Minetest Game development

This page describes the values of Minetest Game. These may be changed when the majority of MTG devs agree.

Core Gameplay Values

 * Exploration - interesting mapgen/biomes
 * Creativity - enough nodes without contradicting semi-minimalism
 * Immersion - adding feedback such as sounds, mobs, and interactivity to make the world feel alive

Criteria for inclusion

 * Balance - Ensure balanced gameplay while still adding new and useful items/nodes/etc
 * Semi-minimalism - No additions that are decided to be too much (e.g. adding homedecor in its entirety)
 * Stability - Focus on stability and completeness (no half-finished stuff)
 * Extendability - Improve/add API to allow mods to extend the base features (e.g. API for new crops for farming)

Basic Concepts

 * Medieval - Minetest Game is generally agreed to be late-medieval
 * Alien - Mese is an alien crystal / meteorite

Graphic Style

 * All nodes should fit the voxel grid or a sub division. Note this is a general rule, there are cases when it's OK such as chests
 * Entities should be voxel-ish
 * Textures should be 16x16

Development
See Git and Git Guidelines

Note: To prevent problems with the development like before Minetest Game is maintained by only eight people (sfan5, nore, ShadowNinja, paramat, sofar, rubenwardy, Krock/SmallJoker, Shara/Ezhh).