form of an array of node content IDs | |
− | + | * if the param `buffer` is present, this table will be used to store the result instead | |
− | + | * `get_param2_data([buffer])`: Gets the raw `param2` data read into the `VoxelManip` object | |
− | + | * Returns an array (indices 1 to volume) of integers ranging from `0` to `255` | |
− | + | * If the param `buffer` is present, this table will be used to store the result instead | |
Localise the data buffer outside <code>register_on_generated()</code>. | Localise the data buffer outside <code>register_on_generated()</code>. |
Revision as of 10:21, 9 September 2019
This page contains community-written advice, tips, tricks or recommendations about modding. Your mileage may vary. |
Retranscription of Paramat's forum topic.
Perlin noise objects: Only create once
The noise object is created by minetest.get_perlin_map()
.
It has to be created inside register_on_generated()
to be usable, but only needs to be created once, many mapgen mods create it for every mapchunk, this consumes memory unnecessarily.
Localise the noise object outside register_on_generated()
and initialise it to nil
.
See the code below for how to create it once only.
The creation of the perlin noise tables with get_3d_map_flat()
etc. is done per mapchunk
-- Initialize noise objects to nil
local nobj_terrain = nil
local nobj_biome = nil
-- ...
-- ...
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
-- ...
-- ...
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulens3d)
nobj_biome = nobj_biome or minetest.get_perlin_map(np_biome, chulens2d)
nobj_terrain:get_3d_map_flat(minpos3d, nvals_terrain)
nobj_biome:get2d_map_flat(minpos2d, nvals_biome)
-- ...
-- ...
end)
Perlin noise tables: Re-use a single table
The Lua table that stores the noise values for a mapchunk is big, especially for 3D noise (803 = 512000 values). Many Lua mapgens are creating a new table for every mapchunk, while the previous tables are only cleared out slowly by garbage collection, resulting in a large and unnecessary memory use.
A buffer
parameter was added in 0.4.13 to avoid this, a single table is re-used by overwriting the former values.
For each of the functions with an optional `buffer` parameter: If `buffer` is not nil, this table will be used to store the result instead of creating a new table. #### Methods * `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element array of 2D noise with values starting at `pos={x=,y=}` * `get_3d_map_flat(pos, buffer)`: Same as `get_2d_map_flat`, but 3D noise
Localise the noise buffer outside register_on_generated()
Use the buffer
parameter in get_3d_map_flat()
etc.
-- Localise noise buffers
local nvals_terrain = {}
local nvals_biome = {}
-- ...
-- ...
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
-- ...
-- ...
nobj_terrain:get3d_map_flat(minpos3d, nvals_terrain)
nobj_biome:get2d_map_flat(minpos2d, nvals_biome)
-- ...
-- ...
end)
Lua voxelmanip table: Re-use a single table
The Lua table that stores the node content IDs for a mapchunk plus the mapblock shell is big (1123 = 1404928 values). Many Lua mapgens are creating a new table for every mapchunk, while the previous tables are only cleared out slowly by garbage collection, resulting in a large and unnecessary memory use.
A buffer
parameter was added in 0.4.13 to avoid this, a single table is re-used by overwriting the former values.
In Minetest 0.4.15, a buffer
parameter was also added to get_param2_data()
.
* `get_data([buffer])`: Retrieves the node content data loaded into the `VoxelManip` object * returns raw node data in the form of an array of node content IDs * if the param `buffer` is present, this table will be used to store the result instead * `get_param2_data([buffer])`: Gets the raw `param2` data read into the `VoxelManip` object * Returns an array (indices 1 to volume) of integers ranging from `0` to `255` * If the param `buffer` is present, this table will be used to store the result instead
Localise the data buffer outside register_on_generated()
.
Use the buffer in get_data()
or get_param2_data()
.
-- Localise data buffer
local data = {}
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
-- ...
-- ...
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
vm:get_data(data)
-- ...
-- ...
end)