Difference between revisions of "L-system tree examples"
Jump to navigation
Jump to search
(add wikilink to intro page) |
m (→Giant Dry Shrub: lowercase) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
If you wish to add a tree, please use the template at [[/Template]] and insert the filled-out template into this wiki page. Don't forget to [[Special:Upload|upload]] a screenshot as well. | If you wish to add a tree, please use the template at [[/Template]] and insert the filled-out template into this wiki page. Don't forget to [[Special:Upload|upload]] a screenshot as well. | ||
+ | |||
+ | == Giant dry shrub == | ||
+ | === Profile === | ||
+ | Works in any game with basic map generation. | ||
+ | |||
+ | === Definition === | ||
+ | <pre> | ||
+ | treedef={ | ||
+ | axiom = "A/A/A/A/A/A/A/A/A/A/A/A", | ||
+ | rules_a = "[B+B+B+B]", | ||
+ | rules_b = "[FFFFFFFFFF]", | ||
+ | trunk = "mapgen_tree", | ||
+ | angle = 30, | ||
+ | iterations = 1, | ||
+ | random_level = 0, | ||
+ | trunk_type = "single", | ||
+ | thin_branches = true | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | === Screenshot === | ||
+ | [[File:Giant Dry Shrub.png|420px]] | ||
== Apple tree == | == Apple tree == | ||
=== Profile === | === Profile === | ||
− | + | Works in any game with basic map generation. This tree is used as the example tree in the mod “[https://forum.minetest.net/viewtopic.php?f=11&t=9458 L-System Tree Utility]”. | |
− | |||
=== Definition === | === Definition === | ||
Line 14: | Line 35: | ||
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", | rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", | ||
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", | rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", | ||
− | trunk=" | + | trunk="mapgen_tree", |
− | leaves=" | + | leaves="mapgen_leaves", |
angle=30, | angle=30, | ||
iterations=2, | iterations=2, | ||
Line 22: | Line 43: | ||
thin_branches=true, | thin_branches=true, | ||
fruit_chance=10, | fruit_chance=10, | ||
− | fruit=" | + | fruit="mapgen_apple", |
} | } | ||
</pre> | </pre> | ||
+ | |||
=== Screenshot === | === Screenshot === | ||
[[File:Apple Tree.png|420px]] | [[File:Apple Tree.png|420px]] | ||
Line 30: | Line 52: | ||
== Acacia == | == Acacia == | ||
=== Profile === | === Profile === | ||
− | * ''' | + | * '''Game used''': Minetest Game |
* '''Additional mods''': ''None'' | * '''Additional mods''': ''None'' | ||
Line 66: | Line 88: | ||
} | } | ||
</pre> | </pre> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Modding API]] | [[Category:Modding API]] |
Latest revision as of 19:55, 17 May 2018
This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.
If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.
Giant dry shrub
Profile
Works in any game with basic map generation.
Definition
treedef={ axiom = "A/A/A/A/A/A/A/A/A/A/A/A", rules_a = "[B+B+B+B]", rules_b = "[FFFFFFFFFF]", trunk = "mapgen_tree", angle = 30, iterations = 1, random_level = 0, trunk_type = "single", thin_branches = true }
Screenshot
Apple tree
Profile
Works in any game with basic map generation. This tree is used as the example tree in the mod “L-System Tree Utility”.
Definition
treedef = { axiom="FFFFFAFFBF", rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", trunk="mapgen_tree", leaves="mapgen_leaves", angle=30, iterations=2, random_level=0, trunk_type="single", thin_branches=true, fruit_chance=10, fruit="mapgen_apple", }
Screenshot
Acacia
Profile
- Game used: Minetest Game
- Additional mods: None
Definition
treedef={ axiom="FFFFFFccccA", rules_a = "[B]//[B]//[B]//[B]", rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge .."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern .."Gffffffff--G--" .."ffffffffG++G++" .."fffffffff--G--" .."fffffffff++G++" .."fffffffff--G--" .."ffffffffG++G++" .."Gffffffff--G--" .."fffffffGG" .."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge .."ffffGGG++G++" -- second layer .."GGfffff--G--" .."ffffffG++G++" .."fffffff--G--" .."ffffffG++G++" .."GGfffff--G--" .."ffffGGG", rules_c = "/", trunk="default:acacia_tree", leaves="default:acacia_leaves", angle=45, iterations=3, random_level=0, trunk_type="single", thin_branches=true, }