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- ...codeberg.page/MiBPoV/ Minetest Biome Point Visualizer]: Edit and visualize biome heat/humidity points in a Voronoi diagram ([https://codeberg.org/Wuzzy/MiBP3 KB (451 words) - 23:31, 24 October 2023
- ...p generation, and finds places for them to spawn based on the map seed and biome.2 KB (270 words) - 19:11, 25 January 2023
- * Add biome weight attribute The server should transfer biome definitions to the client which calculates biomes locally.8 KB (1,296 words) - 13:45, 25 October 2022
- ...ating interesting and playable terrain. Has full support for the internal biome infrastructure and uses a mixture of 2D and both positive and negative 3D n4 KB (623 words) - 11:18, 1 May 2023
- An X, Z array of biome IDs (indices of biomes in the BiomeDefManager) at each horizontal point in6 KB (857 words) - 15:05, 26 August 2023
- * Client-side biome change events6 KB (887 words) - 21:16, 15 August 2022
- ** [https://forum.minetest.net/viewtopic.php?f=11&t=12999 Biome library] [biome_lib]: Growing plants16 KB (2,578 words) - 11:19, 1 May 2023
- * Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes * Biome API decorations: 'spawnby' searches a 3D neighbourhood (paramat)94 KB (14,569 words) - 22:32, 3 October 2021
- Generate biomes: Recalculate biome at biome lower limit (''paramat'') * Biomes: Add vertical biome blend (''paramat'')95 KB (12,757 words) - 11:55, 27 December 2023