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  • This section is about mods and practices which apply to almost every mod. ...any previous changes made by other mods. This is poison for any attempt at mod interoperability and an open invitation to race conditions and lots of othe
    16 KB (2,578 words) - 11:19, 1 May 2023
  • 38 bytes (6 words) - 10:33, 4 October 2015

Page text matches

  • == Mod contribution (in Lua) == ** The forum above contains mod requests and ideas.
    910 bytes (137 words) - 16:48, 21 August 2022
  • ...ting recipes; often, they are not that important, since the core part of a mod, namely, the registered items, can still function without them. With <code>minetest.get_modpath</code> it can be checked whether a mod is present and loaded, as it will return nil if not.
    3 KB (420 words) - 12:14, 17 December 2022
  • == Mod development == ...Tools]: Collection of Python scripts to create, update, verify and convert mod translation files (*.tr)
    3 KB (451 words) - 23:31, 24 October 2023
  • ...bute (e.g. speed), all hell breaks loose and hilarity ensues, because each mod now competes for the “correct” physics attribute. In the worst case, sp ...ns that make the player run faster or increase jump height even more. This mod also uses <code>player:set_physics_override</code> to set the physics value
    4 KB (671 words) - 11:18, 1 May 2023
  • ...es a newer node to replace an older one, or to remove nodes from a removed mod from the world. Such replacement jobs usually only need to be carried out o A cleanup LBM useful to execute after removal of the fire mod in order to clean up the world from the now unknown nodes:
    2 KB (341 words) - 13:54, 25 October 2022
  • * Get mod help from the community: ...est a mod idea in the [https://forum.minetest.net/viewtopic.php?f=9&t=2434 mod request thread].
    3 KB (398 words) - 16:44, 18 September 2023
  • The settingtypes.txt file contains mod settings displayed in the settings menu. They are not used for the settings
    466 bytes (74 words) - 20:51, 24 October 2022
  • * VanessaE's [https://forum.minetest.net/viewtopic.php?id=3898 plants_lib] mod ([https://github.com/VanessaE/plantlife/blob/master/plants_lib/ github]) pr ...//forum.minetest.net/viewtopic.php?f=11&t=9458 L-System Tree Utility] is a mod which helps to create L-system trees in-game
    2 KB (270 words) - 19:11, 25 January 2023
  • ...s is not “standardized”, the actual meaning depends on the particular game/mod implementation. For generic groups, see [[Groups#Special groups]] and [[Gro * <code>water</code>: node is water. Used by the buckets mod. Also acts like <code>cools_lava</code>
    7 KB (1,228 words) - 15:25, 13 May 2019
  • (will only work if the mod is loaded after "default" registers crafting recipes)
    913 bytes (111 words) - 14:03, 25 October 2022
  • ...nodes that used the name "gunpowder" to invoke this function, like the TNT mod in the Minetest game, but won't be able to connect to any nodes that used a
    1 KB (190 words) - 13:57, 25 October 2022
  • ...st the open source nature of minetest). There won't be any restrictions on mod licenses though. Every server mod can have a directory "client" whose content will be sent to the client upon
    6 KB (887 words) - 21:16, 15 August 2022
  • ...nd tricks, and solutions to common tasks/problems that occur frequently in mod/game development. See also: [https://wiki.minetest.net/FAQ#Game_and_Mod_Dev If your game or mod crashes due to an OOM error, it means that Minetest has ran out of memory (
    13 KB (2,143 words) - 11:17, 1 May 2023
  • If this setting is not set, and no mod introduces its own spawning behavior, Minetest will apply an algorithm to f Assuming that <code>static_spawn_point</code> is ''not'' set and no mod provides its own spawning behavior, Minetest will follow this algorithm to
    3 KB (549 words) - 13:48, 19 April 2023
  • | ''mod'' || ''Mod'' || f || die ''Modifikation'' | ''modpack'' || ''Modpack'' || n || das „Mod-Paket“
    4 KB (499 words) - 10:34, 24 May 2022
  • ...ds should be specified in the format “<Human-readable mod name> [<internal mod name>]”. Example usage: :* Example Mod 1 [example_mod_1]
    1 KB (218 words) - 18:19, 17 May 2018
  • This section is about mods and practices which apply to almost every mod. ...any previous changes made by other mods. This is poison for any attempt at mod interoperability and an open invitation to race conditions and lots of othe
    16 KB (2,578 words) - 11:19, 1 May 2023
  • ...me with microsecond precision. For example, it can be useful for profiling mod performance.<br/>
    3 KB (394 words) - 14:00, 25 October 2022
  • ...n below to learn how) and the translation files work the same like for the mod translation files. You can find the builtin translation files in the Minete To translate a mod, you first need to know if it can even be translated. Check if the followin
    13 KB (2,113 words) - 17:11, 9 November 2023
  • # It must work in the first place. Compile it and test it in game, or write mod code that uses it.
    2 KB (357 words) - 16:08, 24 September 2022

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