Difference between revisions of "Compiling Minetest"

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[[Category:Core]]
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{{Mbox|type=warning|text=
==Compiling on GNU/Linux==
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'''This page is redundant with the compilation instructions that exist in the [https://github.com/minetest/minetest Minetest README]'''<br/>
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''Link to the appropriate section in the README rather than here, and update any links that point to here!''
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}}
  
Install dependencies. Here's an example for Debian/Ubuntu:
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''This page is about compiling Minetest for desktop platforms. For compiling Minetest for Android, see [[Android]].''
<pre>
 
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev \
 
libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev \
 
libogg-dev libvorbis-dev libopenal-dev
 
</pre>
 
  
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
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== Compiling on GNU/Linux ==
(''Note'': It is recommended to use [[Git]] to get the source)
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Please see the [https://github.com/minetest/minetest#compiling-on-gnulinux README.md file] for instructions.
<pre>
 
$ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
 
$ tar xf master.tar.gz
 
$ cd celeron55-minetest-286edd4 (or similar)
 
</pre>
 
  
Download minetest_game (otherwise only the "Minimal development test" game is available)
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=== See also ===
<pre>
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* [http://forum.minetest.net/viewtopic.php?f=3&t=3837 One-line script for installing/compiling Minetest Git, for Debian / Ubuntu / Mint]
$ cd games/
 
$ wget https://github.com/celeron55/minetest_game/tarball/master -O master.tar.gz
 
$ tar xf master.tar.gz
 
$ mv celeron55-minetest_game-* minetest_game
 
$ cd ..
 
</pre>
 
  
Build a version that runs directly from the source directory:
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== Compiling on Windows ==
<pre>
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Please see the [https://github.com/minetest/minetest#compiling-on-windows-using-msvc Minetest README].
$ cmake . -DRUN_IN_PLACE=1
 
$ make -j2
 
</pre>
 
  
Run it:
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== Cross-compilation ==
<pre>
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To compile a win32 version of Minetest in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin32.sh]</code>.
$ cd bin
 
$ ./minetest
 
</pre>
 
  
* Use cmake . -LH to see all CMake options and their current state
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To compile a win64 version of Minetest in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin64.sh]</code>.
* If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
 
* You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
 
* You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
 
:* Debug build is slower, but gives much more useful output in a debugger
 
  
===Building without Irrlicht/X dependency===
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If you have errors during cross compilation related to std::thread and std::mutex, this is due to mingw-w64 being incorrectly configured for cross compilation.  
You can build the Minetest server without library dependencies to Irrlicht or any graphical stuff. You still need the Irrlicht headers for this, so first, download the irrlicht source to somewhere.
 
  
When invoking cmake, use <code>-DBUILD_CLIENT=0 -DIRRLICHT_SOURCE_DIR=/wherever/you/unzipped/the/source</code>.
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To fix the errors, use the command:
  
==Compiling on Windows==
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For 64-bit builds: <code> sudo update-alternatives --config x86_64-w64-mingw32-g++ </code>
<pre>
 
- This section is outdated. In addition to what is described here:
 
  - In addition to minetest, you need to download minetest_game.
 
  - If you wish to have sound support, you need libogg, libvorbis and libopenal
 
  
- You need:
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For 32-bit Ubuntu Builds: <code> sudo update-alternatives --config i686-w64-mingw32-g++ </code>
* CMake:
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http://www.cmake.org/cmake/resources/software.html
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For 32-bit Debian Builds: <code> sudo update-alternatives --config i586-w64-mingw32-g++ </code>
* MinGW or Visual Studio
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http://www.mingw.org/
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When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh
http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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[[Category:Core Engine]]
http://irrlicht.sourceforge.net/downloads.html
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[[Category:Compiling Minetest]]
* Zlib headers (zlib125.zip)
 
http://www.winimage.com/zLibDll/index.html
 
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
 
http://www.winimage.com/zLibDll/index.html
 
* Optional: gettext bibrary and tools:
 
http://gnuwin32.sourceforge.net/downlinks/gettext.php
 
- This is used for other UI languages. Feel free to leave it out.
 
* And, of course, Minetest:
 
http://minetest.net/download.php
 
- Steps:
 
- Select a directory called DIR hereafter in which you will operate.
 
- Make sure you have CMake and a compiler installed.
 
- Download all the other stuff to DIR and extract them into there.
 
