minetest.register_authentication_handler

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Syntax

minetest.register_authentication_handler({handler})
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Description

See example below for reference.

Example

local function read_auth_file()
	local newtable = {}
	local file, errmsg = io.open(minetest.auth_file_path, 'rb')
	if not file then
		minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
		return
	end
	for line in file:lines() do
		if line ~= "" then
			local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
			if not name or not password or not privilegestring then
				error("Invalid line in auth.txt: "..dump(line))
			end
			local privileges = minetest.string_to_privs(privilegestring)
			newtable[name] = {password=password, privileges=privileges}
		end
	end
	io.close(file)
	minetest.auth_table = newtable
	minetest.notify_authentication_modified()
end

local function save_auth_file()
	local newtable = {}
	-- Check table for validness before attempting to save
	for name, stuff in pairs(minetest.auth_table) do
		assert(type(name) == "string")
		assert(name ~= "")
		assert(type(stuff) == "table")
		assert(type(stuff.password) == "string")
		assert(type(stuff.privileges) == "table")
	end
	local file, errmsg = io.open(minetest.auth_file_path, 'w+b')
	if not file then
		error(minetest.auth_file_path.." could not be opened for writing: "..errmsg)
	end
	for name, stuff in pairs(minetest.auth_table) do
		local privstring = minetest.privs_to_string(stuff.privileges)
		file:write(name..":"..stuff.password..":"..privstring..'\n')
	end
	io.close(file)
end

minetest.builtin_auth_handler = {
	get_auth = function(name)
		assert(type(name) == "string")
		-- Figure out what password to use for a new player (singleplayer
		-- always has an empty password, otherwise use default, which is
		-- usually empty too)
		local new_password_hash = ""
		-- If not in authentication table, return nil
		if not minetest.auth_table[name] then
			return nil
		end
		-- Figure out what privileges the player should have.
		-- Take a copy of the privilege table
		local privileges = {}
		for priv, _ in pairs(minetest.auth_table[name].privileges) do
			privileges[priv] = true
		end
		-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
		if minetest.is_singleplayer() then
			for priv, def in pairs(minetest.registered_privileges) do
				if def.give_to_singleplayer then
					privileges[priv] = true
				end
			end
		-- For the admin, give everything
		elseif name == minetest.setting_get("name") then
			for priv, def in pairs(minetest.registered_privileges) do
				privileges[priv] = true
			end
		end
		-- All done
		return {
			password = minetest.auth_table[name].password,
			privileges = privileges,
		}
	end,
	create_auth = function(name, password)
		assert(type(name) == "string")
		assert(type(password) == "string")
		minetest.log('info', "Built-in authentication handler adding player '"..name.."'")
		minetest.auth_table[name] = {
			password = password,
			privileges = minetest.string_to_privs(minetest.setting_get("default_privs")),
		}
		save_auth_file()
	end,
	set_password = function(name, password)
		assert(type(name) == "string")
		assert(type(password) == "string")
		if not minetest.auth_table[name] then
			minetest.builtin_auth_handler.create_auth(name, password)
		else
			minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'")
			minetest.auth_table[name].password = password
			save_auth_file()
		end
		return true
	end,
	set_privileges = function(name, privileges)
		assert(type(name) == "string")
		assert(type(privileges) == "table")
		if not minetest.auth_table[name] then
			minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
		end
		minetest.auth_table[name].privileges = privileges
		minetest.notify_authentication_modified(name)
		save_auth_file()
	end,
	reload = function()
		read_auth_file()
		return true
	end,
}