User talk:Consortium/Feature and mod roadmap


 * 1) Die Siedler 3/4 - manufacturing chains, transport systems, AI-led other players, custom map creating, quest scripting
 * 2) Widelands - eternal map-tiling-wraping
 * 3) Ceasar - functioning city organisation
 * 4) GTA - ingame radio, vehicle-physics, wardrobe (not quite there yet)
 * 5) Hover (old MS Demo) - bumper car physics
 * 6) Minecraft - animal breeding, waterfalls, carts (ours should at least be that good), soundtrack-style
 * 7) Second Life / OpenSim - wardrobe-system, server-grid-system and ingame server transfer
 * 8) SimuTrans / openTTD - scheduled rail traffic system ;-P, hightmap import
 * 9) Planet Pinguin Racer - heightmap import, sliding physics
 * 10) Asteroids / Space Invaders - shootshootshootdontletthemgetthrough
 * 11) Platypus / Dark Oberon - Unique grafical design
 * 12) Battle for Wesnoth - Quest scripting system. information screens
 * 13) The Forest - The survival guide as crafting guide and list of blueprints
 * 14) Farm Simulater - harvesting a tree is really fun, farming machines
 * 15) Spore - creature creator
 * 16) Glest - maybe borrow some figure animations?
 * 17) Marble - show the map
 * 18) OSM-GPS-KLM - maps, waypoints
 * 19) Atomic-Time - realworld Time display
 * 20) Celestia / Stellarium - Animated and scriptable sky
 * 21) KchmViewer(or any text viewer) - structured text file viewer as ingame help system
 * 22) MLCad - out of game Schematic editor
 * 23) LDView / WOW-Modelviewer - out of game schematic viewer
 * 24) WOW-Modelviewer / Irrlicht Meshviewer - Meshviewer
 * 25) Sketchup / Meshlab - Mesh editor (get things done in seconds what it takes months to learn in Blender)
 * 26) Padman - ingame humor, FPS
 * 27) ScapeMaker - Mapgen with errosion by water simulation