Profiler graph

The profiler graphs show the performance of Minetest in a more detailed fashion. This information is useful for engine developers. The profiler graphs are shown when you hit the debug key ( F5 by default) twice.



The following graphs are available:


 * rudp_rtt: ???
 * rudp_jitter: ???
 * packets_lost: ???
 * num_processed_meshes: The engine generates geometric meshes from MapBlock data for drawing. This is the number of those meshes that finished generating in each frame.
 * mainloop_sleep: If the game runs at a faster rate than, a sleep is inserted into each frame after drawing in order to not consume excess resources; this is that sleep time in seconds.
 * mainloop_other: Time (in seconds) spent in each frame for everything else than drawing.
 * mainloop_dtime: Total time (in seconds) spent per frame ; FPS = 1 divided by this, averaged.
 * mainloop_draw: Time (in seconds) spent in each frame for drawing (rendering).
 * client_received_packets: Number of received high-level protocol packets in each frame.