User:Rubenwardy/Minetest Game Development
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Revision as of 17:17, 2 January 2017 by Rubenwardy (talk | contribs) (Created page with "This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree. == Core Gameplay Values == * **Exploration** - interesting mapgen/b...")
This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.
Core Gameplay Values
- **Exploration** - interesting mapgen/biomes
- **Creativity** - enough nodes without contradicting semi-minimalism
- **Immersion** - adding feedback such as sounds, mobs, and interactivity to make the world feel alive
Criteria for inclusion
- **Balance** - Ensure balanced gameplay while still adding new and useful items/nodes/etc
- **Semi-minimalism** - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
- **Stability** - Focus on stability and completeness (no half-finished stuff)
- **Extendability** - Improve/add API to allow mods to extend the base features (e.g. API for new crops for farming)
Basic Concepts
- **Medieval** - Minetest Game is generally agreed to be late-medieval
- **Alien** - Mese is an alien crystal / meteorite
Graphic Style
- All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as chests
- Entities should be voxel-ish
- Textures should be 16x16
Note: To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy).