Difference between revisions of "minetest.sound play"

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* <code>object = [[ObjectRef]]</code>: Sound is played connected to the object
 
* <code>object = [[ObjectRef]]</code>: Sound is played connected to the object
  
The function returns a sound hanlder that can be passed to <source enclose=none>minetest.sound_stop(handle)</source> to stop the sound.
+
The function returns a sound handle that can be passed to <source enclose=none>minetest.sound_stop(handle)</source> to stop the sound.
  
 
== Examples ==
 
== Examples ==

Revision as of 23:56, 9 June 2013

Syntax

minetest.sound_play(SimpleSoundSpec, SoundParameters)

Description

Plays a sound.

Only OGG files are supported. For positional playing of sounds, only single-channel (mono) files are supported. Otherwise OpenAL will play them non-positionally.

SimpleSoundSpec can be a string with the filename (without the file extention) or a table with the fields name="name" and gain=float.

SoundParameters is a table with the following fields:

  • gain = float: the gain. default = 1.0
  • max_hear_distance = int: the maximum hear distance. default = 32
  • loop = bool: Sound is looped. Only sounds connected to objects can be looped. default = false

The location can be specified with one of the following fields in the SoundParameters (if none is used, its played locationless to all players):

  • to_player = "playername": Sound is played locationless to the player
  • pos = position: Sound is played at this position
  • object = ObjectRef: Sound is played connected to the object

The function returns a sound handle that can be passed to minetest.sound_stop(handle) to stop the sound.

Examples

minetest.sound_play("testmod_testsound", {
	pos = {x=0, y=0, z=0},
	max_hear_distance = 100,
	gain = 10.0,
})

Plays the sound testmod_testsound.ogg at the postion 0,0,0.