User:Wuzzy

Hi! I'm Wuzzy. I make a few changes in this wiki.

My user page on the Mintest Wiki has more general infos about me: https://wiki.minetest.net/User:Wuzzy

My development philosophy for writing Lua code
When I write Lua code for Minetest mods and games, I tend to follow loosely a set of rules I have been used to over the years:


 * is your new best friend. Use  religiously for every variable, unless you are sure it must be global
 * Introducing a global variables is a big deal. Do this only if other mods ought to access resources inside that mod (e.g. for an API)
 * Never re-use technical mod names for no reason! Seriously, stop doing this! Once a mod with name “xyz” is released, this name is taken. Deal with it!
 * Do not re-invent the wheel. Do research to check if your task has not already been implemented nicely by someone else
 * One mod shall only fulfil one task, but well. Mods which do multiple completely unrelated features at once are bad.
 * When possible, turn dependencies into optional dependencies
 * Document your own API and code
 * My personal coding style can be summarized in 2 rules:
 * Get your indentations right
 * If you find it hard to navigate your own code, rewrite it
 * Implement localization support as early as possible
 * Use SemVer, when it makes sense
 * Avoid proprietary stuff like the pest