Difference between revisions of "L-system tree examples"
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(“Subgames” were renamed to “games”) |
(→Apple tree: use mapgen alias) |
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== Apple tree == | == Apple tree == | ||
=== Profile === | === Profile === | ||
− | |||
− | |||
− | |||
=== Definition === | === Definition === | ||
<pre> | <pre> | ||
Line 14: | Line 11: | ||
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", | rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", | ||
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", | rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", | ||
− | trunk=" | + | trunk="mapgen_tree", |
− | leaves=" | + | leaves="mapgen_leaves", |
angle=30, | angle=30, | ||
iterations=2, | iterations=2, | ||
Line 22: | Line 19: | ||
thin_branches=true, | thin_branches=true, | ||
fruit_chance=10, | fruit_chance=10, | ||
− | fruit=" | + | fruit="mapgen_apple |
} | } | ||
</pre> | </pre> |
Revision as of 17:51, 17 May 2018
This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.
If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.
Apple tree
Profile
Definition
treedef = { axiom="FFFFFAFFBF", rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]", rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]", trunk="mapgen_tree", leaves="mapgen_leaves", angle=30, iterations=2, random_level=0, trunk_type="single", thin_branches=true, fruit_chance=10, fruit="mapgen_apple }
Screenshot
Acacia
Profile
- Game used: Minetest Game
- Additional mods: None
Definition
treedef={ axiom="FFFFFFccccA", rules_a = "[B]//[B]//[B]//[B]", rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge .."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern .."Gffffffff--G--" .."ffffffffG++G++" .."fffffffff--G--" .."fffffffff++G++" .."fffffffff--G--" .."ffffffffG++G++" .."Gffffffff--G--" .."fffffffGG" .."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge .."ffffGGG++G++" -- second layer .."GGfffff--G--" .."ffffffG++G++" .."fffffff--G--" .."ffffffG++G++" .."GGfffff--G--" .."ffffGGG", rules_c = "/", trunk="default:acacia_tree", leaves="default:acacia_leaves", angle=45, iterations=3, random_level=0, trunk_type="single", thin_branches=true, }