Difference between revisions of "User:Rubenwardy/Minetest Game Development"
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Rubenwardy (talk | contribs) (Created page with "This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree. == Core Gameplay Values == * **Exploration** - interesting mapgen/b...") |
Rubenwardy (talk | contribs) |
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== Core Gameplay Values == | == Core Gameplay Values == | ||
− | * | + | * '''Exploration''' - interesting mapgen/biomes |
− | * | + | * '''Creativity''' - enough nodes without contradicting semi-minimalism |
− | * | + | * '''Immersion''' - adding feedback such as sounds, mobs, and interactivity to make the world feel alive |
== Criteria for inclusion == | == Criteria for inclusion == | ||
− | * | + | * '''Balance''' - Ensure balanced gameplay while still adding new and useful items/nodes/etc |
− | * | + | * '''Semi-minimalism''' - No additions that are decided to be too much (e.g. adding homedecor in its entirety) |
− | * | + | * '''Stability''' - Focus on stability and completeness (no half-finished stuff) |
− | * | + | * '''Extendability''' - Improve/add API to allow mods to extend the base features (e.g. API for new crops for <i>farming</i>) |
== Basic Concepts == | == Basic Concepts == | ||
− | * | + | * '''Medieval''' - Minetest Game is generally agreed to be late-medieval |
− | * | + | * '''Alien''' - Mese is an alien crystal / meteorite |
== Graphic Style == | == Graphic Style == |
Revision as of 17:17, 2 January 2017
This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.
Core Gameplay Values
- Exploration - interesting mapgen/biomes
- Creativity - enough nodes without contradicting semi-minimalism
- Immersion - adding feedback such as sounds, mobs, and interactivity to make the world feel alive
Criteria for inclusion
- Balance - Ensure balanced gameplay while still adding new and useful items/nodes/etc
- Semi-minimalism - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
- Stability - Focus on stability and completeness (no half-finished stuff)
- Extendability - Improve/add API to allow mods to extend the base features (e.g. API for new crops for farming)
Basic Concepts
- Medieval - Minetest Game is generally agreed to be late-medieval
- Alien - Mese is an alien crystal / meteorite
Graphic Style
- All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as chests
- Entities should be voxel-ish
- Textures should be 16x16
Note: To prevent problems with the development like before Minetest Game is maintained by only seven people (sfan5, nore, PilzAdam, ShadowNinja, paramat, sofar, rubenwardy).