Node Drawtypes
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Name | Description | Needs light param | Used “tiles” | Examples |
---|---|---|---|---|
normal | A “normal”, opaque node | No | 8 | "default:stone" |
airlike | Invisible | No | 0 | "air" |
allfaces | Transparent node with all its faces shown | Yes | ||
allfaces_optional | Transparent node with all its faces shown if using new_style_leaves = 1
|
Yes | "default:leaves" | |
glasslike | Glass-like node (faces between blocks are not shown, node is transparent) | No | 8 | "default:glass" |
glasslike_framed | Connected glass | No | ||
glasslike_framed_optional | Optional connected glass, can be disabled by client | No | ||
liquid | A liquid | No | "default:water_source" | |
flowingliquid | A flowing liquid | Suggested | ||
torchlike | Textured plane | Yes | 1 | "default:torch" |
signlike | Textured plane | Yes | 1 | "default:sign_wall" |
plantlike | Two textured planes | Yes | 1 | "default:junglegrass" |
plantlike_rooted | Two textured planes extruded out of a solid node. | Yes | 1 | |
raillike | Textured plane, automatically connects to nearby raillike nodes of the same type, has "normal", "curved", "crossing", "t-junction" looks and can be inclined, does not connect to other nodes with raillike drawtype
|
Yes | 4 | "default:rail" |
fencelike | Fence, connects to other nodes with fencelike drawtype
|
No | 1 | "default:fence_wood" |
firelike | Looks like Minecraft's fire | Yes | 1 | "fire:basic_flame" |
nodebox | Lets the modder somehow create their own drawtypes | Yes | 8 | "stairs:stair_wood", "stairs:slab_wood" |
mesh | If drawtype “mesh” is used, tiles should hold model materials' textures. Only static meshes are implemented. The server only accepts the following file formats for media[1]: (.x, .b3d, .obj, .md2). For all model formats supported by Irrlicht itself, see Irrlicht engine documentation[2]. | Yes |
Notes and references
- ↑ As is hardcoded in the source file server.ccp near line 2360 as of June 2019
- ↑ Irrlicht Features - Supported Media Formats and a more detailed description of how to import the supported 3D-formats into Irrlicht here
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This article is incomplete. Please help expand this article to include more useful information. |