Difference between revisions of "L-system tree examples"

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(→‎Acacia: use default nodes)
m (→‎Apple tree: rename to Minetest Game)
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== Apple tree ==
 
== Apple tree ==
 
=== Profile ===
 
=== Profile ===
* '''Subgame used''': Minetest
+
* '''Subgame used''': Minetest Game
* '''Additional mods used''': ''none''
+
* '''Additional mods used''': ''None''
  
 
=== Definition ===
 
=== Definition ===
Line 27: Line 27:
 
=== Screenshot ===
 
=== Screenshot ===
 
[[File:Apple Tree.png|420px]]
 
[[File:Apple Tree.png|420px]]
 
  
 
== Acacia ==
 
== Acacia ==

Revision as of 08:52, 13 August 2016

This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.

If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.

Apple tree

Profile

  • Subgame used: Minetest Game
  • Additional mods used: None

Definition

treedef = {
	axiom="FFFFFAFFBF",
	rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
	rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
	trunk="default:tree",
	leaves="default:leaves",
	angle=30,
	iterations=2,
	random_level=0,
	trunk_type="single",
	thin_branches=true,
	fruit_chance=10,
	fruit="default:apple"
}

Screenshot

Apple Tree.png

Acacia

Profile

  • Subgame used: Minetest Game
  • Additional mods: None

Definition

treedef={
   axiom="FFFFFFccccA",
   rules_a = "[B]//[B]//[B]//[B]",
   rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++"   -- line up with the "canvas" edge
         .."fffffffGG++G++"               -- first layer, drawn in a zig-zag raster pattern
         .."Gffffffff--G--"
         .."ffffffffG++G++"
         .."fffffffff--G--"
         .."fffffffff++G++"
         .."fffffffff--G--"
         .."ffffffffG++G++"
         .."Gffffffff--G--"
         .."fffffffGG"
         .."^^G&&----GGGGGGG++GGGGGG++"      -- re-align to second layer canvas edge
         .."ffffGGG++G++"               -- second layer
         .."GGfffff--G--"
         .."ffffffG++G++"
         .."fffffff--G--"
         .."ffffffG++G++"
         .."GGfffff--G--"
         .."ffffGGG",
   rules_c = "/",
   trunk="default:acacia_tree",
   leaves="default:acacia_leaves",
   angle=45,
   iterations=3,
   random_level=0,
   trunk_type="single",
   thin_branches=true,
}