Player-World Interaction
TODO
Digging a node
Preconditions are a node somewhere in the world. This node is pointable, has a selection box, and can be dug by the hand or the tool the player is wearing. The player has interact priv and the tool has a tool range that the node can be pointed. The node is not stuck somewhere the player can't point it.
- First look at the node, it becomes pointed.
- Note that on android the node is pointed without looking (referring to the cross position) at it.
- This makes the client send a punch event (client->interact(4, pointed), see game.cpp:3657 (28.02.2017)).
- On server side the punch event is passed to mods, see on_punch and the deprecated register_on_punchnode.
- Now continue looking at the node, i.e. keep pointing it, and hold down LMB.
- Periodically client-side digging particles are spawned (if not disabled in the settings) and the node dig sound is played.
- The dig sound is either the "dig" field in the "sounds" table in the nodedef
- or, if it's not present, the client uses the sound "default_dig_${groupname}" (file name extension omitted here), where $groupname is one of the groups the node has, see (I forgot where in the source code it was).
- The default_dig_ thing should be banned from source code in my opinion.