Difference between revisions of "L-system tree examples"
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(Add acacia by VanessaE) |
Hybrid Dog (talk | contribs) |
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<pre> | <pre> | ||
treedef = { | treedef = { | ||
− | axiom= | + | axiom = {{{axiom}}}, |
− | rules_a= | + | rules_a = {{{rules_a}}}, |
− | rules_b= | + | rules_b = {{{rules_b}}}, |
− | trunk= | + | rules_c = {{{rules_c}}}, |
− | leaves= | + | rules_d = {{{rules_d}}}, |
− | angle= | + | trunk = {{{trunk}}}, |
− | iterations= | + | leaves = {{{leaves}}}, |
− | random_level=0, | + | angle = {{{angle}}}, |
− | trunk_type="single", | + | iterations = {{{iterations}}}, |
− | thin_branches=true, | + | random_level = {{{random_level|0}}}, |
− | fruit_chance= | + | trunk_type = {{{random_level|"single"}}}, |
− | fruit= | + | thin_branches = {{{thin_branches|true}}}, |
+ | fruit_chance = {{{fruit_chance}}}, | ||
+ | fruit = {{{fruit}}} | ||
} | } | ||
</pre> | </pre> | ||
+ | |||
=== Screenshot === | === Screenshot === | ||
[[File:Apple Tree.png|420px]] | [[File:Apple Tree.png|420px]] |
Revision as of 18:28, 30 June 2015
This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.
If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.
Apple tree
Profile
- Subgame used: Minetest
- Additional mods used: none
Definition
treedef = { axiom = {{{axiom}}}, rules_a = {{{rules_a}}}, rules_b = {{{rules_b}}}, rules_c = {{{rules_c}}}, rules_d = {{{rules_d}}}, trunk = {{{trunk}}}, leaves = {{{leaves}}}, angle = {{{angle}}}, iterations = {{{iterations}}}, random_level = {{{random_level|0}}}, trunk_type = {{{random_level|"single"}}}, thin_branches = {{{thin_branches|true}}}, fruit_chance = {{{fruit_chance}}}, fruit = {{{fruit}}} }
Screenshot
Acacia
Profile
- Subgame used: Minetest
- Additional mods:
- More Trees [moretrees]
Definition
treedef={ axiom="FFFFFFccccA", rules_a = "[B]//[B]//[B]//[B]", rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge .."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern .."Gffffffff--G--" .."ffffffffG++G++" .."fffffffff--G--" .."fffffffff++G++" .."fffffffff--G--" .."ffffffffG++G++" .."Gffffffff--G--" .."fffffffGG" .."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge .."ffffGGG++G++" -- second layer .."GGfffff--G--" .."ffffffG++G++" .."fffffff--G--" .."ffffffG++G++" .."GGfffff--G--" .."ffffGGG", rules_c = "/", trunk="moretrees:acacia_trunk", leaves="moretrees:acacia_leaves", angle=45, iterations=3, random_level=0, trunk_type="single", thin_branches=true, }