Profiler graph

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num_processed_meshes: The engine generates geometric meshes from MapBlock data for drawing. This is the number of those meshes that finished generating in each frame.

mainloop_sleep: If the game runs at a faster rate than wanted_fps, a sleep is inserted into each frame after drawing in order to not consume excess resources; this is that sleep time in seconds.

mainloop_other: Time spent in each frame for everything else than drawing.

mainloop_dtime: Total time spent per frame (mainloop_other + mainloop_draw + mainloop_sleep); FPS = 1/this averaged.

mainloop_draw: Time spent in each frame for drawing (rendering).

client_received_packets: Number of received high-level protocol packets in each frame. [1]

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