Difference between revisions of "Compiling Minetest"

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[[Category:Core]]
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{{Mbox|type=warning|text=
==Compiling on GNU/Linux==
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'''This page is redundant with the compilation instructions that exist in the [https://github.com/minetest/minetest Minetest README]'''<br/>
 +
''Link to the appropriate section in the README rather than here, and update any links that point to here!''
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}}
  
Install dependencies. Here's an example for Debian/Ubuntu/Mint:
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''This page is about compiling Minetest for desktop platforms. For compiling Minetest for Android, see [[Android]].''
<pre>
 
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev \
 
libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev \
 
libogg-dev libvorbis-dev libopenal-dev
 
</pre>
 
  
(If you want to use Minetest on languages other than English, you have to install ''gettext'' package and it's dependencies too.)
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== Compiling on GNU/Linux ==
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Please see the [https://github.com/minetest/minetest#compiling-on-gnulinux README.md file] for instructions.
  
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
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=== See also ===
 +
* [http://forum.minetest.net/viewtopic.php?f=3&t=3837 One-line script for installing/compiling Minetest Git, for Debian / Ubuntu / Mint]
  
{{Template:Note|It is recommended to use [[Git]] to get the source}}
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== Compiling on Windows ==
<pre>
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Please see the [https://github.com/minetest/minetest#compiling-on-windows-using-msvc Minetest README].
$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
 
$ tar xf master.tar.gz
 
$ cd minetest-minetest-286edd4 (or similar)
 
</pre>
 
  
Download minetest_game (otherwise only the "Minimal development test" game is available)
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== Cross-compilation ==
<pre>
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To compile a win32 version of Minetest in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin32.sh]</code>.
$ cd games/
 
$ wget https://github.com/minetest/minetest_game/tarball/master -O master.tar.gz
 
$ tar xf master.tar.gz
 
$ mv minetest-minetest_game-* minetest_game
 
$ cd ..
 
</pre>
 
  
Build a version that runs directly from the source directory:
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To compile a win64 version of Minetest in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin64.sh]</code>.
<pre>
 
$ cmake . -DRUN_IN_PLACE=1
 
$ make -j2
 
</pre>
 
  
Run it:
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If you have errors during cross compilation related to std::thread and std::mutex, this is due to mingw-w64 being incorrectly configured for cross compilation.  
<pre>
 
$ cd bin
 
$ ./minetest
 
</pre>
 
  
* Use cmake . -LH to see all CMake options and their current state
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To fix the errors, use the command:
* If you want to place user data in ~/.minetest, install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
 
* You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
 
* If you want to use others languages than English, add -DENABLE_GETTEXT=1 as a ''cmake'' parameter.
 
* You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
 
:* Debug build is slower, but gives much more useful output in a debugger
 
  
===Building without Irrlicht/X dependency===
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For 64-bit builds: <code> sudo update-alternatives --config x86_64-w64-mingw32-g++ </code>
You can build the Minetest server without library dependencies to Irrlicht or any graphical stuff. You still need the Irrlicht headers for this, so first, download the irrlicht source to somewhere.
 
  
When invoking cmake, use <code>-DBUILD_CLIENT=0 -DIRRLICHT_SOURCE_DIR=/wherever/you/unzipped/the/source</code>.
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For 32-bit Ubuntu Builds: <code> sudo update-alternatives --config i686-w64-mingw32-g++ </code>
  
== Compiling on Windows ==
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For 32-bit Debian Builds: <code> sudo update-alternatives --config i586-w64-mingw32-g++ </code>
=== Prerequisites: ===
 
* [http://www.cmake.org/cmake/resources/software.html CMake]
 
* OpenAL [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx] or [http://web.archive.org/web/20130629072358/http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx]
 
* [http://www.mingw.org MinGW] or [http://msdn.microsoft.com/en-us/vstudio/default Visual Studio]
 
* [http://irrlicht.sourceforge.net/downloads.html Irrlicht SDK 1.7]
 
* zlib headers (zlib125.zip) and
 
:zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip) [http://www.winimage.com/zLibDll/index.html]
 
* Optional: [http://gnuwin32.sourceforge.net/downlinks/gettext.php gettext bibrary and tools]:
 
:This is used for other UI languages. Feel free to leave it out.
 
* libvorbis 1.3.3:
 
:[http://www.dll-files.com/dllindex/dll-files.shtml?libvorbis library]
 
:[http://xiph.org/downloads/ headers]
 
* libvorbisfile
 
:[http://www.dll-files.com/dllindex/dll-files.shtml?libvorbisfile library]
 
:headers: libvorbis/include
 
* libogg
 
:[http://www.dlldump.com/download-dll-files_new.php/dllfiles/L/libogg.dll/-/download.html library]
 
:[http://xiph.org/downloads/ headers]
 
* And, of course, [http://minetest.net/download ''Minetest'']
 
=== Steps: ===
 
    - Select a directory called DIR hereafter in which you will operate.
 
    - Make sure you have CMake and a compiler installed.
 
    - Download all the other stuff to DIR and extract them into there.
 
      ("extract here", not "extract to packagename/")
 
      {{Template:Note|zlib125dll.zip needs to be extracted into zlib125dll}}
 
    - All those packages contain a nice base directory in them, which
 
      should end up being the direct subdirectories of DIR.
 
    - You will end up with a directory structure like this (+=dir, -=file):
 
    -----------------
 
    + DIR
 
        - oalinst.exe
 
        - zlib-1.2.5.tar.gz
 
        - zlib125dll.zip
 
        - irrlicht-1.7.1.zip
 
        - libvorbis-1.3.3.zip
 
        - libogg-1.3.0.zip
 
        - 110214175330.zip (or whatever, this is the minetest source)
 
        + zlib-1.2.5
 
            - zlib.h
 
            + win32
 
            ...
 
