Difference between revisions of "User:Hybrid Dog"

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m (→‎Description: update the function)
Line 11: Line 11:
 
local previous_on_place = minetest.registered_nodes[name].on_place
 
local previous_on_place = minetest.registered_nodes[name].on_place
 
minetest.override_item(name, {
 
minetest.override_item(name, {
on_place = function(itemstack, placer, pointed_thing)
+
on_place = function(...)
if func(itemstack, placer, pointed_thing) then
+
if func(...) then
return previous_on_place(itemstack, placer, pointed_thing)
+
return previous_on_place(...)
 
end
 
end
 
end
 
end

Revision as of 11:57, 2 September 2015

minetest.on_place

Syntax

minetest.on_place(nodename, func)

Description

This changes on_place of a node after it was defined.
It is not implemented into minetest but can be added via mod(s):

minetest.on_place = minetest.on_place or function(name, func)
	local previous_on_place = minetest.registered_nodes[name].on_place
	minetest.override_item(name, {
		on_place = function(...)
			if func(...) then
				return previous_on_place(...)
			end
		end
	})
end

nodename

The name of the node which should become changed

func

should return true if the node becomes set

function(itemstack, placer, pointed_thing)

Example

minetest.on_place("hydro:growlamp", function(itemstack, placer, pointed_thing)
	if not pointed_thing then
		return
	end
	local pos = minetest.get_pointed_thing_position(pointed_thing, true)
	if not pos then
		return
	end
	local nd_above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
	local nd_above_info = minetest.registered_nodes[nd_above]
	if nd_above == "air"
	or nd_above == "hydro:growlamp"
	or not nd_above_info.walkable
	or nd_above_info.buildable_to then
		return
	end
	return true
end)

Mods

vector_extras

Function Return value Comments Status
vector.pos_to_string(pos) string similar to minetest.pos_to_string untested
vector.line([pos, dir[, range][, alt]]) table of vectors dir can be following:
  • a direction
  • a position (range not needed)

if alt then the old path calculation is used

works
vector.fine_line([pos, dir[, range], scale]) table of vectors works but
old and slow
vector.twoline(x, y) table
  • returns sth like {{0,0}, {0,1}}
  • used for a 2d line
works
vector.threeline(x, y, z) table
  • returns sth like {{0,0,0}, {0,1,0}}
  • used for a 3d line
  • x, y and z should be round
works
vector.straightdelay([s, v[, a]]) number
  • s = length
  • v = velocity
  • a = acceleration (optional)
works
vector.sun_dir(t) vector
  • t = timeofday
works
vector.inside(pos, minp, maxp) bool returns true if pos is inside or on the corners of minp and maxp untested
vector.minmax(p1, p2) vector, vector the first vector's x, y and z are smaller than the second one's untested
vector.move(p1, p2, s) vector
  • s = length
  • moves s to p2 from p1
  • made for rubenwardy
untested
vector.explosion_table(r) table
  • r = radius
  • returns sth like {{pos1, true}, {pos2}}
works
vector.circle(r) table of vectors
  • r = radius
works
vector.ring(r) table of vectors
  • r = radius
  • r can be float
  • each positions "touch" their next ones
works
vector.chunkcorner(pos) vector should return the chunkcorner near pos could work
vector.zero {x=0, y=0, z=0} not a function works