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  • 40 bytes (6 words) - 16:24, 3 June 2015
  • ...nction, you can set e.g. jump strength, walking speed and gravity for each player. ...n set the raw physical values, which will overwrite any previous value the player had.
    4 KB (671 words) - 11:18, 1 May 2023
  • 42 bytes (5 words) - 15:11, 26 December 2012
  • 39 bytes (5 words) - 15:12, 26 December 2012
  • 40 bytes (6 words) - 12:45, 11 September 2013
  • ...pointable, has a selection box and can be dug by the hand or the tool the player is wielding.<br/> The player has interact priv and the tool has a tool range that the node can be pointe
    2 KB (422 words) - 19:08, 25 January 2023
  • 39 bytes (5 words) - 14:48, 26 December 2012
  • 41 bytes (6 words) - 15:17, 26 December 2012
  • 44 bytes (6 words) - 10:27, 4 October 2015
  • 56 bytes (7 words) - 15:06, 26 December 2012

Page text matches

  • local player = minetest.get_player_by_name(name) if not player then return end
    857 bytes (119 words) - 13:51, 25 October 2022
  • ...nction, you can set e.g. jump strength, walking speed and gravity for each player. ...n set the raw physical values, which will overwrite any previous value the player had.
    4 KB (671 words) - 11:18, 1 May 2023
  • * PlayerSAO (the player objects which enable standard object interaction for players. Players also The CAO of each player also exists on the player's clients itself,
    2 KB (334 words) - 10:27, 24 May 2022
  • ...pointable, has a selection box and can be dug by the hand or the tool the player is wielding.<br/> The player has interact priv and the tool has a tool range that the node can be pointe
    2 KB (422 words) - 19:08, 25 January 2023
  • -- Figure out what password to use for a new player (singleplayer -- Figure out what privileges the player should have.
    4 KB (562 words) - 13:56, 25 October 2022
  • ...ree" to spawn an apple tree with its origin at the current position of the player, assuming that [http://wiki.minetest.net/Subgames/Minetest%20Game Minetest params = "", description = "Spawns tree at player position",
    2 KB (270 words) - 19:11, 25 January 2023
  • minetest.register_on_player_receive_fields(function(player, local has, missing = minetest.check_player_privs(player:get_player_name(), {
    5 KB (639 words) - 14:06, 25 October 2022
  • |Inform the server of the positon of the local player |foreach(player){
    6 KB (970 words) - 22:31, 17 November 2023
  • ...ind a suitable spawn or respawn position for players. It is run whenever a player spawns or respawns. ...centered on (0,0). Then it tries to find a suitable Y height to spawn the player in. If it did, that position is the spawn position. Otherwise, it increases
    3 KB (549 words) - 13:48, 19 April 2023
  • * Local player events (move, jump, crouch, etc.) * Player events (Server HP change/breath change, eventually to be a network event)
    6 KB (887 words) - 21:16, 15 August 2022
  • ==== Player physics ==== ...otentially dangerous! This is because it always sets the raw value of e.g. player speed, thus destroying any previous changes made by other mods. This is poi
    16 KB (2,578 words) - 11:19, 1 May 2023
  • ...t action after move impulse is gone such as "back to base" after intruding player is out of view.
    2 KB (254 words) - 21:53, 15 August 2022
  • ...t in that time. If you do anything (besides checking for existence) on the player object, you trigger a crash</ref> ...he player physics badly. To solve this, you should generally avoid setting player physics directly, unless you want to implement a physics interface yourselv
    13 KB (2,143 words) - 11:17, 1 May 2023
  • ...“damage class”. Otherwise, intended for living things like animals and the player. This could imply some blood effects when hitting.
    2 KB (369 words) - 19:46, 25 January 2023
  • * Client - graphics, controls, and logic for a single player.
    5 KB (673 words) - 14:49, 20 June 2020
  • * Air: Air is set when a node is removed. For the player it's empty space.
    5 KB (834 words) - 13:45, 25 October 2022
  • * <code>fleshy</code>: Living things like animals and the player. This could imply some blood effects when hitting.
    7 KB (1,228 words) - 15:25, 13 May 2019
  • ** Move to player ObjectRef? -> player-specific function. not necessarily. ...ch() + set_properties() + set_pos() on the same step fails to teleport the player half of the time, especially online]
    55 KB (7,791 words) - 13:04, 23 April 2024
  • * New player physics overrides for climb speed, sneak speed, acceleration, liquid fluidi * When a player dies in protected air, bones now spawn as a block instead of dropping as an
    95 KB (12,757 words) - 11:55, 27 December 2023
  • * Fix player coordinate rounding in collisionMoveSimple() * Player data can now be into database. This is an important change, players to file
    94 KB (14,569 words) - 22:32, 3 October 2021

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