        + zlib125dll
 
            - readme.txt
 
            + dll32
 
            ...
 
        + irrlicht-1.7.1
 
            + lib
 
            + include
 
            ...
 
        + libvorbis-1.3.3.zip
 
            + lib
 
            + include
 
            ...
 
        + libogg-1.3.0.zip
 
            + lib
 
            + include
 
            ...
 
        + gettext (optional)
 
            +bin
 
            +include
 
            +lib
 
        + minetest
 
            + src
 
            + doc
 
            - CMakeLists.txt
 
            ...
 
    -----------------
 
    - Start up the CMake GUI
 
    - Select "Browse Source..." and select DIR/minetest
 
    - Now, if using MSVC:
 
        - Select "Browse Build..." and select DIR/minetest-build
 
    - Else if using MinGW:
 
        - Select "Browse Build..." and select DIR/minetest
 
    - Select "Configure"
 
    - Select your compiler
 
    - It will warn about missing stuff, ignore that at this point. (later don't)
 
    - Make sure the configuration is as follows
 
      (note that the versions may differ for you):
 
-------------------------------------------------------------
 
        BUILD_CLIENT                        [X]
 
    BUILD_SERVER                      [  ]
 
    CMAKE_BUILD_TYPE            Release
 
    CMAKE_INSTALL_PREFIX    DIR/minetest-install
 
    IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
 
    RUN_IN_PLACE                        [X]
 
    WARN_ALL                                [  ]
 
    ZLIB_DLL                                    DIR/zlib125dll/dll32/zlibwapi.dll
 
    ZLIB_INCLUDE_DIR                DIR/zlib-1.2.5
 
    ZLIB_LIBRARIES                      DIR/zlib125dll/dll32/zlibwapi.lib
 
    LIBVORBIS_INCLUDE_DIR    DIR/libvorbis-1.3.3/include
 
    LIBVORBIS_LIBRARIES          DIR/libvorbis.dll
 
    LIBVORBISFILE_INCLUDE_DIR    DIR/libvorbis-1.3.3/include
 
    LIBVORBISFILE_LIBRARIES          DIR/libvorbisfile.dll
 
    LIBOGG_INCLUDE_DIR          DIR/libogg-1.3.0/include
 
    LIBOGG_LIBRARIES                DIR/libogg.dll
 
    GETTEXT_BIN_DIR                  DIR/gettext/bin
 
    GETTEXT_INCLUDE_DIR      DIR/gettext/include
 
    GETTEXT_LIBRARIES            DIR/gettext/lib/intl.lib
 
    GETTEXT_MSGFMT                DIR/gettext/bin/msgfmt
 
    OPENAL_INCLUDE_DIR=C:\Program Files (x86)\OpenAL\include
 
    OPENAL_LIBRARIES=C:\Program Files (x86)\OpenAL\lib\OpenAL32.lib
 
- Hit "Configure"
 
    - Hit "Configure" once again 8)
 
    - If something is still coloured red, you have a problem.
 
    - Hit "Generate"
 
    If using MSVC:
 
        - Open the generated minetest.sln
 
        - The project defaults to the "Debug" configuration. Make very sure to
 
          select "Release", unless you want to debug some stuff (it's slower
 
          and might not even work at all)
 
        - Build the ALL_BUILD project
 
        - Build the INSTALL project
 
        - You should now have a working game with the executable in
 
            DIR/minetest-install/bin/minetest.exe
 
        - Additionally you may create a zip package by building the PACKAGE
 
          project.
 
    If using MinGW:
 
        - Using the command line, browse to the build directory and run 'make'
 
          (or mingw32-make or whatever it happens to be)
 
        - You may need to copy some of the downloaded DLLs into bin/, see what
 
          running the produced executable tells you it doesn't have.
 
        - You should now have a working game with the executable in
 
            DIR/minetest/bin/minetest.exe
 
  
== Cross compile ==
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When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh
To compile a win32 version of Minetest in Linux with [https://en.wikipedia.org/wiki/MinGW MinGW] you can use the build script in <code>[https://github.com/minetest/minetest/blob/master/util/buildbot/buildwin32.sh utils/buildbot/buildwin32.sh]</code>.
 
  
== Full windows minetest build ==
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[[Category:Core Engine]]
[[Build Win32 minetest including all required libraries]]
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[[Category:Compiling Minetest]]

Revision as of 18:00, 22 January 2023

Mbox warning.png This page is redundant with the compilation instructions that exist in the Minetest README
Link to the appropriate section in the README rather than here, and update any links that point to here!

This page is about compiling Minetest for desktop platforms. For compiling Minetest for Android, see Android.

Compiling on GNU/Linux

Please see the README.md file for instructions.

See also

Compiling on Windows

Please see the Minetest README.

Cross-compilation

To compile a win32 version of Minetest in Linux with MinGW you can use the build script in utils/buildbot/buildwin32.sh.

To compile a win64 version of Minetest in Linux with MinGW you can use the build script in utils/buildbot/buildwin64.sh.

If you have errors during cross compilation related to std::thread and std::mutex, this is due to mingw-w64 being incorrectly configured for cross compilation.

To fix the errors, use the command:

For 64-bit builds: sudo update-alternatives --config x86_64-w64-mingw32-g++

For 32-bit Ubuntu Builds: sudo update-alternatives --config i686-w64-mingw32-g++

For 32-bit Debian Builds: sudo update-alternatives --config i586-w64-mingw32-g++

When provided with a prompt for which version to select, please choose "posix". Then retry the buildwin32.sh or buildwin64.sh