ObjectRef methods


 * — returns.
 * — position
 * — position


 * — interpolated move
 * — an another
 * — time since last punch action of the
 * : can be
 * : can be


 * — another
 * — another


 * — returns number of hitpoints (maximal 20 by default).
 * — set number of hitpoints (2 * number of hearts)
 * — returns the InvRef of the object.
 * — returns the name of the inventory list the wielded item is in
 * — returns the index of the wielded item
 * — returns the wielded item (ItemStack). This is essentially just a pseudonym for   so please note the caveats for inventory manipulation (changes will need to be "committed" by calling   after modifying the stack unless they are done in the context of a callback that implicitly modifies the stack; see minetest.register_node).
 * — replaces the wielded item, returns  if successful
 * - Returns {group1=rating, group2=rating, ...})
 * - Returns.
 * - {x=int,y=int}
 * - integer
 * - integer
 * -  if the animation is looping
 * - integer
 * -  if the animation is looping


 * - number, default:
 * - number, default:


 * — returns  when not attached or multiple values:
 * —  of the bone name
 * : attachment position offset
 * : fixed child attachment rotation
 * : attachment position offset
 * : fixed child attachment rotation


 * - returns position and rotation of bone
 * - returns object property table
 * - returns true for players, false otherwise
 * - returns table with attributes
 * sets attributes of nametag of the object
 * attributes:
 * - returns table with attributes
 * sets attributes of nametag of the object
 * attributes:
 * attributes: