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- 40 bytes (6 words) - 16:24, 3 June 2015
- ...nction, you can set e.g. jump strength, walking speed and gravity for each player. ...n set the raw physical values, which will overwrite any previous value the player had.4 KB (671 words) - 11:18, 1 May 2023
- 42 bytes (5 words) - 15:11, 26 December 2012
- 39 bytes (5 words) - 15:12, 26 December 2012
- 40 bytes (6 words) - 12:45, 11 September 2013
- :A recent entry in the [[Changelog]] says, "Removed "Server -!- " prefix from player messages (ShadowNinja)". I suspect that might have something to do with it539 bytes (74 words) - 23:09, 23 July 2014
- ...pointable, has a selection box and can be dug by the hand or the tool the player is wielding.<br/> The player has interact priv and the tool has a tool range that the node can be pointe2 KB (422 words) - 19:08, 25 January 2023
- 39 bytes (5 words) - 14:48, 26 December 2012
- 41 bytes (6 words) - 15:17, 26 December 2012
- 44 bytes (6 words) - 10:27, 4 October 2015
- 56 bytes (7 words) - 15:06, 26 December 2012
File:player object look horizontal vertical yaw.png (703 × 473 (34 KB)) - 21:18, 1 June 2018
Page text matches
- local player = minetest.get_player_by_name(name) if not player then return end857 bytes (119 words) - 13:51, 25 October 2022
- ...nction, you can set e.g. jump strength, walking speed and gravity for each player. ...n set the raw physical values, which will overwrite any previous value the player had.4 KB (671 words) - 11:18, 1 May 2023
- Coder, amateur modder and game designer (and some times player too). Expert in starting projects and never finishing them.178 bytes (27 words) - 11:30, 11 June 2018
- * PlayerSAO (the player objects which enable standard object interaction for players. Players also The CAO of each player also exists on the player's clients itself,2 KB (334 words) - 10:27, 24 May 2022
- ...f this article is useful with the new APIs being there for mod storage and player attributes. Also, I added this to Misc but if you'd like this to be somewhe254 bytes (48 words) - 21:58, 5 June 2017
- ...pointable, has a selection box and can be dug by the hand or the tool the player is wielding.<br/> The player has interact priv and the tool has a tool range that the node can be pointe2 KB (422 words) - 19:08, 25 January 2023
- -- Figure out what password to use for a new player (singleplayer -- Figure out what privileges the player should have.4 KB (562 words) - 13:56, 25 October 2022
- ...include '''UNOFFICIAL''' documentation of the objects in the Lua API, like player or inventory. You should usually access their methods using <code>:</code>5 members (0 subcategories, 0 files) - 12:44, 18 November 2023
- <source>minetest.register_on_key_press(func(player, key))</source> <source>minetest.register_on_key_release(func(player, key))</source>8 KB (1,276 words) - 19:45, 25 January 2023
- ...ree" to spawn an apple tree with its origin at the current position of the player, assuming that [http://wiki.minetest.net/Subgames/Minetest%20Game Minetest params = "", description = "Spawns tree at player position",2 KB (270 words) - 19:11, 25 January 2023
- '''Minetest Wiki administrator''' and Minetest Forums moderator. ''Minetest player since July 2011.''436 bytes (66 words) - 18:09, 26 April 2014
- :A recent entry in the [[Changelog]] says, "Removed "Server -!- " prefix from player messages (ShadowNinja)". I suspect that might have something to do with it539 bytes (74 words) - 23:09, 23 July 2014
- minetest.register_on_player_receive_fields(function(player, local has, missing = minetest.check_player_privs(player:get_player_name(), {5 KB (639 words) - 14:06, 25 October 2022
- |Inform the server of the positon of the local player |foreach(player){6 KB (970 words) - 22:31, 17 November 2023
- ...ind a suitable spawn or respawn position for players. It is run whenever a player spawns or respawns. ...centered on (0,0). Then it tries to find a suitable Y height to spawn the player in. If it did, that position is the spawn position. Otherwise, it increases3 KB (549 words) - 13:48, 19 April 2023
- * Local player events (move, jump, crouch, etc.) * Player events (Server HP change/breath change, eventually to be a network event)6 KB (887 words) - 21:16, 15 August 2022
- ==== Player physics ==== ...otentially dangerous! This is because it always sets the raw value of e.g. player speed, thus destroying any previous changes made by other mods. This is poi16 KB (2,578 words) - 11:19, 1 May 2023
- ...t action after move impulse is gone such as "back to base" after intruding player is out of view.2 KB (254 words) - 21:53, 15 August 2022
- ...t in that time. If you do anything (besides checking for existence) on the player object, you trigger a crash</ref> ...he player physics badly. To solve this, you should generally avoid setting player physics directly, unless you want to implement a physics interface yourselv13 KB (2,143 words) - 11:17, 1 May 2023
- ...“damage class”. Otherwise, intended for living things like animals and the player. This could imply some blood effects when hitting.2 KB (369 words) - 19:46, 25 January 2023