Difference between revisions of "Profiler graph"

From Minetest Developer Wiki
Jump to navigation Jump to search
(Created page with "num_processed_meshes: The engine generates geometric meshes from MapBlock data for drawing. This is the number of those meshes that finished generating in each frame. mainloo...")
 
Line 11: Line 11:
 
client_received_packets: Number of received high-level protocol packets in each frame.
 
client_received_packets: Number of received high-level protocol packets in each frame.
 
[https://forum.minetest.net/viewtopic.php?p=116526#p116526]
 
[https://forum.minetest.net/viewtopic.php?p=116526#p116526]
 
+
https://cloud.githubusercontent.com/assets/3192173/16911725/719d36dc-4ce0-11e6-821f-0515e4640647.png
 
{{Incomplete}}
 
{{Incomplete}}

Revision as of 10:09, 18 July 2016

num_processed_meshes: The engine generates geometric meshes from MapBlock data for drawing. This is the number of those meshes that finished generating in each frame.

mainloop_sleep: If the game runs at a faster rate than wanted_fps, a sleep is inserted into each frame after drawing in order to not consume excess resources; this is that sleep time in seconds.

mainloop_other: Time spent in each frame for everything else than drawing.

mainloop_dtime: Total time spent per frame (mainloop_other + mainloop_draw + mainloop_sleep); FPS = 1/this averaged.

mainloop_draw: Time spent in each frame for drawing (rendering).

client_received_packets: Number of received high-level protocol packets in each frame. [1] https://cloud.githubusercontent.com/assets/3192173/16911725/719d36dc-4ce0-11e6-821f-0515e4640647.png

Mbox important.png This article is incomplete.
Please help expand this article to include more useful information.