Difference between revisions of "Android"
m (→General notes) |
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* cURL does not work (segfault) | * cURL does not work (segfault) | ||
* Add Bluetooth support for local multiplayer (maybe) | * Add Bluetooth support for local multiplayer (maybe) | ||
− | :* see http://people.csail.mit.edu/albert/bluez-intro/x559.html and https://github.com/sfan5/minetest/tree/bluetooth | + | :* see (http://people.csail.mit.edu/albert/bluez-intro/x559.html or http://people.csail.mit.edu/albert/bluez-intro/x502.html) and https://github.com/sfan5/minetest/tree/bluetooth |
+ | |||
== Moving away from Crystax NDK == | == Moving away from Crystax NDK == | ||
=== Situation === | === Situation === |
Revision as of 14:41, 3 May 2014
Building and Running
Building
What you need:
- Linux
- Android NDK Crystax version (with
android_native_app_glue.h
copied into<TOOLCHAIN_ROOT>/sysroot/usr/include
) - Android SDK
- Android device
- Git
- CMake
- Ant
- ADB (optional but very useful)
Irrlicht
Clone https://github.com/sfan5/irrlicht-android
.
Make sure you have arm-linux-androideabi-gcc and arm-linux-androideabi-g++ usable and run make
in source/Irrlicht
.
This will build Irrlicht as static and shared library and place it in lib/Linux
Minetest
Clone https://github.com/sfan5/minetest.git
and switch to the android_new
branch.
Configure it using CMake like this:
$ cmake . \ -DCMAKE_C_COMPILER=`which arm-linux-androideabi-gcc` \ -DCMAKE_CXX_COMPILER=`which arm-linux-androideabi-g++` \ -DCMAKE_FIND_ROOT_PATH=<sysroot of your android toolchain> \ -DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY \ -DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=BOTH \ -DCMAKE_SYSTEM_NAME=Linux \ -DIRRLICHT_LIBRARY=<path to libIrrlicht.a> \ -DIRRLICHT_INCLUDE_DIR=<path to include/ of Irrlicht> \ -DANDROID=1 \ -DRUN_IN_PLACE=1
Now just enter make package
.
After make is done go into the Android
directory and run <SDK_DIR>/tools/android update project --path .
.
Then copy the .so using <NDK_DIR>/ndk-build
and build the apk using ant debug
.
You will then have the resources in minetest-x.x.x.tar.gz and the apk at Android/bin/Minetest-debug.apk
.
You will only need to do the "android update project" step once.
Running
For this step you need minetest-x.x.x.tar.gz and Minetest-debug.apk from the previous step.
Put all resource files & folders (builtin, client, ...) into /sdcard/minetest
on your Android device.
Install Minetest-debug.apk
.
Now touch the Minetest icon and the lovely main menu should appear. ;-)
Dev Notes
General notes
- cURL does not work (segfault)
- Add Bluetooth support for local multiplayer (maybe)
Moving away from Crystax NDK
Situation
NDK seems to be unmaintained, would be good if we could move away from it.
- Builds with small tweaks to the code
- Works, but everything that goes through wchar_t is messed up
Ideas
- use Android's support library (verify if it does support locale stuff good enough)
- use uClibc
Android's support library
pro:
- Do not need to depend on more (Android-)external libraries
- (Probably) Tuned for usage with Android
contra:
- -
uClibc
pro:
- Completely independent from Android -> avoids upcoming problems in Android
- Also fixes some other problems we have with the libc
contra:
- Increases executable size (uClibc is pretty small, this does not really count)
- OpenGLES / Android libs may not work (verify this!)