  ("extract here", not "extract to packagename/")
 
  NOTE: zlib125dll.zip needs to be extracted into zlib125dll
 
- All those packages contain a nice base directory in them, which
 
  should end up being the direct subdirectories of DIR.
 
- You will end up with a directory structure like this (+=dir, -=file):
 
-----------------
 
+ DIR
 
- zlib-1.2.5.tar.gz
 
- zlib125dll.zip
 
- irrlicht-1.7.1.zip
 
- 110214175330.zip (or whatever, this is the minetest source)
 
+ zlib-1.2.5
 
- zlib.h
 
+ win32
 
...
 
+ zlib125dll
 
- readme.txt
 
+ dll32
 
...
 
+ irrlicht-1.7.1
 
+ lib
 
+ include
 
...
 
+ gettext (optional)
 
+bin
 
+include
 
+lib
 
+ minetest
 
+ src
 
+ doc
 
- CMakeLists.txt
 
...
 
-----------------
 
- Start up the CMake GUI
 
- Select "Browse Source..." and select DIR/minetest
 
- Now, if using MSVC:
 
- Select "Browse Build..." and select DIR/minetest-build
 
- Else if using MinGW:
 
- Select "Browse Build..." and select DIR/minetest
 
- Select "Configure"
 
- Select your compiler
 
- It will warn about missing stuff, ignore that at this point. (later don't)
 
- Make sure the configuration is as follows
 
  (note that the versions may differ for you):
 
-----------------
 
BUILD_CLIENT            [X]
 
BUILD_SERVER            [ ]
 
CMAKE_BUILD_TYPE        Release
 
CMAKE_INSTALL_PREFIX    DIR/minetest-install
 
IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
 
RUN_IN_PLACE            [X]
 
WARN_ALL                [ ]
 
ZLIB_DLL                DIR/zlib125dll/dll32/zlibwapi.dll
 
ZLIB_INCLUDE_DIR        DIR/zlib-1.2.5
 
ZLIB_LIBRARIES          DIR/zlib125dll/dll32/zlibwapi.lib
 
GETTEXT_BIN_DIR          DIR/gettext/bin
 
GETTEXT_INCLUDE_DIR      DIR/gettext/include
 
GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
 
GETTEXT_MSGFMT          DIR/gettext/bin/msgfmt
 
-----------------
 
- Hit "Configure"
 
- Hit "Configure" once again 8)
 
- If something is still coloured red, you have a problem.
 
- Hit "Generate"
 
If using MSVC:
 
- Open the generated minetest.sln
 
- The project defaults to the "Debug" configuration. Make very sure to
 
  select "Release", unless you want to debug some stuff (it's slower
 
  and might not even work at all)
 
- Build the ALL_BUILD project
 
- Build the INSTALL project
 
- You should now have a working game with the executable in
 
DIR/minetest-install/bin/minetest.exe
 
- Additionally you may create a zip package by building the PACKAGE
 
  project.
 
If using MinGW:
 
- Using the command line, browse to the build directory and run 'make'
 
  (or mingw32-make or whatever it happens to be)
 
- You may need to copy some of the downloaded DLLs into bin/, see what
 
  running the produced executable tells you it doesn't have.
 
- You should now have a working game with the executable in
 
DIR/minetest/bin/minetest.exe
 
</pre>
 

Revision as of 18:00, 22 January 2023

Mbox warning.png This page is redundant with the compilation instructions that exist in the Minetest README
Link to the appropriate section in the README rather than here, and update any links that point to here!

This page is about compiling Minetest for desktop platforms. For compiling Minetest for Android, see Android.

Compiling on GNU/Linux

Please see the README.md file for instructions.

See also

Compiling on Windows

Please see the Minetest README.

Cross-compilation

To compile a win32 version of Minetest in Linux with MinGW you can use the build script in utils/buildbot/buildwin32.sh.

To compile a win64 version of Minetest in Linux with MinGW you can use the build script in utils/buildbot/buildwin64.sh.

If you have errors during cross compilation related to std::thread and std::mutex, this is due to mingw-w64 being incorrectly configured for cross compilation.

To fix the errors, use the command:

For 64-bit builds: sudo update-alternatives --config x86_64-w64-mingw32-g++

For 32-bit Ubuntu Builds: sudo update-alternatives --config i686-w64-mingw32-g++

For 32-bit Debian Builds: sudo update-alternatives --config i586-w64-mingw32-g++

When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh