User:Hybrid Dog

From Minetest Developer Wiki
Revision as of 12:19, 6 September 2015 by Hybrid Dog (talk | contribs)
Jump to navigation Jump to search
-- recently modified by beautifier.lua
or string.find(node.name, "default:water_")
minetest.set_node(pos, {name="tnt:tnt_burning"})
end
interval = 2,
description = "TNT",
nodes[p_pos] = tnt_c_fire
if not drop_items
local p_node = area:index(p.x, p.y, p.z)
if obj == nil then
tnt_c_fire = minetest.get_content_id("fire:basic_flame")
end
for dy=-1,1 do
l = l-1
if puncher:get_wielded_item():get_name() == "default:torch" then
	--		)
	local function combine_texture(texture_size, frame_count, texture, ani_texture)
	boom({x=p.x, y=p.y, z=p.z}, 0, player)
	px = px+texture_size

	sounds = default.node_sound_wood_defaults(),
	obj:setacceleration({x=0, y=-10, z=0})
	tiles = {"default_tnt_top.png", "default_tnt_bottom.png", tnt_side},
}
nodes[p_node] = tnt_c_tnt_burning
if nodename ~= "tnt:gunpowder" then
	--minetest.set_node(pos, {name="tnt:boom"})
	return
	drop_items = true
	manip:update_map()
end
-- recently modified by beautifier.lua
end
minetest.after(0.5, function(pos)
end
or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
else
destroy(p, player)
for dz=-1,1 do
output = "tnt:tnt",
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
pos.y = pos.y+dy
tnt_c_air = minetest.get_content_id("air")
if node.name == "tnt:tnt" then
	light_source = 5,

	-- recently modified by beautifier.lua
	chance = 10,
end
burn({x=pos.x, y=pos.y, z=pos.z}, player)
},
for _,item in ipairs(drop) do
	end, {x=pos.x, y=pos.y, z=pos.z})

	{"",			"group:wood",		""			}

end
100, --amount
tiles = {"tnt_gunpowder.png",},
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
minetest.set_node(pos, {name="tnt:tnt_burning"})
pos.z = pos.z-dz
minetest.set_node(pos, {name="tnt:tnt_burning"})
minetest.add_particle(pos, {x=0,y=0,z=0}, {x=0,y=0,z=0}, 0.5, 16, false, "tnt_boom.png")
end
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
else
end


return
tiles = {{name=animated_tnt_texture, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}},
-- recently modified by beautifier.lua
minetest.register_abm({
selection_box = {
	local tnt_preserve_items = false
	neighbors = {"fire:basic_flame"},
	for _,obj in ipairs(objects) do
	end
	burn(pos)
	enable = function(pos)
	minetest.sound_play("tnt_ignite", {pos=pos})
else
end

if obj == nil then
	return
	"default_tnt_bottom.png", tnt_side},
end
if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
	if minetest.setting_get("log_mods") then
	end
	for dz=-tnt_range,tnt_range do
		minetest.register_craft({
			minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=tnt_range*64})
		end
		local function destroy(pos, player)
		sounds = default.node_sound_leaves_defaults(),

		print(string.format("[tnt] exploded in: %.2fs", os.clock() - t1))
		action_on = function(pos, node)
		})
		area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
	end
	or not tnt_preserve_items then
		})
		if type(item) == "string" then
			if obj:is_player()
			damage_groups={fleshy=damage},
			false, --collisiondetection
			{x=0.5,y=5,z=0.5}, --maxacc
		end
		sounds = default.node_sound_leaves_defaults(),
		burn(pos, puncher)

		manip:set_data(nodes)
		local objects = minetest.get_objects_inside_radius(pos, 7)
		local animated_tnt_texture = combine_texture(16, 4, "default_tnt_top.png", "tnt_top_burning_animated.png")
		minetest.register_node(":tnt:tnt", {
			1, --maxexptime

			while l ~= 0 do
			end
			local tnt_side = "default_tnt_side.png^tnt_shadows.png"
			obj:get_luaentity().collect = true
			description = "Gun Powder",
		end
		15, --maxsize
		type = "shapeless",
		})
		or string.find(node.name, "default:lava_")) then
		end
		return
		local obj = minetest.add_item(pos, item)

