User talk:Assemb-LR/The Client-Server Problem

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Revision as of 18:27, 16 September 2014 by Calinou (talk | contribs) (Created page with "== Proprietary games can be cheated with too == Please don't imply the problem only comes with free/libre games. Also, “fat client/thin server” often turns out to be a mu...")
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Proprietary games can be cheated with too

Please don't imply the problem only comes with free/libre games. Also, “fat client/thin server” often turns out to be a much better model as it works better on high-latency connections and requires less bandwidth. For what it's worth, most games these days tend to give more power to the client. Calinou, 22:27, 16 September 2014 (MSK)