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  • Each of these "components" consists of some C++ code and a Lua API for scripting.
    5 KB (673 words) - 14:49, 20 June 2020
  • In the Minetest code, a node (represented by the C++ class <code>MapNode</code>) contains only a small amount of data that can
    5 KB (834 words) - 13:45, 25 October 2022
  • ...ery outdated. For more up-to-date information on how to implement a custom C++ mapgen into the engine, search the source code for 'singlenode' as an exa
    6 KB (857 words) - 15:05, 26 August 2023
  • ...n sandbox. Unlike with server mods, there will be no way (without changing C++ source code) to execute code outside of that sandbox.
    6 KB (887 words) - 21:16, 15 August 2022
  • A. Did you forget to register the class? An object from C is Lua userdata unless it has an __index and __metatable field describing t
    7 KB (1,178 words) - 09:08, 8 April 2024
  • ...tps://github.com/minetest/minetest/blob/master/util/updatepo.sh this one] (C++ and Lua translations). Submit a PR after running the generator or poke a
    13 KB (2,113 words) - 17:11, 9 November 2023
  • ...3700 Code style guidelines for Java code] There are already guidelines for C++ and Lua code, but not (Android-specific) Java code. It can be as simple a ...e support, e.g. by supported Ubuntu LTS versions to use newer libraries or C++ revisions (Krock)
    55 KB (7,809 words) - 16:23, 28 April 2024
  • * Compiling: C++17 support is now required * Various C++ code cleanups and improvements (''TurkeyMcMac'', ''sfan5'', ''Oblomov'',
    95 KB (12,760 words) - 15:47, 28 April 2024
  • * Android: use c++_shared library instead of c++_static (''nerzhul'') * Move setlocale from Lua to C++
    94 KB (14,569 words) - 22:32, 3 October 2021

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