		if math.abs(dx) == 1 or math.abs(dz) == 1 then
			},
			drawtype = "raillike",

		end
		local combine_textures = ":0,"..px.."="..texture


		on_punch = function(pos, node, puncher)
		minetest.set_node(pos, {name="tnt:tnt_burning"})
		0.1, --time
	end
end
local px = 0
obj:setvelocity({x=pr:next(0,6)-3, y=10, z=pr:next(0,6)-3})
local function drop_item(pos, nodename, player)
for i=1,item:get_count() do
else


	manip:write_to_map()
	tnt_c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
	sunlight_propagates = true,
	obj:setvelocity({x=pr:next(0,6)-3, y=10, z=pr:next(0,6)-3})
	0.1, --minexptime
	{"group:wood",	"tnt:gunpowder",	"group:wood"},
	drop = "",
	minetest.add_particlespawner(
	return
	nodenames = {"tnt:tnt", "tnt:gunpowder"},
	destroy(p, player)
	return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+tnt_seed)
	return
	full_punch_interval=1.0,
	groups = {dig_immediate=2,attached_node=1},
	minetest.register_craft({

		)
		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
		laser = {
			recipe = {"default:coal_lump", "default:gravel"}
			local t1 = os.clock()
			local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
			function boom(pos, time, player)
				minetest.register_node(":tnt:gunpowder", {
					})
					pos.x = pos.x+dx
					minetest.register_node(":tnt:gunpowder_burning", {
						obj:punch(obj, 1.0, {

						end
					end
					minetest.register_node(":tnt:tnt_burning", {

						inv:add_item("main", item)
						output = "tnt:gunpowder",
						minetest.sound_play("tnt_ignite", {pos=pos})
						local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
						{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
						if not player then
						end
						selection_box = {
							nodes = manip:get_data()
						end
						local obj_p = obj:getpos()
						})
						paramtype = "light",
					end
					return
				else

					pr = get_tnt_random(pos)
					pos.x = pos.x-dx
					inv = player:get_inventory()
					end,

					})
				end
			end
		end
		effector = {
			minetest.after(time, function(pos)
			local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
			local node =  minetest.get_node(p)

		end
		minetest.set_node(pos, {name="tnt:tnt_burning"})
	end
	type = "fixed",
	if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
		on_punch = function(pos, node, puncher)
		boom(pos, 2)
		local tnt_range = 2
		boom({x=pos.x, y=pos.y, z=pos.z}, 0)
		local manip = minetest.get_voxel_manip()
	end
	--		minetest.remove_node(pos)
	drop_item(pos, nodename, player)
elseif not ( d_p_node == tnt_c_fire
	if nodes[p_pos] ~= tnt_c_air then
		-- recently modified by beautifier.lua
		--			end, {x=pos.x, y=pos.y, z=pos.z}


		burn({x=pos.x, y=pos.y, z=pos.z}, player)
		local obj = minetest.add_item(pos, item:get_name())

		minetest.after(1, function(pos)

		--		minetest.after(0.5, function(pos)
		end,
	end
	wield_image = "tnt_gunpowder_inventory.png",
	minetest.remove_node(pos)
	{x=0, y=0, z=0}, --maxvel
	boom(pos, 1, player)
end
if puncher:get_wielded_item():get_name() == "default:torch" then
	local nodename = minetest.get_node(pos).name
end
end

paramtype = "light",
pos.y = pos.y-dy
sounds = default.node_sound_wood_defaults(),

local d_p_node = nodes[p_node]
{"",			"group:wood",		""			},
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
}, vec)
obj:get_luaentity().collect = true
})

local damage = (80*0.5^dist)*2
if dy == 0 then
"tnt_smoke.png" --texture
walkable = false,
local p_pos = area:index(pos.x, pos.y, pos.z)
local function get_tnt_random(pos)
8, --minsize

drawtype = "raillike",
groups = {dig_immediate=2, mesecon=2},
},
drop = "",
end
return
function burn(pos, player)
end, pos)
--minetest.register_node("tnt:boom", {drop="", groups={dig_immediate=3}})
boom(pos, 4, puncher)
if not inv then

	local drop_items = tnt_drop_items
else
	and inv:room_for_item("main", item) then

		tnt_c_tnt = minetest.get_content_id("tnt:tnt")
		light_source = 5,
	end
	local tnt_drop_items = false

