Modding Intro

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Revision as of 12:43, 27 April 2020 by Twoelk (talk | contribs) (added link to https://minetest.gitlab.io/minetest/)
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Language: [[::Modding Intro|English]]

Minetest has a scripting API (Application Programming Interface), which is used to program mods (short for "modifications") for the game, extending its features and adding new items. This API is accessed using an easy-to-use programming language called Lua.

The only thing you will need is basic programming knowledge. If you don't have any programming experience, you can use Codecademy to learn. It will teach you the basics of programming (it is JavaScript, not Lua, but still helps). More specifically, the version of Lua is 5.1 (Reference manual, book).

Documentation

The only official Lua API documentation is lua_api.txt. You can find this file in your Minetest installation, in the doc directory. Use this file to look up functions, core features of the Lua API, etc. This file is maintained by the core developers of Minetest and every change to it goes through a quality control process. This document explains everything you need to know about the Lua API in concise form, but may be daunting for newbies to read. There is also (as of april 2020) a automatically generated version that might be easier to read.

For complete beginners, there's also an unofficial guide/tutorial into Lua scripting: The Minetest Modding Online Tutorial Book. It also includes a HTML version of lua_api.txt which is more readable.

A very basic overview is written in Modding Overview.

WARNING: A huge amount of pages on this wiki regarding Lua methods and objects are extremely outdated. Ignore them for now, use lua_api.txt instead. It has been proposed to remove those pages as redundant.

Path of user data

See Installing_Mods.

Other useful links