Difference between revisions of "CMake Options"

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This page is supposed to document the cmake switches you can use when building Minetest.
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[https://github.com/minetest/minetest#cmake-options Please see the Luanti README.md for an up-to-date list of CMake options.]
  
== General options ==
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[[Category:Compiling Luanti]]
 
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[[Category:Obsolete]]
<code>BUILD_CLIENT</code> - Build Minetest client
 
 
 
<code>BUILD_SERVER</code> - Build Minetest server
 
 
 
<code>CMAKE_BUILD_TYPE</code> - Type of build (Release vs. Debug)
 
* ''Release'' - Release build
 
* ''Debug'' - Debug build
 
* ''RelWithDebInfo'' - Release build with Debug information
 
* ''MinSizeRel'' - Release build with <code>-Os</code> passed to compiler to make executable as small as possible
 
 
 
<code>ENABLE_CURL</code> - Whether to build with cURL; Enables use of online mod repo, public serverlist, and remote media fetching via http.
 
 
 
<code>ENABLE_FREETYPE</code> - Whether to build with Freetype2; Allows using TTF fonts
 
 
 
<code>ENABLE_GETTEXT</code> - Whether to build with Gettext; Allows using translations
 
 
 
<code>ENABLE_GLES</code> - Whether to search for Open GLES headers & libraries and use them
 
 
 
<code>ENABLE_LEVELDB</code> - Whether to build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
 
 
 
<code>ENABLE_SOUND</code> - Whether to build with OpenAL, libogg & libvorbis; in-game Sounds
 
 
 
<code>RUN_IN_PLACE</code> - Whether to create a portable install (worlds, settings etc. in current directory)
 
 
 
<code>USE_GPROF</code> - Enable profiling using GProf
 
 
 
<code>VERSION_EXTRA</code> - Text too append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
 
 
 
== Library specific ==
 
 
 
<code>BZIP2_INCLUDE_DIR</code> - Linux only; directory where ''bzlib.h'' is located
 
 
 
<code>BZIP2_LIBRARY</code> - Linux only; path to ''libbz2.a''/''libbz2.so''
 
 
 
<code>CURL_DLL</code> - Only if building with cURL on Windows; path to ''libcurl.dll''
 
 
 
<code>CURL_INCLUDE_DIR</code> - Only if building with cURL; directory where ''curl.h'' is located
 
 
 
<code>CURL_LIBRARY</code> - Only if building with cURL; path to ''libcurl.a''/''libcurl.so''/''libcurl.lib''
 
 
 
<code>EGL_INCLUDE_DIR</code> - Only if building with GLES; directory that contains ''egl.h''
 
 
 
<code>EGL_LIBRARY</code> - Only if building with GLES; path to ''libEGL.a''/''libEGL.so''
 
 
 
<code>FREETYPE_INCLUDE_DIR_freetype2</code> - Only if building with Freetype2; directory that contains an ''freetype'' directory with files such as ''ftimage.h'' in it
 
 
 
<code>FREETYPE_INCLUDE_DIR_ft2build</code> - Only if building with Freetype2; directory that contains ''ft2build.h''
 
 
 
<code>FREETYPE_LIBRARY</code> - Only if building with Freetype2; path to ''libfreetype.a''/''libfreetype.so''/''freetype.lib''
 
 
 
<code>GETTEXT_DLL</code> - Only when building with Gettext on Windows; path to ''libintl3.dll''
 
 
 
<code>GETTEXT_ICONV_DLL</code> - Only when building with Gettext on Windows; path to ''libiconv2.dll''
 
 
 
<code>GETTEXT_INCLUDE_DIR</code> - Only when building with Gettext; directory that contains ''iconv.h''
 
 
 
<code>GETTEXT_LIBRARY</code> - Only when building with Gettext on Windows; path to ''libintl.dll.a''
 
 
 
<code>GETTEXT_MSGFMT</code> - Only when building with Gettext; path to ''msgfmt''/''msgfmt.exe''
 
 
 
<code>IRRLICHT_DLL</code> - path to ''Irrlicht.dll''
 
 
 
<code>IRRLICHT_INCLUDE_DIR</code> - directory that contains ''IrrCompileConfig.h''
 
 
 
<code>IRRLICHT_LIBRARY</code> - path to ''libIrrlicht.a''/''libIrrlicht.so''/''libIrrlicht.dll.a''
 
 
 
<code>LEVELDB_INCLUDE_DIR</code> - Only when building with LevelDB; directory that contains ''db.h''
 
 
 
<code>LEVELDB_LIBRARY</code> - Only when building with LevelDB; path to ''libleveldb.a''/''libleveldb.so''/''libleveldb.dll''
 
 
 
<code>LUA_INCLUDE_DIR</code> - Only if you want to use LuaJIT; directory where ''luajit.h'' is located
 
 
 
<code>LUA_LIBRARY</code> - Only if you want to use LuaJIT; path to ''libluajit.a''/''libluajit.so''
 
 
 
<code>MINGWM10_DLL</code> - Only if compiling with MinGW; path to ''mingwm10.dll''
 
 
 
<code>OGG_DLL</code> - Only if building with sound on Windows; path to ''libogg.dll''
 
 
 
<code>OGG_INCLUDE_DIR</code> - Only if building with sound; directory that contains an ''ogg'' directory which contains ''ogg.h''
 
 
 
<code>OGG_LIBRARY</code> - Only if building with sound; path to ''libogg.a''/''libogg.so''/''libogg.dll.a''
 
 
 
'''to be completed by sfan5'''
 

Latest revision as of 17:03, 28 October 2024