	nodes[p_pos] = tnt_c_air
	{x=-0.5,y=5,z=-0.5}, --minacc
	end, pos)
	if pr:next(1,3) == 3
	fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
	inventory_image = "tnt_gunpowder_inventory.png",
	combine_textures = combine_textures..":0,"..px.."="..texture
	{x=-0, y=-0, z=-0}, --minvel
	local t1 = os.clock()
	boom(pos, 0)
	nodes[p_pos] = tnt_c_air
	if pr:next(1,5) <= 4 then
		minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
	end
	local width = tnt_range
	--		nodeupdate(pos)
	local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
	--				minetest.remove_node(pos)
	minetest.log("action", "tnt loaded")
	if d_p_node == tnt_c_tnt
	sunlight_propagates = true,
	local drop = minetest.get_node_drops(nodename)
end
if math.abs(dx)<tnt_range and math.abs(dy)<tnt_range and math.abs(dz)<tnt_range then
	recipe = {
		type = "fixed",
		if nodename == "tnt:tnt" then
		end
		for dx=-1,1 do
			for dx=-tnt_range,tnt_range do
			end
			local nodename = minetest.get_node(pos).name
			action = function(pos, node)
			groups = {dig_immediate=2,attached_node=1},
		}
		pos.z = pos.z+dz
		{x=pos.x+width, y=pos.y+width, z=pos.z+width})
		},
		walkable = false,
		minetest.sound_play("tnt_ignite", {pos=pos})
		print(string.format("[tnt] map updated after: %.2fs", os.clock() - t1))
		local l = frame_count

		return ani_texture.."^[combine:"..texture_size.."x"..texture_size*frame_count..":"..combine_textures.."^"..ani_texture
		obj:setacceleration({x=0, y=-10, z=0})
		mesecons = {
			for dy=tnt_range,-tnt_range,-1 do
				drop_items = true
				local p_pos = area:index(pos.x, pos.y, pos.z)
				or d_p_node == tnt_c_tnt_burning then
					if minetest.registered_nodes[nodename].groups.flammable ~= nil then
						local tnt_seed = 15

minetest.on_place

Syntax

minetest.on_place(nodename, func)

Description

This changes on_place of a node after it was defined.
It is not implemented into minetest but can be added via mod(s):

minetest.on_place = minetest.on_place or function(name, func)
	local previous_on_place = minetest.registered_nodes[name].on_place
	minetest.override_item(name, {
		on_place = function(...)
			if func(...) then
				return previous_on_place(...)
			end
		end
	})
end

nodename

The name of the node which should become changed

func

should return true if the node becomes set

function(itemstack, placer, pointed_thing)

Example

minetest.on_place("hydro:growlamp", function(itemstack, placer, pointed_thing)
	if not pointed_thing then
		return
	end
	local pos = minetest.get_pointed_thing_position(pointed_thing, true)
	if not pos then
		return
	end
	local nd_above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
	local nd_above_info = minetest.registered_nodes[nd_above]
	if nd_above == "air"
	or nd_above == "hydro:growlamp"
	or not nd_above_info.walkable
	or nd_above_info.buildable_to then
		return
	end
	return true
end)

Mods

vector_extras

Function Return value Comments Status
vector.pos_to_string(pos) string similar to minetest.pos_to_string untested
vector.line([pos, dir[, range][, alt]]) table of vectors dir can be following:
  • a direction
  • a position (range not needed)

if alt then the old path calculation is used

works
vector.fine_line([pos, dir[, range], scale]) table of vectors works but
old and slow
vector.twoline(x, y) table
  • returns sth like {{0,0}, {0,1}}
  • used for a 2d line
works
vector.threeline(x, y, z) table
  • returns sth like {{0,0,0}, {0,1,0}}
  • used for a 3d line
  • x, y and z should be round
works
vector.straightdelay([s, v[, a]]) number
  • s = length
  • v = velocity
  • a = acceleration (optional)
works
vector.sun_dir(t) vector
  • t = timeofday
works
vector.inside(pos, minp, maxp) bool returns true if pos is inside or on the corners of minp and maxp untested
vector.minmax(p1, p2) vector, vector the first vector's x, y and z are smaller than the second one's untested
vector.move(p1, p2, s) vector
  • s = length
  • moves s to p2 from p1
  • made for rubenwardy
untested
vector.explosion_table(r) table
  • r = radius
  • returns sth like {{pos1, true}, {pos2}}
works
vector.circle(r) table of vectors
  • r = radius
works
vector.ring(r) table of vectors
  • r = radius
  • r can be float
  • each positions "touch" their next ones
works
vector.chunkcorner(pos) vector should return the chunkcorner near pos could work
vector.zero {x=0, y=0, z=0} not a function works