User talk:Assemb-LR/The Client-Server Problem

Proprietary games can be cheated with too
Please don't imply the problem only comes with free/libre games. Also, “fat client/thin server” often turns out to be a much better model as it works better on high-latency connections and requires less bandwidth and CPU (on the server: again, saving server CPU rather than client CPU is better because a lot of server CPUs are slow, for power saving or because they're not dedicated machines). Most games these days tend to give more power to the client. Calinou, 22:27, 16 September 2014 (MSK)