Difference between revisions of "NodeMetaRef"

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Can be gotten via <source enclose="none">minetest.env:get_meta(pos)</source>.
 
Can be gotten via <source enclose="none">minetest.env:get_meta(pos)</source>.
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[[http://minetest.net/wiki/doku.php?id=code:storing_special_data_in_node_metadata Storing special data in node metadata]] - email question/reply in the old developer wiki (could be written in article form here)
  
 
== Methods ==
 
== Methods ==

Revision as of 18:25, 17 January 2013

The instance of a node in the world normally only contains the three values mentioned in "Nodes". However, it is possible to insert extra data into a node. It is called "node metadata".

Metadata contains two things:

  • A key-value store
  • An inventory

Some of the values in the key-value store are handled specially:

  • formspec — Defines a right-click inventory menu. See "Formspec".
  • infotext — Text shown on the screen when the node is pointed at

Can be gotten via minetest.env:get_meta(pos).

[Storing special data in node metadata] - email question/reply in the old developer wiki (could be written in article form here)

Methods

  • set_string(name, value)
  • get_string(name)
  • set_int(name, value)
  • get_int(name)
  • set_float(name, value)
  • get_float(name)
  • [NodeMetaRef]get_inventory() — returns InvRef
  • [NodeMetaRef]to_table() — returns nil or {fields = {...}, inventory = {list1 = {}, ...}}
  • from_table(nil or {})

Example

local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
        "invsize[8,9;]"..
        "list[context;main;0,0;8,4;]"..
        "list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Chest");
local inv = meta:[NodeMetaRef]get_inventory()
inv:set_size("main", 8*4)
print(dump(meta:[NodeMetaRef]to_table()))
meta:from_table({
    inventory = {
        main = {[1] = "default:dirt", [2] = "", [3] = "", [4] = "", [5] = "", [6] = "", [7] = "", [8] = "", [9] = "", [10] = "", [11] = "", [12] = "", [13] = "", [14] = "default:cobble", [15] = "", [16] = "", [17] = "", [18] = "", [19] = "", [20] = "default:cobble", [21] = "", [22] = "", [23] = "", [24] = "", [25] = "", [26] = "", [27] = "", [28] = "", [29] = "", [30] = "", [31] = "", [32] = ""}
    },
    fields = {
        formspec = "invsize[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
        infotext = "Chest"
    }
})